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A Big list of Adventure Ideas - Heroes'/Antagonist's Goals, High Concept Premises, and a list of ways to generate dozens of unique adventure ideas based on the same goal.

Hi! I have compiled a list of ideas you can use to brainstorm your adventures.

Heroes'/Antagonist's Goals

Stories are fundamentally about problem solving. The problems usually come from the mix of two sources:
  1. The Heroes strive to achieve a goal, and struggle to overcome challenges and obstacles on their path (often created by the Villain).
  2. Villain wants something, and players are trying to disrupt their evil plan.
Whatever goal the Heroes have - the Villain will have the opposite one (and vice versa). You can start from the either side. Give the goal to the Players ("Obtain a valuable item"), and the Villain will want the opposite ("Obtain the item first"). Give the goal to the Villain ("Perform an Evil Ritual") and the players will want the opposite ("Stop the Evil Ritual"). The only difference is the motivation, Heroes want things for noble reasons, Villains want them for evil ones. If you'll be using the goal for the villain - just put an evil spin on it.
List of goals you can use for either Heroes or Villains:
Players and antagonist compete for the same item (be the first to the pirate treasure.) Players are trying to prevent antagonist from getting an item (Prevent a villain from getting a powerful dark artifact.) Get the pirate treasure, the lost crystal of Atlantis, your stolen belongings. Obtain a treasure map, secret codes, powerful spell, find Villain's only weakness.
Win the race around the world. Win a mock-war between adventuring parties. Win a Quidditch game.
Evil Vizier wants to replace the king and players need to prevent that. Evil King is in charge and players need to overthrow him. The King has died and both sides want to be the next King.
Heroes: Kill the villain, a vampire/werewolf/basilisk, all the baddies in the area. Stop a serial killer. Villain: Kill the heroes, kill people to drink their blood or to satisfy violent urges.
Heroes: Kill a monster. Villain: Kill an innocent creature.
Destroy a doomsday device, the ring of power, a piece of blackmail.
An enemy base, a castle, a ship, close a portal.
Save the person being targeted for an assassination. Save the family being harassed by criminals.
Save the endangered creature from the hunter.
Someone is planning to steal the priceless diamonds during the party, stop them.
Heroes: Capture an enemy general to gain strategic information. Antagonist: Abduct a person for ransom or sacrificial ritual.
Heroes: Rescue hostages, save the kidnapped princess. Recover a soldier behind enemy lines during a war. Break someone out of jail, or liberate a prisoner en route to prison.
Rob a train/zeppelin/caravan with the treasure. Intercept a valuable message passed to the enemy.
Overtake a city, a castle, ship. Plan for an attack on the evil citadel. Compete for control of the territory. You have conquered a kingdom, defeat the remaining groups running guerrilla warfare against you.
Prepare the city to repel the enemies/monsters. Your town/building/ship has been captured and overtaken by enemies, survive under siege, and liberate it.
Deliver a prisoner to jail. Escort a bratty princess to the boarding school. Escort a caravan with the treasure.
Transport valuable treasure. Deliver a valuable intel to the central command before the enemy strikes. Deliver the ring of power to Mount Doom.
Capture the criminal/runaway. Bounty-hunters. Find a missing person. Find out what happened to the lost expedition. Find the only wizard who knows how to lift a curse.
Capture a zombie to prove they exist. Capture a unique creature for research.
Escape the pursuit of the law. Help a wrongly convicted to escape. Escape an ambush. Hide a person from danger. A massive assassins guild is trying to kill you, stay alive until dawn. Break out of prison.
Broker peace between warring nations, families, factions of nobles, King and Queen, fighting giants.
Start a war, pit people/factions against each other.
Solve a murder or a theft. Uncover a mysterious plot and understand who is behind it. Supernatural mystery. Understand what is causing the strange/weird events. Understand what happened in the abandoned/deserted city. Find out someone's dark secret, expose a corrupt official, find evidence to convict someone.
Find a spy/mole, prevent a convert mission from taking place.
A covert crime, a ninja mission, a terrorist act. Enter and leave a heavily-guarded building without getting noticed.
A business competitor, a nation.
Go undercover in the criminal gang. Blend in with the nobles to poison the King.
Enforce the law, collect debts, force a person to do something they don't want.
Prove your or someone else's innocence. Convince the angry mob that the woman they're planning to execute is not a witch.
Complete a ritual/experiment, build a weapon, open portal, resurrect/summon/awaken something.
Prevent a ritual from taking place, prevent weapon from being built, prevent a terrorist act.
Compete for the lady's heart, compete to convince the King to take a different course of action. Bribe/manipulate/intimidate a corrupt official into doing what you want. Try to close a business deal or prevent it from being closed. Play cupid. Make two quarreling people fall in love with each other. Find a lonely person/creature a girlfriend.
Brainwash and manipulate groups of people into doing your bidding, liberate brainwashed people. Free the town from the mind control spell. Convince enemy soldiers to defect to your side. Free a person from the influence of a sinister cult.
Run a kingdom, village, sports team, team of agents, organization, business. Raise morale, lower the crime, stop witch hunts, deal with corruption.
Think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc. Climb a mountain, get through a swamp, quick sand,thin ice, wild magic area. Open an ancient gate. Retrieve an item from the bottom of the lake.
Get stranded in the desert, an island, an alien land, becalmed or in a storm. Help other people survive a natural disaster (storm, earthquake, flood, meteor), a war zone.
Potion ingredients for a witch, parts of an engine that were scattered during crash landing.
Lead an army against enemy general, against rival mob boss or a cowboy gang.
Rats in the basement, wolves in the forest, Zombies, Aliens. Could be impossible to kill them one by one, and must be done with a ritual, destroying the mothership, smashing the necromancer's amulet, lifting an ancient curse, placating the restless spirits, activating the ancient defense mechanisms.

Creating multiple unique adventures from the same goal

Here's the list of ways to create dozens of unique adventure ideas based on the same goal:
Players try to get away with a crime instead of investigating it.
Smuggle/Plant an item instead of stealing it. Close the portal instead of opening it. Banish the creature instead of summoning it.
Destroy an item instead of killing a person. Abduct a person instead of stealing the treasure. Protect a secret instead of the location. Chase a lost pet instead of the criminal.
Don't get murdered - prevent a murder. Steal an item - create a distraction while someone else steals it. Get away with the crime - help someone else to get away with the crime.
Make it stealthy (commit a heist instead of robbery). Avoid violence (capture a person alive instead of killing them). Achieve the goal by social means (ruin the person's reputation instead of killing them). Do it before the rivals do it first. See the list of complications for more ideas.
Deliver an item while on the run from the law. Sabotage a ritual to rescue a person. Infiltrate a group to steal an item. Solve a mystery to be able to find a lost person.
Get through the dangerous location instead of an elaborate security system. Obtain information about the villain's weakness instead of the only weapon that can kill them. Convince a witness to talk instead of following the trail of footsteps. The object is difficult to deliver because it's being hunted by bandits, or because the terrain is dangerous and inhospitable, or because it's large and fragile, or because it's a criminal trying to escape, or because it's cattle you need to keep alive, or because it's a bratty princess who doesn't want to go to school. See the List of Challenges and List of Villain's Moves for more ideas.
Steal the Elixir of Youth from the unicorn instead of stealing the Aztec gold from the Spanish Galleon. Steal an item from a dream instead of casino. Escort a dragon instead of a prisoner. Escape from Jurassic Park instead of the prison. Fight a self righteous paladin instead of the bandit gang leader.
Kill a person out of revenge instead of for money. Resurrect your loved one instead of summoning a demon. Compete for the heart of the lady instead of the treasure.

