GTA Casino Heist scope out: access points and how to start ...

casino heist points of entry

casino heist points of entry - win

How do you change the point of entry and exit on the final board in the casino heist?

submitted by dakidacrossthestreet to gtaonline [link] [comments]

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

Unleashed pt. 47

This chapter was a labour of love, heists are hard. Big thanks to u/eruwenn for helping tidy up this bag of snakes.
First / Prev / Next
 
 
“Ranjaz K’Lua, you thieving scumbag!” the Kah’Ree in the purple suit exclaimed loudly as he spotted them across the busy room. “As I live and skral, I never thought you would have the Jolos show your face here again!”
Two J’Rami in suits detached themselves from the lobby wall, walking towards the Kittran and his friends. “Alfor, my old friend!” Ranjaz smiled broadly. “No need for the welcoming party, I’ve got your credits” —he gestured to Cygna— “and a sweetener, for all the trouble I caused last time.”
Alfor paused, lecherous eyes assessing the Fae’Dan. “You know I have a thing for purple.” He chuckled at his own joke and waved the guards back to their posts. “How about we have a drink, and discuss your forgiveness.” He pointed to Thor and Eruwenn. “Brought your own security, or are these Gal. Fed. goons? Everyone knows about your probation.”
The Kittran gave a broad grin. “I got a Tulseria-damned pardon, a new ship and a very lucrative opportunity.”
The Kah’Ree smiled. “How’d a thieving cat like you get a pardon?” He gave Ranjaz an appraising look up and down. “Oh? Now, let me guess, you need something from me and my brother?”
Ranjaz fired his finger guns. “You were always the smart one Alfor, that’s why you run the casino floor.” The Kittran stepped in close. “The item, do you still have it?”
Alfor tilted his head back and away from Ranjaz. “Your little guarantee?” He looked back down at Ranjaz. “We have it somewhere safe. Had some unusual people come by after you got caught. Asked a lot of questions. Made a lot of threats.” His face contorted in anger. “We got audited thanks to you.”
The Kittran smiled. “If only they knew you better, they could have simply paid you for the information.”
“We give nothing for free.” The Kah’Ree gave a sinister smile. “House rule.”
Ranjaz walked forward to put his his arm on Alfor’s back. “Let’s go see your brother. Have a few drinks, maybe gamble a little, and discuss our future riches.”
 
 
Ripley stood in the shadows of the staff shuttle bay, watching as the numerous employees of assorted races came and went. Loud laughter caught her attention, and a very strangely dressed Niham broke away from a small group and walked towards her. Ripley tried to maintain her low profile as the scantily clad female strutted towards her in long black boots with pointed heels that clacked loudly with every step.
Deliberately avoiding eye contact the Awakened tried to will herself into the wall but it was too late and a voice called out to her. “Hey Darling! You must be the one I’m looking for.”
Ripley shook her head. The Kittran had said the contact was an Ashi pirate captain, a master gambler and expert in procuring the unusual. “I don’t-”
“Listen cutie,” she interrupted, “you’re the one lurking in dark corners drawing attention to yourself. I’ve got your security card. You tell that fluffy little stud he owes me. And more than a bottle of Fae’Dan wine and a good time, if you know what I mean.” She held up the card between her fingers, just a little out of Ripley’s reach.
The Awakened considered the phrase ‘fluffy little stud’ and decided that, despite her hopes, this was probably her contact. “You’re Captain Whiplash?”
The Ashi laughed genuinely, the jiggling of tightly squeezed breasts bursting at shiny black restraints making Ripley nervous. “Oh, Darling! Only my little pets call me that! You may call me Sho’Na.”
Ripley was momentarily confused. “So, you aren’t a pirate captain?”
“I’m anything they pay me to be.” She smiled at the silver-haired woman's naivety. “You really are new to this.”
Ripley, caught off guard, simply nodded, then replied, “I’m a quick learner.”
“Good for you, Darling.” Sho’Na handed over the card. “Just make sure you get paid up front, and don’t use your real name with clients. Ruins the mystique.”
Ripley was unsure of what was being said. Turning the card over in her hands she saw that the holo-image on the front was of a male Arkellian. “This isn’t me?”
“Honey, I was given half a cycle to get you a level three security card. Just be glad it’s a biped.” Sho’Na looked Ripley up and down. “Our mutual acquaintance told me you were some sort of master of disguise who could even trick Selva Blaster.”
Ripley paused, then smiled. Her appearance had become such an integral part of her identity she had forgotten that it was entirely optional. “It won’t be a problem.” She looked at the card again. “Unless the owner comes looking for it.”
Sho’Na gave another bosom-trembling laugh that threatened to spill out at any moment. “Oh, don’t worry, he’s tied up at the moment.”
The Awakened considered the risk. “Hmmm, but for how long?”
The few strips of shiny black material that comprised Sho’Na’s revealing outfit strained under her amusement. “Don’t you worry, Darling. He paid for the whole night.”
 
 
Eruwenn had reassessed her opinion of Ranjaz many times since meeting him. The criminal. The loyal friend. The lazy trouble-maker. All were true, but now she was seeing something new. He sat opposite Toran, the brother of Alfor, in a game of dalcho she wished she could have taken part in, but was equally glad she did not.
At first she had thought the Kittran was outmatched, a few reckless mistakes costing him dearly as the Kah’Ree deftly selected his tiles. Toran was clearly a seasoned gambler, using a blend of the Remee Le’Bow Gambit and the Kowals’Kee Analysis she hadn’t seen before. It seemed to be dismantling Ranjaz’s tiles before he could even prepare his cards. A few fortunate dice rolls and he had taken a strong lead from the outset. The Kittran appeared desperate, playing any tile available to try and slow the defeat.
It had all been a ruse, she saw it; Ranjaz had saved his best tiles and carefully thrown hands to manipulate the cards. In just a few rounds he would be able to dominate the board and raise the stakes, recouping his losses and changing the course of the game entirely. She had encountered few players who could manipulate the game so deftly, using memory and layers of strategy to corner their opponent. It was magnificent.
Eruwenn couldn’t tear her eyes from the board as she stood beside Thor. The Awakened had shown no interest in the game, studiously watching the opposite door as Toran’s staff came in and out. When a waiter entered and began preparing drinks at the small private bar in the executive gambling room, Thor coughed. It was a strange thing for an Awakened to do, and Eruwenn finally looked up from the table. “Are you ok?”
Thor nodded. By the time he had looked towards her, she had returned her attention completely to the game. “You don’t seem concerned about your friend?” he asked.
The Anatidae watched as Ranjaz used a blind double feint, and the sheer audacity of such a move made her swallow hard. She didn’t look back to Thor, but mumbled a response. “I’m very confident in her abilities.”
The waiter was methodically placing drinks by each of the players, but when they stood behind Ranjaz the Kittran surged to his feet, shouting, “Hey! No cheating Toran! Getting your waiter to look over my shoulder? That’s a dirty move I’d expect from your brother!”
Thor had reacted faster than Eruwenn, pinning the arms of the Arkellian waiter in a vice-like bear hug. Toran slowly stood. He was big, heavily muscled, and the veins on his neck bulged as his anger rose. “Don’t accuse me in my own place.” He cracked his knuckles and glowered down at Ranjaz. “I run a straight game.”
Fearlessly the Kittran walked right up to the Kah’Ree and stared up into his face from waist height. “Don’t try and intimidate me, you son of a Vogel.” Ranjaz puffed out his chest and began pushing the burly casino owner. “Nobody cheats me!”
The blow caught Ranjaz across the cheek and sent him sprawling across the room. Eruwenn winced at the impact, but maintained her composure. Toran laughed. “Watch your tongue or I’ll add it to my collection.” He walked round the table and kicked Ranjaz in the stomach, glaring at Thor and Eruwenn, daring them to act. “Know your place trash. You’re at this table because you put credits up front. You are a dishonest thief, begging for scraps, and cosying up to me any my brother to get your little trinket back.” He returned to his seat. “Why would I need to cheat against the likes of you?”
Ranjaz stood, brushing himself off. “Fine, fine.” He waved a hand and Thor dropped the Arkellian. Ranjaz tapped him on the chest. “My mistake.” He sat down and picked up his cards once more. “You’re right Toran, you run a clean game. I’m just a sore loser.” He shuffled the order of the tiles that were still face down on the table. “To show my sincerity, how about we double the buy for the rest of the game?”
Toran snorted. “Double?” He looked at the Kittran, scrutinising his opponent. The game was already over; he had control of the board and his tiles occupied the three prime positions. Was the thief trying to buy his favour, he wondered? How much was the trinket he wanted truly worth? He decided it was worth testing. “Triple, and I’ll forget you dared touch me.”
The Kittran swallowed hard, his ears flat to his head. Toran momentarily worried he’d pushed for too much but a decision seemed to be reached. “Fine. Triple.” The look of defeat was delicious to the Kah’Ree.
 
 
Cygna had done her part and lured Alfor to a private room away from his security. She had danced, skipped and side-stepped his groping hands so far, maintaining a playfulness that ensured he complied. This sort of thing was not new to her; she had spent time undercover in the past. Fortunately, there had been little call for it since she had joined forces with Eruwenn.
Alfor’s eyes scanned her body once more. “The Kittran has very good taste.” He licked his lips, a small amount of drool escaping and running down his chin. He wiped it on his sleeve. “Now, I brought you somewhere quiet. How about you show me how sweet you can be?”
The Fae’Dan smiled coyly and continued her dancing just out of reach, glancing to the doorway where Alfor’s two guards stood watching her. “With an audience?” She raised her eyebrows expectantly.
With a sly grin he waved the guards out of the room. “Now come here and let me satisfy you like only a Kah’Ree can.” His eyes wandered over her body once more.
Cygna smiled, her own eyes moving from the Kah’Ree’s hands to his shoulders, then up towards his neck. An interesting fact about the Kah’Ree was the thick blood vessels on the side of their neck. They often bulged when a Kah’Ree was angry or excited, like Alfor’s were as he leered at her. She danced closer. Another interesting fact was that their brains were not as efficient as those of other species, hence the requirement for additional blood flow; more oxygen per limited thought.
He leaned forward, his eyes locked to her swaying hips. Cygna turned slowly, and his head tilted to appreciate her assets. The third, lesser known, fact about the Kah’Ree was that an interruption to the blood flow while they were in this excited state caused them to lose consciousness rapidly as their brain burned through the available oxygen. “My eyes are up here.” She smiled as he looked up at her with his head still tilted.
He sneered. “Who ca-”
The Fae’Dan struck the side of his neck with the edge of her hand, targeting the throbbing blood vessel with a powerful blow. The interruption to his brain's oxygen supply worked perfectly and he fell face forward onto the ground at her feet. She let out a sigh of relief and looked down at his unconscious body. “Thank you, that was particularly satisfying.”
She walked over to the door and peeked out, finding the guards standing either side. “He said to order us some drinks.” One of the guards nodded and immediately put his hand to his lapel communicator.
Back inside the room, Cygna used her foot to roll Alfor to his back and began searching his pockets. She came up empty. Her eyes caught a glimmer from his collar and she found a heavy gold chain, at the end of which was his security key. She removed it just as a knock came at the door. A deep voice from the other side called out. “Your drinks, boss.”
The Fae’Dan quickly messed up her hair. Using the back of her hand she smeared her lipstick sideways, and then pulled the strap of her dress down off her shoulder. She opened the door and, to her surprise, was faced with an Arkellian waiter. The bodyguards noted her dishevelled appearance and shared a smirk, and she said, “Oh, I wasn’t expec-”
The waiter pushed the trolley into the room. “Don’t keep the boss waiting, lady.” Before Cygna could reply they were inside and the door closed. “Relax, it’s me.”
Ripley’s voice sounded bizarre coming from the male Arkellian form, and Cygna’s eyes went wide in shock. Her sharp mind quickly adjusted to this new information. Of course the Awakened could change their physical appearance; she had just never seen it. They all seemed quite attached to their chosen human forms. “Neat trick.” She held out Alfor’s key. “Did you get the other one?”
Ripley nodded. “The Kittran played his part well. I didn’t see him take it, and didn’t feel it when he placed it in my pocket. Now that was a neat trick.”
The Fae’Dan smiled. “I think I’ll pass on that dalcho game.”
The Arkellian Ripley smiled. “Probably wise.” Turning, she slipped the key into her pocket and headed back out of the door.
 
 
Ripley entered the elevator to the owner's private offices on the top floor. Thanks to the distractions downstairs, the two large desks in the centre of the room were empty. She walked straight past them to the large leokas painting on the wall and swung it forward. Behind it was a Fae’Dan safe; she took out the two keys and a small homemade device the Kittran had given her.
Attaching the device to the bio-lock and standing before the safe, she elongated her arms to reach both key positions at once. There was more than one reason she was the one chosen for this task. The device beeped twice and small lights above each lock lit up. She simultaneously turned both keys, and there was a satisfying clunk.
She raised an eyebrow. The device had worked. The heavy safe door swung open and she began her search. Ranjaz had been very specific: while there was one item she had to get, she was to grab as much as possible to obscure their true target.
Quickly grabbing as much as she could she retrieved the keys and ran back across the room towards the elevator.
 
 
Cygna hauled Alfor back onto the seat, putting him in a more natural position and messing up his hair. She looked away as she began unbuttoning his clothes, pulling his trousers around his ankles and opening his shirt up to bare his chest. From a secret pocket inside her dress she pulled out a lace thong, setting it on his head like a bandana. She also had a small box which she opened, inside of which was a replica mouth with lipstick that matched her own.
Cygna carefully applied kiss marks all over his exposed skin before popping the fake lips back into the secret pocket. She took the Fae’Dan wine and partially filled two glasses, making sure to take a long drink from one and leave more lipstick marks. The rest of the wine was poured into the ice bucket.
She heard the sound of voices outside the door. The guards were arguing with someone, refusing them entry, but when the name Toran was mentioned it was Ripley who entered, still in uniform but now looking much like her usual self. She smirked at the Kah’Ree in his derobed state. “I can see you had fun.”
The Fae’Dan chuckled. “That’s the idea.” She looked at the Awakened in her true form. “You look… better.”
Ripley cocked her head. “It would be strange if the waiter came back to deliver a message.” She tossed the necklace key to Cygna, who replaced it on Alfor’s neck.
Reclining on the sofa and picking up her glass, Cygna took another long drink. “Get the other one back to Ranjaz quickly. This one won’t be napping much longer.”
The Awakened gave an almost Ranjaz-like grin. “You could always hit him again.” Before the Fae’Dan could reply she had ducked back out of the door. She caught the eye of one of the bodyguards and gave a head tilt back towards the room. “The boss is really enjoying himself!”
As the suited pair chuckled, the larger of the two got a message in his ear piece. “Hey, silver hair.” He grunted. “Boss has an important guest. Meet them in the foyer and bring them to the dalcho room.”
Ripley was relieved – she needed a reason to get into that room. “On my way.”
 
