How to play PlayStation 4 games on your PC with Sony's

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Interactive Cinema: Games for the story

interactivecinema a subreddit for games of the genre of Interactive Cinema. These are games which focus on character development as well as the storyline and an ending which can be impacted based upon your decisions. These games are characterised by such features as; Quick time events, simple-moderate gameplay mechanics, choice making, minimal or no real-time combat, and other such features.
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PvZ: Garden Warfare

This subreddit is for everything related to 3rd person PvZ Shooters: Plants vs Zombies: Battle for Neighborville, as well as Plants vs Zombies: Garden Warfare 1 and 2! Come on over to discuss the game, interact with PopCap developers, and share your videos and fun experiences!
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WipEout | Omega Collection

The #1 subreddit for discussion about the futuristic anti-gravity racing game WipEout and similar anti-gravity racing games.
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Cyberpunk Update 1.1 - Patch Notes

Patch NotesSource

Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!
In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.
Stability
Various stability improvements including:
Quests/Open World
UI
Visual
Achievements
Miscellaneous
PlayStation-specific
Xbox-specific
PC-specific
Stadia-specific
submitted by overspeeed to cyberpunkgame [link] [comments]

Stardew Valley 1.5 released on console and PC!

Stardew Valley 1.5 is now available on console (Switch, PS4, and Xbox One) and on PC (Windows, macOS, and Linux)!
Feel free to ask here if you have questions about the update. Remember to use >!spoiler here!< to mark spoilers (it'll appear like spoiler here). Please be aware that thread titles cannot be hidden by a spoiler tag and must be kept spoiler-free.

About the update

Bugs and known issues

Gameplay questions for 1.5

Modding FAQs (PC only)

See the announcement thread on SMAPI for FAQs and help!
submitted by Pathoschild to StardewValley [link] [comments]

🐦 Hey CD Projekt Red, I think you shipped the wrong config on PC. Here's a guide that shows you how to "unlock" Cyberpunk for possibly massive performance improvements.

Update regarding the 1.05 patchnotes saying this file appearantly does nothing:
Hey all, I had no intention to jebait anybody in any way. I even asked two friends to try this fix before posting it, because it seemed unreal to me a file like this could change ANYTHING. After they confirmed this, I went to post it on reddit and people's responses were huge. I expected this to ONLY maybe help in niche-cases. Only after hundreds of people allegedly confirming that it made noticable diffferences, stability being the most common, reflecting purposefully increased memory pools, I started to collect data and tried to draw a better picture since some characteristics seemed very distinct (for example new Ryzens seeming to be totally unaffected). Maybe I got hit with placebo, but how the hell is it possible thousands of people appearantly did too? This bugs me quite a bit. If I really spread misinformation, I am sincerely apologizing. Obviously it's hard to argue with patchnotes most likely backed by developers or a member of QA, but for me my personal changes were far beyond any deviation that would fall in within placebo limits. (Yes, I am very aware that a game restart can fix a common memory leak issue or can get the game the chance to reorder itself, therefore giving you a few perceived temporary extra fps gains) I am still positive my game ran way more stable (even on higher settings and better resolution) and it recovered a lot better from fps drops. A prominent point were definite improvements in load times. I am not trying to pull something out of thin air for the sake of defending myself, I am being honest.
To the people calling me out for allegedly farming awards or having ill intentions: If there is any way I can refund the awards, for example via staff, I will do so asap. If I can refund Platinum / Gold 1:1 I will immediately do that if I am asked for a refund. I have zero interest in keeping any undeserved rewards. The one person who actually has donated me 4.69$ via PayPal has already been promptly refunded after reading the 1.05 patchnotes. https://i.imgur.com/DY6q0LR.png
I only had good intentions, sharing around what I found to get back feedback on, waiting for people to either tell me this is only in my head and that I am a muppet or responses confirming my assumptions. And I got a lot more from the later.
I would appreciate it if a CDPR dev can reach out to me personally so I have first hand confirmation, but It's definitely hard to argue with an official set of patchnotes claiming this file does nothing.
Again, sincere apologies if I indeed sold you the biggest snake oil barrel in 2020 on accident. It's just hard to grasp for me atm that this thread has tons of posts backing up my assumptions while an official statement states the complete opposite.
>> I have created an updated all-in-one video guide, scroll to 'What we've learned' for it.

Pre-Story 🐒

Hi, I played Cyberpunk for 14 hours now and was quite bummed from the start.
I have the following rig:
My rig is normally a monster trusty chap when it comes to performance, I can play the most recent titles on 1440p high on at LEAST 60 fps.

I was shocked that I was only averaging 30 - 50fps (lowest settings possible,1080p, 70fov, no extra jazz) at best depending on the amount of objects I was looking at. For someone that is used to play at 1440p @ 144hz, this was heart-wrenchingly bad performance and half an agony to play. So I took a look at CyberPunk in Process Lasso and noticed that both my CPU and GPU always lounge around at 40 - 60% and that my GPU consumed a humble 100 Watts. Something felt horribly off. It makes ZERO sense that my cpu & gpu barely do anything but at the same time my performance is horse shit.
I was looking on advice on /pcmasterrace, people with similar or worse rigs than mine were shocked how I was basically at the bottom's barrel bottom of the barrel, while they had no issues to play at 1080p @ high or 1440p @ medium. What the heck is going on?

Guide 💡

Since I am a C# developer and very comfortable around configuration files, I figured it wouldn't hurt to take a look at the configuration files. And found something that I didn't believe.

https://i.imgur.com/aOObDhn.png

Please take a look at the above picture. This picture shows the configuration columns for each platform. PC, Durango, Orbis. (Durango & Orbis is what XBox & PlayStation run on).
Now take a look at PoolCPU and PoolGPU. These values are the same as the other platforms. This looks off. So I decided to give it a try and just screw around with this config. So based off my rig I assigned some values that made a little more sense to me.

https://i.imgur.com/xTnf0VX.png

I assigned 16GB (of RAM I guess) to my CPU and 11GB of my GPU's VRAM.
And howdy cowboy, my i7 finally woke the fuck up and started kicking in second gear, now working at 85 - 95% CPU usage. My 1080Ti also now uses 230 Watts on avg instead of a sad 100W.

https://i.imgur.com/fP32eka.png

Booted the game and et voila, I am now rocking a solid 60+ fps on:

My loading times have gone down from 20 seconds to 2.

I can't put the emotion in words how I felt when I discovered this. It was something between disbelief, immense joy and confusion.
I can confirm GOG patch 1.04 and Steam patch 1.04 have this borked configuration file.
If you need guidance on what to assign in your config:

A fair bit of warning 💀


If anybody is more familiar with the configuration I am touching, please let me know and I will adjust it. I am merely showing this around because it looks like a promising starting point for many who have weird performance issues.

If this helped you, please let us know with a short comment how much your FPS and joystick ( ͡° ͜ʖ ͡°) went up.

Update: What we've learned.

Since this is starting to make bigger waves I decided to create a video compiling a lot of key points of this thread of all sorts. I made a 16 minute long video that should be a one-for-all guide catering all types of users.
>> All-In-One Video Guide <<
If you prefer to go through this in a written version, the agenda i go off on in the video can be found below in prosa.
Timestamps for the video:
General Info: 0:00
Additional Fixes & Troubleshooting: 3:57
Calculating your Values: 6:58
Finding the file: 9:50
Explanations about the File: 10:30
Actually configuring it: 11:58
Zero Config & Theory Crafting: 14:28
Written Version:
TLDR Possible Benefits * strong fps gains (up to 50%) * better stability, less jitter * better load times Condensation * newer processors seem to be already fed correctly, ryzens mostly * older processors seem to benefit a lot more from this, especially the 4th gen i7 / i5 (4790K) * scroll the thread. try to Ctrl + F your proc / gpu, a lot of kind people post references * deleting the file or entering critically low / impossible values will most likely resolved by the engine initializing with defaults * safe tryout can be the 'zero' config * its not placebo, its just possible the changes are very minimal for your setup Troubleshooting / Additional Fixes * VS Code is light & should replace notepad on windows. Treat yourself to a good editor. https://code.visualstudio.com * running 'Cyberpunk 2077.exe' as admin can help sometimes * make sure to run the latest nvidia drivers. * pay attention to formatting in the csv * yamashi's https://github.com/yamashi/PerformanceOverhaulCyberpunk (mentioned by u/SplunkMonkey) * u/-home 's https://www.reddit.com/Amd/comments/kbuswu/a_quick_hex_edit_makes_cyberpunk_better_utilize/ AMD Hex Edit (mentioned by u/Apneal) * if your pc starts to behave strange, lower the Pools, try zero config How To Calculate Values? * Task Manager / Performance * https://www.heise.de/download/product/gpu-z-53217/download for GPU-Z * Amount of RAM / 2 & leave atleast 4GB for windows Examples: 64GB RAM = 32GB 32GB RAM = 16GB - 24GB 16GB RAM = 8GB - 12GB 8GB RAM = 4GB Folder Locations
Steam
X:\...\Steam\steamapps\common\Cyberpunk 2077\engine\config
GOG
Y:\...\GOG Galaxy\Games\Cyberpunk 2077\engine\config
Epic Games
Z:\...\Epic Games\Cyberpunk 2077\engine\config

My personal memory_pool_budgets.csv
;;; ; ^[1-9][0-9]*(B|KB|MB|GB) - Pool budget ; -1 - Pool does not exist on the current platform ; 0 - Budget will be computed dynamically at runtime ; PC ; Durango ; Orbis PoolRoot ; ; ; PoolCPU ; 16GB ; 1536MB ; 1536MB PoolGPU ; 10GB ; 3GB ; 3GB PoolFlexible ; -1 ; -1 ; 0 PoolDefault ; 1KB ; 1KB ; 1KB PoolLegacyOperator ; 1MB ; 1MB ; 1MB PoolFrame ; 32MB ; 32MB ; 32MB PoolDoubleBufferedFrame ; 32MB ; 32MB ; 32MB PoolEngine ; 432MB ; 432MB ; 432MB PoolRefCount ; 16MB ; 16MB ; 16MB PoolDebug ; 512MB ; 512MB ; 512MB PoolBacked ; 512MB ; 512MB ; 512MB
Donations
I have been asked by a very small amount of people if there's another way they can send a little something my way besides reddit, so here's my business paypal: Paypal Link removed since 1.05 says this file does nothing. The one person who has donated 4.69$ will be refunded immediately. :)
Please feel zero obligation to do so, I greatly appreciate it though if you decide to.
Please consider donating money to the people creating performance mods (yamashi for example), creating a codebase like that takes a LOT of time and sending a digital coffee their way can be a serious motivation booster.
submitted by ThePhoenixRoyal to cyberpunkgame [link] [comments]

Cyberpunk 2077 - Review Thread

Game Information

Game Title: Cyberpunk 2077
Platforms:
Trailers:
Developer: CD PROJEKT RED
Publisher: CD PROJEKT RED
Review Aggregator:
OpenCritic - 87 average - 89% recommended - 62 reviews

Note from OpenCritic:

Please note: This game has significant disparities in performance, player experience, and review scores between the PC, next-gen consoles, Xbox One, and PS4 versions.
The OpenCritic team and several critics suspect that the developer, CD PROJEKT RED, intentionally sought to hide the true state of the game on Xbox One and PS4, with requirements such as only allowing pre-rendered game footage in reviews and not issuing review copies for PS4 and Xbox One versions.
This notice will be taken down in February 2021.

