Best Online Casinos that accept players from the US in 2021

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football betting sites in cameroon

football betting sites in cameroon
CamWinLotto revolutionizes sports betting and online casino in Cameroon. We aim to provide you the safest online gaming experience so that you can enjoy numerous sports at ease. We are proud to say that we also provide better odds in Cameroon in games namely Lottery, Sports Lottery, Chinese Super League, instant games and Sports Betting.
You can also unwind yourself with other games such as online Scratch Card games, Online Lotto, Biggy237, Virtual Horse Racing, Virtual Dog Racing, Virtual Soccer, and more. Occasional rewards and offers crafted by us will make your love for online sports more exciting.
We believe in customer comfort and safety so you can simply pay, play and win while sitting at your comfort place. CamWinLotto.cm is also regulated under the laws of The Gaming Board of Cameroon. The two languages available right now are English and French.
We slowly aim to diversify online betting in Cameroon and our employees are constantly working towards making this dream come true.
Trusted betting site in Cameron
CamWinLotto is one of the most trusted online Casinos in Cameroon. Player confidentiality and data protection are our biggest motto. We provide high-security encrypted payment methods to ensure player safety. Our aim is to provide a 100% hassle-free gaming experience to our players without having them worrying about security. To protect customer data we are constantly updating and scrutinizing our security system. Along with this, we are constantly working on improving our policies and making them more user-friendly, so we can ensure a safer, smoother, and entertaining experience for our users.
submitted by camwinlotto to u/camwinlotto [link] [comments]

Best betting sites in cameroon

Best betting sites in cameroon
CamWinLotto revolutionizes sports betting and online casino in Cameroon. We aim to provide you the safest online gaming experience so that you can enjoy numerous sports at ease. We are proud to say that we also provide better odds in Cameroon in games namely Lottery, Sports Lottery, Chinese Super League, instant games and Sports Betting.
You can also unwind yourself with other games such as online Scratch Card games, Online Lotto, Biggy237, Virtual Horse Racing, Virtual Dog Racing, Virtual Soccer, and more. Occasional rewards and offers crafted by us will make your love for online sports more exciting.
We believe in customer comfort and safety so you can simply pay, play and win while sitting at your comfort place. CamWinLotto.cm is also regulated under the laws of The Gaming Board of Cameroon. The two languages available right now are English and French.
We slowly aim to diversify online betting in Cameroon and our employees are constantly working towards making this dream come true.
Trusted betting site in Cameron
CamWinLotto is one of the most trusted online Casinos in Cameroon. Player confidentiality and data protection are our biggest motto. We provide high-security encrypted payment methods to ensure player safety. Our aim is to provide a 100% hassle-free gaming experience to our players without having them worrying about security. To protect customer data we are constantly updating and scrutinizing our security system. Along with this, we are constantly working on improving our policies and making them more user-friendly, so we can ensure a safer, smoother, and entertaining experience for our users.
submitted by camwinlotto to u/camwinlotto [link] [comments]

Online Gambling in cameroon

Online Gambling in cameroon
CamWinLotto revolutionizes sports betting and online casino in Cameroon. We aim to provide you the safest online gaming experience so that you can enjoy numerous sports at ease. We are proud to say that we also provide better odds in Cameroon in games namely Lottery, Sports Lottery, Chinese Super League, instant games and Sports Betting.
You can also unwind yourself with other games such as online Scratch Card games, Online Lotto, Biggy237, Virtual Horse Racing, Virtual Dog Racing, Virtual Soccer, and more. Occasional rewards and offers crafted by us will make your love for online sports more exciting.
We believe in customer comfort and safety so you can simply pay, play and win while sitting at your comfort place. CamWinLotto.cm is also regulated under the laws of The Gaming Board of Cameroon. The two languages available right now are English and French.
We slowly aim to diversify online betting in Cameroon and our employees are constantly working towards making this dream come true.
Trusted betting site in Cameron
CamWinLotto is one of the most trusted online Casinos in Cameroon. Player confidentiality and data protection are our biggest motto. We provide high-security encrypted payment methods to ensure player safety. Our aim is to provide a 100% hassle-free gaming experience to our players without having them worrying about security. To protect customer data we are constantly updating and scrutinizing our security system. Along with this, we are constantly working on improving our policies and making them more user-friendly, so we can ensure a safer, smoother, and entertaining experience for our users.
submitted by camwinlotto to u/camwinlotto [link] [comments]