 
Toran was seething as he watched as the Kittran flipped his final tile. Why would he have waited so long to play the Wings of Tulseria tile? His stomach sank, and he couldn’t hold back his anger any longer. “Damn you!”
Ranjaz gave a full-fanged grin. “Looks like my luck turned at just the right moment.”
“Luck!” Toran’s tile snapped between his fingers. Why had he let the damned cat goad him into constantly increasing their bet? The cycle had started with him owing the brothers a million credits plus interest, and now the infuritating Kittran had won nearly forty times that. “Nobody is that lucky.”
“Woah!” Ranjaz held up his hands. “I would never cheat, well... certainly not a second time. After you caught me, I’d be a fool to try.”
“Hmm.” Toran looked at the two behind the Kittran. The big one would be a problem, but the Anatidae looked to be nothing special. “How about I give you back your little trinket and we call it even?”
“My trinket?” Ranjaz shook his head. “I had to convince you it was worth the million I owed. Why would you think I’d trade it for thirty eight million credits? I’ll pay what I owe, take my trinket and my winnings and leave.”
Toran folded his arms and looked across the dalcho board at Ranjaz. “And why would I let you do that?” The atmosphere in the room changed as the two security guards changed their stance. “Transfer the credits back to the house.”
Ranjaz dropped the grin, replacing it with a defiant glare. “What happened to you running a straight game?”
“The game was straight. You won, didn’t you?” He leaned forward, his eyes cold and hard. “You’re just in no position to collect.”
The Kittran was about to argue when the door behind Toran opened. He looked up as Ripley entered, and his eyes widened in shock. She wasn’t alone. “Toran, you bastard! You sold me out!”
“For ten million credits.” Toran stared hard at Ranjaz. “Care to make a better offer?”
Eruwenn’s eyes blazed with anger as the grey-suited Niham pulled up a seat and sat down beside Toran. “Now, now, you lied to me about having the item before. Don’t double cross me.” Sentinel Krast placed his hands together on the table, interlacing his fingers. “I’m not somebody who forgives easily.” He looked directly at Eruwenn. “Isn’t that right, former Councillor? A little far from your new Ambassador position, aren’t you?”
Ripley stood back against the wall. She had no idea who the newcomer was, but this most definitely was not the plan. The golden green Anatidae walked forward to stand behind Ranjaz. “Oh, I had a little vacation time saved up, and decided to spend it with my good friend here.” She placed a hand on the Kittrans shoulder. “And what brings a Sentinel here?”
Krast’s lips curled in what might approximate a smile. “I’m also acquainted with Mr K’Lua. In fact, we go back a very long way.” He turned to look directly at Ranjaz. “Now, return what is mine.”
Toran looked from Ranjaz to Krast. “Yours? You don’t look like the tiara wearing type.”
The Sentinel didn’t turn his head. “Ah, so you hid the data chip inside some shiny bauble. As inventive as ever, Mr K’Lua.” The Niham finally acknowledged Toran by looking at him. “Bring. It. Here.”
The Kah’Ree sucked air through his teeth. “Well, seems like we have something mighty important, and two very interested parties.” He stood and walked to his two security officers, who drew their weapons in unison. “Now then, I believe you” —he nodded to Krast— “offered ten million. How about it Ranjaz, old friend? What’s your counter offer?”
The Kittran had been sitting, silently seething at his double cross being double crossed. He looked at Krast. “Were you the one?”
Toran was surprised at being ignored, but before he could reply Krast answered, “The one?”
Ranjaz’s eyes narrowed, his ears alert, his tail swishing aggressively. “The one who took my friend!” he snarled as he felt Eruwenn’s hand holding him back gently.
Krast’s eyes glittered as he saw the impotent rage in his opponent’s eyes. “Ah, the poor deceased human?” He smiled his mannequin-esque smile. “And if I was?”
Toran snatched a pistol from one of his men and fired a blast at the ceiling. “Your quarrel can wait. Let’s settle our business first and you can kill each other after I’m paid.” He paused, then added, “but, not in my casino. Body disposal costs extra.”
Eruwenn’s hand gripped Ranjaz’s shoulder harder, and he braced himself. In one smooth move she both threw him backwards and to the right, and kicked the dalcho table up and forward into Krast's face. The Sentinel fell backwards as a blast from Toran struck the table, but Eruwenn was already on the move, sidestepping left and ducking forward into a cartwheel. Toran's gun had been following Ranjaz, but as her leg swept down it knocked the weapon from his grip.
Once she stabilized, her fist, already primed with momentum from the cartwheel, struck Toran below the ribs and knocked the wind from him. The guard, whose gun the Kah'Ree had been holding, lunged forward to grab Eruwenn but she simply deflected his hand, pairing his forward momentum with her rising elbow to swiftly render him unconscious.
The second guard had just begun to raise his weapon when a huge fist struck him in his chest, sending him careening backwards into the wall. Thor loomed over him, shaking his head as he retrieved the energy pistol. “Too slow.”
Ripley helped Ranjaz to his feet as Krast pushed the table off his chest. Toran was coughing and struggling to breathe as Ranjaz pressed the retrieved energy pistol to his forehead. “Double cross me?” He dragged the Kah’Ree forward. “I want to see the item, then I’ll pay what I owe.” The two of them awkwardly made their way back towards Krast, so Ranjaz could point the gun in his face. “Then we can talk about your body disposal fee.”
Krast stood, and his phony smile was gone. “You can’t kill me. The Sentinels will tear this place apart, hunt you down and kill you. You think I came alone? My ship is in orbit and waiting for my orders!”
Ranjaz grabbed him by the jacket, pulling him down to his level, and struck him in the face with the butt of the pistol. Thor cooly kept his stolen pistol pointed at Toran and the one conscious guard. By the third blow Krast’s face was bloody, his nose broken and he began to struggle against Ranjaz’s assault.
A muted boom caused everyone present to stop in their tracks. Alarms began to sound and Toran swore loudly. He pulled out his communicator, ignoring Thor’s pistol. “What the hell was that!” He held the device close as he listened. “My office?” He patted his pocket. Finding his key in place, he looked to Ranjaz and then Krast. “Seal the casino! And where is my brother?”
Ripley suddenly understood why the Kittran had told her to leave his device on the safe door. After a brief further moment of shock, which she kept from showing on her face, she realized that she had been carrying an explosive without being told. If they survived, Ranjaz was going to need to explain himself. Thoroughly.
Eruwenn, Thor and Ranjaz had backed away to the opposite side of the room, standing by the door. Krast stood alone, holding his profusely bleeding nose. The opposite door soon opened to reveal scrambling casino security, with Toran and his guard standing nearby.
The unconscious guard was carried out without comment, and the Kah’Ree turned to Ripley. “Why are you still here?” She nodded and slipped out of the door, leaving one less concern for the remaining three. “Alright, which one of your skrolg-licking bastards broke into my private safe?”
Krast spat blood onto the floor, pointing at Ranjaz. “He’s the thief. You and I had a deal.”
The Kittran smirked. “I’m a better thief than blowing up a Tulseria-damned safe. If I wanted to steal it, I would have done just that. I would not have announced my arrival and sat down to a game of dalcho.”
Toran looked between the two of them. “He’s got a point.” One of his men handed him a pistol, and he continued to talk a little distractedly into his communicator. “Well, check everywhere!”
Ranjaz stirred the pot. “He’s the bastard who double crossed me, why would he honour your deal?”
Eruwenn nodded. “A government agent can’t be seen working with criminals.”
Krast's face contorted in rage. “Don’t be a damned fool, Toran!” He pointed at Ranjaz. “This is clearly some convoluted distraction.”
Toran shook his head. “They had the upper hand. You were the one getting your face ruined.”
 
 
Cygna watched nervously as Alfor began to stir. Things were taking a lot longer than expected. Finally, her signal came; it was not as subtle as she had been led to believe. As soon as the explosion went off the two bodyguards quickly came into the room, glancing from Alfor’s sleeping body to her. She staggered forward, wine bottle in hand. “We need more drinkshh!”
The guard ignored her as he saw the condition of his boss. “Not again,” he groaned. “Toran will kill us for letting him get like this.”
The second guard stepped out into the corridor. “I’m not dressing him! Last time he tried to kiss me!”
Cygna paused, not having expected it to go this way. The first bodyguard walked out as well. “He pissed on my new shoes the time before that. I’m not moving him.”
Their communicators went off and their faces became more serious. Bodyguard two spoke first. “Damn it. Toran wants him.”
The first turned to look at the increasingly bewildered Cygna. “You!” He smiled. “You got him undressed. You can dress him.”
Cygna spotted Ripley running down the corridor towards them, causing her confusion to grow further. The Awakened shouted one word. “Sentinels!”
The Fae’Dan’s mind raced. The plan was clearly blown, and they had to get out. Fast. As the guards were now facing Ripley, she took the opportunity to kick one in the back of the knee. He fell forward, and as the second turned he was met with the upward swing of a wine bottle. The first guard discovered first-hand the shocking truth of how hard the knee of an Awakened could be, and both were unconscious by the time they hit the ground.
Cygna smiled at Ripley. "Thanks."
The Awakened gave a swift nod of acknowledgement. “A Sentinel turned up, so Ranjaz set off the diversion he promised. The other brother is busy trying to figure out whether it’s us or the Sentinels robbing him.”
Cygna took on board the new information quickly, knowing she needed to help the others. “I have an idea. Lie over there and look dead.” She ran back into the room, where Alfor was groaning and starting to move. She slipped the chain from his neck and dropped it into the ice bucket, where it sank out of sight below the dark Fae’Dan wine. She began to slowly shake him.
“Huh,” he grumbled, and slowly opened his eyes. “Wha.. what happened?”
Cygna clung to him tightly. “Oh thank goodness! I thought they killed you!”
“Killed?” Alfor’s head was pounding, his memory blurry. “Who-” He caught sight of his downed guards in the open doorway. “What the hell happened?” He began pulling at his clothes, and swiftly checked that his trousers were dry.
“While we were.. You know…” He nodded; he was buttoning up his clothes. He didn’t remember, but he knew. “Some scary men burst into the room and shot you! I was so scared.” She hugged him tight, pressing herself against him.
He put his arm around her. “What men? Be brave, and tell me what happened.”
She looked up at him, trying to make her eyes as big as possible, adding a lip tremble to really sell it. “I don’t know! They wore grey suits. And one of them took your necklace!”
“My necklace.” He clutched at his chest where it should have been. “Damn Sentinels! I told Toran we couldn't trust them!”
He stepped into the corridor, where Ripley lay on the ground with a terrible energy weapon burn on the side of her face. He pulled out his communicator. “Toran.” He instantly got hold of his brother. “I didn’t answer because I was knocked out. Damn Sentinels took my key, killed some of our guys.” He looked around. “Nobody important, just some waiter.” He finally pulled the underwear from his head. “I’ll go to the security room and look at the video.”
He ended the call and turned back to Cygna. “You stay here.”
She smiled. “Sorry, we can’t let you check the security footage.”
“Wha-”
Ripley struck him from behind and he crumpled to the ground, her fake burn melting from her face. The Awakened looked around, rechecking that all was clear. “I think that’s all we can do; we should get out of here. Come with me, my shuttle is in the staff bay.”
 
 
Toran closed his communicator and motioned to a guard. “Search him.”
Eruwenn wished she had some way to capture the look on Krast’s face when the remote detonator was pulled from his pocket. She'd have to hug the light-fingered Kittran later.
The Sentinel grit his teeth. “That’s not mine.”
“Sure, sure,” Toran agreed, while simultaneously shaking his head at the Sentinel. “Looks like you really didn’t come alone.”
Krast was furious, yelling, “I’m telling you-” He broke off when Ranjaz shot him in the leg, falling to the floor.
The Kah’Ree pointed his pistol at the Kittran. “Can’t let you kill a Sentinel in my casino, even if they did just rob me.”
Ranjaz was surprised the Kah’Ree had believed them so easily. “What about us?”
Toran sighed, lowering his weapon. “Take your winnings and get out. If you stole the thing once, I’m sure you can steal it again.”
Eruwenn and Thor both made to leave. Ranjaz paused, knowing he might not get another chance. “And him?”
The Kah’Ree looked at the Sentinel holding his wounded leg. “We’ll send him back to his ship. As much as I hate it, the Sentinels are untouchable.”
Ranjaz raised his pistol. “He took my friend.”
“And we’ll get him back,” Eruwenn said softly. “Then we’ll all deal with him, and the rest of the Sentinels.”
Krast sneered and spat blood once more. “Your human is dead.”
Ranjaz fired.
Krast screamed and grabbed his other leg. “You bastard!”
Toran and his men raised their weapons as the Kah’Ree yelled, “Get the hell out of here!”
Ranjaz turned and followed the others out of the door, but just as it was about to close he poked his head back in. “Oh, one last thing.”
Toran could be seen looking up just as the Kittran fired again, but he ducked out of sight before the true outcome of his shot could be seen. The shrieks of agony, however, followed the trio down the corridor as they broke into a run. Eruwenn spared a glance down at Ranjaz during their retreat. “What did you do?”
The full-fanged grin had never been larger. “Made sure we’ll see him again.”
On the floor of the dalcho room Krast was screaming in agony. He turned over to stare at the closed door. “I’ll kill you! I will hunt you down and kill every last one of you!”
Toran spoke into his communicator. “Tell the Sentinel ship to come get their man. And, bring a doctor. A really good doctor.” He nudged one of his guards and finally let out a chuckle. After all, the Sentinels had just robbed him. “You double-crossing scum always get what you deserve.”
The J’Rami guard raised an eyebrow. “Not sure anyone deserves getting shot in the balls.”
 
Next
submitted by Sooperdude24 to HFY [link] [comments]

A pretty good Strat for the new heist

So I've managed to develop a pretty decent solo strat for the heist.
Today I managed to complete 2 heists. The first one I did with three of my friends and it was an excruciating chore. We kept getting spotted in the first few sections of the map and we had to restart about 15 times before just three of us made it out with just 2 million (to be shared among 4 people mind you). All in all pretty bad, would not recommend.