Recent News and Notable Information

SkillUp reports:
I have finished Cyberpunk but I will not have a review up today as I could not comply with CDPR"s embargo requirement that prohibited us from using our own recorded gameplay in the review. Instead, we were told to use b-roll, which is basically trailer footage.
Reviews should not be vehicles for rolling out more marketing material, so I'll put my review up when I'm able to show you the reality of the game with my own footage.
I'm also disappointed that no console review code was provided to any outlet...
Console games are often reviewed without their day one or even day zero patches, so Cyberpunk would not have been special in this regard. Its really lame that no reviewer can tell you how this game runs on console on the review embargo.
I absolutely love this game and I think CDPR did extraordinary work, but its clearly unfinished at this point and no review relying on trailer footage alone can properly convey that.
Fabian Mario Döhla (CDPR PR) regarding reviews being on the Day 1 patch or not (getting conflicting info regarding this so take it with a grain of salt):
They are not - a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update.
Toms Hardware Performance Review:
The minimum GPU listed is a GTX 780, with GTX 1060 6GB recommended for 1080p high, RTX 2060 for 1440p ultra, and an RTX 2080 Super for 4K ultra. Then there's the ray tracing additions, with the RTX 2060 listed as the minimum for 1080p and RT medium, 3070 for 1440p and RT ultra, and 3080 for 4K RT ultra. Based on what we're seeing, it looks like those recommendations are for 30-40 fps.

Critic Reviews

ACG - Jeremy Penter - Unscored

Video Review - Quote not available

Areajugones - Víctor Rodríguez - Spanish - 9.5 / 10
Cyberpunk 2077 is the ultimate power fantasy. A video game that takes the best of modern RPG, first-person shooter, stealth, and the open world and masterfully blends it into a single product. If Skyrim and GTA V marked a before and after for their genres at the beginning of the 2010s, Cyberpunk 2077 is called to do the same from this 2020.
Daily Mirror - James Ide - 5 / 5 stars
The game may not be perfect but given CD project Red's reputation for fixing and updating games Cyberpunk has a bright neon-lit future. It can proudly sit among its influences of Ghost in the Shell, Blade Runner and Neuromancer (as well as games like Deus Ex, System Shock) with its augmented head held high.
It's been a long wait, but the end result is a massive sprawling RPG with an incredible story, heart-pounding action, solid mechanics and customisation, offering you unparalleled player choice in a deep, atmospheric world that I can't wait to plug myself back into.
Destructoid - Chris Carter - 7.5 / 10
Cyberpunk 2077 is a victim of bloat, but you can choose to ignore a lot of it and take in the sights. That's where Night City is at its best, and I sincerely suggest that you take your time going through it, as rushing will only lead to disappointment. Even just strolling through though though, you'll probably be left wanting more.
Digital Spy - Owen Gough - 5 / 5 stars
We could wax lyrical about how good this game is for another ten years, and we still think the conversation would be relevant - so yes, we think Cyberpunk 2077 is the game of the decade. This is an event, and a big moment in gaming, because the brilliant Cyberpunk 2077 is laying down the stepping stones for greater feats in the future.
Easy Allies - Daniel Bloodworth, Ben Moore - Unscored

Video Review - Quote not available

Enternity.gr - Nikos Papakonstantinou - Greek - 9.5 / 10
CD Projekt RED is willing to take an even bigger risk and dare something very different, combining elements that they have proven to know well and elements which they have no previous experience in.
Eurogamer - Chris Tapsell - Recommended
Exceptional characters, heartfelt storytelling and enjoyable action threaten to be engulfed by endless bugs and hasty, uneven design.
Everyeye.it - Alessandro Bruni - Italian - 9 / 10
And it is precisely for this reason that, despite all the technical problems of the production, we cannot in any way fail to assign a vote of excellence to the work of CDPR: the defects will disappear over time, but already now Cyberpunk 2077 is a title which undoubtedly deserves a place of honor in all players' library.
GAMES.CH - Benjamin Braun - German - 88 / 100
Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsequences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.
GRYOnline.pl - Michał Mańka - Polish - 9 / 10
Cyberpunk 2077 proves that the developers have improved their skills since fantastic The Witcher 3. It is an excellent action RPG that would benefit from a longer delay to polish the various issues. However, no amount of bugs can diminish the immense pleasure of exploring this world.
Gadgets 360 - Akhil Arora - 3 / 10
The era of the PlayStation 5 and the Xbox Series X has arrived, but Cyberpunk 2077 is currently running on those next-gen platforms via backwards compatibility. A true next-gen update isn't due until sometime in 2021. That means CD Projekt Red developed a game for three platforms, and it's running on an acceptable level on just one (PC), provided you have the hardware. That is just plain ridiculous.
Game Informer - Andrew Reiner - 9 / 10
An open world you can get lost in and continue finding new things to do
GameHaunt - Mark Louis Salazar - 4 / 5 stars
Cyberpunk 2077 is of massive ambition, and the characters in it are brilliantly written and performed.
GameMAG - Александр Копанев - Russian - 9 / 10
It's definitely feels like with Cyberpunk 2077 CD Projekt RED tried to tell a really meaningful story, while using as a backdrop truly a unique setting. And all the while the developers made sure that the game still feels approachable by all kind of people, and that it presents itself with insane graphical fidelity painting an image of an eerily realistic world of tommorow. We doubt there's too many people who don't believe in CD Projekt RED, but in case you're one of them, be warned - Cyberpunk 2077 is something that will change the way you look at the gaming industry as a whole.
GameOnAUS - Royce Wilson - Essential
This is an outstanding and highly enjoyable game, but take your time with it, do all the side missions (think of them as extensions of the main quest, in fact) and don’t rush the main storyline. You should absolutely take the earliest available opportunity to explore Night City and everything it has to offer. From the visuals to the music to the vibe, it’s a superb experience and one I am looking forward to spending a lot more time with.
GamePro - Dennis Michel - German - 83 / 100
Cyberpunk fascinates with its story and characters, but presents itself in a partially desolate state on consoles.
GameSpew - Richard Seagrave - 10 / 10
Cyberpunk 2077 isn’t perfect, but it is ambitious. It marries a gripping story with a huge open world absolutely dripping with atmosphere; one in which, after fifty hours of gameplay, I still feel like I’ve only scratched its surface. Even now I’m itching to jump back in and complete yet more side jobs, not only because they’re enjoyable, but also just in case they offer V more options when it comes to ending their story.
GameSpot - Kallie Plagge - 7 / 10
Cyberpunk 2077 has standout side quests and strong main characters, though its buggy, superficial world and lack of purpose bring it down.
GameWatcher - Marcello Perricone - 9 / 10
A remarkably well-executed open world game whose greatest heights exceed its deepest failings.
Gameblog - Gianni Molinaro - French - 7 / 10
Cyberpunk 2077 is a new masterpiece from CD Projekt RED, a huge, dense, vibrant, colorfoul and dark Sci-Fi RPG that any fan of the genre should step in. First because it will provide the sensation that the story really depends on you choices and that you have everything you need for your playstyle. Then because streets, stores, buildings, inhabitants of Night City won't get out of your head easily. You'll be happy to interact with Keanu Reeves, but the real star is this city and all it provides in terms of atmosphere, game mechanics and stories.
[OpenCritic note: Gianni Molinaro separately reviewed the next-gen (10) and current-gen (4) versions. The scores have been averaged.]
Gamerheadquarters - Jason Stettner - 10 / 10
Cyberpunk 2077 is the cyberpunk game of my dreams, it provides one of the most highly detailed environments I’ve ever seen, with an incredibly expansive and immersive narrative.
Gamers Heroes - Blaine Smith - 60 / 100
Cyberpunk 2077 is a great game, but it could have been an incredible game that defined a generation. Instead, it falls victim to its own ambition and the industry's constant desire to push, push, push it out. In its current state, it's not for the faint of heart, and even hardcore Cyberpunk fans may struggle to stay interested amidst all the crashes and issues. If you have yet to pick it up, wait a few months and you could very well be treated to the experience we were all hoping for at launch.
Gamersky - 不倒翁蜀黍 - Chinese - 9.1 / 10
Although there still exist a lot of technical glitches, Cyberpunk 2077 stands out in terms of cyberpunk concept, story-telling, characters, level-design, combat, and so forth. It's a pleasure to spend hundreds of hours in the Night City, and I believe it would be one of the greatest open-world RPGs in the next decade.
GamesBeat - Jeff Grubb - 3 / 5 stars
It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.
GamesRadar+ - Sam Loveridge - 5 / 5 stars
What Cyberpunk 2077 lacks in core campaign length, it makes up for with depth and soul, offering a world of intrigue and violence unlike any other.
Geek Culture - Marion Frayna - 9.1 / 10
The dark future certainly looks promising, thanks to the collective imagination of the team at CD Projekt Red, which seems to know no bounds. Cyberpunk 2077 certainly took a while to come to our hands, but be glad it’s finally here, for it is here to stay for a long time to come. And it certainly did not disappoint.
Giant Bomb - Unscored
Early Impressions Discussion: They should have delayed this game even more
One word: undercooked
God is a Geek - Mick Fraser - 10 / 10
Despite a few flaws, Cyberpunk 2077 is one of the most consistently astounding pieces of media I've ever had the pleasure of consuming.
Hobby Consolas - David Martinez - Spanish - 98 / 100
Cyberpunk 2077 is one of the greatest RPGs of the generation. We love Night City, its characters and great writing for every mission. It is also one of the best looking games out there (if your PC is powerful enough).
IGN - Tom Marks - 9 / 10
Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.
IGN Italy - Davide Mancini - Italian - 9.3 / 10
Cyberpunk 2077 is like an addictive, huge, impressive braindance, where the feelings are real, while sometimes you see the puppet strings. It's an ambitious RPG, where narration, decisions and dialogue are far more important than combat, wrapped around a lot of fun, but usual and not always perfect, action mechanics. Engaging and marvellous to play, Night City on high-end PCs is stunning to see and super stylish. Cyberpunk 2077 is worth the wait, because the adventure of V and Johnny Silverhand is greater than the sum of its parts.
INDIANTVCZ - Filip Kraucher - Czech - 10 / 10
Cyberpunk 2077 offers a great sci-fi experience in which you can get lost for hours. It is not a revolutionary title in its genre, but it brings fresh changes. Whether it's new tasks, well-written dialogues, and characters, good stylized graphics, or very pleasant controls. Decision-making constructions leave you free where you need them. Conversely, they bind you in places where it is important. Everything fits together thanks to that. And if you were afraid that Cyberpunk 2077 would be a debacle. Throw this worry behind your head. Enjoy Night City to the fullest!
Kotaku - Riley MacLeod - Unscored
I haven’t fallen in love with playing Cyberpunk 2077, but I haven’t loathed it either. Some moments have been exciting or moving, while others have just felt like stuff to do.
M3 - Raphael Cano Felix - Swedish - 5 / 5 stars
A more emotive and engaging title is hard to find.
Merlin'in Kazanı - Ersin Kılıç - Turkish - 85 / 100
Cyberpunk 2077 offers an experience that players who love the genre should definitely try despite the bugs and big problems it contains.
Metro GameCentral - GameCentral - 8 / 10
A stunning achievement in open world gameplay but one whose tonal inconsistencies and weak narrative undermines what could have been an all-time classic.
PC Gamer - James Davenport - 78 / 100
Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.
PCGamesN - Richard Scott-Jones - 9 / 10
Groundbreaking, but not quite as much as you're hoping it is. Cyberpunk 2077 doesn't surpass its brilliant influences, but in Night City, Johnny Silverhand, and its chilling vision of hyper-capitalism, it claims territory of its own.
PCMag - 3.5 / 5 stars
I fell in love with Night City, warts and all. If its many bugs can get ironed out, Cyberpunk 2077 is a potential Game of the Year candidate. Here’s hoping that CD Projekt Red can quickly push out fixes.
PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10
Cyberpunk 2077 is huge, steeped in sex, satisfying shooting, and the expansion of individual elements delights. It's one of those productions you want to get ing into to get to know its charms and enjoy every moment in Night City.
Polygon - Carolyn Petit - Unscored
Cyberpunk 2077 is dad rock, not new wave
PowerUp! - Leo Stevenson - 10 / 10
Frankly, Cyberpunk 2077 is the best video game I've ever played
Press Start - Brodie Gibbons - 9 / 10
Cyberpunk 2077 is staggering, overwhelming, and even surprising at times in its spectacle. Although my first dozen hours with the game has been marred by easy-to-fix problems, Nighty City, along with all it offers and all that call it home, makes for an intoxicating escape. Here's hoping the next one hundred hours are as utterly compelling.
Push Square - Robert Ramsey - Unscored
We're still playing Cyberpunk 2077 in order to bring you a finished review, but it's impossible to recommend picking this game up at launch on PS4 or PS4 Pro. On PS5 via backwards compatibility, there's still fun to be had - a glimpse of the game's excellent potential - but even then, it's crippled by bugs and crashing issues. There's something truly special at the core of Cyberpunk 2077, but in its current state, it's simply not good enough. So far, a colossal disappointment.
RPG Site - 9 / 10
When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager.
SECTOR.sk - Peter Dragula - Slovak - 10 / 10
Absolutely stunning action game with a lot of content, deep RPG progres and dialogue. Another master-piece from CD Projekt Red!
Saudi Gamer - عصام الشهوان - Arabic - 8 / 10
An ambitious, maybe over ambitious, thrilling ride that falters when it comes to execution. The developer's strength shines through the world building and production, resulting in a unique mix that is let down by a myriad list of technical and AI problems.
Screen Rant - 4 / 5 stars
Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it's time to start innovating again.
Skill Up - Ralph Panebianco - Unscored