High Concept Premises

"High Concept" ideas are creative premises, interesting "What if?" scenarios. They will put your players into fantastical and unusual situations. You can use them as a starting point for your adventure - pick a High Concept idea, and see which interesting problems/goals it can generate, or just combine it with one of the goals from the list above.
  • Being shrunk to a tiny size, maybe put into a person's/creature's body. (Honey I shrunk the Kids, Ant Man, Anatomy Park).
  • Switching bodies (Freaky Friday).
  • Time Travel. Time loop (Groundhog Day).
  • Adventure taking place in a dream, illusion, virtual reality, computer game, a TV show (Inception, Ready Player One, Eternal Sunshine of the Spotless Mind, The Matrix, Jumanji).
  • Deal with the Devil.
  • Animals/creatures gain sentience/intelligence.
  • Open portal to another world, a parallel dimension, an alternate timeline (Mist, Stargate, Another Earth).
  • A baby monster. An alien/dragon egg. A boy and his robot.
  • Body Snatchers, Brain Slugs - parasites that control your mind.
  • Shapeshifter - person/monster that can assume any form.
  • Evil Twins of the Heroes.
  • Hive mind. Creatures telepathically united into one consciousness. Assimilating other creatures.
  • Traditionally evil guys are good and vice versa (Shrek, Descendants, Megamind, Suicide Squad).
  • Memory wiping, altering, transplanting (Morty's Mind-Blowers, Memento.)
  • Possession / Mind Control (RoboCop, Captain America: Civil War.)
  • A mysterious magic force has created a zone where the laws of physics and magic have been warped (Annihilation, Stalker)
  • Befriend a creature (ET, How to Train your Dragon, Ratatouille, Astro Kid, Pokemon).
  • Post-apocalypse, aftermath of a disaster (Fallout, The Day After Tomorrow, Resident Evil).
  • Artificial Intelligence, sentient construct (Terminator, Wall-E, Avengers:The Age of Ultron).
  • An accident causes captive dinosaurs/monsters/demons/zombies escape (Jurassic Park).
  • Love Potion. Succubus.
  • Don't go below the speed limit - if you stop moving a person dies or a bomb explodes (Speed, Crank, The X-Files "Drive" episode).
  • A plague/disease/epidemic with unusual effects (fear of open spaces, rage, horniness, loss of one of the senses, wild magic / people to lose magic). It can be transmitted by magic, when infected casters target other casters with a spell.
  • Dangerous/violent plants.
  • An inanimate object comes to life.
  • Raising undead to return a loved one back to life.
  • You become God to race of tiny creatures.
  • Change age - turn into kids or old people.
  • Covert stealthy alien invasion.
  • A person turned into an animal.
  • A threat you forget about once you stop looking at it.
  • Infohazards.
  • Common animals are being turned savage (and giant) by a rogue magical effect (maybe an evil druid), and the party has to contain the destruction that they cause while trying to find a solution.
  • Magic is fading / going wild and unpredictable.
  • Superman goes genocidal. Defeat a being of incredible power, without it finding out that you're after it.
  • An ancient civilization is long gone, only a single robot/golem/computeweapon is still functioning.
  • Heroes are isolated in a confined environment with a monster.(Alien)
  • A location is occupied by enemies/monsters/terrorists, heroes are the only ones who escaped from being taken hostage. (Die Hard in a village, on a ship, on a zeppelin, on a train, in a magic school, in a King's castle).
  • A powerful monster begins killing people in the area (Tremors: Jaws in a desert).
  • Set in a world where the evil overlord has won.
  • The evil adventuring party.
  • Deadly game show / competition.
  • A location (small town, building, ship) is suddenly trapped underneath an impenetrable dome.
  • Someone from our world is stuck in fantasy.
  • A dangerous child (has faulty psychic powers, prophesied to be a devil, youngling of a dangerous monster)
  • Two huge powers (monsters, giants, powerful mages, armies) fight each other, causing a lot of collateral damage.
  • A large number of cursed or dangerous magical items have been sold or distributed to an unsuspecting populace (Friday the 13th series, Warehouse 13)
  • First Contact with a sentient race (Arrival, Alien Nation, Contact, District 9, Star Trek, V series)
  • Magic is fading / going wild and unpredictable.
  • Space ship crashing in middle ages.
  • Magic items (or maybe just some magic items) become secretly sentient and drive around their owners while they are asleep.
  • An ancient evil is very slowly rising out of the ground and waking up. People need to hurry to figure out how to make it go away or else assemble a team strong enough to kill it when it awakes.
  • The entire population of a town seemingly disappeared but in fact dug underground secret caves and is reverting to animal tendencies.
  • The party comes across a mysterious artifact, it melds with/into the first party member to touch it, granting them incredible powers but also changes their consciousness.
  • A long lost civilization is rising back up from the sea.
  • The local ruler may have been replaced by a doppelganger, but nobody wants to risk their neck to find out for sure.
  • Act as an experimental subject for a crazy scientist/wizard.
  • Creatures from video games, stories, paintings, come to life.
  • Spell/artifact/curse that prevents the whole town from being able to lie.
  • Space ship / UFO crashing in middle ages.
  • Duplication powers, making clones.
  • Ancient/Lost Civilization. Atlantis.
  • Gigantic Monster (Godzilla, Cloverfield, King Kong, Kaiju).
  • Superheroes/Supervillains.
  • Ghosts, haunted house/village. Restless spirits that need to be placated.
  • Zombies.
  • Vampires.
  • Ninjas.
  • Secret society/cult.
  • Underground civilization.
  • Underwater adventure. Merefolk.
  • Adventure set in a world where the forces of good won a little too well. Where the people in charge are all Lawful Good and have no tolerance for anything else. Tyranny of the traditionally good creatures like celestials, paladins, etc. The slightest misstep can cause a person to be 'disappeared'.
Use the Adventure Writing Template to help you develop these goals into a complete adventure.
See the List of Challenges, List of Complications, and List of Villain's Moves for more ideas on what challenges/obstacles the players will need to overcome on their path to the goal.
See the list of fun Fantasy Settings I have collected.
For interesting ideas for a Villain:
  • Take the personality from a TV/Movie character that you like, but make them evil. Adapt them to fantasy (Evil Steampunk Iron Man). Combine the traits from several characters (Legolas with the personality of Spider Man, John Snow with the personality of Jack Sparrow), or reverse their gender or a key personality trait (female Dr. Octavius, cheerful Batman).
  • For their appearance - find an illustration on ArtStation, Pinterest, or /ImaginaryCharacters. If the appearance is very different from the movie character you have based their personality on - even better.
I have created the "Adventure Prompts Tool" that will pick the random Goals, High Concepts, Complications, Settings, and Challenges for you.
If you want updates on my future posts - follow me here.
Please contribute to this project!
Share more ideas for the Heroes'/Antagonist's goals and High Concept premises in the comments!
submitted by lumenwrites to DMAcademy [link] [comments]

[A Beginner Friendly Casino Heist Guide] I decide to convert some of pain with randoms into this shareable