But I didn't give up after that and tried a second heist, this time solo.
To give you a quick rundown of what I would recommend to do:
-In the recon mission you have to do in prep for every heist i discovered a drainage tunnel in the bay where the mansion is located. Just jump into the water and swim to said bay and dive down to the tunnel and it will be automatically set as a possible infiltration point. This may take a while but you only have to do it once. After that it will be permanently available.
-You only have to do one vehicle prep mission, I highly recommend the submarine one as it's relatively simply and does not have a second mission to get a pilot (which is the case for the bomber and helicopter prep mission)
-Same goes for the weapons prep mission. Just do one of them and I highly recommend choosing a loadout with an assault rifle. Also buy the silencers for 5k.
-Do all the equipment and sabotage prep missions (You may skip the explosive charge one). With all the sabotage missions completed the guards will have no armor and will only have weak pistols and mps. Also no Buzzards will spawn.
-To save time on the prep missions use the fast travel function on the submarine to get as close as you need and then use the sparrow to fly to the location. Each fast travel costs 2k. (For some reason before you complete the heist the first time each fast travel costs 10k, don't ask me why)
-Then you play the heist itself. If you select the drainage tunnel as the entry point, you will effectively spawn in the mansion right from the get go, which saves a lot, and i mean a lot, of time.
-Use the silenced assault rifle for easy stealth kills. It's easy to take out two guards standing together in quick succession that way. Also guards and cameras don't seem to care if they spot a dead body. (sometimes GTA's horrible stealth system works in your favor lol) The only danger is the Juggernaut NPC, but you can easily just go around him.
-Collect the main loot (ie Madrazos files or later a big pink diamont or ruby necklace) which is worth between 1 and 1.3 million and just rush out of the mansion. Ignore everything else and make your run for the airstrip. It's easy to just avoid guards and the Valkyrie which spawns after you leave the mansion. The only problem are snipertowers, but you can take them out with a well placed shot even from far away.
-Collect some easy extra loot (cash, weed) at the airstrip until you can't carry anymore. Then swim/fly back to the submarine and you're done.
In the end you will earn between 1.3 and 1.7 million. As you don't have a crew like in the casino heist, basically all of that money is yours.
I highly recommend this strat. I only had to restart twice, mostly because I wasn't yet familiar with the enemies locations and routes. In my third attempt i rushed trough and did the finale in just about 25 minutes. Unlike my first heist this one was actually rather thrilling and dare I say fun.
If you're quick you can complete 2 - 3 heists a day, leaving you with at least 4 million (in case of 3 heists), which I would say is pretty decent. You can atleast make the money you paid for the sub back very quickly.
Also the first time you do this you will get an additional 300K (100K for doing this heist solo + 200K for doing the heist without being spotted)
tl;dr: I think this or a more finetuned version of this will become the meta

Edit: I have created a 20 minute Video to explain a more improved version of this strat in more detail. I would like to see some feedback from you.
submitted by Wurstpunkt to gtaonline [link] [comments]

List of Known Bugs In GTA Online

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered, and when they are patched.
Posts about any of these bugs will be removed.

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.

Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket

Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
submitted by PapaXan to gtaonline [link] [comments]

Dean Domino: Mr. Yesterday

So, I suppose this post toes the line of the "speculation" rule, but I would argue there's plenty of evidence and it simply hasn't been stated in a wiki. But I posted similarly before in a different sub and think a lore-specific sub may have better perspective.
I refer to Dean Domino of the Dead Money dlc. And I believe the intention of the writers was that Dean is the shady "Mr. Yesterday" from the various terminal entries around the Villa. Dean was scamming Sinclair, but speaks in the Cantina about how he was going to show him "some things you don't get back up from", which suggests an insurmountable ruining of his life. It fits the character completely that Domino would also be sabotaging the Villa, since a simple heist of what's in the vault would leave him with a decadent resort and casino with which he could recoup his money.
Dean also knows a LOT about the Villa, things that don't make much sense for a singer, even one who's been living in the Villa. How does he know about the issues with power distribution, for example?
Then, there's the fact that they're not mentioned in the same terminal entries. Out of all the entries mentioning Mr. Yesterday, none use any other name, and it's pretty obvious that he's not on payroll as Mr. Yesterday. It even talks about him meeting with the foreman, so it couldn't be him, but would have to be someone who has access to the Villa before it's open to the public. And Dean Domino's big song that he's known for is "I Saw Her Yesterday". Also, as another user has pointed out to me, they're the only two in the dlc who use the term "ace in the hole"
I had to see if anyone else had come up with this, or heard any reference to it from the dev team, because there's basically nothing I find referencing it, but it seems obvious to me every time I play Dead Money.
submitted by Lunatic_Logic138 to falloutlore [link] [comments]

Diamond Casino Heist Guide

Please, whenever possible, link this post to help out your fellow players.
This is best with 2 players, if possible, to maximize profits.
You'll need an Arcade, here's a list of all of them.
I prefer the Eight Bit Arcade because of its location and accessibility to the Garage, as well as the fact that it makes most preps spawn in the same locations for easier completion of preps.

Here's a list if guides that'll help with getting started with the Diamond Casino Heist:

Scoping Out

Scope Out Guide [Skip to 4:36]
All Access Points
All Points Of Interest / POI

Tip 1:

While doing Casino Heist preps, you can make Lester shut up and show the mission objective faster by giving one of your contacts (Mechanic, Assistant, hell even Brucie) a call, as long as you know the contact you call will pick up the phone and not just leave you ringing.

Tip 2:

[Make sure to call Simeon or Martin and request a job before you start a prep, as you cannot request a job while doing Casino Preps]
In some missions you are unable to call Lester and call the cops off of you. During these missions, you can get the cops off of you for free by calling Simeon or Martin and request a job. Once you get the job, join it.
AS SOON AS YOU JOIN THE JOB, LEAVE AS SOON AS POSSIBLE. If you don't quit, you run the risk of the Host starting the job and therefore cancelling the heist prep.
Once you leave the job, you'll be back in Freemode with no cops on you, and you'll still have your heist prep equipment.

Note:

There are two Access Points that are required for the way I run the heist, in Aggressive and The Big Con (Gruupe Sechs), being the sewer entrance on the right side wall in the first opening, and the tunnel entrance leading into the center of the track.

Scope out the Casino

Look for Artwork and Gold, as they are the best (unless Diamonds are available in the vault. In that case, Diamonds are the best)

Changing vault contents

If you've completed all three approaches (Silent & Sneaky, Aggressive & The Big Con), you'll have unlocked the ability to cancel the Casino Heist by calling Lester. You can use this to cancel the heist if you get Cash, or any Vault Content item you don't want.
If you find the Vault contents and get something you don't want, like Cash, you can call Lester while still in the Casino and cancel the heist. Go back to the Arcade and pay the 25k to start the heist again, and you should have a different item for your Vault Contents.
This will essentially allow you to get a second Vault Content item by trading 25k to start the heist a second time with about 8 minutes of finding and hacking / killing the Casino Security guy and going to the Casino.
If, once again, you get a Vault Content item you don't want, exit the arcade, call Lester & cancel the heist, enter your Arcade, rinse and repeat.

Personally, I cycle between Aggressive and The Big Con (Gruupe Sechs).

Now, because I prefer doing the heist through the Aggressive and The Big Con (Gruupe Sechs) approaches, I have little to no experience doing the Silent & Sneaky approach, and thus will be basing this post off of my personal experience in the other two approaches.
Note I'm not going to go into every single prep mission, mandatory or optional as that would take too much time for me. You can look up the rest of the preps on YouTube or Google. I'm only going over my preferred Gunman, Driver, Hacker, the preps that I prefer to do / prefer not to complete, and how I complete the heist.

Aggressive

Gunman: I prefer Patrick MacReary, 8%. I can't remember the other weapon available, but I know he allows you to choose an LMG with 100 round mags. I prefer to use the LMG. You can unlock by finding him in the back of a police van. Take the van to the objective area by following the yellow marker and you'll unlock him.
Driver: I prefer Karim Denz, 5%, which has decent vehicles. I prefer the Sentinel Classic.
Hacker: I prefer Paige Harris, 9%, which you can unlock by owning a Terrorbyte (which you can unlock by owning a Nightclub).

The preps I prefer to do are:

Unmarked Weapons, Getaway Vehicles, Hacking Device, Thermal Charges, Vault Explosives (I prefer to use a Stromberg while doing this mission), Reinforced Armor, Vault Keycards, Patrol Routes, Duggan Shipments, Security Intel (unlock by owning a penthouse and completing the penthouse missions), and Security Pass.
For the Reinforced Armor, I only do this if I have Gold or Diamonds as it slows you down. I also only do this if I am a low level or if I have low level teammates, because low level = low health. If I have Artwork or Cash I don't do this.
As for the Boring Machine prep, you don't need to have the Boring Machine to access the sewer. All you need to do is have took a picture of it and sent it to Lester during the Scope Out prep.

The Big Con

Gunman: I prefer Karl Abolaji, 5%. He has access to the Mini Uzi (I forget the in-game name) and the double barrel shotgun. I prefer the Mini Uzi. *You're going to be mostly going up to people and meleeing them / knocking them out instead of shooting them, unless you get caught, then you'll be shooting them.
Driver: I prefer Karim Denz, 5%, which has decent vehicles. I prefer the Sentinel Classic.
Hacker: I prefer Paige Harris, 9%, which you can unlock by owning a Terrorbyte (which you can unlock by owning a Nightclub).

The preps I prefer to do are:

Unmarked Weapons, Getaway vehicles, Hacking Device, Entry Disguises (2 preps), Vault Drills, Exit Disguise, Vault Keycards, Patrol Routes, Security Intel, and Security Pass.
I don't do Duggan Shipments as usually use my weapon to melee / knock out the security guards at the Casino, and since a melee is a one hit one kill, regardless of level of armor they're wearing, I don't usually do this mission.
Completing the Yung Ancestor missions allow you to have the Grotti Furia, a supercar, as an extra getaway vehicle, although it spawns in the parking lot which is surrounded by cops. I would not recommend doing this.
Again, 2 players are recommended. Start the Heist, get to the Vault. One of you work on the first main room with the big circle table in the centre while the other one will start hacking whichever doors lead to 2 or 3 Artwork or Gold / Diamond / Cash tables. Always go for the rooms that have more than one cart.
Tip: With Gold / Diamonds, you cannot sprint / run, you can however trot. If you go into First Person and tap / press and hold whatever your sprint / run button is, you'll see your character's weapon / screen shake, indicating that you're trotting. Doing this in First Person is actually faster than Third Person.

There are two was I like to lose the cops

1, through the sewer, and 2, by helicopter (Helicopter Route)
[Disclaimer: This strategy is not recommended if you're trying to get the Elite Challenge, as this will most likely take more than 15 minutes, or however long the given time is.]
Once you are out of the Casino, make it to the road. Drive to the sewer opening by the Casino, and if you don't have a car, just run to said sewer opening.

Note:

If you go back the way you came, or anywhere close to the Casino after you lose the cops, you will gain a wanted level again.
Proceed through the tunnel. You'll find a metal gate that you have to pass under, a small vent on the right side, and another vent on the left.
You'll come across 2 paths. Go up the metal ramp on the left. Proceed all the way down the tunnel and down the escalators and ramp downwards. Cross diagonally over the 2 train tracks into the next tunnel with a dirt floor.
You'll find 2 tunnels, left and right. Take either one. You'll find construction, go straight. After this, you'll see a big room. Go straight, take the immediate right and go up the ramps leading to the opening to the highway. If you dont have a car, get one or two and drive to the Buyer.

Links to my other posts, which consist of guides, and other useful things I've found & posted.
submitted by iiEco-Ryan3166 to gtaonline [link] [comments]

Thoughts on the game after three weeks

Executive Summary / TLDR:


Long winded ramble

So, basically this is a great game that hides its greatness under some pretty fundamental design flaws like having an inadequate security model and an new user experience that showcases of all the game's worst aspects while carefully hiding the good bits.
Heists are great, but they need some work. Fleeca is about right, the progression ones go off the rails immediately though. The Prison Break is one of the hardest heists in the game, and most players seem to get permanently stuck on it and give up. I don't blame them. It's a bitch with a pickup group and the payoff is absolutely not worth it.
Personally, I didn't get past the horrific garbage truck setup in Series A. My little merry band have been doing the Casino one though (it's wonderful), and I discovered that being a looter on someone else's Cayo Perico heist is so lucrative (for both) and fun that I saved up for my own sub and penthouse and can now do that wondrous heist myself.
Speaking of Cayo, I think it needs some entry point rotation the way the Casino does it. You shouldn't be able to just repeat the sewer pipe entry point. Entry and exit points you've used recently should be closed off and then have extra guards, encouraging and rewarding variation in play.
For the storyline ones the game badly needs a new setting for voice comms so people can easily use those for four-person heists without also hearing the confused 9yos in Freemode asking where their car is. (Why the HELL are children playing this game? Oh my god!) At the moment it's like "friends&crew" or "everyone" or something and that is just not good enough. The storyline heists and setups are a lot easier with active communication, and most pickup groups don't even use text chat. That's a huge problem.
I'd also tweak the rewards and difficulty, and put in a mechanism to encourage players to make more than one attempt before quitting. Not to mention letting groups recruit replacements without having to completely re-form. Too many players drop after a fail or two making this part of the game a frustrating mess if you don't bring your own heist crew.
Missions are another weird one. There are easily a hundred brilliant missions in the game, and most people play the same 6-10 missions over and over and never discover the great ones. This is 100% due to game design and the fact that the matchmaking system keeps shoving people into the most commonly done missions. Also the "continue" page keeps showing you missions you've already done, instead of popular ones you haven't. There's some wonderful content in there but it's hidden behind what comes across as a very shallow game with a handful of crappy missions.
Freemode is horrible, and it's mostly due to the fact that the game relies too heavily on peer-to-peer with zero verification. There is nothing wrong with using PTP for positional data, which is the majority of traffic, but anything involving property or death badly needs to be server verified, or at least a random sample of it does. You could server verify 5% of explosions and property transfers and catch 99% of the cheats while having 99% of the total traffic peer to peer and putting very little load on servers.
I would absolutely put in a basic public/private key signing system for packet data, this could remove most of the exploits. You could use the cheapest algorithm and small keys and it would introduce very little load. Networking is already in another thread client-side (game is heavily multi-threaded) and there isn't enough traffic for this to be a serious issue for CPU overhead. You only need a tiny minority of packets to be to/from servers so this would impose a minimal cost to R* and could fix the game's (richly deserved) bad reputation.
At the moment my client accepts packets affecting my position and even property from other clients, and that's completely unnecessary. In fact it's completely insane. Teleports should be triggered by my client accepting, which can always be a yes/no prompt in the client, and any packet affecting my property should come from the bank server and be signed by that server's private key. Freemode is a mess without this. From the sessions I connect to, anything with 20+ players is almost guaranteed to have a cheat in it, usually several, and these de-stabilise the session, whether by murdering everyone, locking everyone in place, putting cages over computers etc or just generally causing the game to fuck up and/or crash. I have observed basically a 1:1 ratio of cheats being active in a session and that session becoming unstable. Sessions with a handful of people or even lots of people but no cheating can be stable for 10+ hours, while sessions with an active cheater have half-lives in the minutes.
Which brings me to the griefing. Holy crap this game is terrible for griefing. By FAR the most toxic community I've ever encountered. There are a LOT of great players in the game but any lobby of 20+ has at least one total a-hole in it whose joy comes solely from screwing up other players' play sessions. There is a huge overlap between griefers and cheats, for one thing, so fixing one would do a LOT toward resolving the other. I would say a majority of the non-consenting PVP I've been hit with, I find that my opponent either has unbelievably excellent aim (like the sniper shot through the tiny window of my speeding armoured car they can mysteriously repeat 7 times) or they're invulnerable, taking several grenade direct hits or a bunch of sticky bombs without dying etc.
All too often when these players can't get their joy from making others suffer with PVP, they resort to cheats that make everyone explode remotely, lock everyone in place, put cages on terminals etc or just crash the session. Fixing the cheating would go a long way toward fixing the griefing too.
I think the other big fix would be the new user experience and the progression system. I feel a huge amount of resentment from griefer players. They seem to be people who like the game but can't figure out how to make money, so they buy shark cards and buy the oppressor II (which, by the way should be nerfed, or removed, or an effective/accessible counter be added) and just grief people.
With missions and heists being the way they are, it's easy to see how players feel trapped by in-game poverty and respond in this way. The game for them becomes punishing players who are more successful and working through their feelings of resentment and jealousy that way.
I think updates to the mission system to make it less repetitive (easy since there's hundreds of good ones) and a few fixes to heists would achieve this. Heists are very lucrative if you can figure them out.
Basically, the community is SO toxic and the game SO unstable in Freemode that I would absolutely have permanently quit on day one or two, had it not been for the fact that I went into the game with friends.
We're able to operate our own 2-4 person heist crew and that lets us bypass some of the worst Freemode douchebaggery and make money. Now I can do Cayo, I don't bother with the awful MC club businesses (SO many players love to disrupt these) and most of my Freemode time is restricted to Nightclub stuff, and setups for Cayo.
Freemode is, however, so unstable that that Cayo setups fail about 30-50% of the time. Correlation with cheaters being active in Freemode and the setups failing is very, very strong. In fact, when I find myself in a quiet session I make myself do the Cayo setups whether I feel like it or not because doing so saves a ton of time re-starting failed/bugged out ones.
So, to sum up, brilliant game buried under an absolute fountain of boiling hot dogshit in the form of a mega toxic community and cheating so rife it's beyond a joke. I've got a standing thumbs-down review on Steam for this game for those reasons. I don't imagine R* are ever going to fix it, given that it's had these problems since launch and it's now 7 (?) years old, but that's what I think.
submitted by LudicrousIdea to gtaonline [link] [comments]

Is there a better setup than this?