The lottery player in Cameroon

The lottery player in Cameroon
CamWinLotto revolutionizes sports betting and online casino in Cameroon. We aim to provide you the safest online gaming experience so that you can enjoy numerous sports at ease. We are proud to say that we also provide better odds in Cameroon in games namely Lottery, Sports Lottery, Chinese Super League, instant games and Sports Betting.
You can also unwind yourself with other games such as online Scratch Card games, Online Lotto, Biggy237, Virtual Horse Racing, Virtual Dog Racing, Virtual Soccer, and more. Occasional rewards and offers crafted by us will make your love for online sports more exciting.
We believe in customer comfort and safety so you can simply pay, play and win while sitting at your comfort place. CamWinLotto.cm is also regulated under the laws of The Gaming Board of Cameroon. The two languages available right now are English and French.
We slowly aim to diversify online betting in Cameroon and our employees are constantly working towards making this dream come true.
Trusted betting site in Cameron
CamWinLotto is one of the most trusted online Casinos in Cameroon. Player confidentiality and data protection are our biggest motto. We provide high-security encrypted payment methods to ensure player safety. Our aim is to provide a 100% hassle-free gaming experience to our players without having them worrying about security. To protect customer data we are constantly updating and scrutinizing our security system. Along with this, we are constantly working on improving our policies and making them more user-friendly, so we can ensure a safer, smoother, and entertaining experience for our users.
Best Online Gambling Cameroon
Considering the number of players and their increasing interaction with the site, we take immense pride in our deliverance and user-friendliness of the interface. Player integrity, credibility, and data security are our key deliverance values. We aim to maintain absolute transparency to ensure a high level of player trustworthiness. The values, rules, and policies of online casino associations are at the core of our working. We also safeguard the welfare and benefits of online gambling in Cameroon so that we can maintain a healthy competitive environment, and can deliver a memorable gambling experience to the players.
Online Betting site for entertainment
On these tiring days, relaxation is a must. We provide a stress-free online gaming experience to our players to relax their mind and body. We have an easy to use and highly responsive user interface to make the user experience smooth so that they can focus on relaxing themselves and enjoying leisure time. Players mostly find online betting, gaming, and gambling a relaxing, entertaining, and exciting experience that can help them relax.
Best Online Lottery in Casino
We bring you an exciting range of lotteries to try your luck in. Our online lottery in Cameroon is engaging and outperforms its competitors. Our game features along with the casino-style gaming experience hold strong pillars for us. We provide an outstanding lottery experience for our players. Our lottery system is entirely dependent on the system and hence is completely unbiased. Try your luck with our lottery games.
Game offerings
Online slot games
We provide you with a wide range of online slot games in Cameroon, including, wild safari, Princess of the Deep, Diamonds Deluxe, Arctic Wolf, Yin Yang, Hot Frozen Fruits, to name a few. Our aim is to provide you with a variety of options that are refreshing and relaxing and can improve your online gaming experience. We offer a high number of free spin games, progressive jackpots, and slot bonus games and are constantly adding more new games to understand the needs of online casino players in Cameroon. Our game designs are intriguing and captivating for user attention which will enhance the user experience by many folds.
Live casino games
We have a wide variety of online casino games in Cameroon like American Roulette, Dragon Tiger, Baccarat, Caribbean Poker, MultiHand BlackJack Poker, Heads and Tails, etc. We focus on providing you with the best gaming experience online that is fully player-oriented. With our live casino offerings, players across Cameroon will have a better alternative to place bets and play games besides the internet cafe shops.
Online Fish game
Fishing games are one of the highly popular games online which are being welcomed by the online gambling community in Cameroon. Our online fishing games are interactive and come with a variety of user-friendly options. With our easy to navigate interface and attractive visuals, the experience of the game grows by leaps and bounds. The players are sure to have a fun and relaxing time while devouring themselves in the game.
Instant Games Online
CamWinLotto brings a series of instant games to be played online in Cameroon. Be it Tic Tac Toe or Royal poker we have it all. Our range of games caters to the varying needs and demands of our players. With easy to win gambles and engaging visuals, you can be certain of having fun and relaxing times. The instant games as the name suggests are quick plays and instant gambles which keep the player hooked for a long time. With our developing team constantly working on improving and introducing new instant games, our players are surely having a great time. Our game range includes Champ Rally, Lucky Jersey, 777 Casino, Cross n Zero, Treasure hunt, Ball Bash along with other fun games.
Try your luck with our instant games and have leisure time.
submitted by camwinlotto to u/camwinlotto [link] [comments]

