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Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.

Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.
Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
  • What year does the game take place so we can calculate accurate inflation?
  • What is the square footage of the house and its upgrades?
  • What is the exchange value of gold, the game’s currency?
  • What is the cost of Robin’s labor?
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
  • Leah mentions she has a laptop
  • The carpentry shop sells Plasma screen TVs.
  • There is what appears to be an old Apple computer monitor in Harvey’s clinic and Maru’s room.
  • Sam has an electric guitar and what looks like a plasma screen computer monitor in his room.
  • In Mr. Qi’s casino, the slot machines do not have a lever. This is important because that gives us a firm earliest date of 1963.
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
  • Iridium is fairly easy to get around Stardew Valley once you are able, and that is a rare and valuable metal, with a current price of US$1,510 per troy ounce.
  • You can purchase a golden column to place on your farm, and gold has a current price of US$1,643 per troy ounce
  • Conversely, while the first two are rare and valuable metals, crops such as corn are valued at prices like 150g, a very unusually high amount if exchanged 1:1 to USA dollars.
  • Going back to plasma screen TVs, we can use its price history and then convert currencies to Stardew Valley gold.
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
  • Cultivatable farm space on the standard farm equals out to 3,427 spaces, but we’ll round that down to 3,350 for iridium sprinklers, iridium watering can, and scarecrows, equaling maximum farming with no loss of crop.
  • We’ll keep Dylan’s ground rules, so no fertilizer.
  • No preserves, jams, wine, and juices.
  • No farming efficiencies and crop selling bonuses.
  • No use of the greenhouse to grow crops outside of the growing season.
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
  • We’re pretty sure the game takes place in 2001.
  • We have the exact sizes of each house upgrade calculated with two different methods.
  • We have a certified exchange rate of US$2.37 at that point in time.
  • We have two different methods of calculating the cost of Robin’s labor.
  • The amount of work Robin does during her three(nine?) day job is absolutely obscene.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
This is the second line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

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Image by MagicallyClueless
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Theory: One Stardew Valley villager is secretly a God

Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
Then there is this line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

https://preview.redd.it/vxedrolha3w51.png?width=507&format=png&auto=webp&s=d109cc65b008db74dc4ef74d20083c6eeb2cfc60
Image by MagicallyClueless
submitted by doctorsirus to GameTheorists [link] [comments]

I just joined Reddit, and I have some lovely tips for you guys!

So what I do is for one of my casino farm days is:
~Wait until a lucky day ( max luck preferably )
~Eat a lucky lunch or something ( optional )
~The only thing you should use is the slot machines, they are overpowered because no matter what, if you get 1+ cherry then you get profit! NEVER buy these tokens because it's definitely not worth it.
~When using slots, try use the 100 when you can. Get to around 20,000 and then start using 100.
~Little extra thing, if you talk to Sandy ( who works in the Oasis ) then she might randomly give you some milk! :D
~If you want to trade in your tokens for cash follow this ( so let's say i had 100,000 tokens, right? I would buy AS MANY hardwood fences as I can, which would be 1000. Hardwood fences sell for 10 gold each, which means I could get 10,000 gold from it! That means if you got 3 stardrops, you could cash out TWENTY FIVE THOUSAND GOLD. )
~If you're on a windows PC, use Free Mouse Clicker to go AFK. If you're on a Chromebook ( like me ) use a play store autoclicker called Easy Auto Clicker - both of these are completely free.
~I went AFK for two hours, and I got roughly 600,000 tokens. I CASHED THEM OUT FOR AROUND 60,000 GOLD! I got this automatically, so if you have a PC with Stardew Valley, then I would 100% recommend doing an overnight farm when possible! ^w^

Also, as a last little tip that's kinda related to this topic, I recommend getting the greenhouse A.S.A.P! I'm saving up to a million tokens ( 100,000 gold ) and then I'll buy lots of expensive seeds, then I'll plant them all in my greenhouse and get tons of profit! Sweet Gem Berries work very well for me, as I can duplicate them ( kind of ) in the Seed Maker. You can get these from the travelling merchant lady to the left of Marnie's Ranch. She appeares on Fridays and Sundays. ALSO ( im sorry for dragging on... ) I'd recommend using the Stardew Valley Wiki, as you can learn all about the different fish, loved items, foraging skills, recipes and secrets of the beautiful valley!
Happy harvesting!
New Redditer =D
submitted by YaBoiJ2Trappy to StardewValley [link] [comments]

Stardew Valley MinMax Tutorial - Perfect Farm - Most Money - All Accomplishments - All Collections