Since like yesterday, I've started using a setup that has significantly improved the time it takes for me to complete the heist as well as the duo take. However I was wondering if there was a better setup?
Compount Entry Point - Drainage Tunnel As far as I know, this skips the need for bolt cutters AND the entire first section.
Approach Vehicle - Longfin Faster than the patrol boat and DEFINITELY faster than swimming out of the sub. Only dissadvantage would be no scuba gear.
Infiltration Point - Main Docks This is the closest point to the drainage tunnel as far as a know. Technically I could take the new plane and just skydive directly outside the red zone, but this requires dealing with a lookout tower and having to deal with the slight chance you won't get the door codes from the guards outside the compound. Also, that setup is a pain right now in the snow.
Exfiltration Point - North Docks This is irrelevant since I just swim out, but North Docks is easier to select than Main Docks. My friend told me the Valkyrie also flies towards the Exfiltration Point, but I'm not sure this is true.
Weapons - Marksman (AK MK2, Pistol MK2, Suppressed) Usually I would use crack shot for the towers but I don't have to deal with them thank god. Also the suppresors are kind of unneeded since loud is easy enough. However since suppressors are free after the first time atleast it avoids me having to the weapons disruption.
Support Crew - None I don't think I can actually use the support crew since I never leave the opposite side of the map to the control tower. So...
Strategy I kill the guy in the tower directly to the right above the drainage tunnel. There are two enemies here and the guy at the bottom will see dead bodies and the guy at the top will see the guy at the bottom. I also kill the two guys at the tennis court thing. Lastly I will kill the Juggernaut since he can see the tennis court bodies. Also if you didn't know, for some reason if the alarms haven't gone off, the Juggeranut has no headshot resistance. I tried this without armour disruption and it doesn't affect his armour. After then I just hope I find a key and go down the primary target. If there's no key I go up the tower and kill each enemy up there, being careful as sometimes the enemies will pull a Diamond Casino and use their last dying bit of energy to press an alarm. HOWEVER, if there is a painting at the top I always go up whether I have a key, as it's an easy 300K.
Is there anything better than what I'm doing right now? Including the strategy?
submitted by GreenPotatoPo to gtaonline [link] [comments]

[FNV] [MOD HELP] Tardis in FWV TTW not showing...

First off, I'd like to say thank you to the Fallout Mods community for your help previously in getting my Tale of Two Wastelands to work properly. Been having fun so far.
Unfortunately, I haven't been able to get my Fallout Who Vegas to run with my TTW; I load a savegame or start a new game, and the TARDIS doesn't show up. There is a crack in Doc Mitchell's house so I know the mod itself is working, it's just when the TARDIS is supposed to show up, it doesn't show.
I've tried reordering the mods to no avail. If someone could take a look at this and my load order and give me some help, I would be grateful for any help.
Here's my mod load list:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 Fallout3.esm
7 7 Anchorage.esm
8 8 ThePitt.esm
9 9 BrokenSteel.esm
10 a PointLookout.esm
11 b Zeta.esm
12 c CaravanPack.esm
13 d ClassicPack.esm
14 e MercenaryPack.esm
15 f TribalPack.esm
16 10 TaleOfTwoWastelands.esm
17 11 YUPTTW.esm
18 12 Functional Post Game Ending.esm
19 13 Rebuild the Capitol.esm
20 14 Run the Lucky 38.esm
21 15 Factions Reloaded - Merge.esm
22 16 AWorldOfPain(Preview).esm
23 17 Sortomatic.esm
24 18 Sortomatic-AWOP.esm
25 19 AWorldOfPainFO3.esm
26 1a GaussAmmo.esm
27 1b STRobot-Core.esm
28 1c InstituteRifle.esp
29 1d Regulators.esm
30 1e AnotherInteriorMod.esm
31 1f EnclaveCommanderTTW.esm
32 20 The New Bison Steve Hotel.esm
33 21 Cyberware.esm
34 22 A Trail of Crumbs.esm
35 23 SlaveJail Reloaded.esm
36 24 Shogo_Heavy_Industries.esm
37 25 More Traits.esm
38 26 Companion Core.esm
39 27 RobCo Certified.esm
40 28 DS_WH40K.esm
EnclaveCommanderNV.esm
41 29 Military NV Backpacks.esm
42 2a HumanTrafficking.esm
43 2b Brahmin Bess.esm
44 2c Companion Share & Recruit.esm
45 2d DesertersFortress.esm
46 2e fwv.esm
47 2f More Perks.esm
48 30 cortexscrambler.esm
49 31 Synths of the mojave mstr.esp
50 32 TTW New Vegas Speech Checks.esm
51 33 fwvSpyduckThemeUpdates.esm
52 34 fwvXoanon.esm
53 35 The Mod Configuration Menu.esp
54 36 DarNifiedUINV.esp
55 37 fwv.esp
56 38 fwvXoanon.esp
57 39 The Lucky 38 Empire.esp
58 3a RagsToRiches.esp
59 3b Synths of the mojave wip v1.esp
60 3c 1nivVSLArmors.esp
TTW Lone Courier Dialouge - DC Origins.esp
61 3d TTW Lone Courier Dialogue - Vegas Origins.esp
62 3e fwvXoanonRevisedCompanions.esp
63 3f Functional Post Game Ending - AWOP Patch.esp
64 40 VanGraffOverhaul.esp
65 41 More Perks Update.esp
66 42 Shogo Heavy Industries Grammar Patch.esp
67 43 STRobot-ChemImmunity.esp
68 44 Fallout Who Vegas TTW Addon.esp
69 45 gunsmithingttwRevamp.esp
70 46 USSHoodwink.esp
71 47 BeamMeUp.esp
72 48 SlaveJail Reloaded - Quests.esp
73 49 TTW Cooking Revolution.esp
74 4a TheFalcon.esp
75 4b fwvSpyduckThemeUpdates.esp
76 4c MadScience02.esp
77 4d rtsrevamped.esp
78 4e HumanTraffickingEX.esp
79 4f HandmadeDetonator.esp
80 50 VertibirdCrashSites.esp
81 51 1nivVSLArmorsTTWLevelLists.esp
82 52 TTWHidesAndTanning.esp
83 53 ArmoredVaultSuitsTTW.esp
84 54 CustomAssaultRifle.esp
85 55 CustomChineseAssaultRifle.esp
86 56 STRobot-Companion.esp
87 57 VaultLegendOutfit.esp
88 58 JediAwakening.esp
89 59 Quarian Companion.esp
90 5a DLCSortomatic.esp
91 5b clonetest.esp
92 5c Delay DLC - TTW.esp
93 5d LightSaber--TTW.esp
94 5e TTW-AWOPNV-AWOPFO3.esp
95 5f fwvXoanon_PersPref.esp
96 60 40K Weapons BaseNV3.esp
97 61 TeslaWeaponsPack.esp
98 62 fwvXoanonOutfitBonuses.esp
99 63 AlienExterminator.esp
100 64 Wasteland Defense.esp
101 65 Wastelanddefenseexpanded.esp
102 66 W40KLasers.esp
103 67 return_deadmoney.esp
104 68 CasinoHeists.esp
105 69 FarmingSomebodyNotBob.esp
106 6a Combined Weapons.esp
107 6b Hedszot's Weapon Pack.esp
108 6c OldWorldScience.esp
109 6d dc15.esp
110 6e fwvXoanonLaserScrewdriverEdits.esp
111 6f spyduckFWVFixes.esp
112 70 Companion Share & Recruit Companions.esp
113 71 V-WTNO.esp
114 72 FWVPerceptionFilterImprovements.esp
115 73 FwvTweak.esp
116 74 DreamweaversRealm.esp
117 75 Existence 2.0.esp
118 76 Caliphate Radio.esp
119 77 RCSS.esp
120 78 Cerulean Robotics Playerhome.esp
121 79 FNV DL-44 Heavy Blaster Pistol (Hidden).esp
122 7a Alien.esp
123 7b Robco Certified OWB Cerulean Fix.esp
124 7c Robco Certified Cooking Handy.esp
125 7d TimeLordArsenal.esp
126 7e fwv Patch Regeneration Deuglifier.esp
127 7f fwvXoanonDeuglifierCompat.esp
128 80 APMCraftingTTW.esp
129 81 Better Tag Skills.esp
130 82 black robe.esp
131 83 Cannibal Reborn.esp
132 84 A Crime Against Nature.esp
133 85 LFox Cannibal Perk Improvements.esp
134 86 Casino Exchange All.esp
135 87 CASM with MCM.esp
136 88 Classic M72 Gauss Rifle.esp
137 89 Classic MEC Gauss Minigun.esp
138 8a Classic PPK12 Gauss Pistol.esp
139 8b Platinum Radio.esp
140 8c RadioMayak.esp
141 8d LondiniumRadio.esp
142 8e CPRadiostation.esp
143 8f Conelrad 640-1240.esp
144 90 Integration - Couriers Stash.esp
145 91 V-SWGUN-P.esp
146 92 fwvXoanon_QuestSounds.esp
147 93 CommieArmorStandalone.esp
148 94 Vending Machine - Glow.esp
149 95 Cyberware OWB.esp
150 96 Cyberware TTW.esp
151 97 DC Uniques.esp
152 98 DesertersFortressUpdate_V1.1_DemiLore.esp
153 99 ExtraTraitsPack.esp
154 9a ExtraTraitsPack_Favours.esp
155 9b MandalorianNeoCrusaderArmorPack.esp
156 9c FarmingSomebodyNotBobHH.esp
157 9d FNVOppositeTraits.esp
158 9e Custom45Auto.esp
159 9f Custom9mmServiceRifle.esp
160 a0 CustomBrushGun.esp
161 a1 CustomCowboyRepeaterMaresLeg.esp
162 a2 CustomServiceRifle.esp
163 a3 Hereticus Faction Armors Fading.esp
164 a4 ImprovedGeckoLeatherArmor.esp
165 a5 IceColdItAll.esp
166 a6 IceColdTTW.esp
167 a7 JIP Improved Recipe Menu.esp
168 a8 Mass Effect Fallout.esp
169 a9 Mile in Their Shoes.esp
170 aa Military NV Backpacks - BumBagUseSlot1.esp
171 ab Military NV Backpacks - No Straps.esp
172 ac Military NV Backpacks - Vendor Script Replenish.esp
173 ad LFox Missing Ammo Recipes ALL DLC.esp
174 ae MojaveImportsTTW.esp
175 af MoreBeardAndMoustacheStyles.esp
176 b0 More Traits Update.esp
177 b1 My First Laboratory - Reworked.esp
178 b2 PersonalHologram.esp
179 b3 BreakdownLeadPipesIntoRawLead.esp
180 b4 qSkillPerks.esp
181 b5 qSkillPerksDLC01.esp
182 b6 qSkillPerksDLC02.esp
183 b7 qSkillPerksDLC03.esp
184 b8 qSkillPerksDLC04.esp
185 b9 qSkillPerksDLC05.esp
186 ba RobCo Certified - Craftable Wrench and Saw.esp
Robco Certified 2x Robot Limit with Clothes and Perk Comp.esp
187 bb Robco Certified 4x Robot Limit with Clothes and Perk Comp.esp
Robco Certified 2x Robot Limit with Clothes Comp.esp
Robco Certified 2x Robot Limit.esp
Robco Certified 4x Robot Limit with Clothes Comp.esp
Robco Certified 4x Robot Limit.esp
RobCo Certified ARCAOR.esp
188 bc Robco Certified Cyberdog Build Fix.esp
189 bd RobCo Certified Friendly Hit Fixer.esp
190 be Robco Certified Infinite Robot Limit.esp
191 bf RobCo Certified Realistic Prices.esp
192 c0 RoughinItPortableHotplate.esp
193 c1 Scrap Metal to RTS.esp
194 c2 SMVendingMachineCrafting.esp
195 c3 SlaveJail Reloaded - Cortexscrambler.esp
196 c4 SlaveJail Reloaded - HumanTrafficking.esp
197 c5 SnowGlobePerks.esp
SnowGlobePerks_SkillsOnly.esp
198 c6 Sortomatic DLC TTW Fix.esp
199 c7 SortomaticIngredientLoader.esp
200 c8 Sprint Mod.esp
201 c9 STROBOT-recipesfix.esp
202 ca TTW_ConvertAlienAmmo.esp
203 cb enclave disabler faction.esp
204 cc XFO - 4bb - Perks - Two per level.esp
205 cd Unlimited Traits.esp
206 ce Tau Drone Companion.esp
207 cf Tau Ammo Vendor.esp
208 d0 Tyranid Impaler Cannon.esp
209 d1 Necron Gauss Weapons.esp
210 d2 Tau Armor.esp
211 d3 Tau Pulse Weapons.esp
212 d4 Tau Rail Rifle (Gauss Projectile).esp
213 d5 Tau Rail Rifle.esp
214 d6 FWV 51st Century Communicator.esp
215 d7 fwvDeadMoneySonic.esp
216 d8 fwvXoanonNoSPECIALRandomizeOnRegen.esp
Yes, I probably will hear 'too many mods'. I've installed the mod limit fix but it doesn't seem to make any difference. I looked up on the FWV mod site and it says something about the initial loading of DLC interfering with the mod, tried deactivating my DLC delay mod in hopes that it'd fix it but to no avail. I've all but accepted that I won't get FWV to run, but I'm asking for help anyways on the slim hope that I might get it to run after all. I've also posted a similar entry over on the Fallout Who thread, but at the prompting of one of the posters there I've decided to post here to get more people to help. If it can be helped, that would be great as I'd love to add being a Time Lord to my repertoire in the game, if not, then at least I tried asking for help. The only thing I can think to get my mod working is to download a savegame that already has the starting quest completed.
Thank you for your time in any case.
submitted by Kangarus87 to FalloutMods [link] [comments]