Video Review - Quote not available

Spaziogames - Italian - 9.5 / 10
Cyberpunk 2077 traces a new path for the open-world RPGs, telling a thought-provoking story about the dangerous drifts of humankind.
Stevivor - Jay Ball - 9.5 / 10
The most important thing that everyone needs to know about Cyberpunk 2077 is that while it’s imperfect, it is without a doubt a superb game.
The Digital Fix - Andrew Shaw - 10 / 10
CD Projekt Red has set a new standard for what can be achieved in this sandbox. Cyberpunk 2077 is taking open-world gaming to the next generation.
The Games Machine - Danilo Dellafrana - Italian - 9.5 / 10
Cyberpunk 2077 is a wild journey within an incredibly fascinating setting; some technical uncertainties destined to disappear and a partial repetitiveness limit its glory, but overall it is an adventure worthy of William Gibson himself. Cyberpunk 2077 allowed me to finally feel immersed in that pen & paper RPG I discovered in 1988, pouring rain clouding my view in a kaleidoscope of neon signs, just as I had imagined while leafing through those pages. Some may not consider it a perfect game, but I do.
TheGamer - Kirk McKeand - 5 / 5 stars
I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive.
TrueAchievements - Heidi Nicholas - 4.5 / 5 stars
It might not reinvent the genre in every aspect, but for a fantastic story, an insanely detailed word, and brilliant dialogue, you’ve got to try it.
TrustedReviews - Jade King - 4 / 5 stars
CD Projekt Red has created a triumphant RPG experience with Cyberpunk 2077, yet it often falters under the weight of its own ambition thanks to inconsistent writing and narrative
Twisted Voxel - Ali Haider - 7 / 10
Too ambitious for its own good, Cyberpunk 2077 attempts to do too much and falters in its execution as a result. Despite its issues, it’s better than the sum of its parts and might be worth checking out for fans of action RPGs.
VG247 - James Billcliffe - 5 / 5 stars
In the midst of such intense anticipation and scrutiny, it’s easy to get carried away with what Cyberpunk 2077 could have been. The final experience might be more familiar than many predicted, with plenty of elements that aren’t perfect, but it’s dripping with detail and engaging stories. With so much to see and do, Cyberpunk 2077 is the kind of RPG where you blink and hours go by, which is just what we need to finish off 2020.
Windows Central - Jez Corden - 5 / 5 stars
Cyberpunk 2077 is an open-world masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay style, Cyberpunk 2077 gives the player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. Cyberpunk 2077 is a mammoth achievement and solidifies CD Projekt RED's place at the top of the pile.
Worth Playing - Chris "Atom" DeAngelus - 6.5 / 10
It may not sound like it, but I enjoyed many aspects of Cyberpunk 2077. It doesn't hit the highs of The Witcher 3, but it still has a lot going for it. However, it was released in such an unfinished state that it's hard to give it a positive review. It's an 8.0 game hiding in a 4.0 game wrapper. I might change my tune in a few months, when patches have rolled out, but even when playing the best version available on the PlayStation systems, there's no getting around it: Cyberpunk 2077 might have been mocked for its delays, but it needed more of them. You'll still have fun if you pick it up now, but unless you're dying for it, it's best to wait until it's been patched and improved.
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Hitman 3 - Review Thread

Game Information

Game Title: Hitman 3
Platforms:
Trailers:
Publisher: IO Interactive
Review Aggregator:
OpenCritic - 87 average - 97% recommended - 63 reviews