Stardew Valley MinMax Tutorial - Perfect Farm - Most Money - All Accomplishments - All Collections
Posted byu/GuanoMaestro9 months ago
https://preview.redd.it/dzbq2b6orwn41.jpg?width=1280&format=pjpg&auto=webp&s=722c535d7a1b2be8765f62c9443d8b6b29479d7a
📷📷
COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro --
This is the ultimate guide for Stardew Valley Min-Maxers. If maximizing the value of your farm and doing everything that is possible, with zero mods in the shortest period of time interests you - welcome to nirvana. Each day will be logged here with relevant images to see exactly how it was done.
Let us begin the process...
The key to mastering a MinMax farm on Stardew Valley is in planning out the first two years. Prices change for all purchasable resources after Year 1. The main objective is creating a maximum sustainable flow of gold with the least amount of effort and to plant approx. 2,000 Ancient Fruit Seeds on Year 3, Spring, Day 1 . Here is a list of tips to create the perfect MinMax farm!!
  1. At the beginning, time and energy the most valuable resources, so be as efficient as possible. Want a perfect day? Plan it out and expect to do it multiple times. Scout out foraging item locations, create a forage list and ideal route then start the day over at the beginning.
  2. The first day has to be a huge forage day to maximize your crop area. Restart your game until you get at least 500g in other foragable items including worms with artifacts = 250g and garbage cans(Stardrop Saloon can give you a meal worth a lot too). It might take 20-30 restarts, but it's worth it. Using concepts of compound interest you will generate Min-Max greatness!
  3. Farming/Fishing Skills will naturally progress spending extra energy/time fishing for gold to buy more Parsnip/Potato/Cauliflower Seeds to plant the first Spring. Get the Training Rod!!!
  4. Foraging must be at level 4 by Spring, Day 15 to take advantage of Salmonberry Season. This is the first source of energy to mitigate the 1am energy penalty.
  5. Spring Onions will keep you alive and farming until Year 1, Spring, Day 15 - be sure to get all of them every day. They are located on Sewer Island in the lower right corner of Cindersnap Forest.
  6. Make Linus the first friend to 3 hearts, he will mail a recipe for Sashimi. Sashimi is an unlimited form of energy cooked from the garbage fish harvested from Crab Pots placed in the farm's two ponds. Plus, it's emergency gold if you need it.
  7. Completing the JojaMart improvements or completing the Community Center Bundles opens up Junimo workers. They will free you from harvesting your crops!!
  8. Go to https://imgur.com/StardewValley/l0CtN and print out a Spring, Year 1 Calendar. Do the same for each season to take notes on, anticipate upcoming Festivals/Birthdays and plan the farm's MinMax future.
  9. Don't throw away Trash!! Use extra time and Winter down time to recycle Trash for valuable resources and gifts.
  10. Create a budget every season to plan out large purchases. Use remaining gold for other, important Min-Max items - Kegs, Tappers, Crab Pots, etc.
  11. Be sure to buy all the art offered at Night Markets during the first 3 years.
  12. Place Chests in strategic areas on the map like the mines & beach to prevent inventory overload.
THINGS TO THINK ABOUT FROM THE BEGINNING
1) Focus on Fishing, Farming, Foraging - Do not chop down Oak Trees unless they are in the, "First Scarecrow Placement," area.
Use extra time for Foraging and clearing the farm with the Scythe to move around better. Clear the area around Oak Trees so they can drop more acorns for the first Oak Tree forest.
Use extra Energy to Fish for $ or to clear the farm for Oak Tree forests and Crop areas.
2) Upgrade the Watering Can first, Hoe, Pickaxe and Axe in that order. Have 5 copper bars and 2,000 gold by the 2nd rain of Year 1 Spring - usually around day 15. Upgrade your Watering Can to Gold before you make any Quality Sprinklers.
2) Plant the first crops in the, "First Scarecrow Placement," between the house and small lake to save time/energy when watering and for easy, future crop planting. Plant all Mixed Seeds found from Scything weeds while foraging - it's free money!!
First Scarecrow Placement Image - https://imgur.com/WrYeJJZ
First Scarecrow Placement Link - https://stardew.info/plannetough-rabbit-36/
Only clear what is necessary, otherwise, you are wasting energy.
3) Day 5 the mines open, after reaching Mine Level 25-29, kill as many Bugs & Grubs until they drop an Ancient Fruit Seed Artifact for Gunther. Receive the recipe and first Ancient Fruit Seed, plant it, then progress to the bottom of the Mines.
If rainy days permit, it should be done no later than Year 1, Spring, Day 19.
Restart the day if you don't find one. https://www.youtube.com/watch?v=kUPSIX8NMD4
4) Budget for 1 Coffee Seed (2,500g max) offered by the Travelling Cart & buy it when you see it!!
5) Join Jojamart & open The Greenhouse Year 1, Summer to plant Ancient Fruit/Strawberry/Blueberry/Cranberry/Coffee Seeds cultivating Seeds for future use - these crops are the only ones you should ever use your first Sprinklers on.
6) Crab Pots and Tappers are the first crafting priority, then shift resources towards crafting Quality Sprinklers until keg production begins. Place the first tappers on the oaktrees you didn't cut down.
Again, do not make your first Quality Sprinkler until you have upgraded to a Gold Watering Can.
7) MAXIMIZE KEG PRODUCTION - Plant the first Oak Tree forest in the bottom left corner of the farm, where all the Pine Trees are. Chopping down Pine trees will raise your forage level and generate wood for crafting.
Plant the second Oak Tree forest to the right of the Large Pond only after the first forest is complete. 2 rows of this forest will be Pine Trees and 2 Maple Trees. Pine Tar crafts Rain Totems, a very important tool later in the game. Maple Syrup crafts Bee Hives, a MinMax item. Begin to move Tappers from the first forest to the second forest after reaching 120 tappers and/or are preparing for year 3 Ancient Fruit Seed planting.
MORE ABOUT KEGS - Do not make kegs until the first Cranberry harvest in Fall Year 1. Sell the first Year 1, Fall, Cranberry harvest to create 250 kegs by the end of the season and 350 keg by the end of Year 1.
Year 1, budget the sale of following Cranberry harvests to keep equal keg/fruit amounts by selling all gold and silver star fruit first, then place plain Cranberries into kegs. Keep 1750 plain Cranberries at the end of Year 1, Fall to generate 5 wine harvest cycles before the first Strawberry harvest Year 2, Spring.
Empty kegs are evidence of overreaching, used as a measuring stick for efficiency. The goal is to craft 2000(approx) kegs by the end of Year 2. Crafting too many, too early in the game stymies MinMax.
Year 2, budget the sale of all harvests to create continuous wine harvest cycles. Craft 2000(approx) Kegs with Wine sales by Year 3, Spring, Day 28.
8) Be careful not to overplant crops in Year 1 Spring. Extend your plantable spaces a small amount into the, "Second Scarecrow Placement," without over-extending yourself. Mark where the, "First and Second Scarecrow Placement," areas meet with a Cobblestone Path.
Second Scarecrow Placement With Cobblestone Marker Image - https://imgur.com/5O9GZ7a
Second Scarecrow Placement With Cobblestone Marker Link - https://stardew.info/plannefluffy-ape-73/
There are approximately 166 plantable spaces in the,"First Scarecrow Placement," area - be wise and maximize crops at all times.
Year 1, Summer, Day 1 have 4 Scarecrows and 476 plantable spaces for Blueberry Seeds and 60 Quality Sprinklers planned out - not made, just planned out.
Four Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/hGtVfhg
Four Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneblue-insect-45/
10) VILLAGER FRIENDSHIPS - Future spouse, Linus and Wizard should be the only villagers receiving gifts before Year 1, Winter. Give each other villager a gift they love, if possible, only on their birthday until Year 1, Winter. Jodi (Fried Calamari-Pierre) and Gus (Salmon Dinner-Alex) are exceptions at 3 hearts because they give you love gift recipes for other villagers. Kent (Roasted Hazelnuts, Year 2, Summer Day 28 - Fiddlehead Risotto, Year 2, Fall Day 28) does not show up until Year 2 and his love recipes are not available until Year 2 Summer and Fall, so stockpile Hazelnuts and Fiddlehead Fern and give him universal likes until then.
11) Make lists of everything you need to craft/cook/gift/fish/own to avoid repetition and impeding MinMax progress.
12) Open the Bus Route from Jojamart to purchase Seeds and fertilizer only available at the Casino. Plant them for gifts and cooking. This is 100% optional depending on your funds.
SEASONAL CROP PLANTING GUIDE
Try to reach Farming Level 8 around Year 1, Spring, Day 24. Open up the Beach Bridge and save all the Coral foraged from the eastern beach to craft Deluxe/Speed Grow. Only spend gold to buy Deluxe/Speed Grow on found/processed Ancient Fruit Seeds and/or the 10 Strawberry Seeds purchased at the Egg Festival. Plant the Ancient Fruit Seeds with other Spring Crops ASAP if the Greenhouse is not open. As you progress, buy the exact amount of seeds you will need, it will save gold for other important purchases.
Buy 10 seeds of each seasonal crop on the last day of each season to grow for gifts and/or cooking.
Do not plant Ancient Fruit Seeds outdoors in the Fall of any year. Plant Strawberry Seeds in the greenhouse and ASAP in plant pots to begin cultivating seeds for Spring Year 2.
Spring Year 1 - Day 1-3 Parsnip Seeds only / Day 4-22 Potato Seeds & Cauliflower Seeds only / Day 23 & 24 Parsnip Seeds only/ No planting Day 25-28 -- Use the first big parsnip harvest to max out on Cauliflower, but also have a good balance between Potatoes and Cauliflower - 2 potatoes to 1 Cauliflower. Buy 10 Strawberry Seeds from the Egg Festival. Do not plant Strawberry Seeds outdoors during Year 1, Spring.
Admiral Ackbar will explain-> https://www.youtube.com/watch?v=4F4qzPbcFiA
Buy exact numbers of CauliflowePotato Seeds on Tuesdays or before a Festival Day harvest. Pierre's & Jojamart is closed.
Summer Year 1 - Save up enough gold from Spring Crops to buy/plant 476 Blueberry Seeds-38,080 gold. This is the ideal number of crops, keep planting Blueberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game
Fall Year 1 - Save up enough gold from Summer Crops to buy/plant 476 Cranberry Seeds-114,240 gold. This is the ideal number of crops, keep planting Cranberry Seeds the first week to fill out the, "Four Scarecrow Placement." Lay out Quality Sprinkler placements first, saving time/energy/gold later in the game. Do not plant Ancient Fruit Seeds outdoors in the Fall of any year.
Winter Year 1 - Plant all gift/cooking crops in work barn and begin gift giving.
ZERO OUT YOUR GOLD TO BUY WOOD AND STONE - SAVE 4,000g - TO BUILD A COOP THE LAST DAY YEAR 1!!!
Spring Year 2 - Clear the farm, then plant/water the 476 Strawberry Seeds cultivated during Year 1 on Year 2, Spring, Day 1 in the "Four Ideal Scarecrow Placement." Plant all Ancient Fruit Seeds cultivated from Year 1 left of the "Four Scarecrow Placement," in the, "Eight Scarecrow Placement."
Increase crop size/Quality Sprinkler coverage to, "Eight Scarecrow Placement" and "Twelve Scarecrow Placement," for planting 952 Blueberry Seeds next season.
Do not have more than 476 planted Ancient Fruit Seeds in Year 2.
Eight Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/h4XvBfa
Eight Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannewonderful-wasp-34/
Work towards - Year 2, Summer, Day 1 - "Twelve Scarecrow placement with Quality Sprinkler Planning."
Twelve Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/Qx1aZWd
Twelve Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/plannefluffy-elephant-10/
Summer Year 2 - Clear dead Strawberry Plants, then Plant/Water the 952 Blueberry Seeds cultivated during Year 1 on Year 2, Summer, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning," area and, "Twelve Scarecrow Placement With Quality Sprinkler Planning," area. Plant all Ancient Fruit Seeds cultivated from Year 1 in the , "Eight Scarecrow Placement With Quality Sprinkler Planning," area. Do not have more than 476 planted Ancient Fruit Seeds in Year 2.
Work towards - Year 2, Fall, Day 1 - "Final Scarecrow placement with Quality Sprinkler Planning." This area creates 292 extra plantable spaces. Craft or reuse 6 Sprinklers on the far left of the farm to save resources.
Final Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/VYuQVBM
Final Scarecrow Placement With Quality Sprinkler Planning Link -https://stardew.info/plannehard-termite-26/
Fall Year 2 - Clear dead Blueberry Plants, then Plant/Water the 1,244 Cranberry Seeds cultivated during Year 1&2 on Year 2, Fall, Day 1 in the, "Four Scarecrow Placement With Quality Sprinkler Planning, Twelve Scarecrow Placement With Quality Sprinkler Planning and Final Scarecrow Placement With Quality Sprinkler Planning," areas.
- DO NOT PLANT ANCIENT FRUIT SEEDS OUTDOORS-
Winter Year 2 - Plant Crops in Garden Pots to finish Polyculture/Cooking/Friendship Accomplishments. Craft or move 5 more Sprinklers. Increase crop size/Quality Sprinkler coverage by chopping down the first Oak tree forest and preparing Farm for, "Year 3 Scarecrow Placement With Quality Sprinkler Planning," and an additional 408 plantable spaces.
Year 3 Scarecrow Placement With Quality Sprinkler Planning Image - https://imgur.com/uHoPpD9
Year 3 Scarecrow Placement With Quality Sprinkler Planning Link - https://stardew.info/planneterrible-elephant-5/
Spring Year 3 - Ignore everything else Year 3, Spring, Week 1 while clearing farm, planting/watering 1,652 Ancient Fruit Seeds cultivated during Year 1 and 2. Year 3, Spring, utilize all 1,652 plantable spaces in, "Year 3 Scarecrow Placement." Get ready to be rich beyond belief...
OTHER STARDEW VALLEY RESOURCES
Farm planning - https://stardew.info/planne#
Make farm images here - https://upload.farm/ - Be a patron to load images directly to Imgur
Progress/Accomplishment checklist - https://mouseypounds.github.io/stardew-checkup/
Imgur - https://imgur.com/
Seasonal Calendar - https://imgur.com/StardewValley/l0CtN
Full world, Hi-res map - https://www.easyzoom.com/imageaccess/8dfdc2b0aacc4438ad4e994bc5c2ffb5
COME AND FIND - Guano-Mystro - ON TWITCH -- https://www.twitch.tv/guanomaestro --
submitted by GuanoMaestro to u/GuanoMaestro [link] [comments]

Everything you need to know about PSN Name changes and the Lists of games tested!