My Cayo Perico Heist Experience(SOLO and STEALTH)

Scoping completion
POI (2 of 6):
-Just got the airstrip and power station checked. boltcutters are really hard to spot. Supply truck didnt spawn near the airstrip. Since I plan on doing the heist solo, i didnt bother finding 4 each of the cutters, clothes and hooks (in the end it didnt matter).
-Infiltration and exfiltration points all checked out.
-overall, scoping and running around the entire island is so tedious and eats up a lot into your play/game time. Not a fan of this.
PREPS: Entry vehicle: Submarine
Weapons: Marksman
Equipment and disruption: All complete
-Overall, the preps are easy. yes it involves lots of travel but with an upgraded sparrow, completing it is not a problem. Only problem you might encounter are those trigger-happy-MK2-users which spams missile when they hear the missile lock sound.
HEIST:
Entry: Drainage (thats why the cutters, hooks and clothes didnt matter)
Exit: North Dock
Total take: 1.58 Mil
-As mentioned, did it stealth (got myself killed when detected then restart). took a lot of time inside the compound as I tend to study the routes and tendencies of NPCs. I exited the compound with only the files and nothing on the bag. On my way to exfil using a motorcycle, I accidentally fell off a cliff (eastern part of the island) and it helped me big time escaping El Rubio's chopper. Just hugging the shore got me passed the checkpoint/gate. Did this all the way to the airstrip. I fill my bag with loots from the warehouse (1 with big red gate) in the airstrip (3 loot points there) then swam to the sub, undetected.
Takeaways/Tips:
-some loot points in the compound are inaccessible solo as there are 2 card system doors (like the one in casino basement)
-fingerprint hack is not hard but can be confusing. Tip, you cant select a section if it is open/shown in other sections
-when you exit the compound undetected, like what lester said in casino, they know youre there but they dont know you. This is when el rubio's chopper comes out.
-Other NPCs on the island, if it does not have a red dot or a cone of vision, will not alert/detect you. Point a gun at them, they will scurry but will not alert the guards.
-Way to go Trevor.. 😀
Hope this helps or at least gave you an idea of what to expect. I'll try different combinations of vehicles, entry and exits. hope you can join me.
submitted by FioMan24 to cayopericoheist [link] [comments]

Created a New Character - Arcade Reset, No McReary

So a few of my buddies got reset (yes you know why). I was not reset because I did not participate, but I made a new character for fun with them anyways and played a little.
When I returned to my main character, my arcade (which had a heist 85% set up) required me to do the scope out mission again.
I looked it up, and it seems the two do correlate. If you start a new char your arcade is reset. What is interesting is that I still had my cars, garage, and control terminal/drone station, but I lost all the test equipment (keypad, casino model, safe). I also had to redo all POIs and entry points (but whatever, it took like 15 mins).
After doing that, I am still annoyed I lost all the test equipment that I payed for, but to me 1.5m wasn’t really worth making a ticket over (to be honest, my character has $93m from grinding legit, and a few outfits that I definitely did not get legit, and I really don’t want to lose them).
This being said, it appears I no longer have Packie McReary as a gunman (I use him for every single loud heist I do, rotating between loud and big con). Big whoop right? I’ll just go find him again!
Well, I can’t. The cop vehicle with him in the back spawns, but it won’t register as a mission because I have already done it.
The question I bring is; would it be worth it to make a ticket? I read on the forums some players had their ticket escalated like 200 days ago but no change with their McReary problem. I am also worried because although the money is legit, I don’t want them making a mistake and resetting me with the current wave of bans, or taking my outfits away.
Getting the money for the ready heist and test vault door would be nice but not required, I am more worried about McReary than anything tbh. However, those other players mentioned it was never fixed anyways.
TL;DR: I had my arcade reset and lost the practice equipment and Packie McReary permanently. I am wondering if I should risk making a support ticket if I have almost $100m legit and a few glitched outfits.
EDIT: Not sure why the voting buttons were included. I must have clicked something I shouldn’t have. Please ignore. Or vote, up to you.
EDIT: Better yet:
Option 1: Send a Support Ticket
Option 2: DO NOT send a Support Ticket
View Poll
submitted by OverlordPhalanx to gtaonline [link] [comments]

Can't complete "Scope Out All Access Points" issue

I have verified my game files multiple times (Steam installation), re-installed etc. The Scope out Casino Mission - the heist board states I'm missing one access point. I have taken countless photos of the access point in question (the roof terrace behind the bar). When taking the photo, the phone does not "auto-cycle" to Lester or anything. My only options are to save photo, or delete. When saving the photo, nothing further happens, it just saves to the R* service/cloud. However I can use this access point as an entry/exit during the actual heist. This does not allow me to check off the scope all access points progress.

Anyone else run into this, and maybe found a workaround?
submitted by MxxNDoG to gtaonline [link] [comments]

[A Beginner Friendly Casino Heist Guide] I decide to convert some of pain with randoms into this shareable

[A Beginner Friendly Casino Heist Guide] I decide to convert some of pain with randoms into this shareable
It is my first time composing a guide like this for GTA Online. So any criticism or suggestion is welcome! I really wish this can be helpful. There is a ton of wiki about it but I am just going to refine them into my own words.
Btw, this guide is not for people who is already a veteran. Casino heist is the easiest way to make a quick fortune so far because you can join a finale through your phone (although there is a cool down time between each). And you probably won't find any extreme method to maximize payout such as glitch. The main purpose of this article is help people have fun.
Scope Out
This is something you do once and for all. So there is no reason why you don't scope out all access points and P.O.I.. You can launch this mission every time when you are hosting the heist, but can only be done before selecting approach. There is plenty of Youtube videos about where to find them such as this.
Vault Content
Just to to the observatory and find 2 guys chatting. Sometimes they are at the front door but most of the time they are on the left side of building. One guy with a baseball cap and the other "bigger" guy with a cowboy hat. Start hacking through securoserv app while walk along with the guard while he takes a phone call. Don't run into or kill him cuz that will get cops on you. Hacking into security camera is easy so let's skip that (sometimes the Wi-Fi spot is in the restroom).
Casino Model & Door Security & Vault Door
All of them are complete waste of money. Casino model is purely decorative. If you want to practice hacking, just ask teammates or friends nicely to give you a shot in the vault or watch Youtube. And there is no need to practice drilling vault door because you are not on a time limit.
Before we jump into approaches, there is a prep mission called "Security Intel". It gives you all the camera vision without having to getting close to a camera. You will need to complete all Diamond Casino & Resort story missions as the host in order to unlock this mission. Once it's done, you don't have to do it again. The camera intel stays with you. JUST DO IT FOR VINCENT'S SAKE.
Prep Board
Next, I'm gonna tell you what each prep mission means and which optional missions are actually worth doing imo.
  • Silent & Sneaky
  1. Gunner: Hire the cheapest guy because you are not supposed to exchange fire anyway. There are two loadouts to choose from and both works great.
  2. Driver: Hire the cheapest guy because you don't need his help at all. This role is a fucking free rider and you will see why later. I always source Übermacht Sentinel Classic because it goes fast and handles the best. It matters in setup mission.
  3. Hacker: Hire Paige because she gives you more time in the vault. It's worth the investment. If you have Avi unlocked you can try him to. He takes 1% more cut but gives you 5 seconds more time in the vault when exposed and 3 more seconds when undetected. It's up to you whether he is worth it. To unlock Avi as hacker, you need to destroy all 50 signal jammers around the map in free mode. Youtube video guide is here.
  4. Patrol routes: It makes more enemies visible on mini map. I always do it but if you feel comfortable to skip it, I respect that.
  5. Duggan shipments: MUST DO! Because you are supposed to get head shot and without Duggan shipments gone, guards will wear bullet proof helmet. You want to have some kind of flying vehicle because targets are all over the map.
  6. Power drills: You wanna get it if you think there is enough time to hit deposit boxes AFTER grabbing all the main stuff.
  7. Security pass: ALWAYS GET LEVEL 2 SECURITY PASS! This saves you a ton of time from hacking key pads. You can cycle through this option to a picture with a valet and a dealer.
  8. Acquire masks: A complete waste of time.
  9. EMP device and infiltrate suits: The former cuts power out and the latter gives you nigh vision in dark as well as the ability to rappel down the elevator well when entering casino if you choose some doors near helipad as entrance. If you want to sneaky in or out more easily, go ahead and do both. I think it's not worth it. Gun is your best friend.
Planning Board
I usually chose staff lobby or waste disposal as entrance. But you must choose staff lobby as exit and select high level buyer. Staff lobby door is close to both sewer and nearby police station, and high level buyer gives you most pay. And DO NOT ever buy decoy or clean vehicle. They are total waste of money.
Finale
The general rule is DO NOT kill guards if they are not in your way, or patrolling to a dead body. Also watch out for cameras. You can only shoot down 1 camera. So just stun them. It can be difficult if teammates are not on mic cuz you might need to take down some guards in pairs. What I usually do is typing "Can someone please aim with me? You aim at right guy and I aim at left guy, then I fire right after you." in chat box. I found it works well as long as teammates read English. Probably many of you already knew this but you can hit daily vault twice both on your way in and out. The gate control is in security room. Another important note is that the guards will be able to see you though glass on doors, but they will not be able to see you through bullet proof glass around security room. As far as after getting into the vault, just make sure get your ass outta there before times counts down to 0. And also, elevator is for suicide only. TAKE THE STAIRS.
Then it's much easier. At this time you have not alerted anyone yet so turn to your right after getting out of casino. Check out the map below where I drew a route to a safe spot to jack a ride from NPC. You just need to make sure to knock out the first NOOSE on the left side of van, and knock out the second one patrolling the Lost club house. Don't shoot because that will alert them. After jacking a ride now you have 2 option. First is to go down the sewer where I marked with black circle, or steal a chopper on the helipad of nearby police station where I marked with red H. You can practice both in free mode in terms of where to go in the sewer and how to get to the helipad, but please bear in mind that sometimes the helicopter doesn't spawn. And ALWAYS turn left onto the highway from sewer exit because turning right will take you near to casino and that will get heat back on you.
Escape Route
  • Big Con
From easy to hard: Gruppe Sechs, Bug Star, LS Water & Power, Young Ancestor.
Prep Board
  1. Gunner: Hire the cheapest guy because you can't fire a bullet in casino. That will attract attention no matter where you are. The only way to kill anyone inside is knocking him out.
  2. Driver: Hire the cheapest guy, period.
  3. Hacker: Hire Paige or Avi.
  4. Entry disguise: Gruppe Sechs gives you a clean run without alerting anyone until you get back to stair well. But I personally find other disguise more exciting. You just need to watch some Youtube videos before try them out. Young Ancestor takes longest time and most challenging imo.
  5. Exit disguise: JUST DO IT. Without it, you will be hunted right after getting out of casino. Go get NOOSE or firefighter outfits. Firefighter mission is easier because you can call Lester to clear wanted level.
  6. Patrol routes: I would say this is not necessary if you are playing Gruppe Sechs, but highly recommended if you are using other entry disguise because you are dealing with more enemies.
  7. Duggan shipments: Not necessary at all! Since no shots will be fired, their protective gear doesn't do any use against knocking out.
  8. Power drills: Same as other approaches.
  9. Security passes: LEVEL 2!
  10. Masks: Nobody cares.
Planning Board
This is the same as silent and sneaky approach.
Finale
There is nothing complicated about big con especially Gruppe Sechs. Just check your map for guards that are hostile. Guards and cameras marked in red circles are hostile while white color indicates "friendly". After making up to the ground level, you will want to circle to the back area and knock 1 guy out. Then make your way to laundry room and change your outfit. After that you can walk outta there like a boss.
Once you are out of casino, it's the same deal as silent & sneaky.
  • Aggressive
Unarguably the only approach to play with randoms lmao. But you do get less time in vault and will lose take from getting shot at.
Prep Board
  1. Gunner: This can be flexible depending on your shooting skill. The cheapest guy already have automatic weapon so that's good enough for me. Go for better gunners if you enjoy shootout.
  2. Driver: Do I need to say that again?
  3. Hacker: Yeah one of those two.
  4. Patrol routes: Nobody cares because it will be loud.
  5. Duggan shipments: Let me say this, if you don't do it, it will take a full clip of mags with headshot to take down 1 guard. GET IT DONE!
  6. Power drills: There is less time in vault so I usually skip this unless it's a crew of 4.
  7. Security passes: If you don't get a level 2 pass then you are out of your mind.
  8. Acquire masks: Literally no one cares.
  9. Reinforced armor: It works like heavy heist suits in OG heists. It gives you more health but makes you run slower. If you have Duggan shipments wiped out then this is totally unnecessary. If there are rookie in your team then you might wanna get it.
  10. Boring machine: This is a super effective prep mission as it allows you to enter vault level through sewer directly. But you have to have this particular access point scouted first.
Planning Board
To get in and out faster, you would still want to choose staff lobby. But entering through main entrance is more dramatic and funny. And for the last time I have to say, DON'T WASTE MONEY ON DECOY OR CLEAN VEHICLE!.
Finale
There is really no need to explain anything here. But some people do take a different route after getting out of casino, which is around the inside of race track. You can still stick the the route I provided earlier but you might encounter 2 or 3 more cops on your way to jacking an NPC ride.
Ok guys, go watch some Youtube videos and read some other guides if you have not done this before. I really wish you have fun out there and not waste other players' time by reading my beginner friendly guide. Casino heist is definitely worth playing because R* created this based on all the lessons learned from previous guides. It will be likely to be the template of next generation of GTA Online, which is just 20 years away!
submitted by CallMeComrade to gtaonline [link] [comments]

Back to Makai (Part 5)