[A Beginner Friendly Casino Heist Guide] I decide to convert some of pain with randoms into this shareable
It is my first time composing a guide like this for GTA Online. So any criticism or suggestion is welcome! I really wish this can be helpful. There is a ton of wiki about it but I am just going to refine them into my own words.
Btw, this guide is not for people who is already a veteran. Casino heist is the easiest way to make a quick fortune so far because you can join a finale through your phone (although there is a cool down time between each). And you probably won't find any extreme method to maximize payout such as glitch. The main purpose of this article is help people have fun.
Scope Out
This is something you do once and for all. So there is no reason why you don't scope out all access points and P.O.I.. You can launch this mission every time when you are hosting the heist, but can only be done before selecting approach. There is plenty of Youtube videos about where to find them such as this.
Vault Content
Just to to the observatory and find 2 guys chatting. Sometimes they are at the front door but most of the time they are on the left side of building. One guy with a baseball cap and the other "bigger" guy with a cowboy hat. Start hacking through securoserv app while walk along with the guard while he takes a phone call. Don't run into or kill him cuz that will get cops on you. Hacking into security camera is easy so let's skip that (sometimes the Wi-Fi spot is in the restroom).
Casino Model & Door Security & Vault Door
All of them are complete waste of money. Casino model is purely decorative. If you want to practice hacking, just ask teammates or friends nicely to give you a shot in the vault or watch Youtube. And there is no need to practice drilling vault door because you are not on a time limit.
Before we jump into approaches, there is a prep mission called "Security Intel". It gives you all the camera vision without having to getting close to a camera. You will need to complete all Diamond Casino & Resort story missions as the host in order to unlock this mission. Once it's done, you don't have to do it again. The camera intel stays with you. JUST DO IT FOR VINCENT'S SAKE.
Prep Board
Next, I'm gonna tell you what each prep mission means and which optional missions are actually worth doing imo.
  • Silent & Sneaky
  1. Gunner: Hire the cheapest guy because you are not supposed to exchange fire anyway. There are two loadouts to choose from and both works great.
  2. Driver: Hire the cheapest guy because you don't need his help at all. This role is a fucking free rider and you will see why later. I always source Übermacht Sentinel Classic because it goes fast and handles the best. It matters in setup mission.
  3. Hacker: Hire Paige because she gives you more time in the vault. It's worth the investment. If you have Avi unlocked you can try him to. He takes 1% more cut but gives you 5 seconds more time in the vault when exposed and 3 more seconds when undetected. It's up to you whether he is worth it. To unlock Avi as hacker, you need to destroy all 50 signal jammers around the map in free mode. Youtube video guide is here.
  4. Patrol routes: It makes more enemies visible on mini map. I always do it but if you feel comfortable to skip it, I respect that.
  5. Duggan shipments: MUST DO! Because you are supposed to get head shot and without Duggan shipments gone, guards will wear bullet proof helmet. You want to have some kind of flying vehicle because targets are all over the map.
  6. Power drills: You wanna get it if you think there is enough time to hit deposit boxes AFTER grabbing all the main stuff.
  7. Security pass: ALWAYS GET LEVEL 2 SECURITY PASS! This saves you a ton of time from hacking key pads. You can cycle through this option to a picture with a valet and a dealer.
  8. Acquire masks: A complete waste of time.
  9. EMP device and infiltrate suits: The former cuts power out and the latter gives you nigh vision in dark as well as the ability to rappel down the elevator well when entering casino if you choose some doors near helipad as entrance. If you want to sneaky in or out more easily, go ahead and do both. I think it's not worth it. Gun is your best friend.
Planning Board
I usually chose staff lobby or waste disposal as entrance. But you must choose staff lobby as exit and select high level buyer. Staff lobby door is close to both sewer and nearby police station, and high level buyer gives you most pay. And DO NOT ever buy decoy or clean vehicle. They are total waste of money.
Finale
The general rule is DO NOT kill guards if they are not in your way, or patrolling to a dead body. Also watch out for cameras. You can only shoot down 1 camera. So just stun them. It can be difficult if teammates are not on mic cuz you might need to take down some guards in pairs. What I usually do is typing "Can someone please aim with me? You aim at right guy and I aim at left guy, then I fire right after you." in chat box. I found it works well as long as teammates read English. Probably many of you already knew this but you can hit daily vault twice both on your way in and out. The gate control is in security room. Another important note is that the guards will be able to see you though glass on doors, but they will not be able to see you through bullet proof glass around security room. As far as after getting into the vault, just make sure get your ass outta there before times counts down to 0. And also, elevator is for suicide only. TAKE THE STAIRS.
Then it's much easier. At this time you have not alerted anyone yet so turn to your right after getting out of casino. Check out the map below where I drew a route to a safe spot to jack a ride from NPC. You just need to make sure to knock out the first NOOSE on the left side of van, and knock out the second one patrolling the Lost club house. Don't shoot because that will alert them. After jacking a ride now you have 2 option. First is to go down the sewer where I marked with black circle, or steal a chopper on the helipad of nearby police station where I marked with red H. You can practice both in free mode in terms of where to go in the sewer and how to get to the helipad, but please bear in mind that sometimes the helicopter doesn't spawn. And ALWAYS turn left onto the highway from sewer exit because turning right will take you near to casino and that will get heat back on you.
Escape Route
  • Big Con
From easy to hard: Gruppe Sechs, Bug Star, LS Water & Power, Young Ancestor.
Prep Board
  1. Gunner: Hire the cheapest guy because you can't fire a bullet in casino. That will attract attention no matter where you are. The only way to kill anyone inside is knocking him out.
  2. Driver: Hire the cheapest guy, period.
  3. Hacker: Hire Paige or Avi.
  4. Entry disguise: Gruppe Sechs gives you a clean run without alerting anyone until you get back to stair well. But I personally find other disguise more exciting. You just need to watch some Youtube videos before try them out. Young Ancestor takes longest time and most challenging imo.
  5. Exit disguise: JUST DO IT. Without it, you will be hunted right after getting out of casino. Go get NOOSE or firefighter outfits. Firefighter mission is easier because you can call Lester to clear wanted level.
  6. Patrol routes: I would say this is not necessary if you are playing Gruppe Sechs, but highly recommended if you are using other entry disguise because you are dealing with more enemies.
  7. Duggan shipments: Not necessary at all! Since no shots will be fired, their protective gear doesn't do any use against knocking out.
  8. Power drills: Same as other approaches.
  9. Security passes: LEVEL 2!
  10. Masks: Nobody cares.
Planning Board
This is the same as silent and sneaky approach.
Finale
There is nothing complicated about big con especially Gruppe Sechs. Just check your map for guards that are hostile. Guards and cameras marked in red circles are hostile while white color indicates "friendly". After making up to the ground level, you will want to circle to the back area and knock 1 guy out. Then make your way to laundry room and change your outfit. After that you can walk outta there like a boss.
Once you are out of casino, it's the same deal as silent & sneaky.
  • Aggressive
Unarguably the only approach to play with randoms lmao. But you do get less time in vault and will lose take from getting shot at.
Prep Board
  1. Gunner: This can be flexible depending on your shooting skill. The cheapest guy already have automatic weapon so that's good enough for me. Go for better gunners if you enjoy shootout.
  2. Driver: Do I need to say that again?
  3. Hacker: Yeah one of those two.
  4. Patrol routes: Nobody cares because it will be loud.
  5. Duggan shipments: Let me say this, if you don't do it, it will take a full clip of mags with headshot to take down 1 guard. GET IT DONE!
  6. Power drills: There is less time in vault so I usually skip this unless it's a crew of 4.
  7. Security passes: If you don't get a level 2 pass then you are out of your mind.
  8. Acquire masks: Literally no one cares.
  9. Reinforced armor: It works like heavy heist suits in OG heists. It gives you more health but makes you run slower. If you have Duggan shipments wiped out then this is totally unnecessary. If there are rookie in your team then you might wanna get it.
  10. Boring machine: This is a super effective prep mission as it allows you to enter vault level through sewer directly. But you have to have this particular access point scouted first.
Planning Board
To get in and out faster, you would still want to choose staff lobby. But entering through main entrance is more dramatic and funny. And for the last time I have to say, DON'T WASTE MONEY ON DECOY OR CLEAN VEHICLE!.
Finale
There is really no need to explain anything here. But some people do take a different route after getting out of casino, which is around the inside of race track. You can still stick the the route I provided earlier but you might encounter 2 or 3 more cops on your way to jacking an NPC ride.
Ok guys, go watch some Youtube videos and read some other guides if you have not done this before. I really wish you have fun out there and not waste other players' time by reading my beginner friendly guide. Casino heist is definitely worth playing because R* created this based on all the lessons learned from previous guides. It will be likely to be the template of next generation of GTA Online, which is just 20 years away!
submitted by CallMeComrade to gtaonline [link] [comments]

A Big list of Adventure Ideas - Heroes'/Antagonist's Goals, High Concept Premises, and a list of ways to generate dozens of unique adventure ideas based on the same goal.