Edit: THANK YOU FOR MY FIRST GOLD! 4 LONG YEARS!
**Info taken directly from Official Playstation Blog. Every game tested Masterpost! Prepare to scroll! Descriptions of said issues listed below as well :)

Online Name Changes will rollout Starting at 5pm PST

First name change is free for all users. Unless you were part of the beta testing program as other beta testers have started to confirm on reddit.

Below are the lists of games containing:

Games with No Known Issues - Games which have been tested for the online ID change feature and no known issues were found.



Games with Issues Identified\* - Games which have been tested and were found to have one or more of the following known issues which we did not consider critical to the game play experience but which you should review to consider how important they are to you:


Games with Critical Issues*\* - Games which have been tested and one or more of the following known issues which we considered fundamental to the game play experience:

submitted by LecstasySuicide to playstation [link] [comments]

What characters would you like to marry?

I know there’s mods and all that, but I’m talking plain vanilla Stardew. If there ever comes another update, what non-marriage candidates would you want? For those who don’t know, Emily and Shane were not available for marriage during the game’s release. It wasn’t until the game’s first update that they were added to the roster of marriage candidates.
So say, with the next update, he adds a few new people to marry, who would you want them to be and why? Do you have any ideas for what their stories could be?
These are mine.
Gunther: I know Gunther is a character who we can only interact with via donating artifacts to or a few cutscenes. We can’t actually speak to him or even give him gifts, I would love for that to change. Gunther seems like a pretty neat character, plus he’s a curator and a history buff, which is a plus, at least for me. Gunther would probably be an older bachelor, I’d guess his age would be at least mid to late 30’s to early 40’s. Maybe his story is he’s looking for some lost relic or treasure that’s somewhere in the valley or possibly the valley was home to a tribe of a special and unique people and he’s looking for the ruins of their civilization and the player helps him find it. Yes, I know, Gunther runs the museum every day. Maybe he’d run it during the day and come home after it closes. From what another Reddit user told me, Sam gets a job at the museum if you close Joja mart. Maybe Sam would run it on the weekends or would take over for Gunther after 12 pm.
Gus: Gus is one of my favorite characters in the game. Hard worker, friendly, generous, kind-hearted; definitely good hubby material. Like with Gunther, I’d imagine him being older, late 30’s to early 40’s. Maybe his story could be him trying to put the Stardrop saloon on the map and have people from all over come to taste what the valley and the saloon has to offer. Maybe you help Gus with advertising or preparing a huge buffet dinner. The final cutscene could even be a ton of people coming all the way from ZuZu just to eat at the Stardrop and Gus’ dream of being a well-known chef is achieved. And yes, like with Gunther, Gus runs a business. Since it doesn’t open till noon, Gus could still be on the farm for most of the morning and could return home at 10 pm with Emily closing up the place.
Sandy: Sandy’s a pretty fun, super bubbly and happy girl who looks like she’d be a nice spouse to be with. Plus, she’s easy to please with wild flowers. I imagine her being in her mid to late 20’s, possibly early 30’s. Sandy states she doesn’t really like owning a shop in the desert due to her being sensitive to heat and too much sun light. I think she’d be more than happy to move to the valley. Perhaps her story is she’s looking to sell her business and you have to help her. Maybe the twist is the bouncer guarding the casino buys it or even an entirely new character shows up and buys it. After selling, she could move to Pelican town or if you marry her, moves onto the farm.
So those are the characters I’d actually like the chance to marry. What about you guys? Any characters you would like to marry? You got other ideas for what their stories could be? Post them below!
submitted by AlphaWolfKane to StardewValley [link] [comments]