Critic Reviews

33bits - Euyen Esquefa Pons - Spanish - 90 / 100
Hitman 3, more than a third installment of a video game sub-saga, is more like a third season of it. It is totally continuous and does not hide in this sense. It is true that it does not add anything substantial, but it is also true that the base it inherits is very, very good. And the new maps show the experience already acquired from the two previous games, offering us some of the best maps of the trilogy.
3DNews - Михаил Пономарев - Russian - 7 / 10
Despite the plot flaws and disappointing ending, Hitman 3 remains a fine assassin playground with a huge gameplay variety.
ACG - Jeremy Penter - Buy
While it has some inconsistencies, Hitman 3 delivers the best story the Hitman games have had, and a couple tremendous levels, as well as almost endless substantial replayability.
Ars Technica - Sam Machkovech - Unscored
A solid if unambitious expansion pack—and that should tell you whether to buy this one or catch up on Hitman 2 instead.
Atomix - Sebastian Quiroz - Spanish - 85 / 100
Hitman III is one of the first strong cards of the year. IO Interactive has given us an entertaining experience focused on experimentation and replayability that no fan of the stealth genre can miss.
Attack of the Fanboy - Diego Perez - 5 / 5 stars
Hitman 3 is the ultimate murder simulator. Now that the World of Assassination trilogy is finally complete, there's no excuse to not play Hitman. In order to truly appreciate the game's intricacies, you have to commit to replaying levels, attempting challenges, and testing out new strategies. However, if you put in the time, you'll be treated to one of the most engaging and rewarding stealth experiences in all of gaming.
COGconnected - Paul Sullivan - 92 / 100
The locations and level designs in Hitman 3 are among the best IO Interactive have built.
Checkpoint Gaming - Charlie Kelly - 9 / 10
Hitman 3 is a beautiful, wonderful and exceptionally well-made game that I’m so glad exists. IO Interactive have created something simply amazing that should be lauded for being right up there with the smartest design in the industry.
Critical Hit - Darryn Bonthuys - 8.5 / 10
Hitman 3 is full of surprises beneath its familiar systems. It manages to break out of its own sandbox without disrupting its formula too much, ending on a subtle note that brings the world of assassination saga to a satisfying end.
Cubed3 - Luke Hemming - 9 / 10
Hitman 3 succeeds in every respect by being a fantastic ending to analready great series. It's also a joy to see that IO Interactive ensured players would be able to slip right back into the shoes of a veteran killer,but didn'trest on their laurels by not offering anything new. Although the touches of permanent shortcuts and new gadgets may seem small, once implemented it's hard to imagine playing without them as they integrate seamlessly into mission stories. Add to that the same freedom to approach a hit that the series is famous for, as well as ensuring every playground looks absolutely stunning and its clear that even without good friends, Agent 47 really does find the perfect blend.
Cultured Vultures - Ashley Bates - 9 / 10
Hitman 3 takes everything good about the rebooted series and combines it with worthwhile features and levels that are more interactive than ever before to create one of the best stealth games of the last decade.
DASHGAMER.com - Dan Rizzo - 9 / 10
Hitman 3 is unequivocally IO’s magnum opus; a tour de force within the overall longstanding Hitman franchise, and its essential pick within the trilogy. [...] leads the charge in 2021 for compelling action-adventure.
Destructoid - Chris Carter - 9 / 10
Coupled with extra gadgets (some of which can be imported - though not as swimmingly on PC), Hitman 3 is really fun to dive back into; or introduce someone to for that matter, just to see what they come up with. It's the little things that add up and really make Hitman 3 special.
Digital Trends - Tom Caswell - 4 / 5 stars
A satisfying conclusion to the trilogy with the best locations in the series
DualShockers - Kris Cornelisse - 8 / 10
New levels, new targets, new graphical improvements, same Hitman taste. Hitman 3 won't be everyone's cup of tea, but the niche should be extremely satisfied.
EGM - Michael Goroff - 10 / 10
Hitman 3 is a fantastic capstone to a standout series. Yes, a lot of what you experience will seem familiar if you've played the last two games, but IO Interactive continues to take interesting risks that largely play off while still perfecting the elements that make Hitman so special. The best compliment I can pay Hitman 3 is that I want to finish writing this review so I can go back to playing it.
Eurogamer - Edwin Evans-Thirlwell - Recommended
IO's final World of Assassination game is closer to a seasonal content update than a sequel, but it's a thrilling endeavour all the same.
Everyeye.it - Giuseppe Arace - Italian - 8 / 10
Killer who kills you don't change. IO Interactive does not revolutionize its playful formula, widely gnawed in the excellent Hitman 2, and proposes it again with slight but pleasant additions also in the third and (perhaps) last chapter of the World of Assassination saga. Agent 47 returns more shrewd and lethal than ever before, within an experience that knows how to enhance the murderous instincts of gamers. All this takes the form of a stealth adventure full of possibilities, a sandbox full of ideas and alternative solutions that stimulate the variety of approaches and benefit from a level design sometimes in a state of grace. A few falls in style in the last stage, a story only of contour and a general lack of courage in a fixting some stumbles of the past episodes, such as a not-so-exciting IA and very coarse shooter phases, however, prevent Hitman 3 from taking a big step forward compared to the second act. The work therefore moves in perfect continuity with what is...
Game Informer - Jeff Cork - 9 / 10
Agent 47's journey ends on a high note, at least as far as players are concerned. New levels are memorable and cater to the freedom fans have come to expect
Game Rant - Cameron Corliss - 4.5 / 5 stars
All told, though, Hitman 3 is one of the best stealth games ever made.
Game Revolution - Michael Leri - 8.5 / 10
The bald, barcoded assassin has had many hits in his 21-year career, but even though it might be his last for quite some time, Hitman 3 is one of 47’s best executions yet.
GameByte - Sara Heritage - 9 / 10 stars
Hitman 3 feels like a love letter to the ‘World of Assassination’ and I can’t think of a better way to conclude the series. With its delightfully witty dialogue and the fact that all existing Hitman content (as long as you’ve bought Hitman and Hitman 2) has progression carry over into Hitman 3, this game is a joy to play and the best Hitman has ever been. It takes all the best parts of the series we’ve come to love and leaves us with a bittersweet, Agent 47-sized gap in our hearts.
GameMAG - Russian - 9 / 10
There's simply not a lot of stealth-action games that can hold a candle to Hitman III, with its hours upon hours of engaging gameplay and high replayability. The sheer variety of different locations and missions, and also the inclusion of all the legacy content, turns this title into something you don't want to miss at the start of 2021.
GamePro - Dennis Michel - German - 82 / 100
Hitman 3 is exactly what fans of the IO Interactive games expect: an open sandbox dream in which thousands of paths lead to Rome or rather to Berlin, Dubai, China, England, Argentina and Romania. On this point, there is simply no second genre representative who leaves so much room for our creativity. The six locations are wonderfully varied and great, but I never got rid of the feeling of playing a story DLC here. After a good five to six hours, that's it.
GameSkinny - Mark Delaney - 9 / 10 stars
Hitman 3 brings to a close one of gaming's great trilogies with one last display of immaculate level design and intoxicating mood from IO Interactive.
GameSpew - Richard Seagrave - 9 / 10
Chances are we aren’t going to be placed in control of Agent 47 again; at least for a fair while, anyway. But with Hitman 3, IO Interactive has at least made sure he’s had a worthy send-off.
GameSpot - Phil Hornshaw - 9 / 10
What's good about Hitman--its level design and the creativity, experimentation, and exploration that affords--is great in Hitman 3. It closes out the trilogy by brilliantly playing off everything that came before it
GameWatcher - Marcello Perricone - 9 / 10
Hitman III is a fascinating finale to the franchise that shyly continues the series' tradition to iterate and improve on each entry.
GameZone - Cade Onder - 8.5 / 10
While Hitman 3 is the end of this trilogy, it's clear IO will be coming back to 47 after they play around in the 007 sandbox for a while. This isn't so much the end of Hitman as it is this iteration of 47 and I will be eagerly awaiting his return.
Gameblog - Gianni Molinaro - French - 9 / 10
Could IO Interactive have ended the World of Assassination Trilogy better ? Probably not. Even if Hitman 3 sticks to previous episodes formula and plays it safe, keeping its usual flaws, it offers gorgeous and incredibly well-convceived destinations that will indeed please fans. There are so many good trails to follow, so many possibilities that you'll sure end up with the urge to try everything in order to go for the perfect kill. If you own Hitman 1 and Hitman 2, there is some serious amount of challenges waiting. A PlayStation VR ? Prepare for a game-changing experience.
GamesBeat - Jeff Grubb - 5 / 5 stars
Hitman is a world made up entirely of Chekhov’s guns, and it’s a blast finding out how to get Agent 47 into position to pull the trigger.
GamesRadar+ - Leon Hurley - 4.5 / 5 stars
A slick and entertaining conclusion to the trilogy.
GamingBolt - Shubhankar Parijat - 9 / 10
Hitman 3 represents the peak of the series, of IO Interactive, and of the social stealth genre.
God is a Geek - Chris White - 8.5 / 10
Hitman 3 is a satisfying farewell to Agent 47, with stunning locations, and endless opportunities to take out your targets.
Hardcore Gamer - Adam Beck - 3.5 / 5
In the current trilogy, Hitman 3 would be considered the weaker of the three.
Hobby Consolas - David Martinez - Spanish - 80 / 100
Hitman 3 is a good entry in the series. It deliver beautiful levels, such as Dartmoor or Chonqing, new assassination tools and it allows players to import maps from the previous games (with improved graphics), buy still, it´s mechanics and some AI elements feel outdated.
IGN - Luke Reilly - 9 / 10
Rich, rewarding, and highly replayable, Hitman 3 is one of the barcoded butcher's best appearances.
IGN Italy - Andrea Giongiani - Italian - 8 / 10
A nice conclusion to the World of Assassination trilogy. Hitman III is "just" more of the same, but that's not a problem when the original material is that good.
Kotaku - Riley MacLeod - Unscored
Narratively and structurally, Hitman 3 strips its own make believe away, leaving the series’ core darkness on display.
Metro GameCentral - Patrick Dane - 8 / 10
A great finale to the World of Assassination trilogy and the perfect time to end the reboot era, as the once revolutionary formula begins to show its age.
MonsterVine - Diego Escala - 5 / 5
Hitman 3 is a phenomenal closer to what has been an excellent trilogy in a series I hold dear.
Noisy Pixel - Azario Lopez - 9 / 10
Hitman 3 builds on the structure of its predecessors but doesn't recycle old mechanics. Its creative sandbox systems encourage multiple playthroughs with possible outcomes only limited by your imagination. Returning fans will get the most of this narrative as it ties up a few loose ends but doesn't totally stick the landing. It's absolutely brilliant in execution, though, as you replay missions for different results providing the most robust experience to those who spend the most time playing.
PC Gamer - Andy Kelly - 90 / 100
A beautiful, deep, and endlessly replayable murder sandbox, featuring some of the best levels in the series.
PCGamesN - Jordan Forward - 8 / 10
Another fine outing for Agent 47, and a fitting, hopefully brief, farewell to one of the best stealth series of the last decade.
PlayStation Universe - Neil Bolt - 9 / 10
Hitman 3 closes out the World of Assassination Trilogy with developer IO Interactive in confident mood. Lessons learned from the past five or six years have worked their way into this splendid epitaph for a series that looked dead and buried more than once along the way. As with its predecessor's, there are some lows to go with the highs, but those highs? They are truly something special and make the future of IO Interactive an exciting prospect.
Player2.net.au - Matt Hewson - A or higher
A franchise like no other comes to an epic and satisfying conclusion. Hitman III is the culmination of both story and development skill that will leave fans everywhere smiling with joy.
Polygon - Samit Sarkar - Unscored
IO Interactive delivers a terrific, thrilling finale for its trilogy
PowerUp! - Leo Stevenson - 9 / 10
It's enormously addictive and is endlessly replayable. For one of the first major releases in 2021, Hitman is an absolute home run
Press Start - James Mitchell - 8.5 / 10
HITMAN III is a decidedly epic conclusion to the events established in the first two games. It offers fantastic, well-realised locales with objectives that are unconventional, at least by HITMAN standards, to come out feeling fresh. Though in pursuit of this, it has lost a bit of the breadth we've come to expect from the series. Ultimately, it delivers what it promised to - a strong conclusion to the trilogy.
Push Square - Sammy Barker - 9 / 10
On its own, Hitman 3 is a moody conclusion to a generation-defining trilogy, but when taken as a complete compilation, it's the ultimate stealth sandbox. IO Interactive has honed its gameplay formula to perfection, and it's on top form here
Rectify Gaming - Dave Rodriguez - 9.6 / 10
After two decades of pasta cans, silver ballers, suitcase snipers and more, Hitman 3 delivers the perfect hit.
Rock, Paper, Shotgun - Brendan Caldwell - Unscored
As a final act, Hitman 3 is as capable and pleasing as its trilogy-siblings. As a trilogy, it is one of the most fun-loving games of the previous decade.
Screen Rant - Christopher Teuton - 4.5 / 5 stars
Hitman 3 is the best of the newer Hitman games and quite possibly the best Hitman game in the franchise.
Shacknews - Bill Lavoy - 9 / 10
It’s great on its own, but combined with Hitman (2016) and Hitman 2 it helps make up the masterpiece which is the World of Assassination trilogy.
Spaziogames - Italian - 8.8 / 10
Hitman 3 is an amazingly crafted epilogue for the World of Assassination trilogy and the best modern Hitman yet.
The Games Machine - Daniele Dolce - Italian - 9 / 10
Hitman 3 dances asymptotically with the concept of perfection, often approaching it without ever really grasping its essence. Nevertheless, IO Interactive manages to improve and refine a well-established formula, while offering a a truly satisfying conclusion to 47's struggle against Providence. Although there are some flaws, they're almost entirely eclipsed by the incredible quality of everything else.
TheSixthAxis - Jim Hargreaves - 8 / 10
Charting the series' progress since that 2016 Paris debut has been a fascinating journey. IO have learned a lot over the past five years and that really shows in Hitman 3. It's a flashier, more fluid evolution of IO's original template - a rewarding conclusion to one of the most unique video game franchises around, and one we'll continue playing for many weeks and months to come.
TrueAchievements - Sean Carey - 4.5 / 5 stars
All in all, IO Interactive has stuck with what it knows best with Hitman 3: gorgeously crafted open playgrounds for the player to wreak slick and murderous havoc in.
TrueGaming - نواف النغموش - Arabic - 9 / 10
Hitman 3 is the quintessential stealth game.
Twinfinite - Tom Hopkins - 4 / 5
Without straying far from the successful sandbox formula, it’s an excellent final part of IO’s trilogy. While the increased freedom and level variety won’t be for everyone, Hitman 3 boasts some of the best locations and stories the series has ever seen, and there’s so much to uncover in each and every one of them.
VG247 - Alex Donaldson - 5 / 5 stars
Taken individually, Hitman 3 feels like great value, with plenty of variety and lots to do. When taken as a whole, the World of Assassination trilogy is hands-down one of the best and most complete-feeling trilogies in video game history.
WellPlayed - Dylan Blereau - 8.5 / 10
Hitman 3 does an excellent job of wrapping up the World of Assassination Trilogy, pairing the predictable yet enjoyable narrative with the refined and forever reliable Hitman gameplay
Windows Central - Zackery Cuevas - 4 / 5 stars
Hitman 3 features some of the most complex and most creative levels in the series history while polishing the gameplay to perfection. Unfortunately, it's held back by some hefty paywalls, uneven mission pacing, and some occasional clunky AI.
Worth Playing - Andreas Salmen - 8.6 / 10
The third Hitman game delivers a satisfying and worthwhile ending to the series and some fun and varied stages, all while adding a bunch of minor adjustments and content that fans will enjoy for hours. If you're a fan of the series, Hitman 3 is a very competent end to the trilogy that provides a massive and deep Hitman experience that is easy to recommend.
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Persona 5 Strikers - Review Thread

Game Information

Game Title: Persona 5 Strikers
Platforms:
Trailers:
Developers: Omega Force, P-Studio
Publisher: Atlus
Review Aggregator:
OpenCritic - 83 average - 88% recommended - 45 reviews