Hi! I have compiled a list of ideas you can use to brainstorm your adventures.

Heroes'/Antagonist's Goals

Stories are fundamentally about problem solving. The problems usually come from the mix of two sources:
  1. The Heroes strive to achieve a goal, and struggle to overcome challenges and obstacles on their path (often created by the Villain).
  2. Villain wants something, and players are trying to disrupt their evil plan.
Whatever goal the Heroes have - the Villain will have the opposite one (and vice versa). You can start from the either side. Give the goal to the Players ("Obtain a valuable item"), and the Villain will want the opposite ("Obtain the item first"). Give the goal to the Villain ("Perform an Evil Ritual") and the players will want the opposite ("Stop the Evil Ritual"). The only difference is the motivation, Heroes want things for noble reasons, Villains want them for evil ones. If you'll be using the goal for the villain - just put an evil spin on it.
List of goals you can use for either Heroes or Villains:
Players and antagonist compete for the same item (be the first to the pirate treasure.) Players are trying to prevent antagonist from getting an item (Prevent a villain from getting a powerful dark artifact.) Get the pirate treasure, the lost crystal of Atlantis, your stolen belongings. Obtain a treasure map, secret codes, powerful spell, find Villain's only weakness.
Win the race around the world. Win a mock-war between adventuring parties. Win a Quidditch game.
Evil Vizier wants to replace the king and players need to prevent that. Evil King is in charge and players need to overthrow him. The King has died and both sides want to be the next King.
Heroes: Kill the villain, a vampire/werewolf/basilisk, all the baddies in the area. Stop a serial killer. Villain: Kill the heroes, kill people to drink their blood or to satisfy violent urges.
Heroes: Kill a monster. Villain: Kill an innocent creature.
Destroy a doomsday device, the ring of power, a piece of blackmail.
An enemy base, a castle, a ship, close a portal.
Save the person being targeted for an assassination. Save the family being harassed by criminals.
Save the endangered creature from the hunter.
Someone is planning to steal the priceless diamonds during the party, stop them.
Heroes: Capture an enemy general to gain strategic information. Antagonist: Abduct a person for ransom or sacrificial ritual.
Heroes: Rescue hostages, save the kidnapped princess. Recover a soldier behind enemy lines during a war. Break someone out of jail, or liberate a prisoner en route to prison.
Rob a train/zeppelin/caravan with the treasure. Intercept a valuable message passed to the enemy.
Overtake a city, a castle, ship. Plan for an attack on the evil citadel. Compete for control of the territory. You have conquered a kingdom, defeat the remaining groups running guerrilla warfare against you.
Prepare the city to repel the enemies/monsters. Your town/building/ship has been captured and overtaken by enemies, survive under siege, and liberate it.
Deliver a prisoner to jail. Escort a bratty princess to the boarding school. Escort a caravan with the treasure.
Transport valuable treasure. Deliver a valuable intel to the central command before the enemy strikes. Deliver the ring of power to Mount Doom.
Capture the criminal/runaway. Bounty-hunters. Find a missing person. Find out what happened to the lost expedition. Find the only wizard who knows how to lift a curse.
Capture a zombie to prove they exist. Capture a unique creature for research.
Escape the pursuit of the law. Help a wrongly convicted to escape. Escape an ambush. Hide a person from danger. A massive assassins guild is trying to kill you, stay alive until dawn. Break out of prison.
Broker peace between warring nations, families, factions of nobles, King and Queen, fighting giants.
Start a war, pit people/factions against each other.
Solve a murder or a theft. Uncover a mysterious plot and understand who is behind it. Supernatural mystery. Understand what is causing the strange/weird events. Understand what happened in the abandoned/deserted city. Find out someone's dark secret, expose a corrupt official, find evidence to convict someone.
Find a spy/mole, prevent a convert mission from taking place.
A covert crime, a ninja mission, a terrorist act. Enter and leave a heavily-guarded building without getting noticed.
A business competitor, a nation.
Go undercover in the criminal gang. Blend in with the nobles to poison the King.
Enforce the law, collect debts, force a person to do something they don't want.
Prove your or someone else's innocence. Convince the angry mob that the woman they're planning to execute is not a witch.
Complete a ritual/experiment, build a weapon, open portal, resurrect/summon/awaken something.
Prevent a ritual from taking place, prevent weapon from being built, prevent a terrorist act.
Compete for the lady's heart, compete to convince the King to take a different course of action. Bribe/manipulate/intimidate a corrupt official into doing what you want. Try to close a business deal or prevent it from being closed. Play cupid. Make two quarreling people fall in love with each other. Find a lonely person/creature a girlfriend.
Brainwash and manipulate groups of people into doing your bidding, liberate brainwashed people. Free the town from the mind control spell. Convince enemy soldiers to defect to your side. Free a person from the influence of a sinister cult.
Run a kingdom, village, sports team, team of agents, organization, business. Raise morale, lower the crime, stop witch hunts, deal with corruption.
Think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc. Climb a mountain, get through a swamp, quick sand,thin ice, wild magic area. Open an ancient gate. Retrieve an item from the bottom of the lake.
Get stranded in the desert, an island, an alien land, becalmed or in a storm. Help other people survive a natural disaster (storm, earthquake, flood, meteor), a war zone.
Potion ingredients for a witch, parts of an engine that were scattered during crash landing.
Lead an army against enemy general, against rival mob boss or a cowboy gang.
Rats in the basement, wolves in the forest, Zombies, Aliens. Could be impossible to kill them one by one, and must be done with a ritual, destroying the mothership, smashing the necromancer's amulet, lifting an ancient curse, placating the restless spirits, activating the ancient defense mechanisms.

Creating multiple unique adventures from the same goal

Here's the list of ways to create dozens of unique adventure ideas based on the same goal:
Players try to get away with a crime instead of investigating it.
Smuggle/Plant an item instead of stealing it. Close the portal instead of opening it. Banish the creature instead of summoning it.
Destroy an item instead of killing a person. Abduct a person instead of stealing the treasure. Protect a secret instead of the location. Chase a lost pet instead of the criminal.
Don't get murdered - prevent a murder. Steal an item - create a distraction while someone else steals it. Get away with the crime - help someone else to get away with the crime.
Make it stealthy (commit a heist instead of robbery). Avoid violence (capture a person alive instead of killing them). Achieve the goal by social means (ruin the person's reputation instead of killing them). Do it before the rivals do it first. See the list of complications for more ideas.
Deliver an item while on the run from the law. Sabotage a ritual to rescue a person. Infiltrate a group to steal an item. Solve a mystery to be able to find a lost person.
Get through the dangerous location instead of an elaborate security system. Obtain information about the villain's weakness instead of the only weapon that can kill them. Convince a witness to talk instead of following the trail of footsteps. The object is difficult to deliver because it's being hunted by bandits, or because the terrain is dangerous and inhospitable, or because it's large and fragile, or because it's a criminal trying to escape, or because it's cattle you need to keep alive, or because it's a bratty princess who doesn't want to go to school. See the List of Challenges and List of Villain's Moves for more ideas.
Steal the Elixir of Youth from the unicorn instead of stealing the Aztec gold from the Spanish Galleon. Steal an item from a dream instead of casino. Escort a dragon instead of a prisoner. Escape from Jurassic Park instead of the prison. Fight a self righteous paladin instead of the bandit gang leader.
Kill a person out of revenge instead of for money. Resurrect your loved one instead of summoning a demon. Compete for the heart of the lady instead of the treasure.