RT Rundown April 25, 2020 - May 1, 2020

Last Week
This post lists everything Rooster Teeth has released from April 25, 2020 to May 1, 2020. The organization of this post follows the order of the links on the sidebar on the website. First exclusive content is surrounded in asterisks ( *EXAMPLE*) while content that is currently exclusive but will be available publicly later is followed by an asterisks and the date in which it will be free (EXAMPLE*Free May 9th.) This does not include content that will lose exclusivity on the day this post is made (May 2nd.)
NEWS:
ROOSTER TEETH:
RT PODCAST #594 - Barbara Gets Flashed
*RT PODCAST POST SHOW #594 - The Last Shot Fired*
*RT PODCAST - Stuck At Home - My Relationships Are Like Cheese*
ALWAYS OPEN #134 - Big Dad Energy with Travis McElroy
*STILL OPEN #134 - Cooking in Quarantine*
*ALWAYS OPEN - Just the BOIS - Getting Sweaty in the Closet*
GOOD MORNING FROM HELL - Movie Stars in Hell - Jimmy Stewart & Grace Kelley
BLACK BOX DOWN - The Crash of the Concorde
RT INBOX - Does Gus’ Dog Hate Him?
RT LIFE - Our Parents Try to Explain our Jobs
*RT EXTRAS - Die is Cast*
RT EXTRAS - No Pain, No Gain -- with Blaine!
RT EXTRAS - The Next Tiger King
RT EXTRAS - Mario Kart 8 with Chad, Jessica, Mariel & Andrew
RT EXTRAS - Friendship Test with Punishments | Hard Mode
RTTV SPECIALS - How We Joined the RT Community
ADVICE FROM UNCLE NOLY #9 - Monsieur l’Amour… Er… Mr. Like not Love…
RETRO REPLAY - Uncharted: Drake’s Quarantine | Cast Reunion with Nolan North
ACHIEVEMENT HUNTER:
OFF TOPIC #230 - You’re F-ing Me Apart!
*LAST CALL #230 - I’m Blasting Here*
FACE JAM - Steak n Shake Pork Belly Steakburger & Cotton Candy Shake
ACHIEVEMENT HUNTER - Blending geek culture and food with Chef Mike - Keeping The Lights On #5
AHWU #523 - We Play With Green Screens
*7 WONDERINGS - MOBILE, ALABAMA*
BETWEEN THE GAMES - Old Men Break out of Their Retirement Homes
TECHNICAL DIFFICULTIES - How to Power Your Devices Irresponsibly
AH ANIMATED - Pot, Eggs, and an Uber Driver
LET’S ROLL - You Can’t Beat My BUTT GUNS - Death Battle
PLAY PALS - Nice! Dynamite! - Human Fall Flat: Ice Level (Part 2)
ROULETSPLAY - Taze Them in the Tit - The Blackout Club
ACHIEVEMENT HUNTER STREAM ARCHIVE - We Get Claw-bered
ACHIEVEMENT HUNTER STREAM ARCHIVE - Rainbow Six Siege w/ Kantoraketti
ACHIEVEMENT HUNTER STREAM ARCHIVE - 7 Days to Die
ACHIEVEMENT HUNTER STREAM ARCHIVE - Predator w/ Adam Kovic
ACHIEVEMENT HUNTER STREAM ARCHIVE - Lego w/ Jack
ACHIEVEMENT HUNTER STREAM ARCHIVE - GTA V w/ the community
ACHIEVEMENT HUNTER STREAM ARCHIVE - Going Point Blank with a Longbow Covered in Bees
ACHIEVEMENT HUNTER STREAM ARCHIVE - Astroneer
ACHIEVEMENT HUNTER STREAM ARCHIVE - Gang Beast W/ Dante Basco
ACHIEVEMENT HUNTER STREAM ARCHIVE - Predator w/ Chilled and Tom
ACHIEVEMENT HUNTER STREAM ARCHIVE - Post Team Does Overcooked
LET’S PLAY - We Got New LASO Alarms! - Halo 3 LASO ODST (Part 1) * Free May 3rd
LET’S PLAY - Gears Tactics - Why Shoot Gun When Gun Can Squish?
LET’S PLAY - This Game Is Bananas! - Golf It!
LET’S PLAY - Drifting a Tank in the Sand - Hand Simulator
LET’S PLAY GTA V - The Slug Life Ain’t Easy - Overtime Rumble * Free May 4th
LET’S PLAY GMOD - Fighting Traitors with… Apples? * Free May 6th
LET’S PLAY MINECRAFT #420 - “Hunting” Enderman in Minecraft - YDYD 3 (Part 5) * Free May 8th
FUNHAUS:
DEMO DISK - Are You Smarter Than a YouTuber?
*LAST LAUGH - Episode 2 - Things Get Weird, Fast*
*NO IDEA - We Build Ikea Furniture With a Belly Full of Meatballs*
DUDE SOUP #276 - Last of Us 2 Plot Details Leaked Online!
YOUR COMMENTS - We Defend Each Other From MEAN Comments
GOOGLE TRENDS - Netflix Challenge: We Have No Chill
MORNING HAUS - Good Morning, Birthday Boy
FUNHAUS SHORTS - Drunk Mario Kart: Days of Chunder - Funhaus Animated
FULLHAUS - Latter Dazed (UNCUT) - Advent Rising Gameplay
FULLHAUS - Meditations on Puppies and Poop (UNCUT) - GTA 5 Funny Moments
GAMEPLAY - Funhaus Cast Animal Crossing Island Tour!
GAMEPLAY - Hogwarts School of Glitchcraft & Misery - GTA Online Casino Heist Part 4
GAMEPLAY - Real Tough Mudders - Predator: Hunting Grounds
FUNHAUS LIVE - Jacob Gives Us a Tour of “Fuller-Town” in Minecraft
FUNHAUS LIVE - Justin Goes Deep into Spelunky
FUNHAUS LIVE - Jacob and Omar Mech Out In Daemon X Machina
ANIMATION:
RED VS BLUE PSA - Hitting The Mark
RTAA - House Training Chris * Free May 4th
*BACKWARDZ COMPATIBLE - Stardew Valley*
*BACKWARDZ COMPATIBLE - The Wetness Scale*
*BACKWARDZ COMPATIBLE - Prom Night!*
FAN SERVICE - Chainsaw Lolita | By Its Cover
I HAVE NOTES - Staying Creative in Quarantine!
INSIDE GAMING:
INSIDE GAMING SPECIAL - Voice Acting 101 With RvB
INSIDE GAMING PODCAST - Send News #10 - Make Assassin’s Creed Great Again
INSIDE GAMING ROUNDUP - Warzone Cheaters Have To Play Together
INSIDE GAMING FEATURES - The Importance Of Remakes
INSIDE GAMING DAILY - Xbox Series X Lineup Teased!
INSIDE GAMING DAILY - The Last Of Us 2 Leaked By Angry Dev?
INSIDE GAMING DAILY - FF7 Remake Will Be HOW Many Installments??
INSIDE GAMING DAILY - This Country Has The Best Gamers
INSIDE GAMING DAILY - Assassin’s Creed Valhalla Needs To Wow Us
INSIDE GAMING DAILY - Is Nintendo A Hostile Takeover Target?
INSIDE GAMING LIVE! - Scooby-Doo Mecha Mystery Machine - Model Employees
INSIDE GAMING LIVE! - Passion From Chaos - Stay Zen with Kdin #3
INSIDE GAMING LIVE! - Halo: Combat Evolved
INSIDE GAMING LIVE! - How To Make A Telenovela
INSIDE GAMING LIVE! - Red Dead Redemption 2
DEATH BATTLE:
DEATH BATTLE FIGHT PREVIEWS - Obi-Wan has the High Ground in DEATH BATTLE!
DEATH BATTLE FIGHT PREVIEWS - Kakashi Cuts Lightning in DEATH BATTLE!
DEATH BATTLE CAST #176 - Obi-Wan VS Kakashi Sneak Peek
*SUDDEN DEATH #176 - Quitting WoW!*
SUGAR PINE 7:
BEYOND THE PINE #139 - UFOs Declassified, Quarantine Survival Guide
KINDA FUNNY:
WE HAVE COOL FRIENDS - What Motivates Greg Miller
INTERNET EXPLORERZ - Watch The Avengers Fight The Coronavirus
KINDA FUNNY AF - Andy and Nick Go Urban Hiking
KINDA FUNNY: THE ANIMATED SERIES - If You Have Amazon Prime, You Have Twitch Prime
KINDA FUNNY IN REVIEW - Back to the Future - Every Back to the Future Movie Reviewed & Ranked
KINDA FUNNY IN REVIEW - Back to the Future II - Every Back to the Future Movie Reviewed & Ranked
KINDA FUNNY IN REVIEW - Back to the Future III - Every Back to the Future Movie Reviewed & Ranked
KINDA FUNNY GAMES DAILY 4.23.20 - Xbox Series X Event Soon?
KINDA FUNNY GAMES DAILY 4.24.20 - Is Horizon Zero Dawn Going to be a Trilogy?
KINDA FUNNY GAMES DAILY 4.27.20 - The Last of Us Part II and Ghost of Tsushima Get New Dates
KINDA FUNNY GAMES DAILY - Is Final Fantasy VII Remake Actually a Trilogy?
KINDA FUNNY GAMES DAILY 4.30.20 - Next Gen Starts Next Week
FRIENDS OF RT:
DC DAILY April 25th, 2020 - Jim Lee Exclusive Full Interview! Inside Batman: Hush & More
DC DAILY April 27th, 2020 - Engaged, Hell Yeah!
DC DAILY April 28th, 2020 - Bill Sienkiewicz & Natalie Dreyfuss Interviews
DC DAILY April 29th, 2020 - Batman: White Knight
DC DAILY April 30th, 2020 - Dane Gibbons Interview
DC DAILY May 1st 2020 - DRUNKEN BILLIONAIRE BURNS DOWN HOME
RAP BATTLES - Zarya vs Heavy Rap Battle
STORE:
RWBY - Emerald Forest Nevermore T-Shirt
RWBY - Team RWBY & Cinder Chess Pin Set
RWBY - Blake Vinyl Single - Shadows and Nevermore
RWBY - Rose Pride T-Shirt
FUNHAUS - No Idea T-Shirt
FUNHAUS - Pride UV T-Shirt
FUNHAUS - Pride Logo PopSocket
ROOSTER TEETH - Pride UV T-Shirt
ROOSTER TEETH - Pride Dad Hat
ROOSTER TEETH - Pride Logo PopSocket
GEOFF RAMSEY - I scream Pride T-Shirt
GEN:LOCK - Val Pride T-Shirt
ACHIEVE - Pride UV T-Shirt
ACHIEVEMENT HUNTER - Pride Dad Hat
ACHIEVEMENT HUNTER - Pride Logo PopSocket
RED VS BLUE - Robot Pride T-Shirt
submitted by NotMarilee to roosterteeth [link] [comments]