Online betting in cameroon

Online betting in cameroon
CamWinLotto revolutionizes sports betting and online casino in Cameroon. We aim to provide you the safest online gaming experience so that you can enjoy numerous sports at ease. We are proud to say that we also provide better odds in Cameroon in games namely Lottery, Sports Lottery, Chinese Super League, instant games and Sports Betting.
You can also unwind yourself with other games such as online Scratch Card games, Online Lotto, Biggy237, Virtual Horse Racing, Virtual Dog Racing, Virtual Soccer, and more. Occasional rewards and offers crafted by us will make your love for online sports more exciting.
We believe in customer comfort and safety so you can simply pay, play and win while sitting at your comfort place. CamWinLotto.cm is also regulated under the laws of The Gaming Board of Cameroon. The two languages available right now are English and French.
We slowly aim to diversify online betting in Cameroon and our employees are constantly working towards making this dream come true.
Trusted betting site in Cameron
CamWinLotto is one of the most trusted online Casinos in Cameroon. Player confidentiality and data protection are our biggest motto. We provide high-security encrypted payment methods to ensure player safety. Our aim is to provide a 100% hassle-free gaming experience to our players without having them worrying about security. To protect customer data we are constantly updating and scrutinizing our security system. Along with this, we are constantly working on improving our policies and making them more user-friendly, so we can ensure a safer, smoother, and entertaining experience for our users.
Best Online Gambling Cameroon
Considering the number of players and their increasing interaction with the site, we take immense pride in our deliverance and user-friendliness of the interface. Player integrity, credibility, and data security are our key deliverance values. We aim to maintain absolute transparency to ensure a high level of player trustworthiness. The values, rules, and policies of online casino associations are at the core of our working. We also safeguard the welfare and benefits of online gambling in Cameroon so that we can maintain a healthy competitive environment, and can deliver a memorable gambling experience to the players.
Online Betting site for entertainment
On these tiring days, relaxation is a must. We provide a stress-free online gaming experience to our players to relax their mind and body. We have an easy to use and highly responsive user interface to make the user experience smooth so that they can focus on relaxing themselves and enjoying leisure time. Players mostly find online betting, gaming, and gambling a relaxing, entertaining, and exciting experience that can help them relax.
Best Online Lottery in Casino
We bring you an exciting range of lotteries to try your luck in. Our online lottery in Cameroon is engaging and outperforms its competitors. Our game features along with the casino-style gaming experience hold strong pillars for us. We provide an outstanding lottery experience for our players. Our lottery system is entirely dependent on the system and hence is completely unbiased. Try your luck with our lottery games.
submitted by camwinlotto to u/camwinlotto [link] [comments]