High Concept Premises

"High Concept" ideas are creative premises, interesting "What if?" scenarios. They will put your players into fantastical and unusual situations. You can use them as a starting point for your adventure - pick a High Concept idea, and see which interesting problems/goals it can generate, or just combine it with one of the goals from the list above.
  • Being shrunk to a tiny size, maybe put into a person's/creature's body. (Honey I shrunk the Kids, Ant Man, Anatomy Park).
  • Switching bodies (Freaky Friday).
  • Time Travel. Time loop (Groundhog Day).
  • Adventure taking place in a dream, illusion, virtual reality, computer game, a TV show (Inception, Ready Player One, Eternal Sunshine of the Spotless Mind, The Matrix, Jumanji).
  • Deal with the Devil.
  • Animals/creatures gain sentience/intelligence.
  • Open portal to another world, a parallel dimension, an alternate timeline (Mist, Stargate, Another Earth).
  • A baby monster. An alien/dragon egg. A boy and his robot.
  • Body Snatchers, Brain Slugs - parasites that control your mind.
  • Shapeshifter - person/monster that can assume any form.
  • Evil Twins of the Heroes.
  • Hive mind. Creatures telepathically united into one consciousness. Assimilating other creatures.
  • Traditionally evil guys are good and vice versa (Shrek, Descendants, Megamind, Suicide Squad).
  • Memory wiping, altering, transplanting (Morty's Mind-Blowers, Memento.)
  • Possession / Mind Control (RoboCop, Captain America: Civil War.)
  • A mysterious magic force has created a zone where the laws of physics and magic have been warped (Annihilation, Stalker)
  • Befriend a creature (ET, How to Train your Dragon, Ratatouille, Astro Kid, Pokemon).
  • Post-apocalypse, aftermath of a disaster (Fallout, The Day After Tomorrow, Resident Evil).
  • Artificial Intelligence, sentient construct (Terminator, Wall-E, Avengers:The Age of Ultron).
  • An accident causes captive dinosaurs/monsters/demons/zombies escape (Jurassic Park).
  • Love Potion. Succubus.
  • Don't go below the speed limit - if you stop moving a person dies or a bomb explodes (Speed, Crank, The X-Files "Drive" episode).
  • A plague/disease/epidemic with unusual effects (fear of open spaces, rage, horniness, loss of one of the senses, wild magic / people to lose magic). It can be transmitted by magic, when infected casters target other casters with a spell.
  • Dangerous/violent plants.
  • An inanimate object comes to life.
  • Raising undead to return a loved one back to life.
  • You become God to race of tiny creatures.
  • Change age - turn into kids or old people.
  • Covert stealthy alien invasion.
  • A person turned into an animal.
  • A threat you forget about once you stop looking at it.
  • Infohazards.
  • Common animals are being turned savage (and giant) by a rogue magical effect (maybe an evil druid), and the party has to contain the destruction that they cause while trying to find a solution.
  • Magic is fading / going wild and unpredictable.
  • Superman goes genocidal. Defeat a being of incredible power, without it finding out that you're after it.
  • An ancient civilization is long gone, only a single robot/golem/computeweapon is still functioning.
  • Heroes are isolated in a confined environment with a monster.(Alien)
  • A location is occupied by enemies/monsters/terrorists, heroes are the only ones who escaped from being taken hostage. (Die Hard in a village, on a ship, on a zeppelin, on a train, in a magic school, in a King's castle).
  • A powerful monster begins killing people in the area (Tremors: Jaws in a desert).
  • Set in a world where the evil overlord has won.
  • The evil adventuring party.
  • Deadly game show / competition.
  • A location (small town, building, ship) is suddenly trapped underneath an impenetrable dome.
  • Someone from our world is stuck in fantasy.
  • A dangerous child (has faulty psychic powers, prophesied to be a devil, youngling of a dangerous monster)
  • Two huge powers (monsters, giants, powerful mages, armies) fight each other, causing a lot of collateral damage.
  • A large number of cursed or dangerous magical items have been sold or distributed to an unsuspecting populace (Friday the 13th series, Warehouse 13)
  • First Contact with a sentient race (Arrival, Alien Nation, Contact, District 9, Star Trek, V series)
  • Magic is fading / going wild and unpredictable.
  • Space ship crashing in middle ages.
  • Magic items (or maybe just some magic items) become secretly sentient and drive around their owners while they are asleep.
  • An ancient evil is very slowly rising out of the ground and waking up. People need to hurry to figure out how to make it go away or else assemble a team strong enough to kill it when it awakes.
  • The entire population of a town seemingly disappeared but in fact dug underground secret caves and is reverting to animal tendencies.
  • The party comes across a mysterious artifact, it melds with/into the first party member to touch it, granting them incredible powers but also changes their consciousness.
  • A long lost civilization is rising back up from the sea.
  • The local ruler may have been replaced by a doppelganger, but nobody wants to risk their neck to find out for sure.
  • Act as an experimental subject for a crazy scientist/wizard.
  • Creatures from video games, stories, paintings, come to life.
  • Spell/artifact/curse that prevents the whole town from being able to lie.
  • Space ship / UFO crashing in middle ages.
  • Duplication powers, making clones.
  • Ancient/Lost Civilization. Atlantis.
  • Gigantic Monster (Godzilla, Cloverfield, King Kong, Kaiju).
  • Superheroes/Supervillains.
  • Ghosts, haunted house/village. Restless spirits that need to be placated.
  • Zombies.
  • Vampires.
  • Ninjas.
  • Secret society/cult.
  • Underground civilization.
  • Underwater adventure. Merefolk.
  • Adventure set in a world where the forces of good won a little too well. Where the people in charge are all Lawful Good and have no tolerance for anything else. Tyranny of the traditionally good creatures like celestials, paladins, etc. The slightest misstep can cause a person to be 'disappeared'.
Use the Adventure Writing Template to help you develop these goals into a complete adventure.
See the List of Challenges, List of Complications, and List of Villain's Moves for more ideas on what challenges/obstacles the players will need to overcome on their path to the goal.
See the list of fun Fantasy Settings I have collected.
For interesting ideas for a Villain:
  • Take the personality from a TV/Movie character that you like, but make them evil. Adapt them to fantasy (Evil Steampunk Iron Man). Combine the traits from several characters (Legolas with the personality of Spider Man, John Snow with the personality of Jack Sparrow), or reverse their gender or a key personality trait (female Dr. Octavius, cheerful Batman).
  • For their appearance - find an illustration on ArtStation, Pinterest, or /ImaginaryCharacters. If the appearance is very different from the movie character you have based their personality on - even better.
I have created the "Adventure Prompts Tool" that will pick the random Goals, High Concepts, Complications, Settings, and Challenges for you.
If you want updates on my future posts - follow me here.
Please contribute to this project!
Share more ideas for the Heroes'/Antagonist's goals and High Concept premises in the comments!
submitted by lumenwrites to AdventureWriters [link] [comments]

August 30 Community Roundtable

There was a Roll20 Community Roundtable on Aug 30, 2019. My (very) rough notes below, and a link to the Twitch VOD: https://www.twitch.tv/videos/474609461
submitted by slugnet to Roll20 [link] [comments]