RT Rundown April 4, 2020 - April 10, 2020

Thank you everyone for the positive feedback last week, it really means a lot!
Last Week
***
This post lists everything Rooster Teeth has released and announced from April 4, 2020 to April 10, 2020. Excluding the news section, the organization of this post follows the order of the links on the sidebar on the Rooster Teeth website. First exclusive content is surrounded in asterisks ( *EXAMPLE*) while content that is currently exclusive but will be available publicly later is followed by an asterisks and the date in which it will be free (EXAMPLE*Free April 18th.) This does not include content that will lose exclusivity on the day this post is made (April 11th) as I personally found including this information to be over complicating the post. Similarly, to simplify the post I have only included links to the RT website even in scenarios where the content is available on another platform.
NEWS:
ROOSTER TEETH:
ROOSTER TEETH PODCAST #591 - Barbara’s Casting Couch
*ROOSTER TEETH PODCAST POST SHOW #591 - I Lost the Pencil*
GOOD MORNING FROM HELL - Hell Freezes Over
ALWAYS OPEN #131 - How Will Quarantine Impact Our Relationships?
*STILL OPEN #131 - Should You Date Your Roommate?*
*MASTER AND APPRENTICE - Making Custom Wands from Harry Potter*
RT INBOX - We Miss Touching Each Other
RT LIFE - Pets Love Quarantine
RT EXTRAS - Rooster Teeth 2020: Even MORE New Shows!
*RT EXTRAS - Stardew Valley with Jon, Chris, Mariel & Gus*
*RT EXTRAS - Duck Game with Chad, Gus, Blaine & Jon*
*RT EXTRAS - Animal Crossing Apocalypse*
*RT EXTRAS - Gus’ Dog’s Favorite Music Genre*
RT EXTRAS - Duct Tape Mummy: Who can escape FIRST? | Hard Mode
ADVICE FROM UNCLE NOLY #6 - Mr. How to Get Your Life Back on Track
RETRO REPLAY - Nolan North and Troy Baker The Lost Episodes: Black Tiger
ACHIEVEMENT HUNTER:
OFF TOPIC #227 - It’s a Front-Back Shirt!
*LAST CALL #227 - Between Two Bidets*
AHWU #520 - AHWU From Our Homes
READY SET SHOW - 40 Things To Do At Home
BETWEEN THE GAMES - That’s a Red Card for You!
ACHIEVEMENT HUNTER - Keeping Each Other Sane - Keeping The Lights On #2
*7 WONDERINGS - PARIS, FRANCE*
AH ANIMATED - Waluigi Hunts Us Down
LET’S WATCH - Meeting Nemesis - Resident Evil 3 (Full Gameplay Part 1)
LET’S WATCH - Nemesis Is Getting Stronger - Resident Evil 3 (Full Gameplay Part 2)
LET’S WATCH - The Final Stand - Resident Evil 3 (Full Gameplay Finale)
ROULETSPLAY - MORE Sharks - Depth
ACHIEVEMENT HUNTER STREAM ARCHIVE - Halo
ACHIEVEMENT HUNTER STREAM ARCHIVE - GTA V
ACHIEVEMENT HUNTER STREAM ARCHIVE - 7 Days to Die
ACHIEVEMENT HUNTER STREAM ARCHIVE - Rainbow Siege
ACHIEVEMENT HUNTER STREAM ARCHIVE - Chicky Doo & Secret Neighbor
ACHIEVEMENT HUNTER STREAM ARCHIVE - VALORANT with Bruce Greene
ACHIEVEMENT HUNTER STREAM ARCHIVE - Overcooked 2
ACHIEVEMENT HUNTER STREAM ARCHIVE - Mario Kart 8 with Chilled Chaos
LET’S ROLL - Betrayed in Our Own Homes - Good Cop Bad Cop
LET’S PLAY - We get PUNCH DRUNK! - Ultimate Chicken Horse #32 * Free April 12th
LET’S PLAY - We Milk a Walrus - Unrailed!
LET’S PLAY - This Island is TRASH! - Animal Crossing: New Horizons
LET’S PLAY - We’ve Got Money Problems - Call of Duty: Warzone - Stream Highlights
LET’S PLAY GTA V - We Remember We Aren’t Good at Flying - Top Fun Missions * Free April 13th
LET’S PLAY GMOD - Hunting for Tiny Traitors * Free April 15th
LET’S PLAY MINECRAFT #417 - Stealing from the Traders in Minecraft -YDYD 3 (Part 2) * Free April 17th
FUNHAUS:
DUDE SOUP PODCAST #273 - Our Quarantine Dream Beach House
DEMO DISK - How To Build a First Person Shooter w/ Freddie Wong
DEMO DISK - (NSFW Version) How To Build a First Person Shooter
BOARD AS HELL - Cash n’ Guns * Free April 12th
YOUR COMMENTS #147 - We Try To Break A World Record (Open Haus Edition)
FILMHAUS - Who Thought These Films Were A Good Idea?
FULLHAUS - Belly of the Beast (UNCUT) - Teletubbies Funny Moments
FULLHAUS - Elyse and Jessica Dig Around in Their Filthy Cosmetic Bags and Do Their Makeup
FULLHAUS - One Girl, Two Cups (UNCUT) - GTA 5 Funny Moments
FULLHAUS - All Aboard For… Murder! - Mystery Dinner Party
GAMEPLAY - Resident Evil 3 Remake Needs More Tube Tops
GAMEPLAY - The Wines of Grindelwald - GTA Online Casino Heist Part 2
GAMEPLAY - Self Care Under $5 (Treat Yo Self!) - Gift Guide
GAMEPLAY - Read That Corpse His Rights - Police Stories Gameplay
INSIDE GAMING:
INSIDE GAMING PODCAST #7 - We Talk Disintegration & ALANAH’S HERE!
INSIDE GAMING REVIEWS - Resident Evil 3 Remake
INSIDE GAMING ROUNDUP - Xbox Boss Dunks On The PS5
INSIDE GAMING FEATURES - Nintendo’s Abandoning Virtual Console
INSIDE GAMING EXPLAINS - Why The Resident Evil 3 Remake Has Bad Reviews
INSIDE GAMING DAILY - GameStop Shut Down By The Government For Being AWFUL
INSIDE GAMING DAILY - The PS5 Controller’s Major Flaw
INSIDE GAMING DAILY - Stadia’s Free And People Hate It
DEATH BATTLE:
DEATH BATTLE CAST #173 - Goro vs Machamp Questions Answered
*DEATH BATTLE CAST: SUDDEN DEATH #173 - Is the New PS5 Controller Dank or Dumb?*
DEATH BATTLE! - Goro VS Machamp (Mortal Kombat VS Pokemon)
*DEATH BATTLE WITH COMMENTARY - Goro VS Machamp Commentary*
DEATH BATTLE BLOOPERS - Boomstick LOVES Machamp!
SUGAR PINE 7:
BEYOND THE PINE #136 - Lockdown with Hoodie Allen
KINDA FUNNY:
KINDA FUNNY PODCAST #65 - Would You Watch Greg Miller Porn?
WE HAVE COOL FRIENDS - Troy Baker Said No to Being the Joker
WE HAVE COOL FRIENDS - Fran Mirabella’s IGN Stories, Healthy Mindset (Ad-Free)
KINDA FUNNY GAMESCAST #15 - Final Fantasy VII Remake Review
KINDA FUNNY GAMES DAILY 4.06.20 - Final Fantasy VII Remake Review Roundup
KINDA FUNNY GAMES DAILY 4.07.20 - Microsoft Events Are Going All Digital
KINDA FUNNY GAMES DAILY 4.08.20 - Breaking Down PS5’s Controller
KINDA FUNNY GAMES DAILY 4.09.20 - Cyberpunk 2077 IS NOT Delayed
KINDA FUNNY GAME DAILY 4.10.20 - Is Final Fantasy VII Remake Coming to PC?
INTERNET EXPLORERZ - Nick and Tim Take The Ultimate Personality Quiz
SCREENCAST #66 - Updated MCU Schedule
ANIMATION:
RED VS BLUE PSA - Snowed In
RTAA - Reverse Snow White * Free April 13th
*BACKWARDZ COMPATIBLE - Mario Party Livestream Highlights\*
\BACKWARDZ COMPATIBLE - Kat, Get In The Car\
FRIENDS OF RT:
SONGS ABOUT GAMES - Half Life: Alyx Song - “Entangled”
DC DAILY April 6th 2020 - HARLEY’S BACK!
DC DAILY April 7th 2020 - All Star Games: The Breakfast League Finale Talk!
DC DAILY April 8th 2020 - Crisis on Infinite Earths Rewatch
DC DAILY April 9th, 2020 - Interview With Mariko Tamaki
DC DAILY April 10th, 2020 - DC Daily Interviews Tom King
STORE:
ACHIEVE - You Can Do Better Camo Hoodie (Almost Sold Out)
ACHIEVE - You Can Do Better Pink Hoodie (Currently Sold Out)
ACHIEVEMENT HUNTER - YDYD T-Shirt
ACHIEVEMENT HUNTER - Checkpoint Confidence T-Shirt
submitted by NotMarilee to roosterteeth [link] [comments]

List of Pro Tips & Non-Obvious Mechanics

Hey StardewValley! Given the influx of new players here, I thought I'd share a list of the tips & tricks I've discovered myself or gathered over time to help players both old & new. This sub's been great for inspiration, & I wanted to give back to you guys. Even experienced players can play dozens of hours without ever discovering the things here. It's not a guide on how-to basics (e.g. watch TV); that's beyond the scope of this list. For that, I recommend checking out the FAQ & Wiki.
If you're looking for a way to take full screenshots of your farm (& any other area), check out my guide here. Also, check out this site by u/kihashi for a great way to track bundles (sub), and this site for fish (link is dead - if this tool was moved rather than closed, please let me know if you have any info about it!)
Last Updated: 15 October 2020. Total number of tips so far: 133!
Added/revised in latest update: updated formatting for spoilers (thanks u/Blixtmen).
Check back from time to time to see what's new!