football betting sites in cameroon

football betting sites in cameroon
CamWinLotto revolutionizes sports betting and online casino in Cameroon. We aim to provide you the safest online gaming experience so that you can enjoy numerous sports at ease. We are proud to say that we also provide better odds in Cameroon in games namely Lottery, Sports Lottery, Chinese Super League, instant games and Sports Betting.
You can also unwind yourself with other games such as online Scratch Card games, Online Lotto, Biggy237, Virtual Horse Racing, Virtual Dog Racing, Virtual Soccer, and more. Occasional rewards and offers crafted by us will make your love for online sports more exciting.
We believe in customer comfort and safety so you can simply pay, play and win while sitting at your comfort place. CamWinLotto.cm is also regulated under the laws of The Gaming Board of Cameroon. The two languages available right now are English and French.
We slowly aim to diversify online betting in Cameroon and our employees are constantly working towards making this dream come true.
Trusted betting site in Cameron
CamWinLotto is one of the most trusted online Casinos in Cameroon. Player confidentiality and data protection are our biggest motto. We provide high-security encrypted payment methods to ensure player safety. Our aim is to provide a 100% hassle-free gaming experience to our players without having them worrying about security. To protect customer data we are constantly updating and scrutinizing our security system. Along with this, we are constantly working on improving our policies and making them more user-friendly, so we can ensure a safer, smoother, and entertaining experience for our users.
Best Online Gambling Cameroon
Considering the number of players and their increasing interaction with the site, we take immense pride in our deliverance and user-friendliness of the interface. Player integrity, credibility, and data security are our key deliverance values. We aim to maintain absolute transparency to ensure a high level of player trustworthiness. The values, rules, and policies of online casino associations are at the core of our working. We also safeguard the welfare and benefits of online gambling in Cameroon so that we can maintain a healthy competitive environment, and can deliver a memorable gambling experience to the players.
submitted by camwinlotto to u/camwinlotto [link] [comments]

Online Gambling in cameroon

Online Gambling in cameroon
CamWinLotto revolutionizes sports betting and online casino in Cameroon. We aim to provide you the safest online gaming experience so that you can enjoy numerous sports at ease. We are proud to say that we also provide better odds in Cameroon in games namely Lottery, Sports Lottery, Chinese Super League, instant games and Sports Betting.
You can also unwind yourself with other games such as online Scratch Card games, Online Lotto, Biggy237, Virtual Horse Racing, Virtual Dog Racing, Virtual Soccer, and more. Occasional rewards and offers crafted by us will make your love for online sports more exciting.
We believe in customer comfort and safety so you can simply pay, play and win while sitting at your comfort place. CamWinLotto.cm is also regulated under the laws of The Gaming Board of Cameroon. The two languages available right now are English and French.
We slowly aim to diversify online betting in Cameroon and our employees are constantly working towards making this dream come true.
Trusted betting site in Cameron
CamWinLotto is one of the most trusted online Casinos in Cameroon. Player confidentiality and data protection are our biggest motto. We provide high-security encrypted payment methods to ensure player safety. Our aim is to provide a 100% hassle-free gaming experience to our players without having them worrying about security. To protect customer data we are constantly updating and scrutinizing our security system. Along with this, we are constantly working on improving our policies and making them more user-friendly, so we can ensure a safer, smoother, and entertaining experience for our users.