[OC] Bought and Sold. Chapter 12, arc2

The crew is starting to dig in and experiment with their own designs. And other things happen...
Previous | Next
The Beginning | Wiki
14 days after arrival
They were only partially in dataspace, just taking time to look at some of their spoils. They’d found a unique problem with the Gerlen weapons. The guys were handling the guns in real life as they looked deeper into the designs with Mason’s guidance.
The group of them were sitting in the main space, the living room of the large building where they had set up the makers they had personally brought with them. They’d had a simple table large enough for the whole crew and then some made with enough chairs for everyone. The weapons were laid out on that table.
“I’m thinkin’ that’s why they had to grab the gun barrels,” Daniel guessed.
“Did they?” Mike asked, he hadn’t seen the Gerlen use their guns.
“Yeah, those suckers had to get a grip on them handles on the front there,” Daniel explained. “I’m surprised the ship didn’t have some stupid lock too.”
“It does,” Mason replied. “But it’s all messed up. As long as you have and organic pattern to read, it unlocks.”
“Hah, lucky us.”
The first thing they found with the weapons they had taken from the Gerlen was that these ones were locked. There had been a genetic lock within the grips of the weapons, preventing them from being held and used by a person of another race.
“Can we fix that?” Mike asked.
Mason was sitting in with the brothers that morning, Otto was sitting across from them working at some files Mason had put a priority on, but wasn’t involved in the conversation.
“Sure, we can swap some parts,” Mason replied. “The gene lock is easy to fix for us, but that’s only because we’re lucky to have the makers. We’d be screwed if we tried to pick ‘em up and use ‘em.”
“Heh!” Daniel laughed, “Ya, guess yer’ right!”
Tank entered through the front door and walked up on the group. “It is the scheduled time,” he informed the brothers. “Shall we begin our patrol?”
“Sure,” replied Daniel.
Mike nodded and stood. “You think you can get those trigger locks sorted?”
“Probably,” Mason replied. “Since Stacey is well… better than me at the drone stuff, I can work on this.”
“Awesome,” Mike replied. “Cya soon.”
Matchka, Daniel, Mike, Tank and Rob were up for the patrol. The group wasn’t doing any heavy exploring. They weren’t pushing to anymore clone banks. Yet. They had agreed to take it easy and sweep around the estate for wandering Gerlen while the drone problem was worked on. They’d wipe out any stray problems, but advance carefully to avoid being surprised.
Truthfully, the crew was pretty nervous after the front of the large transport hover had been melted into slag. That plasma ball would have easily defeated any smaller D-field harnesses that the crew currently used. If they continued being over-confident, it would only bite them again, only luck had kept anyone from dying from that encounter.
That being said, it was two days until the so called armored variants of Gerlen might appear. And they had yet to see any of the stealth variants. There was a need to both be careful, but also a need to make good use of time.
They’d found the best sensor package they could fit on Mason’s little drone. The assault clones had scared them. They didn’t know what the stealth ones could do.
After the patrol left, Otto came walking out of the large building, whistling tonelessly as he approached the usual gathering spot of the sunning stones. The white room would have worked just as well. Since the drones had only needed to make it smaller, they’d been able to repurpose most of the components of the room, making for a quick rebuild.
But the sunning stones felt more open and more comfortable. So they’d built a small extension and dataspace router and placed it next to the stones so they could work just as easily there.
He found Aurula and Cynthia already working at something in dataspace. He sat down with them and ‘knocked’ by sending a ping to Aurula, asking if it was okay to join. He received an affirmative response after a moment. He sat down across from where the two of them were seated on adjacent stones. Cynthia seated on hers, Aurula sitting in front of a broad but low stone. She was actually leaning against it with a wing up above the stone.
He’d learned that Aurula preferred a bit warmer environment than the Humans did. So she went to greater lengths to enjoy the warmth the stones could put off.
Cynthia had been having the hardest time getting a handle on her data package. Which had surprised Otto, Matchka and Aurula. Cynthia had the best image control and creation of everyone, but was the worst at code manipulation.
He found them… taking it easy.
Cynthia started up her own conversation before he or Aurula had the chance to say anything.
“Hey-y Otto-o,” said Cynthia, drawing the statement with a slight whine to her tone. “Have any advice for this?”
She’d built herself a humanoid construct. She’d gone with a fantasy theme and had built a male elf, tall and lithe. He had an angular face, long pointed ears and flowing hair in a complex double braid. He was wearing a gilded tunic and trousers with high boots, but was currently standing rod straight.
“Advice for what now?” Otto asked.
“This,” she replied flatly and the figure… morphed as it attempted to take a pose. The form melted like wax. It flowed away from the original form and flowed into a fancy kung-fu pose with pointed hands, Otto figured it was something like a ‘mantis form’.
Cynthia was the best at image control. She could create, resize, squash or stretch or move objects better than anyone else. None of that included actually animating a fully realized image beyond static effects like a burning fire.
“Oh, yeah, that’s rough,” he admitted. “You haven’t been able to animate them?”
“Well, that was one of the worst attempts to be clear,” Aurula defended.
“Yeah, but not that much worse,” Cynthia added. “I was wondering if you have any tricks?”
“Hmm,” Otto hummed. “Well, did you try bones?”
“Bones?” asked Cynthia.
“Bones?” mimicked Aurula, by accident. Aurula brought both hands up to cover her beak. Although rare, whenever Aurula repeated what someone had said, she always became rather embarrassed. He’d have to ask her about that sometime.
“Well, I’ve only ever seen the most basic stuff about animating figures like this in videos of other people showing off their work,” Otto began explaining. “What I think animators will do is create a set of bones to act as a framework for the model. Any animations will act on the bones specifically and the features and details are, uh... programed to react to the movement of the bones.”
“Oh!” Cynthia responded. “Oh that makes so much sense! Why didn’t I think of that?”
“You’ve never looked at animation?”
“No! I’ve only ever drawn pictures, but, uh…”
“Yes?”
Cynthia’s mouth twisted in a bitter smile. “No one really supported my drawing before. Dad was always tellin’ me to stop. There weren’t a lot of uh, people around to show off to.”
“What about your mother?” Aurula asked.
Cynthia’s face turned dark. “Not gonna talk about that.” her arms reached down to her belly, although that body was just a dataspace construct. “I’m gonna do better anyways.”
While it wasn’t necessary to do so, and dataspace didn’t work that way, Otto had realized he habitually limited his perception as if he was looking through his physical eyes. This was a habit all of the Humans shared. Cynthia had ‘looked’ away from him and Aurula. So when Aurula opened her beak to say something Otto held up his hand in a clear sign to stop and she held her words. Cynthia never saw it.
“So, the bones,” Otto said warmly.
“Cynthia snapped out of it instantly. “Yeah! The bones. That gives me something to work with…” she suddenly turned meek. “Is it okay if I play with this for awhile?”
Otto frowned in thought. “Well, do what you can do right? Just don’t spend the whole time working on the fun stuff though.” She still had to finish the installation and set-up for her basic operator package, but he wasn’t wholly sure there weren’t other things that needed learning.
A message came across the communications from Stacey. “Otto, Aurula, can you come verify this for me?” she sent. “I’m not sure I have the pilot control right.”
Cynthia looked between them. “Well, I’ll keep working on what I need to work on,” she said with reluctance. “I think I should be okay for a bit.”
“I will be back soon,” Aurula told her.
“Okay, but you don’t have to push yourself,” Otto said to Cynthia with a smile. “We’re all still learning what we can do.”
The two of them dropped out of dataspace. Once fully back in the real world Otto sat up off his rock and approached the stone Aurula was sitting on.
“Need a hand up?” He asked, extending his left hand for her to grab.
Aurula froze solid for a moment as she give Otto one of her side looks, one deep black eye looking up at him. Tentatively she reached up and paused, giving him a good look at her softly scaled forearm and hand. She finally placed her taloned hand into his. This was new, she seemed oddly nervous. He wondered if and when he’d last offered her a hand like this before.
Once her hand was settled into his, he gripped firmly and helped lift as she smoothly came to her feet.
“Well, shall we see what Stacey is up to?” Otto asked.
“Ye-yes, of course.” Aurula replied, politely waving at him to go first.
Otto smiled and turned to walk. Aurula waited a moment and then followed behind, folding her hands in front of her and watching the Human closely.
When Otto had first met her, he’d easily noticed certain similarities she held to an Earth cockatiel. A small smiling beak, the cheek spots, although hers were black instead of a cockatiel’s signature orange cheeks. Her spots were also higher and further back on her head.