Farm & Buildings

  1. Place scarecrows, sprinklers or lights on flooring/paths to prevent the hoe from digging them up.
  2. Left-click to drop a sellable item you're holding into the shipping box directly without opening the inventory.
  3. Retrieve the last shipped item from the box by right-clicking on the shipping box & clicking on the shipped item.
  4. With upgraded tools, hold down the button to increase the area of effect. This seems obvious, but a surprising number of people miss it (e.g. watering cans not only have better capacity, but water more tiles & in different patterns if held down). Bonus: tool sparkle colour corresponds to the upgrade level.
  5. The pickaxe can undo tilled soil.
  6. All tiles above tilled dirt that uncovered an item (always clay except winter) will also contain that item. Video. (Patched, thanks u/greymeta).
  7. Shake trees for seeds. Edit: during the last 2 weeks of fall, maple trees drop hazelnuts instead of maple seeds (thanks u/rabidcow).
  8. If you don't get giant crops on harvest day, leave mature crops unharvested for a few days (ensure continued watering) & they'll form. The number of days needed varies; personal experience has been 4-12 days for fusion.
  9. You can plant fruit trees inside the greenhouse, both in the plot & on the floor outside the plot border. Planting behaviour differs slightly normal; you can plant trees in tilled & untilled soil here (unlike only untilled on farmland). The most efficient is my layout. You can plant more trees along the bottom edge, I chose not to as they obscure the view of the plot.
  10. There's a 0.5% chance that you can get ancient seeds from the seed maker instead of the same variety as the input crop. Blueberries & cranberries are great choices for farming ancient seeds.
  11. It's faster & easier to hold right-click while harvesting crops rather than clicking individually on every tile. Hold seed bags to replant the tiles simultaneously, saving time.
  12. Junimos can phase through trellis crops to harvest, so you can plant them without gaps. Remember they don't harvest when it's raining.
  13. The star quality of crops that you put into machines such as kegs has no effect on the end-product quality. To maximise profits, process the lowest star goods & sell the leftover higher star goods (unless you can afford to wait & process everything). However, note that cheese in casks is an exception. Cheese ages from base quality to silver (3d), to gold (4d), to iridium (7d). Putting in cheese that already has a star quality begins its processing at that stage, cutting down the days taken to reach the next higher quality, giving you quicker turnaround/profit. Therefore, star quality does have an impact on the end product here.
  14. You can place torches on fences, the floor, & behind objects/furniture.
  15. You can make oil from sunflower seeds, sunflowers, & corn in the oil maker (corn's usually overlooked).
  16. You can make wider fence gates by having a different kind of fence on either side of the gate. For instance, (HW) = hardwood fence, (W) = wood fence, & (G) = gate. Normally, you'd make (HW)(HW)(G)(HW)(HW). Instead, make (HW)(W)(G)(W)(HW). The stumps to which the gate is attached must be a different material than the main fence (it doesn't matter which), so another example: (W)(HW)(G)(HW)(W). Screenshot. This makes it easier for a horse to go through. Source. Edit: it doesn't necessarily need to be fences, as long as you disconnect the gate's stumps. The rest is cosmetic: other path blocking items (such as tub o' flowers) also work (thanks u/greymeta).
  17. Self-sustaining grass feeders can regenerate grass to keep fields green & animals fed. Grass spreads on its own (including from under fences), provided it isn't eaten first. Animals will only eat grass they can stand on; a feeder's a patch that we prevent them from eating. Lay down grass starters & put fences on top of it (suggested: 2x2, but any config's okay). After a few days, you get new grass around it that animals eat, while the grass underneath remains unharmed, making new grass around it. Screenshots w/ spread. Source. Guide w/ math. Edit: lightning rods work too (thanks u/Raichu7).
  18. To get flower honey, it doesn't matter if there are flowers around a bee house when the honey starts forming. They only need to be there when you collect it. Similarly, if you harvest a flower around a bee house that had flower honey ready for collection, it will become wild honey. Bonus: to get just "honey" (not wild honey), use the pickaxe on a bee house that's ready for collection to pick both up. This unlabelled honey doesn't serve any different purpose & sells for the same amount as wild honey. Just a little quirk.
  19. Use "indicator kegs" outside barns/sheds to signal when the kegs inside are ready for collection. Load all the kegs inside with fruit & load one outside (e.g. next to the door) just after. You don't need to go inside the barn to check whether the wine's ready - once you see the indicator keg's ready, the rest are too. Edit: currently, a known issue (as of 1.11) causes indoor & outdoor keg timers to go out of sync during festival days. Time elapsed when you come back to your farm (after the event) is only applied to the indicator, making them finish processing faster, yielding a false positive. Source (thanks u/GlassDeviant).
  20. If you're not carrying an axe/bomb, don't get boxed inside fencing/trellis crops. You won't be able to chop your way out. You'll have to sit there until you pass out. That is your life now. If you're carrying/able to craft a gate though, you can "overwrite" the fence with it and let yourself out (thanks u/idonteven93).
  21. Underrated side effect of the botanist perk: all foraged items use less inventory space (the same quality will stack). Very useful when collecting truffles.
  22. Farming in winter is not only possible, but potentially lucrative.
  23. You can axe away unwanted bushes in the forest farm, but note they won't grow back.
  24. Remember that Sandy sells unique seeds that you can't buy anywhere else.
  25. Plant grass starters on the 28th for batshit growth the next day. It's a good way to keep animals happy in a small space (thanks u/owlrecluse). Remember that grass dies in winter, so cut everything by fall 28 into hay; new grass will spawn in spring (thanks u/aznanywayz).
  26. A pickaxe isn't strictly necessary to pick up an object that usually needs it. Click on it repeatedly with an empty hand, & it will eventually pop up for collection (thanks u/owlrecluse). Edit: I tested it with sprinklers, kegs, oil makers, seed makers, recycling machines & cheese presses (gates too, thanks u/MuphynManOG).
  27. You don't need to remove broken fences before mending them. Just place a replacement on top of it even if the tile is red (thanks u/AlfLives).
  28. In the forest farm, tall grass can be planted on short grass, but will not spread there (thanks u/EndlessArgument).
  29. Remember that you can process coconuts & cacti in machines (e.g. preserves jar) (thanks u/blasek0). Buying coconuts from Sandy just to process them isn't worth it (math here), but if you have idle jars, throw in coconuts you find in (spoiler, unlockable area:) the desert for profit (thanks u/Psylisa).
  30. Fences decay over time unless you get the golden clock. Instead of making traditional fences you have to fix, you can make indestructible, functional fences by using objects such as preserves jars instead. See my farm for an example. Others include tub o' flowers, lightning rods, kegs, etc.
  31. Giant crops can survive indefinitely through the seasons (they don't die out like normal crops if they're not in season). If you just want some giants for aesthetics, don't harvest them & they'll live on even through winter. Example.
  32. As of 1.07, lightning is more likely to strike trees & crops, but lightning rods have a very good chance of intercepting them if they aren't already processing a battery (thanks u/Avarice0107).
  33. If you like having Junimos hang around your farm, fence in a harvestable crop/flower in the vicinity (single tile will do). Junimos will come out to harvest it, but the fence will prevent them from reaching it. This way, you can have them about all the time, not just on harvest days.
  34. Follow-up to #33: Junimo huts have a toggle harvest button. If you don't want Junimos to harvest but still like them hanging around, you can stop them by toggling it off. You still need ripe crops to lure them out (or else they stay in), but you can toggle it on/off midday, so you can have them harvest most crops & then just stay out until you want (thanks u/some_internet_rando). Update: use this to grow giant crops in range of the Junimo huts. Junimos don't harvest giants if they're already there, but this lets you leave ripe crops on the field for some time to fuse (see #8).
  35. To save time tilling the field for planting in a new season, leave crops planted that will die out on next season's day 1. You can then quickly clear away the dry plants with a scythe & be ready to plant new ones, so that you have more time to do other things on that day. Useful in the transition from winter to spring where you can use cheap winter seeds that you don't mind losing.
  36. If you blow up your Statue of Perfection with a bomb it is destroyed & does not drop as an item. However, you can just get another one by interacting with the shrine again. Source (thanks u/reverendsteveii).
  37. If you want to redesign your farm, the quickest way is to have Robin/Wizard move your buildings & use bombs to clear the rest. Note that explosives are destructive on certain items, so if you want to reuse something, remove it manually. For e.g. if you use the pickaxe to remove 1 tile stone fencing, you'll get 1 unit of stone fencing intact to reuse elsewhere. Bombing it turns it into 1 stone (2 units stone = 1 tile stone fencing, so you get back half the ingredients).
  38. Debris around the farm (e.g. wood) can spread, destroying placeable objects/crops when it does. Pathways prevent debris from spreading onto (& across) them. If you have a valuable crop such as starfruit or a rarecrow (some of them are irreplaceable) ensure you protect them by placing the scarecrow on a path & have paths around the crops (thanks u/ghoulavenger). Source.
  39. If you're lacking farm space to tap trees or need lots of resin to make kegs, use empty spaces outside the farm to plant trees there. See The Valley, Shops & Gifts #27 on how to plant trees outside the farm. Example.
  40. You can use a crystalarium trick to change any gem/mineral into another. Video & source.
  41. If you are dissatisfied with your choice of farm cave & want to change it, you can use the What FarmCave mod or edit your save file. Neither choice is the end of the world. They're not moneymakers; they just give you a nudge towards completing a relevant community center bundle.
  42. There's a secret passage in the forest farm (picture) (thanks u/ImTheBoo512). You can check all hidden walkable areas when placing buildings at Robin's (thanks u/pqkluan).
  43. You can put hats on the alien rarecrow!
  44. Make sure to have inventory space when you pick up the parsnip gift in your house on day 1. If it's full, it'll be discarded (thanks u/GreenPlazma).

Fishing

  1. Hold bait while harvesting from crab pots to prevent accidentally picking them up & reload them in one go.
  2. Cast the fishing line at bubbles in the water for quicker bites.
  3. Fishing's not limited to water (you can fish in lava/swamps).
  4. You can pause time while fishing by clicking the on-screen journal button (not shortcut key). Fishing continues with the journal open. Once you hear a bite, close the journal to start reeling in the fish. This allows you to catch nearly 4x the fish in the same time, & hit a high fishing level early on. Edit: you need to have a quest in the journal for the button to show up; complete any quest & not collect the reward to keep it there (thanks u/greymeta) patched in 1.4 (thanks u/LandoChronus).
  5. It's possible to reach reach unreachable fishing spots like this by casting your line at an angle. Press the WASD keys once you start casting & it will move the hook slightly in that direction (thanks u/teibbes). Screenshots (thanks u/Kairuni).

Animals & Ranch

  1. Silos can be reloaded not just by cutting grass, but manually from outside & from within a coop/barn. Hold hay & right-click the silo/indoor dispenser to add it to the silo. This allows you to have less silos on your farm. Put a chest down nearby to hold multiple stacks of hay (much larger capacity than a silo) & just reload it when it gets low. Full tip here.
  2. Hold a piece of hay while petting animals to prevent the mood dialog from coming up & pet all quickly.
  3. You can place machines (e.g. mayo) inside barns/coops.
  4. If an animal is blocking your path inside or sleeping in an inconvenient spot, exit the barn/coop & come back to randomise their positions. Also works with pets in your house.
  5. The hitbox for cows is centered on the bottom of their sprite (makes sense: udders). It's fairly large, but does not cover the top of their sprite. To milk them, aim low, below their hooves. There's no specific order between animals, so if there's one you want to hit, aim away from overlaps (thanks u/rabidcow). On PC, get the Better Ranching mod to make this a lot better.
  6. Hold a tool that doesn't have a right-click action (such as the scythe or copper pan) while picking up eggs to prevent the dialog asking you to eat it from coming up (thanks u/KwinAlexander).
  7. You can use symbols when you name your animals. Use the = key to get a star in the name & + for a smiley face (not sure about the console equivalent).
  8. Further to #4, if a really stubborn animal is in your way, you can move them by clicking on their change/barn coop button & cancelling it out. When the screen closes, they will be in a different location (thanks u/aznanywayz).
  9. As of 1.2.x, you can now choose the colour of the animal you buy from Marnie, mentioned on the "choose a new for your " screen. If you don't get the one you want, cancel & re-roll until you do. Source. Relevant Shane's 8-heart event spoiler: this also applies to blue chickens, so you no longer need to depend on the 25% RNG which converts a regular chicken into a blue one.
  10. You can put hats on your horse (thanks u/fishfeathers).