Best Online Gambling Cameroon
Considering the number of players and their increasing interaction with the site, we take immense pride in our deliverance and user-friendliness of the interface. Player integrity, credibility, and data security are our key deliverance values. We aim to maintain absolute transparency to ensure a high level of player trustworthiness. The values, rules, and policies of online casino associations are at the core of our working. We also safeguard the welfare and benefits of online gambling in Cameroon so that we can maintain a healthy competitive environment, and can deliver a memorable gambling experience to the players.
Online Betting site for entertainment
On these tiring days, relaxation is a must. We provide a stress-free online gaming experience to our players to relax their mind and body. We have an easy to use and highly responsive user interface to make the user experience smooth so that they can focus on relaxing themselves and enjoying leisure time. Players mostly find online betting, gaming, and gambling a relaxing, entertaining, and exciting experience that can help them relax.
Best Online Lottery in Casino
We bring you an exciting range of lotteries to try your luck in. Our online lottery in Cameroon is engaging and outperforms its competitors. Our game features along with the casino-style gaming experience hold strong pillars for us. We provide an outstanding lottery experience for our players. Our lottery system is entirely dependent on the system and hence is completely unbiased. Try your luck with our lottery games.
Game offerings
Online slot games
We provide you with a wide range of online slot games in Cameroon, including, wild safari, Princess of the Deep, Diamonds Deluxe, Arctic Wolf, Yin Yang, Hot Frozen Fruits, to name a few. Our aim is to provide you with a variety of options that are refreshing and relaxing and can improve your online gaming experience. We offer a high number of free spin games, progressive jackpots, and slot bonus games and are constantly adding more new games to understand the needs of online casino players in Cameroon. Our game designs are intriguing and captivating for user attention which will enhance the user experience by many folds.
Live casino games
We have a wide variety of online casino games in Cameroon like American Roulette, Dragon Tiger, Baccarat, Caribbean Poker, MultiHand BlackJack Poker, Heads and Tails, etc. We focus on providing you with the best gaming experience online that is fully player-oriented. With our live casino offerings, players across Cameroon will have a better alternative to place bets and play games besides the internet cafe shops.
Online Fish game
Fishing games are one of the highly popular games online which are being welcomed by the online gambling community in Cameroon. Our online fishing games are interactive and come with a variety of user-friendly options. With our easy to navigate interface and attractive visuals, the experience of the game grows by leaps and bounds. The players are sure to have a fun and relaxing time while devouring themselves in the game.
Instant Games Online
CamWinLotto brings a series of instant games to be played online in Cameroon. Be it Tic Tac Toe or Royal poker we have it all. Our range of games caters to the varying needs and demands of our players. With easy to win gambles and engaging visuals, you can be certain of having fun and relaxing times. The instant games as the name suggests are quick plays and instant gambles which keep the player hooked for a long time. With our developing team constantly working on improving and introducing new instant games, our players are surely having a great time. Our game range includes Champ Rally, Lucky Jersey, 777 Casino, Cross n Zero, Treasure hunt, Ball Bash along with other fun games.
Try your luck with our instant games and have leisure time.
submitted by camwinlotto to u/camwinlotto [link] [comments]