"OK, so we're breaking in an ancient old mansion that has 4 lethal threats within it... how do you usually break in?"
"Simple! I fly in, break through the library, and steal as much as I can before they chase me down, ze?"
"Are you stupid? It's almost like they're letting you do it. Hold on, I have something that should take care of them."
It was sleeping gas, the same gas that was supposed to be used for a contract I had to rob the Golden Grin. The original function of this gas was to put the camera room guards to sleep, and my crew would sneak down to the vault, grab The Dentist's loot, and the money.
"What else do they have?"
"Fairies, devils, and goblins. Ze, I think that's what they have in there..."
"Are they immune to gas?"
"No..?"
"Great, what else, you said there was a time stopping, knife throwing maid, two vampires, and a Chinese lady. That's what the sleeping gas is for, an odorless, colorless agent to make everyone in that mansion go nighty-night for at least 10 minutes. I'm still doubting if it'll work on vampires though..."
Breaking into giant mansions and robbing vampires wasn't my gig, like at all. Smashing banks, casinos, and other various compounds were. Assuming Marisa's intelligence was right, I would need to bring sleeping gas to put 2/4 of the lethal threats to sleep. Along with nearly everyone else. To deal with the vampires... I was hesitant to put my brass knuckles on lethal mode or actually hurt someone as I've done it too much during my criminal career. I had my specialized handguns, but it was only a last resort. I also brought gas masks, blowtorch, C4, flashbangs, smoke bombs, and weak incendiaries as an emergency tool.
Marisa wouldn't be the first woman that I can mentor into being a highly skilled burglar. So I taught her everything I knew. Bribing the right people, casing the place, getting favors done by insiders, intimidating civilians, knocking out guards, avoiding cameras, destroying evidence, stealing as much as possible, and escaping without having the cops on our ass.
After hours of planning our burglary, a plan was finally executed. I would preemptively find a blind spot in the mansion and the drone would automatically fly, highlight anyone, and in general, keep tabs on everyone in it. I never used this drone before for my stealth jobs, but judging by contracts like Murky Station and Breakin' Feds, there should be a guard pattern.
Of course, the chance for Plan B always exists, so if the vampires caught us, incendiaries and an implanted water cannon in my suit should do the trick, if the maid caught us, flashbangs and gas should be able to disable her, along with cable ties. If not, then maybe threatening to burn down the mansion would. Marisa told me the maid is still human. If the librarian caught us, I would exploit her asthma and use weakened pepper spray to trigger her asthma.
All of those were dirty underhanded tactics to survive, but I've done much worse things in the past. Just ask the people that I cheated out of their life savings in Golden Grin, or the jewels I) stole), or the banks that) I had robbed.
Under the cover of night, with my drone inside the mansion highlighting everything, me and Marisa were on the roof, grappling onto the mansion and finding our entry point into the library. I waited to see if my drone marked anyone asleep after releasing the gas, and there it was, the maid fell asleep, the librarian, the Chinese lady, and the fairies and other useless security guards.
"Ahh bollocks! The vampires aren't fucking sleeping. Bloody hell."
"What do we do now? Ze?"
"You have your mask?"
"Ze."
After getting on top of the library's tower, I found a skylight leading down to what seems to be a library. I tried lockpicking, but for whatever reason, I just couldn't get through. Using the blowtorch, I loosened the lock enough to be able to lockpick, but I had to be careful, if that thing fell onto the floor, Plan A will turn into B faster than my trigger finger when I found The Rat.
Opening the skylight barrier, and having information from an insider that there are devils inside there, I prepared smoke bombs to cover our location. I padded my smoke bombs to reduce the bouncing sound that would inevitably be heard when I threw them down.
Marisa was going to fly in with her broom, like all witches, but I was going to parachute down with the equipment. I wasn't going to risk adding extra weight until we successfully robbed the library, because I can't fly.
Jumping in, masks on, nobody has woken up yet. Good, but I feel like that sleeping gas wasn't going to last for more than 10 minutes. So we were going to work with 7 minutes stealing books, and 3 minutes to GTFO. Dropping smoke bombs in strategic locations, me and Marisa were down in the library, next to the sleeping librarian.
"Librarian's pretty hot. If I've gotta say. Hate robbing her. But I would rob her."
"I rob her daily, ze!"
I took out a timer and the loot bags and Marisa started shoving all the books she wanted into them. 1 minute, 40 seconds elapsed after we last set down the gas. 5:20 left to go, or so I originally thought... noticing movement from the maid, going over to our general location, I warned Marisa that we had only 30 seconds to go before Plan B arrived. This song played in my head and it gave me flashbacks to the Shacklethorne Auction.
"Marisa... hurry up with those books, I sense movement to our location!"
"That's all I need today! Let's do this tomorrow!" she shouted.
OK, there was no way in Hell the maid or the vampires could not of heard that. Unless they were deaf or completely stupid, someone was fated to check that sound.
"Patchouli... is everything alright in there?"
Marisa, doing her best impression, tried lying, "Yes Sakuya. Everything is fine and dandy."
"You sound weird, what's wrong?"
"Oh goddammit!" I yelled, "I'm shutting down this operation!"
"Wait, what operation?!!"
Grabbing Marisa by the arm and the loot bags, I placed her on the broom, sat on it with the loot intact, burnt the parachute, threw smoke grenades at the voice's location, and we flew out of there as fast of possible. Granted we were probably going to get caught regardless, but leaving behind weak evidence of our burglary was much better than having to silence a witness, or two.
Flying at high speed, I saw a bunch of knives getting thrown. I managed to catch and deflect a few of them, but Marisa was hit and lost control of her broom temporarily, I still held the loot, but experienced flying fast upside down. Now I feel like those poor bastards who are peer-pressured by their friends to try those giant roller coasters at some overpriced amusement park.
Paying attention to the speed and direction of the knives being thrown, I returned fire with 2 flashbangs and used my brass knuckles to summon lightning and chain it through the knives, in hope of stunning the maid, or at catching her off guard.
Flying over Marisa's house. I threw her the loot bags and made way to Alice's house. Told her that she's going to need way more practice to be a burglar that can terrorize an entire country. Truth be told, she was much better than Clover when I first taught her my skills, but unlike Clover, Marisa lacked discipline and deceptiveness.
Punching my way throughout the Forest of Magic and snapping the neck of plants, I encountered the maid. She probably didn't know that there was a 2nd one, so she asked, "Excuse me Mister. Mister? Have you seen a witch flying quickly throughout the sky. I need to have a few words with her."
Acting surprised and giving a false impression of shock. I replied, "No," and she let me go after that. I walked back to Alice's place without any more problems and saw that Alice was opening a portal to Makai.
Hox, we'll see Mom again, won't we?
Ali... I hope so...
submitted by HoxifierMargatroid to touhou [link] [comments]

Casino Heist Glitch - Player Camera Bug Loading in

UPDATE 2: Okay so after another wonderful Redditor commented and gave their input we have a second solution that should be better than the previous solution! Just WATCH ALL THE CUT SCENES, do NOT skip the cut scenes and it should work!!!!
UPDATE: So we were finally able to get it to work and have been working consistently thereafter. We firstly reinstalled our games but also I was using the one from the Epic Games store and he was on steam. I bought a copy on steam with the discount that's currently on.
So to conclude the answer to this issue is either reinstall your games or make sure everyone is on the same client for the game (although it probably is the latter).
So for context, my friend and I have been doing 2-4 Casino Heists a day for the past 2-3 weeks of quarantine to get cash and we've had our fair share of glitches. We were able to find solutions that minimized some, however, we have had this reoccurring one for the entire 2-3 week period and cannot find a solution to it.
The glitch occurs when we launch the mission and the camera pans to the crew members leaving the arcade, and some if not all other players are stuck in the background. On top of that their camera will be stuck static at a random point of the camera panning. There's no way to avoid this and it seems random. The host can be affected by this however if the host has it happen it has automatically corrected itself in the past and fixed other players' game states too. To reset it we wait for Lester to end his talking so we can pull our phone out to quit the heist through the jobs menu in the middle of the phone.
Players who are affected cannot move their character until Lester ends his spiel, and when they do the camera still does not move however the player can walk themselves into the static camera's view. We have tried bringing the vehicle over to get the affected players into the next section of the heist, it will give the affected player a new cutscene however just return the camera back to the same place upon the next section loading.
We've done the following: -Changed our resolutions. -Changed our graphics quality settings. -Changed vsync and other minor graphics settings in different combinations. -Changed windowed modes, Fullscreen/Windowed/Fullscreen Borderless in different combinations. -We've invited each other from inside and outside the arcade, in different sessions, in private sessions, in associations and not, all of the above in different combinations. -We've tried to pick different entry and exit points and buyers with no avail.
This happens with parties of 2 to 4 and seems entirely random, we don't know how to minimize this and anyone with similar experiences or possible solutions are welcome to reply! PLEASE HELP!
submitted by deskfan720 to gtaonline [link] [comments]

Diamond Casino Heist grinding guide

I haven't seen a good comprehensive guide for this, despite it being the best money making method in the game, so I thought I'd write a guide about it.

What is the Casino Heist and why should I do it?

The Casino Heist is semi-challenging PvE content for 2-4 players. As of August 2020 it's the best paying grind in the game, paying out $1.5-$2 million split between heist members every hour and a half. If you're doing setups with one friend, you're both effectively earning ~$80k per setup mission.
If you have no friends who play GTA:O, try to find a buddy in game or on HeistTeams
It's possible to get even higher payouts, but discussing glitches is against the rules of this subreddit; go to gtaglitches for that stuff.

Getting Started

To do the Casino Heist you need an Arcade, preferably Eight-Bit (Vinewood) or Videogeddon (La Mesa) as they're the closest to the Casino and setup missions.
Not required, but strongly recommended as they'll make setup missions much easier:

Scoping and Vault Contents

All Points of Interest
All Access Points
Cash has the worst payout (up to $2.1 mil). You will always get cash the first time you host the Casino Heist.
Art has middling payout (up to $2.3 mil) but is very fast to steal, which means you can get detected, or hit the vault with fewer players, and still get the maximum take.
Gold is like cash but gives much better payout (up to $2.6 mil), with the disadvantage of making you run slightly slower when you leave the vault.
Diamonds only appear during special events, but have the highest payout for vault contents (up to $3.6 mil).

Choosing Approaches

The Big Con is the best approach, since the security tunnel entrance + Gruppe Sechs disguise takes you straight to the vault. Always choose it when possible.
Silent & Sneaky is like The Big Con, but is more difficult and takes longer.
Aggressive is relatively fast, but gives less time in the vault, making it much harder to get the maximum take for any target except Art.
In general, you should choose Aggressive for Art, The Big Con for other targets, and Silent & Sneaky only as a last resort. You should also choose Hard mode whenever possible as it gives you a 25% higher take.

Support Crew

Your Hacker is the most important support crew member, as they determine how long you have in the vault, and therefore your maximum take. My go-to is Paige Harris, who you unlock by owning a Terrorbyte. Avi Schwartzman is equally good and can be unlocked by destroying all Signal Jammers. If you don't have either of them, Christian Feltz is a decent stopgap measure; just be aware you'll have a good chance of missing out on profits.
The Driver determines your getaway vehicles, and is largely irrelevant since most people ignore the getaway vehicles and jack a car or a helicopter for their escape. I always go with Karim Denz and source the Sentinel Classic. It's only worth getting a more expensive driver if you want to unlock a car's trade price.
The Gunman determines the weapons you'll be using in the run. Again, mostly irrelevant, since Karl Abolaji's weapon loadouts are good enough even for a Hard Aggressive approach. Only get a more expensive gunman if you're going Aggressive and aren't confident in your headshotting skills or those of your crew.

Optional Preps

I don't recommend paying to skip any of the preps, because it eats significantly into your profits, and unlike MC/bunker missions, you can't easily make back the cost by doing other missions in that time.
Mandatory for every approach. Remember to get level 2 security passes, not level 1. The mission is very easy and saves you from having to do lots of annoying hacking minigames during the final heist.
This is mandatory for Aggressive and Silent and Sneaky, as destroying at least 3 shipments will remove the bulletproof helmets from guards and allow them to be headshotted. Most people also do this for Big Con just to be safe. Having at least one other player in your organization, as well as a Buzzard or Oppressor Mk2, makes this mission very easy.
Unlocked after completing all Casino Penthouse missions, this is a once-off mission that reveals security cameras on the radar on all future casino heists. Do it when you unlock it.
Reveals guards on your radar. Not required, but useful on every approach, especially Silent & Sneaky. Do this if you have time.
This mission is relatively easy and the EMP saves a lot of headaches in a Silent & Sneaky run. Not required, but worth taking the time to do.
This unlocks the best entry route for the Aggressive approach where you tunnel straight to the vault. Not required (Staff Lobby is almost as fast) but it makes the approach to the vault very easy.
Don't bother with this mission, other than to play through it once or twice for fun. The money from the deposit boxes isn't worth your time.
These missions are annoying and the disguises aren't that helpful. Collecting all playing cards gives you a permanent exit disguise you can use; I recommend doing that instead and never having to worry about this prep.
This mission gives you night vision. Basically, it's only useful if you plan on using the EMP but don't know the casino floor layout. Do it the first time you do a Silent & Sneaky run; by the second time, you should be experienced enough that you don't need it.
This unlocks new outfits that reduce the damage you take during the heist finale. Personally, I hate this prep, because a) the mission is annoying, b) the finale is easy enough without it, and c) the armored outfits are ugly. Do it if you aren't confident in your shooting skills, or if you plan to do the heist with only two players.

Finale Screen

Buyer: Always choose the High Level buyer for the best payout. The only difference is that you have to drive or fly a few more miles after you lose the cops -- more than worth the extra percentage of the cut.
Decoy: This makes the helicopter getaway slightly easier on the Aggressive approach, or if you screw up either of the other two approaches. I don't think it's worth the extra cost, but it could be worth it if you find yourself constantly having trouble getting to the helicopter.
Clean Vehicle: Completely useless. Don't bother.

The Big Con

Entrance: Security Tunnel
Exit: Staff Lobby

Silent & Sneaky

Entrance: Staff Lobby
Exit: Staff Lobby

Aggressive

Entrance: Sewer or Staff Lobby
Exit: Staff Lobby

The Getaway

No matter which approach you take, you'll eventually end up outside the casino, on the main road, with a 5 star wanted level. There are two main strategies people use here.