Critic Reviews

33bits - Euyen Esquefa Pons - Spanish - 85 / 100
Persona 5 Strikers is a worthy sequel to Persona 5, and fans will be delighted with it. With a very good combat system that tries to mix the musou genre with the characteristic contributions of the Persona saga to the battles and a good story, perhaps it is too irregular in some sections to become a round game, but it certainly will not disappoint.
COGconnected - Patrick Anderson - 89 / 100
Fusing the rich game world of Persona with real-time combat, Omega Force and P-Studio have created a new Persona of their own and it is a worthy addition to a classic franchise.
Cerealkillerz - Nick Erlenhof - German - 9 / 10
Persona 5 Strikers not only continues the story of Persona 5 wonderfully, but also works very well as a stand-alone game. It is much more than just another Warriors clone and becomes an action RPG that every fan of the series should definitely check out. The story is not comparable to the level of a Persona 5, but the attention to detail and the fun summer trip across Japan make this game a great holiday with dear friends - and prisons.
DASHGAMER.com - Dan Rizzo - 10 / 10
Persona 5 Strikers is essential gaming this year. The virtue this title carries is for everyone, not just the JRPG enthusiast. an opportunity to portray our favourite group of rascals for one final bow-out. [...] a spectacular sequel
Destructoid - Chris Carter - Unscored
It's early yet to tell whether or not that tried and true formula will overstay its welcome, but Persona 5 Strikers is looking real good so far, as an Omega Force brawler and as a Persona game. It's a bold claim for sure, but it already grabbed me with the promise of more Persona.
Digital Chumps - Eric Layman - 7.5 / 10
Strikers captures the affable singularity of Persona 5 while shifting its perspective from a turn-based slow burn to an action-focused escapade. At the same time, Strikers' devotion to its source material succeeds in keeping the player active and invested amid the turbulence of its strained support structure. It's a summer vacation masquerading as a sequel, and that seems to suit the Phantom Thieves just fine.
Digitally Downloaded - Matt Sainsbury - 4.5 / 5 stars
Koei Tecmo has somehow crafted not only a genuine sequel to Persona 5, the JRPG, but the team has managed to equal it. Or – if action combat is your thing – perhaps even exceed it. That is no mean feat.
Eurogamer - Malindy Hetfeld - No Recommendation / Blank
Persona 5 Strikers is a full-on sequel that tells an engrossing new story, even if its combat doesn't quite have the same wow factor.
GAMES.CH - Franziska Behner - German - 88 / 100
Fast paced Musou battles combined with the typical Persona 5 elements take you on a wild, stylish ride. Perfect for everyone who found P5 too lengthy. Strikers is cool, fast, and a little shambolic.
Game Informer - Brian Shea - 8.5 / 10
While Persona 5 Strikers disappointingly removes the mainline series' social links, it carries over enough familiar elements to feel like a true successor
GameByte - Sara Heritage - 9 / 10
If you loved Persona 5 and wanted to spend more time with Joker and the Phantom Thieves, Persona 5 Strikers is almost everything you could wish for. It’s a fun, zany and heartfelt waltz through the Persona Universe.
GameSkinny - George Yang - 9 / 10 stars
Persona 5 Strikers is a fantastic sequel to the original game. It's fun, stylish, and sleek, a road trip to remember.
GameSpew - Richard Seagrave - 9 / 10
Blending an engaging and often thought-provoking narrative with combat that flirts with both strategy and chaos but always remains fun, Persona 5 Strikers is quite simply one of the best action RPGs I’ve ever played.
GameSpot - Michael Higham - 8 / 10
Persona 5's RPG elements thrive in action-based combat, and while the story may not hit hard, the Phantom Thieves haven't forgotten what they're about.
GaminGuardian - Alberto Morales Palencia - Spanish - 8.5 / 10
Persona 5 Strikers is a magnificent sequel that manages to feel familiar and different at the same time, without forgetting to thrill with its story while offering a pleasant playable change in line with the Action RPG.
GamingTrend - David Flynn - 95 / 100
Persona 5 Strikers is a fantastic sequel to one of the best JRPGs of all time. It's less of a Warriors game and more of an action RPG with fun, fluid combat, great characters, and an excellent story and soundtrack.
Hardcore Gamer - Jacob Bukacek - 4 / 5
Surprising as it may be, Persona 5 Strikers is a solid follow-up to Persona 5.
Hobby Consolas - Álvaro Alonso - Spanish - 85 / 100
If you liked Persona 5 (is there anyone who didn't?), Strikers should be a no-brainer choice. The gameplay isn't exactly our cup of tea, but the story is so interesting, the characters are so lovable and it just looks SO cool, that you would be mad if you didn't accept the Phantoms Thieves calling card.
Nintendo Life - PJ O'Reilly - 8 / 10
Persona 5 Strikers is a slick and stylish spin-off that manages to successfully combine a surprisingly strong story with some satisfying Musou-inspired hack-and-slash action. There are a few issues here and there, with some necessary grinding at points, slight difficulty imbalances and a camera that can be a bit of a pain during busy battles but, overall, this is a thoroughly entertaining action RPG that comes highly recommended.
Nintendo Wire - Ricky Berg - 9 / 10
Persona 5 Strikers may live in the shadow of its lauded game of origin, but with a source that good it’s not such a terrible place to be. Thanks to the Warriors inspired gameplay and vacation theme, all wrapped up in that signature style, it’s the best series spin off since Persona 4 Arena.
NintendoWorldReport - Matthew Zawodniak - 7.5 / 10
Despite that I can't deny how much fun I had with the gameplay, and I'm probably going to end up replaying it on PC for the chance to enjoy it in surround sound (another feature the Switch version weirdly lacks). For as much as the story disappointed me it just wouldn't be true to say I don't like Persona 5 Strikers. I like it a lot, and I felt really happy with it when I finally finished it. It's a game that I want to recommend, but that recommendation has to come with a big caveat: if you're a Persona fan that loves the Phantom Thieves but you're just not interested in the gameplay, it may be more worth your time to just play Persona 5 again.
Noisy Pixel - Jacob Kavanaugh - 9 / 10
I don’t think anyone expected Persona 5 Strikers to be as fleshed out as it is. There's a massive full game here with well over 50 hours of content for you to experience. Further, it's a way to reunite with a cast that you’ve probably already spent just as long with, if not more. The action-RPG systems make for a surprisingly fun and addictive gameloop that isn't overshadowed by the mainline entries and it still offers more than enough unique elements that differentiate it from a Musou title.
PC Gamer - James Davenport - 63 / 100
Strikers walks and talks like Persona 5, but no social game and bland combat make it one strictly for gigafans.
PCGamesN - Diego Arguello - 8 / 10
The Phantom Thieves arrive on PC in a more streamlined form than the main Persona series, but an equally engaging one that's as stylish as it is action packed.
PlayStation Universe - Timothy Nunes - 8 / 10
Persona 5 Strikers takes what's special about the Persona franchise and meshes it with what makes the musuo genre special. Despite some hiccups, Persona 5 Strikers offers up something special: It's equally accessible to newcomers as well as established fans, showcasing all the style of the franchise in all its glory.
Polygon - Ryan Gilliam - Unscored
Persona 5 Strikers is the best version of a high school reunion
PowerUp! - Leo Stevenson - 8.5 / 10
Persona 5 Strikers is my favourite Musou crossover and the first one to truly feel like the guest franchise first and Warriors second.
Press Start - Kieron Verbrugge - 9 / 10
Playing Persona 5 Strikers is like being blessed with a reunion special of a beloved series that ended years ago. It feels different, perhaps through a new lens or just more timely, but the characters you grew to cherish are all back for one last, terrific adventure. Omega Force's influence is clear, but the game walks a confident line between the traditional Persona format and a musou spin-off. If you're a fan, do yourself a favour and don't sleep on this – Strikers is one hell of a road trip that deserves to be considered a proper sequel.
Push Square - Robert Ramsey - 8 / 10
Persona 5 Strikers is a fantastic follow up to a beloved JRPG, carving out its own identity with an excellent action-based combat system. It presents the perfect excuse to hang out with the Phantom Thieves one last time, and does a great job of building upon the established characters and themes of its predecessor. While we doubt that Strikers will be remembered anywhere near as fondly as Persona 5, the game goes beyond expectations to provide a classy companion piece. A must-buy for existing fans.
RPGamer - Alex Fuller - 4.5 / 5
Atlus and Omega Force have ensured that as much as possible of what made Persona 5 so beloved has been transported here and put into an appreciably tight package. Spending extra time with the Phantom Thieves and travelling with them across Japan is a much needed positive experience and well worth it.
Shacknews - TJ Denzer - 8 / 10
A must-have for any fan who wants to go on another heart-stealing adventure with the Phantom Thieves.
Siliconera - Jenni Lada - 8 / 10
Still, Persona 5 Strikers nails the atmosphere perfectly and doesn’t make it feel like you have to review everything beforehand. It succinctly lets you know that the areas you’ll explore are larger and you may have to do a little more research to prepare, but your team has your back. Granted, it is something that will be best enjoyed and appreciated by those who know and love these characters.
Spaziogames - Italian - 8.3 / 10
Quote not yet available
TechRaptor - Peter Glagowski - 6 / 10
A surprisingly polished and experimental game for developer Omega Force, Persona 5 Strikers is overall fairly solid but is hampered with clunky pacing and a lackluster plot.
TheSixthAxis - Nic Bunce - 8 / 10
Persona 5 Strikers is an excellent welcome back party for the franchise. It takes a formula that is proven to work and takes it to a new place by adding a whole new combat system that allows you to play as the whole team, rather than the main character we're all used to. This said, and although Persona 5 Strikers is excellent in its own right, there's enough that's been stripped back to make this game work that it can't reach the lofty heights of the original.
Wccftech - Kai Powell - 8 / 10
Persona 5 Strikers is a fun sequel that builds off the first year of the Phantom Thieves and might be the kind of action-packed sequel that only true fans of the original Persona 5 will desire for.
Windows Central - Samantha Nelson - 5 / 5 stars
Persona 5 Strikers delivers the meaningful story, relateable characters, and complex mechanics fans expect from mainline games but switches the gameplay up to focus on action over time management.
Worth Playing - Chris "Atom" DeAngelus - 8.5 / 10
I expected Persona 5 Strikers to be like Hyrule Warriors and got a genuine Persona sequel. It might be thinner on content than the 100-hour behemoth it is based on, but it's still plenty of fun to play. The combat system takes some getting used to, but otherwise, it's like slipping on a comfy pair of well-worn slippers. I welcome the chance to revisit the world of Persona 5, and Strikers is a wonderful send-off to the Phantom Thieves.
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Unlock your Cyberpunk 2077 memory pool budget file to your proper PC RAM and VRAM size - Worth a try! Increases and Smooths out FPS by a lot!

Original post by: ThePhoenixRoyal His post got mysteriously removed at the cyberpunkgame sub:
Edit: Removed my specs to avoid confusion.
Update from ThePhoenixRoyal:
I have been informed by the mods the post only got temporarily locked by automoderator receiving too many reports about my post from salty individuals. The post is up again!
removeddit archive
old removed post Original post
This file edit may or may not affect your game but a lot of people in the old thread can testify that it works! Best it can do is decrease loading time and eliminate some stutter and dips.
I used to run on only Low preset to get smooth 30+ fps with the stutter and dips when driving.
But after I applied my proper ram settings I can actually play on High settings at 45+ fps and driving doesnt stutter too much when looking around now!

Make sure to make a copy of your memory_pool_budgets.csv before editing it!

Location is:
Try opening the Cyberpunk2077.exe as "Run As Administrator" to make it work!