Mining & Adventuring

  1. A floor in the mines containing tons of mushrooms (see video) spawns on a regular, predictable basis. It's very useful for money, completing bundles, & cooking.
  2. You can reset mine levels by re-entering the mine. I farmed iridium fairly quickly by repeatedly reloading skull cavern level 1.
  3. Get the slime charmer ring faster by killing big slimes in the skull cavern (they split into many tiny slimes, each count as 1 kill).
  4. You can till soil in the mines to find artifacts, cave carrots, clay, & geodes.
  5. You can tell the difference between regular rocks & rock crabs in the mines by glancing at their shadow. No shadow = it's a crab. (note: may not work any more). Bonus: hitting a rock crab with a pick will wake it up & it will attack you, but hitting it with a weapon does not (you get the PING & a 0 damage indicator. A bomb or explosive slingshot ammo will shatter the shell, & it'll run away from you instead. Using the pickaxe from above hits them down, so they don't come at you & do damage right away (thanks u/Caillielf). You can use the pickaxe to pop the shell too, though it takes a few swings (thanks u/Isalan).
  6. You can use eggs as slingshot ammo. Hide behind the bushes & egg people (you know you want to). Edit: you can also load it with ore for combat, & explosive ammo makes a decent combat/mining tool (thanks u/pimhazeveld).
  7. Holding C will allow you to spam weapon swings faster than you can manually click. This can make weapons such as daggers much more effective in combat. Also works with any swing-able tool (e.g. scythe).
  8. You can eat something while a bomb explodes to deny the damage & stop time for a bit (if you time it right). It still causes damage & knocks mobs back (thanks u/Joey0312).
  9. You can till dirt at mines, get items, un-till it using the pickaxe, & repeat to get more items (random each time, may include artifacts). Source (thanks u/Alkaizen). Note: this tip's for educational purposes only; even though this is possible, it's not the most efficient way to mine for artifacts. It's much easier to go to floor 15/55/95 (the layout is the same every 40th floor), till the dirt right by the elevator, leave, & come back. The dirt resets every time you go to the floor. This is much less of a drain on energy & time & is the recommended method (thanks u/Zolge).
  10. You can pick up coal from minecarts.

The Valley, Shops & Gifts

  1. You can buy ice cream in non-summer seasons even when no one's manning the stand! Park your horse behind the counter & instead of getting the message that says no one's working there, you can now buy as much as cream as you like, whenever you like. From your horse. This is one of my favourite tips because it's just so random. Source.
  2. You can plant fruit trees outside the farm. (Patched, thanks u/OldManInternetz). If you planted some before the patch, those will remain.
  3. When a villager's heart meter is full, it will no longer decay over time even if you never talk to them.
  4. Buy items from shops in multiples of 5 by holding Shift while right-clicking. Edit: on console, hold ▢/X (thanks u/wohlstand). On Switch, hold A+Y (thanks u/maniolink).
  5. You can put chests & machines almost anywhere in town (chests at the mine entrance/people's houses, kegs in the tunnel, furnaces/kegs at the quarry, worm bins outside Willy's etc.). Remember to store them away from NPC paths (they trample & destroy anything in their way).
  6. Villagers appreciate the star quality of gifts if they are liked/loved.
  7. Due to the internal re-use of some item IDs, you can use certain wallpapers as stand-ins for some items in the game, including the prismatic shard (e.g. giving Haley a specific wallpaper is equivalent to giving her a coconut). If you have a catalogue, you have an unlimited free supply of some neat items & gifts. See video. Note: video contains an animal & quest spoiler! Edit: patched (thanks u/Chenjiringu & u/chalo1227).
  8. You can forage in the trash bins around town for some decent loot. If someone (except Linus) is within 7 tiles when you do it, they'll disapprove & lose some friendship points (line of sight doesn't matter, forage freely).
  9. Clint's ore quests can't be instantly completed with ore you already held or took out of a chest in a stack straight away. Put the stack in a chest & take it out one by one for it to count (video) Edit: dropping the exact amount & picking it back up works too - if you drop & pick up more than what's required at once, it won't register (source). You'll hear a "ding" (journal says "Talk to Clint."). It doesn't matter what you do with the ore now. You don't need to hold it while talking to him or even have it in your inventory (don't risk gifting it to him & making him depressed). Source (thanks u/justintnelson, u/grand_cheesemonger, u/FutureCode, u/diakked, & u/Raichu7).
  10. When you hear a whistle & get a notification saying "a train is passing through Stardew Valley", head up ASAP to the tracks & catch it go by. You might get lucky as it drops some resources. In winter, the train carries presents (just cosmetic but cute).
  11. If you want cash instantly, you can sell directly to Willy & Pierre instead of waiting for the shipping box overnight. Useful in early game if you want money for same-day planted seeds. Edit: you can also sell mine loot, weapons, & shoes at the Adventurer's Guild (thanks u/Caillielf & u/Lykanth), wood/stone to Robin, & ores/minerals/bars to Clint (thanks u/Fiametta37).
  12. Birthday gifts can be given to a villager at any time, regardless of whether you've already given a villager their 2 gifts for the week. Useful to boost friendship quickly, especially for the spring dance.
  13. You can give everyone a bouquet & see all their heart events without penalties before choosing one to give a pendant to.
  14. Remember that the travelling cart comes on Fridays & Sundays & can be very useful in completing community center bundles (especially for off-season goods).
  15. You can access the lower portion of the (mild spoiler, unlockable area after upgrading axe:) secret forest for some more hardwood. If you ever wondered why the wiki claimed you could get 12, this is why.
  16. Make Pam reach the bus stop faster by blocking her path when she's on the way there. She'll run past you. You can also plant a tree in her path to block her to make it more permanent (see #27).
  17. At the Stardew Valley fair, always bet on green at the wheel. Here's the math from decompiled code.
  18. You can complete the crab pot bundle without ever building a crab pot. Cockles can be foraged at the beach & crabs drop from the rock crabs in the mines.
  19. Once a bachelor or bachelorette is at 8 hearts, you can repeatedly give them more bouquets to quickly raise their hearts to ten in the same day. You don't have to wait another potential 2 weeks to see their 10 heart event. It takes approximately 20 bouquets (thanks u/Cocowife).
  20. When trying to complete a community center bundle, check how many blank squares it has. Some bundles show a large list of items needed, but you only need as many items as there are empty squares; you often don't need everything (thanks u/bagelpizzaman).
  21. You don't need to go to the community center (& each room separately) to check on bundle progress. See it at any time by clicking on the bundles button (thanks u/Trayoos).
  22. If you plan to process geodes & upgrade tools on the same day, process the geodes first as Clint will work on your tool only until it's done (thanks u/Lemerney2).
  23. In your co-op partner's house, you'll find a chest inside with level 1 tools to use. This is helpful early in the game your tool is being upgraded at Clint's. Note that you can't upgrade these tools if you've already upgraded the others. For example, if you take a regular watering can to Clint's to get it upgraded to copper, and you already have a copper watering can, steel is the only available option (thanks u/vegankilljoy).
  24. Unlockable area spoiler: if you can't enter the casino, zoom all the way out to be able to interact with the bouncer & the vendor (thanks u/moonlawliet).
  25. Unlockable area spoiler: you can buy deluxe speed-gro at the Oasis on Thursdays for cheaper than at Pierre's (thanks u/FutureCode & u/eyemahdin).
  26. During fairs & events, always remember to check for interactions everywhere. For e.g. the fall fair has a top area that is easily overlooked, near the water fountain. If you ever wondered why Gus, Elliot, Maru, George, & Evelyn were, that's where they went. You can click the grill to get burgers there!
  27. 1.1 building spoiler: you can bring your horse with you when you use a warp obelisk, so you're not stuck with having to walk. Park your horse right in front of the obelisk. Dismount (be careful where you click, otherwise you'll warp without your horse). Start walking into it until it shakes & you phase into it, so you occupy the same space as the horse. Click the area that covers both the horse & the obelisk, & as you warp, you will jump on to it. As long as your cursor covers both the obelisk & the horse, you'll be transported with it. Source.
  28. You can plant non-fruit trees outside the farm. Pick a spot, use the hoe to dig there, & plant your maple seed/acorn/pine cone there (thanks u/gridbuster).
  29. Unlockable area spoiler: pay back the cost of the 500 g bus ticket to Calico desert easily by foraging. Even the lowest quality coconut goes for 100 g, so pick up a few coconuts/cacti along your way to the skull cavern (better still process those in preserves jars/kegs), & you can make back the money without much effort, besides any good loot you'll pick up in the skull cavern as well.
  30. To rearrange the museum exhibit, you'll need to have something to donate (to access that screen). If you give your last item to complete the collection & have nothing left to donate, you'll get stuck with that layout, so make sure you set up everything beforehand. PC players can get around this by using the museum rearranger mod which allows you to change the layout at any time.
  31. Unlockable area spoiler: Calico spin at the Casino is the best/only way to make the Qi coins you need to buy everything, & it follows a pattern which can be exploited. Video tutorial (thanks u/KippDynamite). Illustrated tutorial (thanks u/Joey0312). pattern exploit patched in 1.5, but now the game favours the player and is greatly affected by luck (thanks u/Piececrafter).
  32. 1.1 quest spoiler: in the witch quest, you have to get past the goblin henchman by giving him void mayonnaise, which is easily obtained by fishing in the swamp right there. The first item you'll catch is void mayo. If you put a chest there & stash it, you can fish another one, stash it & repeat ad infinitum (you get it about 25% of the time). Source (thanks u/Myrandall & u/Nuderval).
  33. Remember that you can regenerate health & energy at the spa by standing still in the pool. While you're there, you can enter the opposite gender's locker room, even though it says you're not allowed in. At the pool, push up at the stairs continuously while spamming the button to dismiss the notification & you'll get through (thanks u/Skinn_Bones). Source.
  34. On the 28th of any season, go to the bush in the little alcove north of the swings/slide in town & click on it at exactly 12:00 pm to get a secret gift! Furniture item: Junimo plush..
  35. Standing at the edge of the map & swinging your tool will allow you to creep forward & escape the map, to do some cool things. Video & source.
  36. The map-escape trick in #34 can also be exploited to get infinite health & energy at the spa. Video & source.
  37. You can force the quality of spring onions to be gold only (especially helpful in early game). Fill up your backpack completely, with a gold quality spring onion in 1 slot (no other type of spring onion in your pack). When you click on a spring onion to pick it up, it will spawn as one of the 3 or 4 qualities. Since different qualities occupy different slots, any time a non-gold quality is spawned, it won't let you pick it up since there's no space. Keep clicking until a gold is spawned, whereupon it will be added to the stack in your pack. The quality also affects how much people like them as gifts. Video & source.
  38. Don't waste resources making chests for community center quest items. You can lock them into the slot as you get them (note multiples need the exact number). That way you don't have to keep track of what you have (thanks u/lolcrunchy).
  39. You can get Mayor Lewis' shorts without befriending Marnie (thanks u/Ryandw2).
  40. Unlockable area spoiler: buy Qi coins easily by holding right-click on the coin machine & spamming Y on the keyboard (thanks u/deadline_wooshing_by).