Sports betting online in cameroon

Sports betting online in cameroon
CamWinLotto revolutionizes sports betting and online casino in Cameroon. We aim to provide you the safest online gaming experience so that you can enjoy numerous sports at ease. We are proud to say that we also provide better odds in Cameroon in games namely Lottery, Sports Lottery, Chinese Super League, instant games and Sports Betting.
You can also unwind yourself with other games such as online Scratch Card games, Online Lotto, Biggy237, Virtual Horse Racing, Virtual Dog Racing, Virtual Soccer, and more. Occasional rewards and offers crafted by us will make your love for online sports more exciting.
We believe in customer comfort and safety so you can simply pay, play and win while sitting at your comfort place. CamWinLotto.cm is also regulated under the laws of The Gaming Board of Cameroon. The two languages available right now are English and French.
We slowly aim to diversify online betting in Cameroon and our employees are constantly working towards making this dream come true.
Trusted betting site in Cameron
CamWinLotto is one of the most trusted online Casinos in Cameroon. Player confidentiality and data protection are our biggest motto. We provide high-security encrypted payment methods to ensure player safety. Our aim is to provide a 100% hassle-free gaming experience to our players without having them worrying about security. To protect customer data we are constantly updating and scrutinizing our security system. Along with this, we are constantly working on improving our policies and making them more user-friendly, so we can ensure a safer, smoother, and entertaining experience for our users.
Best Online Gambling Cameroon
Considering the number of players and their increasing interaction with the site, we take immense pride in our deliverance and user-friendliness of the interface. Player integrity, credibility, and data security are our key deliverance values. We aim to maintain absolute transparency to ensure a high level of player trustworthiness. The values, rules, and policies of online casino associations are at the core of our working. We also safeguard the welfare and benefits of online gambling in Cameroon so that we can maintain a healthy competitive environment, and can deliver a memorable gambling experience to the players.
Online Betting site for entertainment
On these tiring days, relaxation is a must. We provide a stress-free online gaming experience to our players to relax their mind and body. We have an easy to use and highly responsive user interface to make the user experience smooth so that they can focus on relaxing themselves and enjoying leisure time. Players mostly find online betting, gaming, and gambling a relaxing, entertaining, and exciting experience that can help them relax.
Best Online Lottery in Casino
We bring you an exciting range of lotteries to try your luck in. Our online lottery in Cameroon is engaging and outperforms its competitors. Our game features along with the casino-style gaming experience hold strong pillars for us. We provide an outstanding lottery experience for our players. Our lottery system is entirely dependent on the system and hence is completely unbiased. Try your luck with our lottery games.
Game offerings
Online slot games
We provide you with a wide range of online slot games in Cameroon, including, wild safari, Princess of the Deep, Diamonds Deluxe, Arctic Wolf, Yin Yang, Hot Frozen Fruits, to name a few. Our aim is to provide you with a variety of options that are refreshing and relaxing and can improve your online gaming experience. We offer a high number of free spin games, progressive jackpots, and slot bonus games and are constantly adding more new games to understand the needs of online casino players in Cameroon. Our game designs are intriguing and captivating for user attention which will enhance the user experience by many folds.
Live casino games
We have a wide variety of online casino games in Cameroon like American Roulette, Dragon Tiger, Baccarat, Caribbean Poker, MultiHand BlackJack Poker, Heads and Tails, etc. We focus on providing you with the best gaming experience online that is fully player-oriented. With our live casino offerings, players across Cameroon will have a better alternative to place bets and play games besides the internet cafe shops.
Online Fish game
Fishing games are one of the highly popular games online which are being welcomed by the online gambling community in Cameroon. Our online fishing games are interactive and come with a variety of user-friendly options. With our easy to navigate interface and attractive visuals, the experience of the game grows by leaps and bounds. The players are sure to have a fun and relaxing time while devouring themselves in the game.
Instant Games Online
CamWinLotto brings a series of instant games to be played online in Cameroon. Be it Tic Tac Toe or Royal poker we have it all. Our range of games caters to the varying needs and demands of our players. With easy to win gambles and engaging visuals, you can be certain of having fun and relaxing times. The instant games as the name suggests are quick plays and instant gambles which keep the player hooked for a long time. With our developing team constantly working on improving and introducing new instant games, our players are surely having a great time. Our game range includes Champ Rally, Lucky Jersey, 777 Casino, Cross n Zero, Treasure hunt, Ball Bash along with other fun games.
Try your luck with our instant games and have leisure time.
submitted by camwinlotto to u/camwinlotto [link] [comments]

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submitted by Chilli_Partners to u/Chilli_Partners [link] [comments]

Need help with my protagonist's personality

Hello.

I need help writing my protagonist for a fantasy anime-style webnovel I'm writing. Genre: psychological, drama, maybe some action. Things he doesn't have yet: personality, a goal.


**Magic System**

In this setting, there are six types of Arcana, or dual–themed elemental magic, available to humans. I say *elemental*, but some non–elemental magic falls into it too, as long as it's thematically related to the element.

These are:

The Wave Arcana (Fire+Water)
The Moon (Light+Darkness)
The Nest (Life+Death)
The Cloud (Air+Gravity)
The Tower (Earth+Aether)
The Great Passage (Time+Entropy)


These 12 elements are taken from the online cardgame, [Elements the Game.](www.elementsthegame.com) Feel free to check it out, we're running low on players :(

Anyway, back to the story. A person is usually born having one of these Arcana; two if talented, and up to three for those really gifted. The number of Arcana is a status symbol in this world. Having multiple Arcana is enough to appoint you president of a country.

But there was one person, Shion, who was born with, not one... not two... but *all six* Arcanas currently in existence. This was unheard of. Never before in history has there been a royal flush of Arcanas, all inside one person. Shion was a one in a million miracle, so, his birth was treated like the coming of Christ.