Bugs

Bug: You're in a getaway vehicle far from any cops, but your wanted level won't go away. This happens because one of your heist teammates has high ping and the game is having trouble syncing your wanted levels.
Fix: Have everyone get out of the vehicle and wait until the bug goes away. If you're in a helicopter with no safe place to land, the offending teammate(s) may have to parachute out.
Bug: On Silent & Sneaky, guards take a few moments to spawn in after you disable the metal detector.
Fix: Don't go through the metal detector or shoot anyone until the guards finish spawning in.
Bug: The guards in the casino aren't moving, and the cameras have weird movement patterns or are facing towards walls.
Fix: Just keep going; this bug actually makes Silent & Sneaky / Big Con easier most of the time. If there's a frozen guard you can't get past, use the Nano Drone.
Bug: You're getting away from the casino undetected when the vision cones suddenly disappear from your radar. Despite this, the police aren't coming after you.
Fix: This is a visual glitch and you haven't actually been discovered. Just keep going.
Bug: Someone joins as a spectator, then leaves. You screw up the heist and have to restart. Then you fail the heist because "Your heist team quit."
Fix: Suck it up and reset.
Bug: You're suddenly busted because a body was found... even if you haven't killed anyone yet.
Fix: Suck it up and reset.
Bug: You're doing heist prep mission with a friend, and you can't pick up the equipment because "you can't steal heist prep while on a heist prep mission."
Fix: Suck it up and reset.
Bug: You collect a heist prep vehicle and drive to your arcade, but it doesn't trigger the end of the mission.
Fix: Suck it up and reset.
---
Hope someone out there finds this guide helpful. Comments and suggestions appreciated.
submitted by chinkeeyong to gtaonline [link] [comments]

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI
[QUICK MOD NOTE] This post was originally posted by Lenlfc on GTAforums, original post here. ALL CREDIT GOES TO HIM FOR ALLOWING ME TO DO THIS. It's extremely detailed and extensive, but it also gives a full look at previous leaks and speculation about GTA V, RDR 2, and the upcoming GTA VI. It's well worth your read if you're at all interested in speculation and leaks for GTA VI, considering it has a lot of information about how Rockstar has done things in the past, and how they may do things with GTA VI. It also has all of the confirmed information we have for GTA VI, like everyone has been asking for. Enjoy!
LENLFC will also be updating his original GTAForum's post often when new, reliable information comes out that is worth adding to his timeline.
TL:DR: This is very long. Please don't be mean if you think I went too far. I just wanted to be as detailed as possible, and compile as much evidence and proof as possible, so we can work out the most accurate and likely scenario. I've never done anything like this before. So please be kind.
Hi. So, Red Dead Redemption 2 has come and gone. Feels like forever we waited for it. Hard to believe it released almost 4 months ago. It's that time when many of us will start looking forward to the next Rockstar game. I have been on this site since the first leaks for GTA V popped up online. In that time, I have watched fairly quietly, barely getting involved. I've read a lot, and enjoyed it all, but never actively helped out. I want to warn you all that this post will be pretty lengthy, and as I'm not a regular poster, my formating or writing may not be the best. But I'm a big fan of Rockstar Games, and have a weird fascination with remembering small things. So I wanted to try my best to compile everything we know about how Rockstar go about making their games, what they have done in the past and do some crazy conspiracy theory like deducing to try to predict when, where and how we can find clues to GTA VI, and when they may announce or release it.
Firstly, I'd like to credit and thank Dan Dawkins. Many of you may not know who he is, but long story short, he's a journalist, and back in July 2011 he wrote an article in the magazine PSM3. In the article he predicted many things about GTA V (some correct, some incorrect) he researched all the available data and pooled it together, and used that to speculate about GTA V. That was a massive influence on me growing up, on how to speculate responsibly and use common sense to work out where a game or series may go next. So thank you, Dan!

FACTS

Now, onto the main topic. What do we know about GTA VI? Not a lot. Dan Houser recently said that they're thankful they're not releasing GTA VI while Trump is in office. While he's never actually quoted as saying they won't release it while Trump is in office, I think journalists used that for a catchy headline. But the point remains. GTA is heavily based on British satire of USA. The current political climate makes it very difficult for them to do this. If we take it literally, GTA VI won't release until 2021 or 2025, depending on how long he is in office. Unless I have my dates wrong. I'd be willing to bet they had 2021 in mind. However, my personal take on this was that Dan simply meant "thank god we're not releasing GTA VI in 2018" And knowing it'l take them years to even release their next game, Trump will no longer be President.
We also know Rockstar Games will make another GTA. And that is about it. If there is anything else concrete, that we know, that I have missed please let me know.

THE PAST

GTA V TIMELINE
Here's where we start digging and look to the past, what Rockstar has done before and try our best to work out their timelines and how they go about things. Now, in order to do this, I'd like to begin with GTA V, as that is when Rockstar Games transitioned into the one big game every 5 years, as opposed to the game every year studio.
April 20th 2009 the first ever build for GTA V was created. I'm not sure if this is when development officially began, or just the date of the first build. Either way, I doubt there is much difference. They were busy working on TBoGT at that point, having just released TLaD 2 months prior. This was discovered from the Build Log. I will go into detail on this later. However this wasn't discovered until 2014, I just thought it was worth putting here to stamp the timeline.
The earliest rumors for GTA V began on July 26th 2010, with reports of Rockstar researching locations in and around Hollywood. Rockstar declined to comment on this, saying they don't comment on "rumors and speculation". To this day we still don't know if this was legit, or otherwise. However the game did end up being set in Los Santos. So it was either true or coincidentally correct.
Next came the domain name leaks on February 25th 2011. That date might be off by a couple of days, but the original GTA V Leak Topic has it dated to the 25th. (Fun fact, this is the leak and topic where I signed up to GTAForums!) Very GTA sounding website names. After GTA IV introduced the internet to us, it was no surprise to think GTA V would expand on that, and the domain names registered sounded right out of a GTA game. This was proven true, as the websites did appear in game.
On March 8th 2011 more fuel was added to the GTA V fire, when the codenamed "Rush" casting call was leaked online. Like the website, they sounded like something out of a GTA game.
This was further expanded on the 29th of March when Take Two put out a private casting call, further hinting at development on GTA V being well underway.
October 5th 2011 In an Asked & Answered article, 2 users asked about the next GTA, with Rockstar replying with the following
“When are we going to see a new GTA????? #bestgameever” - received via Twitter“When's the new grand theft auto coming out?” - received via Twitter
Big, big shout to all Grand Theft Auto fans worldwide who we know are anxious to hear about what’s next for the franchise but we don’t have any news at this time.All we can say is, right now, we’re focused on our next upcoming releases which are Max Payne 3 as well as L.A. Noire for PC, Red Dead Redemption Game of the Year Edition and Max Payne for mobile devices. When and if we have anything to report regarding the Grand Theft Auto franchise, you know that we’ll do so here at the Newswire or on our Twitter or Facebook.
And then it happened. GTA V was officially announced on October 25th 2011 at 12pm BST, linked below.
https://twitter.com/RockstarGames/status/128788090969001984?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E128788090969001984&ref_url=https%3A%2F%2Fgtaforums.com%2Findex.php%3Fapp%3Dcore%26module%3Dsystem%26controller%3Dembed%26url%3Dhttps%3A%2F%2Ftwitter.com%2FRockstarGames%2Fstatus%2F128788090969001984%3Fs%3D20
This announcement came only 20 days after saying the above on October 5th 2011
This goes to show that Rockstar can say one thing, then surprise us weeks later.
The first trailer then debuted on November 2nd 2011
Everything past this point, until release I feel is not relevant to this discussion. It is more to do with post announce schedules and marketing, and when to expect news or updates or trailers for an already announced major game. If this topic does well, I could add it, or put it in a spoiler box so it's optional detail. Otherwise the next points worth talking about come into play upon release, and where Rockstar go after this.
September 17th 2013 GTA V finally releases. We rejoice.
October 1st 2013, two weeks after the launch of GTA V GTA Online launches.
This is where it gets interesting and complicated. We know now that their next game was Red Dead Redemption 2. However, Rockstar weren't finished with GTA V. Many people claim that Rockstar stopped caring about their fans and gamers, citing images like these
You can actually pinpoint the year Rockstar discovered microtransactions.
Now, I bring these up, as it is important to understand just how Rockstar now operate. Love it or hate it, but GTA Online has allowed Rockstar to not release games as often. Allowing them to work on one game as Rockstar Studios, where they all work together, instead of separate teams, like Rockstar North (GTA) and Rockstar San Diego (RDR) for example. The income from GTA Online has seemingly allowed them to spend 5 years working on Red Dead Redemption 2, perfecting a masterpiece. Allowing them to make the game they wanted, and allowing them to take all the time necessary to innovate and make a living breathing world even more so than GTA V did.
Some time in January 2014 the GTA V Build Log was found. Apparently it was on the game disc, and dedicated fans dug into the files and found it. I bring this up, as it reveals some key interesting details. such as the date of the first GTA V build/when GTA V development began. This is important as we can use this information later to try to work out when they may start their next project.
Throughout 2014 Rockstar were hard at work developing the PC, PS4 & Xbox One versions of the game. I don't know how much work that would be, but they weren't simple upres versions of the game. They included new features and plenty of big enhancements. The PC version was delayed into 2015 for added polish. And leslie Benzies took a sabbatical on September 1st, for 17 months.
The next key detail to note is from January 2016, I think. Leslie Benzies leaves Rockstar North. I feel this is important to note, as it could have delayed a lot of Rockstars plans, as a lot of staff left with him, Rockstar would go on to deal with a lawsuit which could only be an unnecessary distraction. There was a topic here on GTAForums discussing it. Needless to say the whole situation was pretty shady and the details don't really matter too much.
Rockstar had also planned single player DLC for GTA V, multiple datamines suggested 3 packs, as well as Ash735 on Neogaf confirming this. We can take this with a grain of salt, but if it were made up, then it's a pretty dull and uninteresting thing to make up.
They had also promised Heists for GTA Online, which was quickly becoming very popular. I personally believe (And this is where speculation begins) that the SP DLC was the unfortunate victim in all of this. They HAD to get the next gen versions out, as if you're launching an online game, you can't rely on players sticking with old consoles when the next gen consoles launch only 2 months after GTA Online launches. They had to get Heists out, which were promised before the entire game even released. More so than the SP DLC, which was just a closing line on a Newswire article, albeit multiple times. And development on their next game ramping up, going into full production, combined with the restructuring of Rockstar North due to Leslie Benzies leaving... SP DLC may have been an unfortunate victim.
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GTA V launches on PS4 & Xbox One on November 18th 2014
PC version launched on April 14th 2015
Rockstar Games are now done with development on GTA V, now solely focusing on GTA Online updates, in terms of Grand Theft Auto
April 3rd 2014 Thanks to @EVOLUT7ON for bringing this to my attention. In a Q&A with DJ Whoo on BallerStatus, he allegedly reveals he will be in the next GTA, which will be in Liberty City again. BallerStatus. And thanks to iNero for his topic.

RDR2 TIMELINE

August 2013 Roger Clark's first day on set, for Red Dead Redemption 2
Roger Clark: "My first day on the project was in August of 2013. With the context of this particular installment, I was the first to come on, apart from Rob and Ben who worked on the previous chapter."
4th September 2014 Rockstar San Diego start hiring for next gen consoles. They allegedly went on a hiring spree for an upcoming project. Which we would later find out to be Red Dead Redemption 2.
December 11th 2014 Actor Jorge Consejo posts a selfie on Instagram, wearing a typical mocap or performance capture suit. However it doesn't match the one used in GTA V
September 2015, [Original Source] Rockstar started hiring for more jobs. They seem to relate to a stealth based game, but so far they haven't released anything that would indicate what they were hired for.
Then the leaks start happening...
November 29th 2015 An ex Rockstar employee hints that RDR2 is their next project. The infamous “Really, Dumbass. Really? Two“ comment by Danny Ross, on Reddit. Archive of actual post
April 13th 2016 the map for RDR 2 leaks on NeoGaf. This was unprecedented. The map for a huge open world Rockstar Games game has never leaked online 6 month before the game was even announced. Link to the map.
October 18th 2016 Rockstar finally announce Red Dead Redemption 2, after teasing in the days leading up to the 18th.
July 27th 2017 Stuntman, Tim Neff's online resume leaks that he worked on RDR2 and GTA VI. He denied involvement in RDR2, but claimed he worked on GTA V, and that it was a mistake. He also had personal instagram photos from Rockstar San Diego, with captions strongly suggesting he was there for work. He denied it, saying it was just a photo taken outside that anyone could take. He quickly removed them. He was not credited in GTA V, but by RDR2's release he is indeed credited in RDR2.
Friday September 29th 2017 A reddit user posted a thread mentioning a recent leak which had been deleted. I do not know the date that it was originally posted. But it was over a year before the game released. And was entirely accurate. these leaks will serve a purpose later on.
December 25th 2017 GTAForums User @Jabalous brings to our Attention the actor Jorge Consejo, his previously mentioned Instagram selfie, and his CV/Resume. Which mentions min being in GTA 6, playing the role "The Mexican" (Featured).
CGI meaning motion capture work, etc.
In April of 2018, I'm not sure of the date, maybe the 18th? The article has since been removed. But I copied the article into a notepad file. Trustedreviews.com published an article based of a memo and some notes about the game. They claimed to have received this information in August 2017, but didn't post it due to fears it was fake. It wasn't until Rockstar released a screenshot that matched one that they had also received that they decided to publish this information, now believing it to be genuine. Here is an image of the text copy of the article (reddit formatting issues)
November 1st 2018 Rockstar sue TrustedReviews for £1M Essentially proving the leak to be true. Although the game itself proves it to be true, it's interesting that Rockstar sued for that much. Or sued at all.
January 6th 2019 Rockstar start hiring for next generation
Rockstar's career opening page - Credit to @el carlitos for that one!
-----------------------------------------------Unconfirmed Speculation-----------------------------------------------
January 30th (Specific date still debatable) Film Florida have guest Leah Sokolowsky on their podcast. She briefly mentions a recent change in her work
Recently as you're aware we've had a change in the types of productions that are coming to our state. So I've also been very fortunate to get a large client that has hired me to arrange basically site tours and visits. It's uh digital media company. And I've signed an NDA so I can't disclose who it is. But they've been exploring various areas of our state, and of other states in the south east. And I've been planning and arranging those visits for their personnel and that's been kind of a very interesting expansion of what I normally do, as well.
Here's the link to that quote.
It's suggested this is Take Two Interactive/Rockstar Games, as a reddit user claimed on October 6th 2019 scouts were looking around his area, and asked for permission to take photographs of the building. Which was later followed up by a photograph of an alledged document/contract as proof on October 8th 2019
-----------------------------------------------End of Unconfirmed Speculation-----------------------------------------------
February 13th 2019 VP of product development Jeronimo Barrera departs Rockstar Games after 20 years. This might not seem anything significant, but it's one of his quotes that I think it very important.
"If I had stayed at Rockstar it would have been more GTAs, more RDRs and less of this other stuff going on out there right now." While that is nothing concrete. It does indicate that Rockstar will be working on Red Dead and GTA for the foreseeable future. That won't surprise many of us, but it's just a little detail that gives us hope that GTA is next, and not another franchise like Bully, L.A. Noire or Max Payne, for example.
April 18th 2019 a former Rockstar India employee has mention of creating vehicles for GTA V and upcoming GTA 6 in his artstation resume Thanks to ApolloThunder's post.
Now those are the most important details I feel. Now I may have missed some other details people might find important. In August of 2017 the stunt actor Tim Neff was involved in a alleged leak for RDR2 & GTA 6. It was quickly 'debunked' Although many believed there were holes in the methods used to debunk it. And his removal of Instagram photos taken at Rockstar San Diego was suspicious to many users. I do not believe it holds enough water to use it as any evidence. But we can use it to speculate.
July 9th 2019 Jorge Consejo likes and quotes a tweet about him being in GTA 6