And of course the crest, made of the same blue feathers as the rest of her body, but for the white tips. He had seen her primary crest rise many times in pleasure or surprise. But the secondary crest, the feathers laying on her head behind the black spots, he hadn’t seen again.
He spent quite a bit of time around her really, but he hadn’t seen her full ‘tiara’ since that first meeting.
If only because he was looking away, he missed his chance to see it again.
Estate garage
Stacey was sitting on an office chair they had made for the garage console that served as the control for the two drone bays. Stacey had a couple designs queued up to look at. It had been a bit of work getting everything cleaned that they wanted to use.
The common designs that had been in use had been some if the most stable, but that corruption had been revealed in the poor movement and the hanging of drone logic that often caused them to stop firing during combat.
She had two custom variants of the small hover drone set aside in the dataspace, but was currently looking through the heavy combat drone she’d found the other day.
The arrival of Otto and Aurula was announced with a soft ping. The ping was relatively new, Otto had scared Stacey a couple times with the ease at which he would appear in the dataspace she was working. As an apology he’d come up with the friendly ping as a form of knocking.
Stacey turned her awareness toward them.”Hi guys, i finished the little hover drones,” she began, all business. “And I need the controls on the large one checked.”
Aurula was distracted by something else though. “Guys?” she asked.
“Oh! Sorry, it’s just a blanket term,” Stacey explained, “I’m not actually saying you’re a man.”
“Ah, a figure of speech,” Aurula replied. She reached out and drew the large drone model to herself, creating a copy to work with. She pulled out the control set and began looking through it.
At the same time Otto was combing through the logic on the two smaller hover drones. Stacey had made a defensive version and a sensor version. For the firepower she was depending on the large model hover and the members of the crew and whatever weapons they possessed.
For the defensive model Stacey had swapped the weapons out of the base model, put in a D-field generator instead and had enough room to upgrade the power source.
The sensor model of course had an improved sensor package that was better at reading biological signs. It also had the normal paired weapons. She had also found a higher performance anti grav drive.
“I wonder if the offensive drone would be better if it we had a smaller version,” Otto suggested. “They’ve been pretty easy to hit, if they aren’t going to have D-fields, more agility would probably help. We could managed that just as easily by making it smaller rather than giving it a more expensive drive."
“Well, they have the defensive drone to hide around,” Stacey countered. “The easiest way to shrink them is to reduce the power supply, but then they won’t be able to keep up when capturing the ship. And then I would have to downgrade the sensor and they couldn’t see much.”
“Hmm, the defensive drone can keep them under cover most of the time, true,” Otto acknowledged. “That doesn’t mean that will always be the case. But we could also make a mini drone without a weapon and just a sensor. We don’t want to call attention to it anyways.”
“I’m not against three different versions,” Stacey admitted. “I can whip something up pretty quick and a smaller sensor drone would probably be better for scouting without being spotted. There is still the power problem.”
Otto raised the false blue hand to his chin in thought. He then reached up and pulled the larger combat drone model up. It had the rounded anti-grav drive on the bottom, looking like a set of domes projecting from the bottom of the platform and a larger directly on the rear. The front of it had been extended out with a half windshield raised up in front of the new cockpit. The style of seat was that of a sportbike with a set of handles to hold onto.
The beam dome had been raised and the extra hull space had allowed for the larger generator and battery. Stacey had pushed those back and elongated the hull to make more room to make room for the pilot. The whole machine had a rounded and sleek look not so different from most of the Silianisca designs.
Otto spun the model around tapping on broad sections of the hull around the sides and back under the beam dome.
“Why don’t we place mini docking bays for the small drones on your combat hover?” Otto suggested. “They really don’t need to be buzzing around all the time anyways, and that hover has more than enough power generation to top them up if needed. We can also make a larger mount on the rear for the bigger shield drone.”
“Oh yeah! I can do that easily!” Stacey said with sudden excitement. “Yeah, I can put in about six small docks along with the one larger dock. I can totally make different little drones depending on what we want too!”
“Still, the combat hover is a lot more expensive materials wise than the regular types,” Otto noted. “It uses some rarer materials for the high end generator and battery. We might have enough for two with what we have on hand.”
“I’ve been looking into that a bit,” Stacey replied. “We do occasionally get some of the rare metals from the maintenance drones, but SPIRE says there is a matter converter in the central block along with the central stepdown generator core.”
“Hmm, that’s the second time the central block has come up in planning” Otto replied. “Guess it's time to start thinking about the Tower. Besides, it’s not like we have to capture the whole ship piecemeal.”
“...Sooner would indeed... be better,” SPIRE said, suddenly joining the conversation.
“Oh hey SPIRE, how did the self diagnostic go?”
“...I’ve cleaned the... visible corruption,” SPIRE said slowly. “...When you are finished with those scans... I will need you to do the final check.”
“SPIRE?” Otto said. “Are you okay?”
“...Of course…”
“Uhh…” Otto started and immediately trailed off.
Stacey and Otto looked each other in the eyes. “Don’t worry about this,” Stacey told him. “It sounds like you really need to go.”
“Yes,” Aurula agreed. “I am fine to inspect the control package.”
“Okay, I’m coming down to the basement SPIRE,” said Otto.
“... Very well…”
Otto dropped out of the dataspace he was sharing with Stacey and Aurula in the garage and headed back to the large residence for his harness. There was much he could do with the access disk and his own head, but it was important to have the extra support.
He went to the wall hangars they’d put just inside the door and picked his own harness down. He slung it over his shoulder and reached down to pull the straps between his legs. He snapped them in and reached up to pull the jack off the heavy collar and plugged it into his neck. The clasps pulled the harness in tight as he adjusted various… parts for comfort. He’d been pinched once before.
After that was settled he returned to the garage and headed down the steps behind the console Stacey was working on. It always threw him a bit coming down these stairs. The wall above the stairs was on the left, but going down the left opened up into the maintenance drone bay for the estate where they had put SPIRE and the right hand became the solid wall.
He walked up to the cradle and sat at the chair and console they’d build off to the right.
“Hey SPIRE, I’m here,” Otto spoke up. “Can you tell me what’s going on? You’re suffering some slowdown I think.”
“... Slowdown?” SPIRE responded after a moment. “... My perception may be… compromised…”
Otto dropped into dataspace but instead of his own castle, he was floating in space before a sphere. The diameter of the sphere was a football field and a half, but was otherwise identical to the realspace sphere that held SPIRE.
He took off and orbited the sphere a couple times looking for ‘visible’ signs of corruption.
“You’re gonna have to give me some directions SPIRE,” Otto spoke up “The problem isn’t visible from the outside, I’m going to need some access and a guide to areas that can affect your sense of time and self perception.”
He felt a ripple in the space as a shockwave passed through him. Just down and to his left a panel extended out from the sphere. It moved slowly, more so than his last visit. It shook and would intermittently stop. “... Access granted…” Spire finally replied. It took a few more moments for the panel to open right up. It was huge, There were four quadrants per hemisphere, and each quadrant had only four panels to it. That meant the surface consisted of only 32 panels in total. It was quite a bit bigger than him.
Otto floated over and looked underneath, there was an octagonal access tube in the center of the section, surrounded by blocks of glowing data and conduits that flashed with information flying around. Otto had been impressed the first and second times he’d seen this. This third time he was no less interested. He glided into the tube to explore into the dataspace construct.
Once inside SPIRE’s ‘space’ he could feel a subtle but pervasive pressure. Otto felt like he was deep underwater and had to steel himself against the feeling of the very space trying to push him back. He felt the pressure recede slightly as the support package in his collar ramped up, boosting his processing power.
“...How is… it?” SPIRE asked. The ‘air’ vibrated with the SI’s voice.