It wasn't just for show, Shion was the strongest human alive by a wide margin. He could move mountains with just a flick of a finger, he could start thunderstorms with just a mere blow of his breath. Destined for greatness, the people raised him to be the perfect hero, and by the time he's grown, he'd already accomplished countless great feats.

[Shion](https://www.deviantart.com/verticalskyline/art/Hero-800648919)



**Premise**

Shion was tasked with the role of defeating the *DemonLord*, a powerful entity far within the depths of hell.

Long story short, it did not go well. The DemonLord proved too powerful to banish. In the heat of the moment, Shion resorted to a last–ditch severing spell, a Light element magic that targeted the Darkness–based constitution of the DemonLord. It was a success. The DemonLord was split... That night, 10000 pieces of the DemonLord's magic rained down upon the continents. Even if Shion couldn't kill him, this should be enough to count as a win.

But the use of this spell also left Shion open to a counterattack. As the DemonLord lay dying, he cursed Shion. He cursed the Arcanas of human magic, and promised that never again will Shion have authority over his Arcanas. Blinding flash of light.

Shion wakes up, with no more magic, no idea of who he is, and no memories of his previous life. This... "Amnesia Shion", will be the main character of our story. Standing before him now, are six waifus, all representing the Arcana magic Shion once possessed. The DemonLord had taken his magic, and turned it into sentient beings that can now think for themselves — this is what he meant by Shion *never again having authority*.

So as with the DemonLord being split into 10,000 pieces, Shion the Legendary Hero was also split into 7 people: 6 magical beings (representing his powers), and the leftover physical body.


**Aftermath**

The Arcana waifus, like their magic, have vastly differing personalities. They can get along to some extent, but most of the time they can't settle their differences. They all have their own opinions, their own outlook on life, and they all think they're superior over the others. They want to prove their own magic is the best one; working together is the last thing they want to do.

Each waifu is magically as strong as the original Shion — just one of them has enough power to destroy an entire country. Early in the story, they part ways and go on separate journeys across the continent, with each Arcana trying to accomplish their own thing. They try to steer clear of each other's business, but as it stands, the world is a small place... It's not uncommon for the Arcana waifus to bump into each other, and it's definitely not uncommon that one Arcana interferes with another's plans. If two of them clash, the resulting damage would be unimaginable.



**The Arcanas**



Let's have a quick rundown of the waifus. First off, the *Wave* Arcana.


Master of Fire. Master of Water. Main girl.


Let's call her Raine.


[Uncolored](https://www.deviantart.com/verticalskyline/art/20191027-210437-N-821514897)

[Colored](https://www.deviantart.com/verticalskyline/art/The-Wave-822171183)


Raine wants to hunt down the 10,000 DemonLord pieces scattered about. It's "what the original Shion would've wanted", so it's only fair they respect his wishes. The other sisters don't care about any of that though, and deep down, Raine too doesn't want to hunt demons out of her own accord. She only does so because it's the one thing she understands about the original Shion.

She believes they (the Arcanas) are existences who should not have been born. If Shion had just been careful, he'd still be alive and intact right now. It's only by a fluke that they're alive. Them being there only adds insult to the fact that the original Shion is gone, so she feels the only way to get validation for their existence is to finish everything Shion started: clean up the remaining 10,000 demons.

She tries talking this through with her sisters, but when none of them listen to her, like Fire, she can be volatile. At one story arc, she hatches a plan to magically explode the sun. Sure, it would kill all the demons in one go, but would also kill everyone else, completely missing the point. That's her flaw — she wants to follow the *killing demons* part to the letter. She's willing to destroy the world just to end the 10000 demons, which, just going out on a limb, is *not what the original Shion would've wanted*.