Now We Use All This Information to Speculate

The first clues we should look for are reports of Rockstar scouting locations. We know from articles and or interviews that Rockstar take thousands of photographs when creating their worlds, so any reports of Rockstar Staff i researching locations should be a very good indication. However, they can be very secretive.
Same goes for Rockstar or Take Two registering domain names or sending out casting calls. So far we've heard nothing of the sort. again, we don't always hear these things. I don't recall hearing anything about casting for RDR2 at any point between 2012 & 2016.
Combined with the fact that Rockstar only just released RDR2 4 months ago. I think it's pretty safe to sat development on their next game hasn't fully begun yet, or will do very soon. If we look back to the build log for GTA V, they created the first build on April 20th 2009. pretty much one year after GTA IV released. By that logic the first build for GTA VI would have been created in September 2014, right? Well, considering they had to work on the next gen and PC versions for so long. I'd wager they started much, much later. We know that these days Rockstar operate as Rockstar Studios, all working together on one game at a time. But if the NeoGaf user is to be believed, pre production for GTA VI began in 2012, which is actually entirely believable. As Rockstar began work on RDR2 almost immediately after RDR1. "In early 2011, Dan began chatting with Rockstar San Diego about how Red Dead Redemption 2 would look and who the characters would be. Late that summer, he says, he had a “broad outline and rough flow of the game defined.” By fall 2012, his team had completed rough scripts for many of the game’s missions and started doing read-throughs on video conference calls with directors of game play, art design, and animation from Rockstar offices around the world. " Source
Now, unlike Red Dead Redemption, Grand Theft Auto is not a game about specific characters, like RDR is with John and Dutch's gang. So It's safe to say after GTA V, the Housers did not sit down and come up with scripts or ideas for GTA 6 revolving around those characters. But never say never. They could use this as an opportunity to bring back Michael Franklin & Trevor, working of some of the ideas for the Story DLC for GTA V, instead of scrapping it entirely. For the first time ever, GTA could be a direct sequel using the same protagonists. This however, I believe to be incredibly unlikely. But I thought it was worth mentioning.
So, they've finished RDR2. What Are Rockstar doing now? I believe they're hard at work on the PC version of the game. Many people don't believe it will release on PC, citing the fact that RDR1 never released on PC as evidence. I don't believe that is fair, as we know RDR1 was a mess, and was in such a bad state that they were lucky to release it at all. Rumours and alleged leaks stated the game was a coded mess, and they weren't willing to go through all the hassle of porting it to PC. We also know PC games typically have a high paracy rate, and Rockstar aren't fond of spending all that development time and cost on such an effort for little reward. Here's a clip of Lazlow talking about releasing their games on PC, and joking wanting to make their money back first. It's from 2010, right before RDR1 released. I think he was making a joke, but hiding the truth in there. Which leads me to believe that RDR2 could come to PC, but in order to make their money on that, also release it on PS5 & the Next Xbox, like they did for GTA V. Considering the gap between GTA V on PS3 & 360 and GTA V on PC (19 months) we could see a similar gap with RDR2 on PC. If that is the case, we could see a PC release in May 2020. At which point next gen consoles would likely have been announced, assuming Sony repeat their February reveal as they did with PS4. Or soon to be revealed at E3 a month later. It's not beyond the realms of possibility that they re release on Next gen with native 4K on PS5, higher frame rates, or other enhanced features. Next gen consoles will be backwards compatible, but if they want to keep RD Online going, a newer version with higher player counts could be a good option.
Speaking of next gen consoles, until specs are set in stone, I don't think Rockstar will announce anything. Dev Kits are allegedly being sent to some developers right now. Sony first party studios are already working on PS5 games. Guerilla, for example. I'd wager Sony's relationship with Rockstar is a good bet to think they have them, too. So, what does this mean?
Well, let's look at when Rockstar announced RDR2. 18th October 2016. 18 months after the PC release of GTA V, 3 years, 1 month after the initial release of GTA V. Lets assume they stick to a similar pattern, both GTA V & RDR2 were announced in October. It could be a good bet for what month to expect an announcement. However, GTA IV was announced in May 2006, with Peter Moore's infamous Tattoo. So...
Now let's look at when Rockstar started hiring for RDR2, which was September 2014. It took them 2 years to announce their next game. And they had the base map planned out within 19 months. We just don't know when the photo of the map was taken, just when it was leaked to the public (april 2016). But we do know Rockstar always start with the world. For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years.
“It comes from the idea first,” Benzies tells us in his office at the studio.
Where is it going to be set is the first question. Then that defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in. Source
I think we can safely say that Rockstar already know where the game will be set, and Aaron Garbut is already hard at work at creating a concept of a map. If he hasn't already.
Based of that information, I'd say Rockstar are hiring for their next game, which will be PS5 and Next Xbox exclusive, Likely to be GTA 6, and will need 2 - 3 years of development before they are able to reveal it with a trailer. Putting the game at a 2021 - 22 reveal, with a 2023 - 24 release. I do believe the upcoming generation, and Rockstars desire to outdo themselves every time will only slow them down. Their games take so long to develop, and I can't see them putting out GTA 6 in the same timeframe as GTA V, from GTA IV. More likely to be similar, if not longer than GTA V to RDR2.

The Leaks

Remember when I said the leaks would serve a purpose later on? I find it highly suspicious that Rockstar had leaks as substantial as they had for RDR2, when they never had anything to that level before. They are usually incredibly watertight. So let's speculate as to why...

The Benz.

Isn't it strange how such a long time influential figure at Rockstar North was fired, and then leaks start popping up for their next game? It's no secret that there was more to his firing that we initially thought. Things went really bad between The Benz and The Housers. I think when he left the company, and many of his staff left, too. A lot of disgruntled employees may has decided to spill the beans on their next game out of spite. The entire game map leaking 6 months before the game was even announced, Epilogue spoilers down to finite details such as building a house or birthing a foal? Way too specific, and that's never happened for a Rockstar game before. I just find that suspicious.
So, why is that relevant to GTA 6? Well, it may end up not being relevant at all. But then I remembered the leak from last year, that stated GTA 6 was set in Vice City. Back then, I didn't believe it at all, as it was way too detailed for a game that wasn't even announced, and wouldn't be announced for at least 2 more years. Likely double that. Plus why did they choose The Know? And an anonymous source is always suspicious. But hey, nobody would be dumb enough to give their actual identity if it were legit.
But then I started thinking a while ago, at how detailed the RDR2 leaks were, and maybe, just maybe the person who tipped off The Know was legit, and the info was based of what was in pre production from 2012 [Unofficial Source]. The more I thought about it, I realized that Vice City, with the concept of crossing the border to South America is a simple enough concept that could have been decided upon during pre production (the world is the first thing they decide, remember?)

Why Vice City

2 reasons why it's starting to feel like a likely location. Reason one, GTA Online. They introduced businesses and gunrunning into GTA Online, and a lot of people enjoy that stuff. Vice City would be a great location to create content around that concept. I don't believe Rockstar would pick a location based on what would make Online popular, but after GTA Online's huge popularity after GTA V, they'd be stupid to ignore it. Reason 2 was the quote Dan Houser gave about not releasing GTA 6 during Trumps presidency. Again, I believe it's taken a little out of context, but it's his words about satirising America is what caught my eye.
"Both intense liberal progression and intense conservatism are both very militant, and very angry. It is scary but it’s also strange, and yet both of them seem occasionally to veer towards the absurd," Houser said. "It’s hard to satirize for those reasons. Some of the stuff you see is straightforwardly beyond satire. It would be out of date within two minutes, everything is changing so fast." Source
Then there was this quote from Leslie Benzies, also covered in The Knows video:
IGN Source
Any chance that Vice City might return in a future GTA?
It is always a possibility. There are a few references to the city in our current-gen GTAs so it is part of that HD universe, and it is certainly somewhere we would love to revisit. However Vice City, perhaps more than any other GTA game, was as much about the era as the setting. Miami in the 1980’s is so iconic it would feel strange to revisit the city in a different time period.
exploring grand theft auto vice citys lasting impact on gamer culture with rockstars leslie benzies city cover. Of course at some point we would like to have one big world containing all our cities and let the player fly between them and revisit their favorite areas, and in that context reimagining Vice City would be very interesting.
So according to Rockstar, albeit someone who is no longer at Rockstar, it would be strange to go back to Vice City in a modern day setting. If you combine that with what Dan Houser said about parodying America today, and how difficult that would be, is it possible that the next game could be set in the past? Again, combining those quotes, with alleged leaks, and the possibility for fun and exciting gameplay and Online experiences... Vice City is an incredibly likely setting.
The only problem is GTA 6 going into pre production in 2012. If the location was decided upon then. It would either be a happy coincidence, or they may have changed the location. Or, it never was Vice City, and this speculation is clever, but ultimately wrong.
One key piece of information is the Neogaf user, who allegedly states that it WON'T be Vice City. Citing that production notes going around when he still worked there stated possible locations and concepts. And that it is likely one of the 4 options listed in the quoted thread.
Small town gta - tight stories, scheduled characters, ridiculous levels of ambience, every home interior modelled. Every building enterable. More realism - if your wanted you are on the run for a while.
Vegas 1970s- CASINO?
Somewhere snowy - chicago/detroit
Mexico City
You have to consider that what they may have decided in 2012 changed, due to the popularity of GTA Online. They could have chosen a smaller, more detailed interactive world. But due to Online, decided they needed a larger world. Or the location wasn't right due to modern politics and ability to satarise, etc.
I do think GTA could return to the past eventually. Sam Houser has an incredible knowledge of pop culture, and is very intelligent. It would work well for them to go back to an older setting for a GTA game again. That isn't proof of that, or even a solid reason for them to do a prior setting. His knowledge can be used in any setting, past or present. But it's an interesting piece of information to think about.
Another possibility is Dan's words were as simple as GTA 6 won't release while Trump is in office, and therefore GTA 6 will be set in the present day, but by then the political climate may have settled down, or they think/hope things will be different by then, and what they choose to parody will be easier. i don't know.

How about Las Venturas?

For the past few months, I've been thinking about the possibility of GTA 6 being set in Las Venturas. It's one of the locations mentioned as a possibility by @Ash_735 It's also a location that would be quite large, although not hugely diverse. However creative freedoms could solve that. If they return to a past setting as theorised. Then Las Venturas in the 70's or 80's could be seen as a pretty cool option. Like a lot of people, I'm a fan of Joe Rogan. Recently he had a guest on his podcast, Bob lazar. Whether you believe him or not is irrelevant. But he tells some interesting stories about working near Area 51, and working on alien UFO's. that really got me thinking... Wouldn't that be a perfect location for Rockstar to have some fun with? GTA V and RDR2 both featured UFO easter Eggs. There was a lot of mysteries tied to Mt. Chiuliad and Fort Zancudo. Can you imagine Area 69 returning, and what Rockstar may do with that? Now I fully understand that saying they may do a certain location, based of nothing other than easter eggs is a bit silly, but what else do we have? However, it does tie in with the notes (Vegas 1970's Casino?). Before RDR2 we never believed Rockstar would create a game, and build of a previous games map. After RDR2, we now know it's possible. I'm still not convinced they'd do it with GTA, as the GTA series is always an island, whereas RDR1 was a landlocked location. However, it is possible, however unlikely that they could build of Southern San Andreas and go east to Las venturas.
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casino heist points of entry video

GTA Online Casino Heist Points Of Interest Guide - YouTube GTA Casino Heist Sewer Location - YouTube GTA Online: Casino Heist - All Scope Out Photo Locations ... GTA Online Diamond Casino Heist: Access Points and Points ... GTA Online The Diamond Casino Heist - All Entrance and ... GTA Online The Easiest Casino Heist Approach, How To ... GTA Online Diamond Casino Heist Scope Guide (All Access ... All Access Points New Casino Heist - YouTube

The Diamond Casino Heist gives you three distinct approaches to initially choose from, with multiple ways to execute your chosen approach. Choose Silent & Sneaky to enter undetected and try to make off with the haul before they even know what hit them. Engage in deception by going The Big Con route and masquerading as maintenance staff, pest control or other contractors. Heist setup board. Casino Scoping. Start by identifying the access points and the important elements of the Casino. During your scope, you'll take pictures for Lester. Tip: On your first mission, Lester will let you know when all important access points / items have been spotted and stop the count. Access Points to the Diamond Casino. Main Door – located the front of the Casino; Side Doors ... This GTA Online Casino Heist Points Of Interest Guide tells you where you can find the 10 different POI’s that are available to collect to complete the Heist objective of Points of Interest. There are two main sections of Scope objectives. The Casino and the Vault. You can repeat the Casino Scope mission so there’s not threat there but the vault mission can only be done once. So if you ... Complete Casino Heist Access Point List (6/6) and Incomplete P.O.I. List (8/?) HELP. Access Points: Main Door. Side Doors (2) Sewer Tunnel (From the canal, enter tunnel that leads to casino, Barred Entrance to your right) Roof Terrace (4) Security Tunnel (Garage Door in small Tunnel behind Casino) Roof (2) (Around Helipad) Points of Interest (Scope Casino Mission): Security Camera. Guard ... Players are allowed to decide how to exit the casino through one out of the five entry points. Otherwise, players can choose to enter the laundry room if they’re remaining undetected. The crew can equip themselves with either the NOOSE uniform (in case you’ve had the NOOSE Gear prep completed) or the High Roller set (if you’ve obtained the 54 Playing Cards). Casino model showing all the access points (blue pins) of the casino. You can buy a casino model for your prep board for GTA$130,000 which shows them the locations of all the access points. However, even that is not enough as it still does not help you pin-point the exact locations of some of the access points outside of casino. Access Points open up all the different approaches for the Diamond Casino Heist. This GTA Online Casino Access Point Guide tells you where to find each of the 6 Access Points required. Once you have found all 6 Access Points, you unlock all of the different Heist Approaches at the end of the heist. I've just finished all the prep missions for the Casino Heist (including optional preps) and am currently on the Finale Board. I've been trying to change my buyers and entry disguises but it always seems to reset when I press back to start the heist... anyone else experiencing this issue? 25 comments. share. save. hide. report. 94% Upvoted. This thread is archived. New comments cannot be ... The GTA Casino Heist scope out mission has 11 access points, as well as various points of interest. Access points include doors and ways into the building and points of interest are security ... Diamond Casino Heist – Should you choose Aggressive, Silent and Sneaky, or the Big Con Now that you’ve earmarked your possible points of entry, it’s time to choose your approach.

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GTA Online Casino Heist Points Of Interest Guide - YouTube

In order to have the best chance at the GTA Online Diamond Casino Heist, you will want all the access points. Check out this GTA Online Diamond Casino Heist ... This video shows all entrance, exit and disguise options available in the Diamond Casino Heist in GTA Online YOUTUBE: https://www.youtube.com/GTASeriesVideo... As part of the Diamond Casino Heist in GTA Online, you can scope out different access points and points of interest (POIs) that will let you unlock different... Collect all of the Access Points and POI's to complete all Diamond Heist objectives. This GTA Online Casino Heist Points Of Interest Guide video tells you wh... Where is the sewer in GTA for the Diamond Casino Heist? It's hereGrand Theft Auto Vhttps://store.playstation.com/#!/en-nz/tid=CUSA00411_00 My guide on how to complete the easiest Casino Heist Approach which is the Big Con with Gruppe disguises. Support me on Patreon: https://www.patreon.com/TheP... All Locations For Access Points The Casino Model can also help you find access points outside of building. Look at comment for remaining locations. The Casino Model can also help you find access points outside of building.

casino heist points of entry

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