“Nothing yet,” Otto replied drifting down the corridor surrounded by walls of offset black boxes with glowing borders. Conduits would stick out at random points and run along to the corridor until they suddenly disappeared again. Only along the corners of the eight sided corridor were there permanent conduits running the length of the wall. One of those conduits was pulsing towards the inside of the structure, it's colour a bright green. This was the signpost SPIRE had given him to follow.
Every so often he would come to junction with various paths opening up into dedicated sections. Each of those paths could take off one of eight directions and would span a whole side, opening up into their own eight sided corridors. Another conduit would be set into the corner along those transitions and split off down the corridor as well. The pressure was rising faster than he remember last. Otto suspected he was coming close. He found a path leading straight ‘up’ from his orientation along which the green signpost went up into. He flew up and stopped almost right away.
“Well, I found it,” Otto spoke up. A grey oozing membrane had filled the whole corridor preventing further access.
“... This is an obscured part of… the infection,” SPIRE responded. “I do… not see any problems… in that portion.”
Otto frowned. It had always bothered him that SPIRE seemed to think only a small order of magnitude faster than the organics around it. So many times it felt like SPIRE should have been able to… to just do more. The man had a suspicion the SI had been limited by the Silianisca. If the infection hit the portion of the code that controlled or limited SPIRE’s ‘speed’ then Otto had a chance to learn something interesting.
If he could understand what he was looking at anyways. ‘Fixing’ thus far had often consisted of controlled damage. If he was careful in his application of cleaning, then he could extrapolate based on nearby components how to fix what he was looking at and SPIRE was able to fill in missing pieces.
This was dangerous. Otto knew it. But he was already doing what he could to learn how SPIRE worked and do the best he could to repair any problems found.
He clapped his hands and then spread them out, complex crystals of code forming at his palms and socketing into sides of an expanding crystal floating between his hands. After a few moments it was done, and the rainbow coloured spiky crystal flew out and struck the center of the membrane. A six point set of points facing Otto spit out a small six sided cylinder of data as the membrane ate the construct.
He grabbed the base of the cylinder and held it in front of his face. The six sides expanded out revealing a portion of the membrane being held in a lattice of glowing lines. The side of the cylinder facing him flashed a set of diagnostics telling him what variant of data corruption this was.
“It's a type 4,” Otto said. “Which could be good news.”
The designations were just what Otto had come up with. The various types tended to cause similar problems, but had slightly different methods and needed a different anti-type. Type 1 devoured and deleted, leaving empty data, like endless pages of blank paper. Type 2 converted, changing data into something else, typically corrupted junk that would attempt to misfire half formed programs. Type 3 copied, multiplying the section of data it had sprouted from like cancer cells. Type 4 overwhelmed, filling a section with junk data, slowing everything to a crawl. Sometimes there was nothing else under the type 4. Sometimes it was hiding one of the other types.
“That is… good but… I do not believe… I can support you at this… time.” SPIRE struggled to speak. “There is… interference.”
“That’s okay, save your capacity for yourself for the moment,” Otto reassured. He knew that if SPIRE couldn’t see it, the SI couldn’t effect repairs from it’s own side.
Out of the palm of his right hand formed another crystal which he placed into the center of the lattice trapped sample in his hand. It started to pulse and bubble and the cylinder closed up. He tossed the cylinder into the membrane, although this time a glowing line of information remained connected to his hand.
“Cleaning begun,” Otto reported.
The cylinder sunk into the membrane and began expanding outwards, it passed through the membrane and everything on the inside of the cylinder wall shrivelled up into ash and scattered like dust. Otto continued to process the cleaner and it expanded into the junk data forcing it's way down the corridor. He floated forwards as the area cleared, the walls around him started to reveal themselves. He knew he couldn’t see it but the cleaner would seep through the cracks in the walls around him and continue until the end of the corruption was found. He’d need SPIRE to allow him to sift through the data constructs to check for any remaining signs however. Otto simply wasn’t skilled enough to separate and inspect the code by himself. That he could already do as much as he could had impressed the SI greatly.
He pushed himself down the hallway, following the now rapidly advancing border as the junk data was wiped away.
“How are you doing there SPIRE?”
“I believe I am… seeing some improvement.”
“You sound like it too.”
The barrier continued to push ahead, leaving Otto behind, although staying tethered to the hand he was holding up. Another path opened up to his left, the pulsing green conduit leading into it. He turned the corner and instantly recoiled.
[Quick Command: Defense, regenerating barrier]
A blue, translucent six sided panel appeared in front of Otto and identical panels started popping into existence expanding out from the first in the next instant.
A segmented worm slammed into the barrier and tried to chew it’s way through with a maw that opened up to inky darkness. The scaled shell of it’s body glittered with white light. Anything directly in front of it's mouth quickly disintegrated. Otto had chosen well with the regenerating barrier. But the worm was winning
“SPIRE! Can you lend me some capacity?”
“Easily… done.”
He felt the pressure of the space give way as his own presence gained weight. The barrier began to fill in faster and Otto issued another command.
[Command. Full build, Tesla Orb, designate target path, building....]
The worm had struggled and flailed as is chewed at the barrier, running it’s mouth back and forth looking for a way past but not finding one.
Previously it had taken time to fully build this same attack program that had finished the Spectrum agent. This time with Otto’s own slight equipment upgrades and the significant direct support from SPIRE the program built in an instant. Otto had learned how to properly use a touch of command language and had used that to set his quick combat programs. He understood it as a Sapient Intelligence’ language of concepts and he only spoke it like a baby, limited to base words. Even so it executed the command and the program was formed before Otto would have been able to speak a single syllable of english. It worked as quickly as he could form his thoughts.
The almost clear orb that formed above his head crackled with lightning arcing between a second solid black orb inside it and the outer layer. Three connected rings surrounded the orb, joined to each other at each primary axis point and anchored to the orb by a spike that pierced into the center. An arc of power lanced out from the orb.
It blasted directly through one of the panels and stuck the body of the worm. The space shook as the worm vented it's distress with unformed waves of pressure. It writhed in panic as the arc passed all the way down to the tail of the worm and it began to disintegrate from the inside out, patches of damage quickly showing through.
“Well that surprised me,” Otto sighed as the thing broke up into particles of junk data.
“Now that you… have eliminated it, I see the traces of a worm,” SPIRE spoke. “It was blocking self perception, I can begin… self repair.”
“Oh, that’s good, you gonna be okay?”
“Mostly… yes. I expect a small amount of drift… however.”
“Drift?” Otto asked with worry.
“Yes, nothing serious has been damaged, I will... be able to restore damaged sections to full capacity, but the construction of the code may change slightly,” SPIRE explained. “I will need you to examine... some code blocks in person to assure proper function.”
“How dangerous is the drift?”
“It is within… acceptable parameters. I cannot remove the… drift until I can sync with the original template.”
“Any place you want me to start?” Otto said, frowning. Double checking code was a painful task, he wasn’t looking forward to it. On the other hand, he was interested in what he could potentially learn.
“Of course, if you could trace... the path of the worm, that would likely be best.”
Otto had been looking down the corridor as they spoke, resuming the function of the cleaner expanding through the section. He could see sections of this new corridor eroded away where the worm had burrowed through. He began following it back, highlighting damaged sections as he went.
“Okay, let’s see what I can find.”
End Chapter
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MAME 0.198

MAME 0.198

It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.
This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.
Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.
For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.
Of course, you can get source and Windows binaries from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.198

MAME 0.198

It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.
This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.
Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.
For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.
Of course, you can get source and Windows binaries from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to cade [link] [comments]

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