ThePhoenixRoyal -

Pre-Story 🐒

Hi, I played Cyberpunk for 14 hours now and was quite bummed from the start. I have the following rig:
My rig is normally a monster when it comes to performance, I can play the most recent titles on 1440p high on at LEAST 60 fps.
I was shocked that I was only averaging 30 - 50fps (lowest settings possible,1080p, 70fov, no extra jazz) at best depending on the amount of objects I was looking at. For someone that is used to play at 1440p @ 144hz, this was heart-wrenchingly bad performance and half an agony to play. So I took a look at CyberPunk in Process Lasso and noticed that both my CPU and GPU always lounge around at 40 - 60% and that my GPU consumed a humble 100 Watts. Something felt horribly off. It makes ZERO sense that my cpu & gpu barely do anything but at the same time my performance is horse shit. I was looking on advice on /pcmasterrace, people with similar or worse rigs than mine were shocked how I was basically at the bottom's barrel, while they had no issues to play at 1080p @ high or 1440p @ medium. What the heck is going on?

Guide 💡

Since I am a C# developer and very comfortable around configuration files, I figured it wouldn't hurt to take a look at the configuration files. And found something that I didn't believe.
https://i.imgur.com/aOObDhn.png
Please take a look at the above picture. This picture shows the configuration columns for each platform. PC, Durango, Orbis. (Durango & Orbis is what XBox & PlayStation run on). Now take a look at PoolCPU and PoolGPU. These values are the same as the other platforms. This looks off. So I decided to give it a try and just screw around with this config. So based off my rig I assigned some values that made a little more sense to me.
https://i.imgur.com/xTnf0VX.png
I assigned 16GB (of RAM I guess) to my CPU and 11GB of my GPU's VRAM. And howdy cowboy, my i7 finally woke the fuck up and started kicking in second gear, now working at 85 - 95% CPU usage. My 1080Ti also now uses 230 Watts on avg instead of a sad 100W.
https://i.imgur.com/fP32eka.png
Booted the game and et voila, I am now rocking a solid 60+ fps on:
My loading times have gone down from 20 seconds to 2.
I can't put the emotion in words how I felt when I discovered this. It was something between disbelief, immense joy and confusion.
I can confirm GOG patch 1.04 and Steam patch 1.04 have this borked configuration file. If you need guidance on what to assign in your config:

A fair bit of warning 💀

If anybody is more familiar with the configuration I am touching, please let me know and I will adjust it. I am merely showing this around because it looks like a promising starting point for many who have weird performance issues.
If this helped you, please let us know with a short comment how much your FPS and joystick ( ͡° ͜ʖ ͡°) went up.
submitted by minami26 to pcgaming [link] [comments]

Destiny 2 Update 3.0.2

Source: https://www.bungie.net/en/News/Article/50013

Combat

Abilities

Weapons

Activities

Strikes

Raids and Dungeons

Gambit

Crucible

Rewards

General

submitted by DTG_Bot to DestinyTheGame [link] [comments]

Patch Notes v1.92 and Release Megathread

Blog Link: https://www.rocketleague.com/news/patch-notes-v1-92/
Known Issues List: https://www.rocketleague.com/known-issues
Version: Rocket League v1.92
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 2/1/2021, 4 p.m. PDT | 2/2/2021, 12 a.m. UTC

THE HEADLINES

NEW CONTENT

NFL
Esports Shop

CHANGES AND UPDATES

Effect Intensity
Rocket Pass

BUG FIXES

PLEASE DO NOT POST ABOUT NOT SEEING THE UPDATE ON YOUR PLATFORM

If you don't see the update yet, restart EGS, Steam, or your console. It may take several minutes to appear.
Our latest update (v1.92) is now live. This thread is an effort to get all bug or glitch reporting into one thread!
Here's the posting format:
Logs on PC are typically located at C:\\Users\Documents\My Games\Rocket League\TAGame\Logs
Thanks everyone! We hope you enjoy the update!
UPDATES
NEW KNOWN ISSUES
submitted by Psyonix_Devin to RocketLeague [link] [comments]

Little Nightmares II - Review Thread

Game Information

Game Title: Little Nightmares II
Platforms:
Trailers:
Developer: Tarsier Studios
Publisher: BANDAI NAMCO Entertainment
Review Aggregator:
OpenCritic - 83 average - 92% recommended - 84 reviews
NB: to fit Reddit's character limit, the following list is not including non-English written reviews.