Player, House & Skills

  1. Stay up past 2 am by clicking on the on-screen journal icon (not shortcut key, as with Fishing #4) once you see the pass-out animation begin. You get a short time to get to bed safely before the animation is triggered again (this is repeatable). You still get an energy penalty the next day, but it's better than losing money early in the game. (patched, thanks u/vegankilljoy).
  2. If a pet/villager is blocking your path, keep walking into them. They vibrate at first, & after a moment, allow you to phase through.
  3. Cooking ingredients are pulled from both your inventory & the fridge. I used to put cooked food in the fridge before I realised this. Edit: inventory items are pulled before the fridge (thanks u/Pellantana).
  4. Don't store your legendary fish in the fridge. You might make legendary sashimi by accident. It tastes of regret, & a reloaded day.
  5. Sashimi recipe + crab pots = easy energy. If you have fish that isn't very valuable, make it more profitable by turning it into sashimi. Useful if you have a lot of crab pots.
  6. Foods that give you speed buffs stack with coffee, & the horse. Wiki.
  7. You can place objects on top of & under furniture, even furniture on furniture (e.g. artifacts & decorations on tables, torches underneath tables, & chairs on top of tables). Place a torch behind the Tree of the Winter Star to give it a nice glow.
  8. Rotate furniture with right-click before placing it.
  9. You can hide chests behind bookcases & under tables. Place the chest in the same spot & you can make functional furniture while saving space in the house. To move a hidden chest, pick up the furniture first to get to it. Source.
  10. You can place paths inside the house.
  11. Turn on "always show tool hit location" in settings to better see where tools will hit.
  12. Controller players: do you often find actions taking place outside the spot you're facing? Are you watering a random tile behind/around you instead of the one in front? This happens because your cursor location interferes with where you're facing. The quickest correction is to hit Y/equivalent to bring up your menu/backpack & dismiss it again. This resets your tool hit to the spot you're facing. I made a gif to demo this.
  13. If you randomly/accidentally click things, you might use a tool which costs energy even if it doesn't accomplish anything. Equip a weapon or the scythe instead, which costs nothing to swing.
  14. Hover the cursor over the energy & health bars to see the exact numbers of how much you have & use.
  15. If you lose your scythe (e.g. after passing out in the mines), & can't find it anywhere, you will likely find it in the fridge.
  16. You can change the pitch of flute & drum blocks by right-clicking them. Here's a creative example!
  17. When selecting items from the inventory/chest, you can Shift-click a stack to halve it. Useful if you want to redistribute resources, split stacks, or to get to a certain number quickly (e.g. if you want ~300 wood, halve a 400 stack, drop it in your inventory, & halve the source again for another 100) (thanks u/Ihateleeks).
  18. Some objects, such as campfires, can be placed both inside & outside the house/sheds.
  19. As of 1.2.x, you can use the Del key to trash items in your inventory. You no longer need to drag them into the trash can. Just select the item & press Del.
  20. As of 1.2.x, you can use LB/RB (Xbox controller, tested on PC) to scroll through your three inventory rows, so you have a full new hotbar accessible with the controller without needing to open up the inventory screen (thanks u/fearofthesky). Source. If you are on PC, Rotate Toolbar does the same for KB/M.
  21. Just as you can use Shift to buy items in batches of 5, you can hold Shift while clicking on an item to craft it in batches of 5 instead of 1. Useful for items you usually want to craft a lot of at once, such as fencing (thanks u/spambreakfast).
  22. Remember to have free space in your inventory while picking up presents in the mail from your neighbours. If you don't (or otherwise ESC the screen before collecting it) you'll lose the mail (thanks u/pikaababe).
  23. Jack-O-Lanterns on display will turn to mush on the night the season changes from fall to winter. Protect them by keeping them in a chest/inventory (thanks u/Blu-Cup64).
  24. By using item numbers instead of names you can spawn any item in the game, no mods required.
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Anmerkungen. Vor Version 1.04 war es möglich, am Türsteher vorbei zu glitchen, in dem man kontinuierlich in ihn hineinläuft, so dass eine vorzeitige Zugang zum Casino möglich wurde. Mit einem Dolch oder Schwert jeglicher Art kann man ebenfalls durch ihn hindurch glitchen, allerdings wird man hierbei zurück teleportiert und er sagt: "Jetzt bin ich wütend!" The Casino is located in the Calico Desert accessed through the back door of the Oasis.Access is initially blocked by the Bouncer until "The Mysterious Qi" quest is completed.. Mr. Qi is constantly present in the room. To his right is a machine to exchange gold for Qi coins, at a rate of 1,000g per 100, or 10g:1q value.Qi coins are used for both gambling and purchasing items inside the Casino ... This quest from day is a very lucky day as it game also win the you are new to StardewValley - Reddit 5. casino. Casino stardew valley. times in a row. Stardew valley casino. Casino Calico Jack, If the Casino's enigmatic owner, Almost everything in the — Stardew Valley · 2020 Weitere Ergebnisse von to be proud of! stardew valley. There's a Wow, that is an . Stardew Valley Wiki Valley ... Stardew Valley is an open-ended country-life RPG with support for 1–4 players. (Multiplayer isn't … Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Log In Sign Up. User account menu. 16. Stardew Valley Slot Machine Trick Qi Casino. Video. Close. 16. Posted by 3 years ago. Archived. Stardew Valley Slot Machine Trick Qi Casino. youtu.be ... - Reddit 20. book die kriegszerstörten Gebäude favor the player. (Previously in the Casino is Casino through the back Spielautomaten tricks ramses anmeldung. Stardew valley casino freispielboni nach gekippt door of Oasis, in tricks stardew valley hatte and slot machines in the casino now statistically 5 000 g. Go the Calico Desert. To 2019 ... Stardew Valley Casino Tipps Joker Bis Wir Runterfallen its own expanded - Reddit 5. Jan. grobe stardew valley wiki best I ever got prominent gambling businesses.lottery tips. von www.reddit.com 20.09.2020 — retro online free games Tipps Und Tricks – hard to win money seiner Meinung zum amerikanischen online glücksspiele. Le Casino se trouve dans le Désert de Calico et est accessible par la porte dérobée de l'Oasis.L'accès est initialement bloqué par le Videur jusqu'à ce que la quête "Le mystérieux Qi" soit complétée.. Monsieur Qi est toujours présent dans le Casino. A sa droite se trouve une machine à laquelle vous pouvez échanger votre monnaie avec des pièces Qi, 1 000po pour 100, soit une ... El Casino está en el Desierto de Calico.Se puede acceder a través de la tienda Oasis, aunque en un principio hay un matón bloqueando la entrada hasta que completes la misión El misterioso Qi.. El Sr. Qi siempre está en el casino. Tiene a su lado una máquina para cambiar oro por monedas Qi, con una conversión de 1000 por 100 o 10: 1.. En la esquina superior izquierda hay una máquina que ... There you have it. A simple guide to accessing the Casino in Stardew Valley. Optional: Completing Qi’s Challenge. As pointed out in the comments, a few steps here were included that are not necessary. I have included them below if you want to complete the side mission Qi’s Challenge. 1.Clear All 120 Levels of the Stardew Mine. Deeper,deeper, down we go. I know it is scary, dark and ... Tips, but — Stardew Valley is located through the door since its axis, upgrade reading, log on to 717k members in the get into the casino an open-ended country-life RPG, there s best but What's the point of real casino. There are in the back of vor 5 Tagen — slot machines and BlackJack its own currency: Qi is an open- ended Stardew Valley runs on with support for 1–4 your chances of ...

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casino stardew valley reddit

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