Critic Reviews

Attack of the Fanboy - Tasha Quinn - 4 / 5 stars
Little Nightmares II excels at creating a truly eerie atmosphere that'll stay with you even after you've put your controller down.
AusGamers - Kosta Andreadis - 8.4 / 10
Being placed in a world akin to a setting kids might be whisked away to if they were transported to a nightmarish version of their own imagination -- by that interdimensional beast that lives underneath their floorbirds -- it's, yeah, terrifying.
COGconnected - Jaz Sagoo - 90 / 100
Being almost double the length of its predecessor, Little Nightmares II is a larger, more disgusting beast that is essential to gamers that are intrigued by the morbid. Whether you enjoy art, cinema, or games that explore themes of the grotesque, there are not many examples of it being done this well.
Chicas Gamers - Estela Villa - Spanish - Unscored
Little Nightmares 2 is a game where the central theme is escapism through the journey of Mono and Six. The title will explore the consequences of living a life full of distractions while hiding from the painful truth of existence. Undoubtedly a great game that despite its short duration, will keep you tense and will make you think a little to solve its puzzles.
Cultured Vultures - Ryan Stevens - 8.5 / 10
Little Nightmares 2 is an ambitious, thrilling sequel that occasionally reaches just beyond its grasp, but stays engrossing and terrifying the whole way through.
DASHGAMER.com - Dan Rizzo - 9 / 10
Little Nightmares 2 is undoubtedly unmissable. [...] The insidious nature that carries its twisted aura throughout the campaign, ensures to encapsulate apprehension, awe, disgust, dismay, hatred, panic, abhorrence and terror.
Daily Mirror - Ryan Brown - 4 / 5 stars
A Nintendo Switch copy of this game was provided for review purposes.
Little Nightmares II is out February 11 on Nintendo Switch, PlayStation 4, Xbox One, and PC for £29.99.
Daily Star - 4.5 / 5 stars
A top effort, and we’re already looking forward to Little Nightmares 3.
Darkstation - Sam Hallahan - 5 / 5 stars
Little Nightmares II builds greatly upon what the first title achieved, and pushes with great effort to accomplish even more in its setting, design, and gameplay - and it absolutely succeeds in every area of the game.
Destructoid - Jordan Devore - 8.5 / 10
Whether you're a seasoned survivor or an all-new player, you'll have a thrilling time with the sequel. It's ideal to start from the beginning, but it's not mandatory – this freaky story stands on its own.
Digital Chumps - Ben Sheene - 9.5 / 10
Little Nightmares II builds on the original's macabre formula of unsettling imagery and clever puzzles by crafting more diverse environments and expanding the player's toolset for solving and escaping tense situations.
Easy Allies - Brad Ellis - 8.5 / 10
Little Nightmares II once again takes you on a disturbing journey through a vividly realized world.
Eurogamer - Vikki Blake - Recommended
Tarsier returns with another slice of horror that's just about glorious enough to make up for the frustrations.
GAMES.CH - Sönke Siemens - German - 83 / 100
Despite some rather annoying trial-&-error sections and puzzles which feel a bit too easy, Little Nightmares 2 managed to excite us from start to finish. Visuals are great, sound design is awesome, gameplay offers a fair amount of variety and the environmental story-telling again works excellent. Sadly this scary adventure is already over after roughly seven hours.
Game Informer - Jeff Cork - 9.3 / 10
This impressive follow-up builds on its predecessor with emotional gut punches and unnerving visuals that stick with you
Game Rant - Dalton Cooper - 4 / 5 stars
Little Nightmares 2 makes some major quality of life and gameplay improvements while still delivering plenty of scares to keep players on edge.
Game Revolution - Mack Ashworth - 7.5 / 10
Little Nightmares 2 succeeds in building on the foundation that the original game laid out. The folks at Tarsier Studios have expanded on the story and lore with new characters and settings, added gameplay mechanics that don’t overcomplicate the action or bloat the pacing, and proven themselves worryingly imaginative when it comes to thinking up dastardly denizens of a perfectly grim world.
GameByte - Lara Jackson - 9 / 10
If you enjoy dark stories, difficult gameplay and the original game, Little Nightmares 2 is absolutely a must-play dark fairytale that you shouldn’t miss out on (if you can help it)! LN2 is a triumph for Tarsier Studios, but definitely needs to rethink accessibility.
GameGrin - Adam Kerr - 10 / 10
A fantastic sequel soaked in atmosphere and tension. Little Nightmares II surpasses its predecessor far beyond what anyone would have expected. An outstanding finale which stretches from the finale boss fight from the closing credits will have fans desperate for a third installment.
GamePitt - Rob Pitt - 9 / 10
Little Nightmares II is a great continuation of the grotesque exploration puzzle series. The game is a solo adventure, yet you’ll be joined by the protagonist of the previous game, both working together to discover the reason behind the strange signal and put an end to its hypnotic control. Some parts can get frustrating when trying to run away or solve a puzzle with a timer before you get slaughtered, but this only leads to a lot of satisfaction upon completion. Aside from a few issues with the controls, there’s very little to complain about within this brilliant no hand-holding horror game.
Whereas the apple doesn’t fall far from the tree in terms of the gameplay, the updated visuals, immersive sound, confusing yet interesting story, and new gruesome freaks, all combine to ensure that after playing Little Nightmares II, you’ll be having ‘Little Nightmares’ of your own…
GameSkinny - Jordan Baranowski - 9 / 10 stars
Little Nightmares 2 is bigger and better than the original, offering up a larger world to explore and all new enemies waiting to devour you.
GameSpew - Kim Snaith - 9 / 10
Little Nightmares II is a true evolution from the first game. Tarsier Studios has done a fantastic job in creating a world that’s even more terrifying, brought to life with absolutely sublime art and sound.
GameWatcher - Luiz Coelho - 8.5 / 10
Not only does Little Nightmares 2 live up to its name, but it also improves on nearly every aspect of the first game. Players may run into a few frustrating hiccups along the way, but exploring this horrific world with Mono and Six is immensely satisfying. At the end of the day, I'd recommend this one to any fan of surreal horror stories with emotional twists, though you might have trouble sleeping when it's all said and done.
Gamers Heroes - Johnny Hurricane - 85 / 100
Little Nightmares 2 improves upon the original with more terror, better puzzles, and a fantastic atmosphere. Fans of horror or puzzle games shouldn't hesitate to pick this one up.
GamesRadar+ - Leon Hurley - 4 / 5 stars
An amazing little horror game that can be as frustrating as it is brilliant.
GamingBolt - Shubhankar Parijat - 9 / 10
Little Nightmares 2 makes every single moment count to craft a truly unsettling experience and to wordlessly deliver an expertly paced and impactful story.
God is a Geek - Chris White - 9 / 10
Little Nightmares II tells a beautiful yet fragile story of friendship, sadness, and searching for the light among the darkness. The puzzles are well-designed, the music is stunning, and the visuals are on another level.
GotGame - Brian Zuhl - 9.5 / 10
Tarsier Studios has created a dark and depressing world like no other. A gripping tale of adversity that has you begging for more. Little Nightmares II is the light at the end of the tunnel that you never knew you needed.
Hardcore Gamer - Jordan Helm - 4 / 5
That same distortion and monstrous-like exaggeration of previous may be out in full force once again, but Little Nightmares II succeeds on its bolder and more refined continuation from the 2017 original.
Hobby Consolas - Álvaro Alonso - Spanish - 82 / 100
With a presentation that will give you the creeps, a premise that's still very original and a gameplay formula that adds some welcome improvements, Little Nightmares II has every ingredient to make fans that liked (feared?) the first game love this one too.
IGN Italy - Gabriele Carollo - Italian - 8 / 10
Little Nightmares 2 is a decisive step forward for Tarsier Studios. The art style is set to an high standard, but the gameplay noverlties don't all work perfectly. It remains a fascinating adventure, a must for anyone who loved the first Little Nightmares.
IGN Middle East - Zaher Albalbisi - Arabic - 8.2 / 10
Little Nightmares 2 brings a tremendously beautiful artistic mix and sound design, filled with very fun puzzles and some refreshing elements to gameplay, yet however, we still see some issues from the first game returns here and a missed chance for co-op gameplay
Jump Dash Roll - Jesse Gregoire - 8 / 10
Despite some frustrating combat and platforming issues, Little Nightmares II is better than its predecessor in every way. Don't miss it.
LevelUp - Pedro Pérez Cesari - Spanish - 7.8 / 10
Little Nightmares II arrives as a sequel that delivers a dark adventure full of puzzles and feels like a journey through a charming nightmare. Being that it is so similar to its predecessor, you should also expect the same setbacks, such as short duration, clunky controls and poor replayability.
Metro GameCentral - 9 / 10
A thoroughly entertaining work of video game art that improves mechanically on the original and proves thought-provoking in terms of more than just the puzzle-solving.
MondoXbox - Mirko Rusciano - Italian - 8 / 10
Little Nightmares II improves on the first game's formula in every way: better narrative, more varied puzzles and gameplay, better design overall. It still suffers from the experience only lasting a handful of hours, but it's definitely a worthy one.
MonsterVine - Samantha Lienhard - 4.5 / 5
If you enjoyed the first Little Nightmares, you’ll most likely enjoy its sequel as well, while newcomers will also find a good experience.
Next Gen Base - 9 / 10
Little Nightmares II has far surpassed the original, and it holds true that this series remains one of the most terrifying and emotionally provocative experiences you will ever face! Once again Tarsier Studios have enthralled me, gripping me for a solid 9 hours straight playthrough that I just could not step away from. I have experienced loneliness, companionship, hope, joy, despair, terror and betrayal. Overall, I feel like my heart has been ripped out, but I would willingly go through it all again. If I had to find fault with anything, the controls can be a little cumbersome and may take some getting used to, and at times my jumps did not quite land the way I wanted. I only encountered one bug where a hatch would not open by a checkpoint, but this was easily resolved by restarting from that point. Will I be revisiting? Yes, it appears I truly am a masochist, but there are collectible, wearable hats and sorrowful glitches I must go back for. I am sure this is not the last we will see of Six and Mono’s story, and I am genuinely excited to see what comes next!
Nexus Hub - Robert de Wit - 9.5 / 10
Little Nightmares 2 is an absolutely brilliant puzzle platformer, with just enough creepy to keep you on the edge of your seat. An excellent step-up from their first outing, Tarsier Studios has created a phenomenal world, tackling incredibly adult concepts from the perspective of a child.
Nintendo Enthusiast - Jaimie Ditchfield - 9 / 10
Little Nightmares II is one of those "experience" kind of games. It is similar to titles such as Journey and Abzu, where it's all about the journey, not the destination. Little Nightmares II revels in its use of compelling level design to tell a deep and saddening tale of discovery. The stealth sections in particular provided some truly intense moments, with the world of Pale City always providing a constant, creepy atmosphere. My time spent exploring dark hallways, brooding corridors, and creepy streets will be something I'll always remember.
Nintendo Life - Stuart Gipp - 8 / 10
Little Nightmares II is nothing less than engaging from start to finish, with superb pacing, entertainingly varied level design and excellent graphics and performance. Its only real flaws are based on the imprecision that comes with all games in its sub-genre, as well as a few sections that feel more about trial and error than reactive survival. In our view, though, this doesn't detract from a far superior sequel and one of the best cinematic platformers we've had the privilege of enjoying. A real stylish treat.
Noisy Pixel - Azario Lopez - 9 / 10
Little Nightmares II is easily going to be one of the best games of 2021. Its horror themes weigh on the player throughout the entirety of the adventure to a climax that will leave you breathless. Pacing through the various puzzles creates a nice balance of linear game design and subtle exploration. It's a game that anyone can get through if they can stand to be scared a little, but the trial-and-error approach makes it an easy recommendation to gamers of all skill levels.
Paste Magazine - Joseph Stanichar - 8 / 10
Little Nightmares II's ambition makes the original look like its introduction, and although this added ambition contributes to some of its frustrations, they ultimately don't prevent it from becoming even more clever, gripping and chilling than its predecessor.
PlayStation Universe - Joe Apsey - 9 / 10
Little Nightmares 2 is a game that pulls together every aspect of a game's presentation and pulls it off miraculously. Everything here is amplified from the original and moments feel like true cinematic wonders, unlike anything you have seen before. Combat doesn't always work, but the whole package is truly impressive and a showcase of the talent Tarsier Studios possess.
Polygon - Austen Goslin - Unscored
Little Nightmares 2 is a horrifying journey that occasionally loses its way
PowerUp! - Leo Stevenson - 8.8 / 10
Little Nightmares 2 is a superb puzzle-platformer that'll worm its way into your brain and stay there.
Press Start - James Mitchell - 7.5 / 10
Little Nightmares II isn't content with just iterating on its predecessor, instead improving on it in practically every way. The puzzles are challenging and rewarding, combat surprisingly functional, and the imagery is as striking as ever. While trial-and-error design bogs down Little Nightmares II considerably, it's far and away a better game than the original.
Pure Xbox - Daniel Hollis - 8 / 10
Little Nightmares II is bigger and bolder, which builds upon the foundations from the first game. The game is host to a disgusting, decaying world that opens up as you progress through each chapter. Its inhabitants will haunt your dreams for days and the emotional connection it draws between Mono and Six with absolutely no dialogue is powerful. It is worth noting that certain combat encounters and high stakes moments can become troublesome and do provide occasional road blocks which prevent the game from reaching its full potential. As it stands though, Little Nightmares II is a thrill ride filled with visually striking moments of pure nightmare fuel, which may invite you to leave your lamp on for the foreseeable future.
Push Square - Sammy Barker - 6 / 10
Little Nightmares II is worth experiencing for its art direction alone, although its hand cramping controls can be an obstacle at times. The title relies far too heavily on trial and error, which frustrates, but many of its encounters will live with you long after the credits roll, and so it's successful at creating a lasting impression. It's a stiff and rigid release, but its puzzles are constantly reinventing themselves, and each frame draws you in with its surreal and unsettling imagery.
PushStartPlay - Richard Lee Breslin - 8.5 / 10
Little Nightmares 2 is made up of creatures that would even keep the worst of demons up at night, waking up in cold sweats of terror too afraid to sleep alone in the dark.
Reno Gazette-Journal - Jason Hidalgo - 8.5 / 10
Franklin Roosevelt once famously said that we have nothing to fear but fear itself. Then again, he was never chased by the oversized head of a giant schoolmarm with a serpentine neck. It’s just one example of the many surprises that Little Nightmares II has in store for players who wander into its bizarre and melancholic world. If you love creepy adventure thrillers with puzzle platforming to boot, this is one nightmare you’d want to tuck into.
SECTOR.sk - Matúš Štrba - Slovak - 8 / 10
Little Nightmares 2 is a little too short but it offers a great horror with some stealth and platforming.
Shacknews - Donovan Erskine - 9 / 10
With an excellent blend of horror and puzzles, Little Nightmares 2 is a homerun for Tarsier Studios and Bandai Namco Entertainment.
TechRaptor - Jason Robbins - 8.5 / 10
Little Nightmares 2 is a sequel that ups the ante on everything from the gameplay to the nightmares themselves.
Telegraph - Tom Hoggins - 4 / 5 stars
Tarsier's horror sequel is a lean and twisted platformer with an eye for the grotesque
The Digital Fix - Andrew Shaw - 10 / 10
A perfect sequel. Expanding on what worked last time, improving what did not work, adding ideas that were missing, and taking the story to places we have never seen before. As a fan of Little Nightmares, you could not ask for more.
The Games Machine - Marco Bortoluzzi - Italian - 9 / 10
Little Nightmares II is based on the relationship between Six and Mono, both from a narrative and a gameplay perspective, and there will be heart-pounding situations where you will come to wonder how much you are willing to push yourself to get both children safe from this spiral of pure terror. If you enjoyed the original game, this new chapter is another little gem worth buying.
TheGamer - 4.5 / 5 stars
Little Nightmares 2 is another incredible trip into the horrible world that Tarsier Studios has created.
TheSixthAxis - Tuffcub - 8 / 10
It's rather obvious, but if enjoyed the first Little Nightmares then you will enjoy the Little Nightmares II. While some new elements have been added it is more of a next chapter to the story than a full blown sequel. The attention detail is incredible, bringing the story to life without a single spoken word. It's unsettling, creepy, darkly amusing, and at times a little frustrating, but immensely enjoyable. Another little, slime covered gem from Tarsier Studios.
TrueAchievements - Sean Carey - 4 / 5 stars
With Little Nightmares 2 Tarsier Studios has once again dreamt up a wonderfully unnerving world filled with grotesque and fantastical creatures that is a horrifying pleasure to explore.
Twinfinite - Andrew McMahon - 4.5 / 5
Chase sequences and the overall ambiance are as bone-chilling and thrilling as ever, while puzzles are even more challenging and satisfying to complete thanks to the tragic duo of Mono and Six. Even if you aren’t a horror fan, I’d highly recommend you play Little Nightmares II, as it currently sits as my favorite game of 2021 so far.
VG247 - Tom Orry - 4 / 5 stars
Little Nightmares 2 is a superb sequel that carries on the impressive tone of the original, but improves in all key areas. This isn’t explosive horror, there’s no gore or torture, and for the most part you’re jumping onto levers, solving puzzles, and climbing up furniture, but that doesn’t mean Tarsier hasn’t created a standout horror experience.
Vamers - Edward Swardt - Recommended
GOOD - Little Nightmares II is a delight to play, but its weak narrative and overarching goal dissuade from a wonderfully immersive world. Running away from big bad enemies and solving frantic puzzles in dark rooms are incredibly fun and surprisingly addictive. The game is fairly small with a very short campaign spread over three or four main locales (hopefully future DLC will alleviate this feeling). The game’s reliance on external sources for lore is also a bit disappointing. Fortunately, the minor caveats are forgotten courtesy of the wonderfully scary and well thought out world on offer. Little Nightmares II is a wonderfully scary delight, a great addition to the Little Nightmares Collection, and is a must play for anyone who enjoyed the first title.
VideoGamer - Josh Wise - 7 / 10
It's worth pointing out that few other studios have the confidence to take this approach to horror: not to jolt you with sudden frights or to ration your ammunition, but to probe and puncture your emotional ease by putting foulness in such close proximity to the childish.
Washington Post - Elise Favis - 9 / 10
“Little Nightmares 2″ shattered my expectations. I expected something scary, but the impeccable sound design, terrifying enemy encounters and clever puzzles make it worth revisiting, even after completion. This nightmarish experience has a lot to offer. Just don’t expect to get much sleep after playing.
Wccftech - Nathan Birch - 6 / 10
Little Nightmares II often manages to recapture the unsettling essence of Tarsier Studios' original game, but almost every attempt to expand the formula falls flat, resulting in an experience as lumpy and misshapen as the game's shambling monstrosities. If you loved the original Little Nightmares and need to know what happens to Six next, this sequel might be worth your time, but more fair-weather fans may regret reliving this particular bad dream.
We Got This Covered - Cheyenne Clark - 3.5 / 5 stars
With its delightfully scary monster designs and ominous atmosphere, Little Nightmares II stands out as a truly unique horror experience. Sure, it falters in some of its puzzles and clunky controls, but it makes up for it with its art and level design.
WellPlayed - Kieron Verbrugge - 8.5 / 10
Little Nightmares II doesn't break the mould established by its predecessor but it improves on it in a number of small ways while introducing fans to a new cast of creepy characters to be kept up at night by
Windows Central - Jez Corden - 5 / 5 stars
Little Nightmares II builds on its predecessor as a sequel should, expanding the scope of the universe both in terms of lore and mechanics. Little Nightmares II is one of 2021's first must-play titles.
Worth Playing - Andreas Salmen - 8.6 / 10
Little Nightmares II is a gem of a game that successfully builds on everything that made the first one great. It's a short but well-polished and atmospheric horror-platformer that oozes with creepy charm. While its core physics-based platformer gameplay hasn't seen many radical changes, the setting, storytelling, and world-building alone make it worth experiencing. If you're a fan of the first entry or the likes of Limbo or Inside, LM2 is well worth the adventure … if you dare.
Xbox Achievements - Richard Walker - 60 / 100
Despite contriving its fair share of unsettling moments, Little Nightmares II is a disappointing follow-up to one of 2017's most pleasant surprises. It might be a bigger game than its forebear, but it certainly isn't better.
ZTGD - Ken McKown - 8 / 10
Little Nightmares II is a wonderful sequel that adds unnecessary combat to the mix. The journey is still worth pushing through just to experience the horrors the team has delivered. I love these type of games as it stimulates that certain part of my brain that creates a sense of discomfort while also letting me solve puzzles to stay alive. The lighter price point and promise of next-gen updates also make it worth your time. Don’t miss out on the first genuinely disturbing game of 2021.
submitted by ThibaultV to Games [link] [comments]

The Next Mass Effect and Mass Effect: Legendary Edition FAQ - Please read before posting. Posts regarding these topics will be removed.

The Next Mass Effect and Mass Effect: Legendary Edition FAQ - Please read before posting. Posts regarding these topics will be removed.
Last Updated: February 2, 2021 11:56 PM ET 
Just like we did with Andromeda, we are making a megathread and FAQ to contain common discussions and questions regarding the Legendary remaster and the next Mass Effect game. Sources and new information will be added as more details are released. All posts regarding the information in this post will be removed, so please use this thread to discuss those topics. This post will be linked in the sidebar FAQ section. Please also keep our rules in mind when posting as they are available in the sidebar.
This FAQ is spoiler-free on plot (not story) details, but if you do not wish to be spoiled on any details of the game, do not read this.
If you have ideas on other frequent questions that you feel should be added to this list or have corrections/additional info, feel free to post them in the comments.
Lastly, thanks to the idea from u/N7_anonymous_guy, I have created some subreddit-exclusive post awards for us in celebration! So far, they are all in the 500 coin tier and include the Biotic God Award, Paragon Award, Renegade Award, Paragade Award, and the N7 Award. Check them out! And please enjoy the new view of the banner :)

Mass Effect : Legendary Edition

https://preview.redd.it/a4coglayfi461.jpg?width=1024&format=pjpg&auto=webp&s=7349d3fa2b3dcfbdfb50ee2bda454737228bf11b
Bioware Blog post and main announcement:
LINK
Important excerpts:
For many months now, our team at BioWare has been hard at work updating the textures, shaders, models, effects, and technical features of three enormous games. Our goal was not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form.
...
Mass Effect Legendary Edition will include single-player base content and DLC from Mass Effect, Mass Effect 2, and Mass Effect 3, plus promo weapons, armors, and packs – all remastered and optimized for 4k Ultra HD. It will be available in Spring 2021 for Xbox One, PlayStation 4, and PC, with forward compatibility and targeted enhancements on Xbox Series X and PlayStation 5.
When will the Legendary Edition be released?
As of February, the release date has been announced as May 14, 2021.
What platforms will the Legendary Edition be available on?
Xbox One, PlayStation 4, Windows PCs, Xbox Series X, and PlayStation 5.
Is there a trailer for the Legendary Edition?
Yes, there is a teaser trailer HERE and a 4K reveal trailer HERE.
What aspects will be remastered/what will be changed or added?
This is what we know so far:
  • All three games and textures will be remastered and optimized for 4K Ultra HD.
  • Bug fixes
  • ME3's default appearance FemShep will now be available in ME1 and ME2 and has been slightly improved.
  • Improved and updated ME1 combat
  • More unified controls across all three games including with hacking/minigames
  • Universal character creator across all three games with new skin tones and hairstyles
  • ME3 will now include extended cut and galactic readiness will not require multiplayer.
  • Genesis and all DLC (except ME1's Pinnacle Station) now included. Multiplayer will also not be included.
  • Some animations and camera angles will be fixed. (MOD NOTE: This is like the Andromeda incest debacle all over again. Any and all posts about the changes to Miranda's cut scenes will be removed. There have been dozens of these and all of them violate at least Rule 3 and Rule 8. Multiple rule violations will result in a ban. They're not censoring Miranda's bum. They're literally just changing a few camera angles to be less awkward. Remember that scene with Femshep's dress?)

The Next Mass Effect

Has the next Mass Effect game been announced?
Yes, in the above N7 day blog post from Bioware, they announced that they are working on the next ME and released this teaser image:
Mud Skipper
Fans have speculated that the figures seen are a human, Angara, Drell, and Salarian, but none of these details have been officially confirmed. The image above has been titled "Mud Skipper."
Further, The Bioware Blog also made a post after the 2020 Game Awards trailer release HERE.
When will it be released and which platforms will it be on?
At this time we do not know what platforms the game will be on as we have no idea when it will be released. The Next Mass Effect is still a long way away and may even be released with a whole new generation of consoles.
Is there any other concept art?
Yes, some concept art for the next Mass Effect was released in the new art book Bioware: Stories and Secrets from 25 Years of Game Development. See photos HERE and upscaled images from Casey Hudson himself HERE.
Is there a trailer?
Yes; watch it HERE.
During the Game Awards on December 10, 2020, a new teaser trailer was released featuring Liara at the end and some unknown figures standing with the "Mud Skipper" ship. Other familiar imagery include someone (presumably Liara) climbing a Reaper carcass, a destroyed Mass Relay, and a piece of an N7 Breather Helmet in Liara's hands.
Mike Gamble stated in a TWEET that he had been waiting "1,360" days for this, which is the exact number of days since Andromeda's release on March 21, 2017 up to the 2020 Game Awards. He also said "This trailer has much to unpack. Look. And listen closely :)" seemingly referring to the voices talking at the beginning of the trailer. Some of the voices and sounds include "first contact protocol," "Ark 6 is away," a reaper blast, and "we've lost contact." Ark 6 is the Quarian Ark from Andromeda.
Is The Next Mass Effect a sequel to the original trilogy or Andromeda?
We don't know yet. Any confirmed details will be in this post. I will use this question to post some Tweets from people involved with the project that seem to imply that it is both.
https://twitter.com/GambleMike/status/1337235463266942976:
Replying to @Joanna_Berry: Opening shot also has very pointed imagery of two galaxies... my mind is racing... are we going to get.. a single sequel to both games?!
Michael Gamble @GambleMike: intentional.
Michael Gamble @GambleMike: who knows. maybe not? but we show both for a reason :)
https://twitter.com/taylorson/status/1337229803636682753:
Tom Taylorson @taylorson: Look at all the games I’m not involved with! [winky face emojis]
https://twitter.com/GambleMike/status/1337259652220764163:
Replying to @reich_the: I can't say I'm not excited, but Bioware just abandoned Andromeda. This is not good, some of us connected with Ryder and crew. Bioware just slapped us, and gave us candy.
Michael Gamble @GambleMike: I think you should wait and see :)
https://twitter.com/GambleMike/status/1337242303069474816:
Michael Gamble @GambleMike Replying to @Zoober: But who is in the background, nathan? You know. But the world doesnt. But can they figure it out? Who knows!
https://twitter.com/GambleMike/status/1337229313733640193:
Replying to @JustACyberLad: I heard "Godspeed" and all can I think of is that moment of taking off in the Tempest for the first time.
Michael Gamble @GambleMike: intentional.
Is there a title for the next game?
Not yet. At this time it is just being called The Next Mass Effect.
Who is composing the sound track and will any of the OT or Andromeda music be back?
We don't know yet, but Benjamin Wallfisch composed the music for the Game Awards teaser trailer.
Who is working on this game?
The N7 Day blog post stated that a "veteran team" is working on the game. Although Casey Hudson recently left Bioware, Mike Gamble Tweeted on 12/11/20 that the following veterans are working on the game. He also stated that "As time goes on, you'll get to know more of us."
  • Derek Watts, original art director for Mass Effect
  • Brenon Holmes, designer for three ME games (ME2, ME3, and MEA)
  • Parrish Ley, cinematic director for the Original Trilogy
  • Dusty Everman, worked on bringing the original Normandy to life

Other Releases

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can i play playstation 4 games on pc video

You can play PS3, PS4 games by PlayStation Network account and you need a controller. With this, you can stream PS Now game collection to your PC. All the new gamers get 7 days free trial to test the gaming service. The service currently allows some games to be downloaded when using the PlayStation 4. However, as of yet, there is no way to download PS4 games on PC via the service. You can now play PlayStation 4 games on PC. by Pradeep . @pradeepviswav. Jul 6, 2017 at 14:47 GMT 4 years ago. Sony today announced they are adding PS4 games to their PlayStation Now library. Today, they have added 20 PS4 games and they will add more PS4 games in the coming months. How to stream PlayStation 4 games to your PC or Mac. A recent update to the PlayStation 4 added Remote Play for PCs and Macs. Here's how to set it up. Stream the entire PS Now game collection to your Windows PC – more than 800 games, on-demand. Save your game progress to the PS Now cloud and continue playing wherever you sign in – on Windows PC or PS4. Access the entire game library with a free seven-day trial for new members. You can play PS4 games on PC and laptop without remote play and without owning a PS4 console by following the below steps: Download the PlayStation Now app on PC Create a PlayStation Network PlayStation Now, Sony’s game-streaming service, now offers PS4 games as part of its library, and you can play them on a PC. Hey, there’s a PlayStation 4 in my PC. Final considerations In most cases, you should be playing your PS4 games on your PC with no problem—as long as you have a good network connection, anyway. This software will allow you to play any PS4 game on your computer. The most recent update (version 2.8) has improved its stability. If you are downloading this software now, you will have the most recent upgrades. Here’s what you need to do: Download the PS4 Remote Play software. You can download it from the official website by clicking here.

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