*The Moon*

[Darkstar](https://www.deviantart.com/verticalskyline/art/Ijime-800647535)

[Colored](https://www.deviantart.com/verticalskyline/art/The-Moon-Arcana-810226656)

Darkstar is Darkness-dominant. She hates the Light element within her, she never uses it, and will stop at nothing to get rid of it. It's probably easiest to visualize her as the "goth girlfriend". After leaving the others, she sets out on a journey to research samples of the DemonLord's magic. She is very interested in them, especially on how the DemonLord was able to severe the Arcanas from Shion. It seems demon magic can do things human magic cannot.

She wonders if demon magic could also alter the pre-existing Arcana pairs. She wants to cast a worldwide reality warp that will scramble up the Arcanas, in hopes that her Light magic will finally leave her Darkness side.



*The Nest*


She has two forms. At night she's *Memento.*

[Death](https://www.deviantart.com/verticalskyline/art/Death-800647137)


During the day she's *Mori.*

[Life](https://www.deviantart.com/verticalskyline/art/Life-800635987)

[Colored](https://www.deviantart.com/verticalskyline/art/Mori-832018199)



Nest Arcana is not a very combat–suited magic. It's main use is agriculture, healing, and communicating with souls of the dead. Life magic is the least dangerous of all, making Mori the safest waifu around.

That said, Memento's Death magic is dialed up to eleven; she unconsciously saps the life force out of everyone around, making her a walking bio–weapon.

Mori is very shy. She prefers talking to plants and animals rather than people. She's also a bit animalistic, eating meat raw and with her hands. This makes her all the more self–conscious of herself in front of people. Memento is very non–caring, and talks to inanimate objects instead. She does want company to some extent, but accepts that her power is a curse preventing that. The two personalities are perfectly content staying away from human contact.


*The Great Passage*


[June](https://www.deviantart.com/verticalskyline/art/Cheerleader-825435543)

A cheerful, lively girl. There are other split personalities she can tap into (because entropy means randomness). She's usually happy-go-lucky — because she already saw the future and knows how things turn out. However, there's one blockage in the future that she can't seem to see past through. At some point in the future, Darkstar will succeed with her grand, paradigm–shifting plans. The universe will disappear, to be replaced by a parallel, alternate reality. She can't see the future past this point. She doesn't know what will happen, but whatever it is, it can't be good.

More than anything though, she takes it a personal insult that someone is locking down her prophecy powers. Her main goal is to prevent Darkstar's plans and alter the future.

She's mostly offscreen, only occasionally appearing to warn Ashi about the future.


*The Cloud*

[Agyros 1](https://www.deviantart.com/verticalskyline/art/Agyros-800634867)

[Fish Orbs](https://www.deviantart.com/verticalskyline/art/Fish-Orb-810227519)

[Fish Orbs Colored](https://www.deviantart.com/verticalskyline/art/Agyra-828370569)

[Agyros 3](https://www.deviantart.com/verticalskyline/art/Agyros-uncolored-824748076)

Agyros. She's hot–blooded and aggressive, with even Darkstar going so far as to call her "unhinged". She wants to fight a strong opponent. She has no qualms killing people, she just wants to fight. One as challenging as possible. Her journey is one of finding the strongest people on earth and defeating them, and when it's clear no ordinary human in the world can match her, she turns to lopping off her Arcana sisters one by one.


*The Tower*

[Hera](https://www.deviantart.com/verticalskyline/art/Hera-2-831818318)

[Hera 2](https://www.deviantart.com/verticalskyline/art/Hera-1-831818128)

Last but not least, Hera is obsessed with power. She wants to be worshipped, by as many as possible. She wants people serving her, because "servants" equal *power*. She believes true power is having the allegiance of others, either by choice or by force, and since she inherited Shion's inhuman power levels, the whole world is now hers for the taking.

Aether covers mental (non–physical) magic, spatial magic and parallel dimensions. Earth magic includes rocks, metals and precious minerals (diamonds, rubies, etc.), so every shiny jewelry there is, Hera wants for herself. She uses these riches to buy people's servitude, and for those she can't bribe, she'll use mind control magic to force them.


**The Protagonist**


The body.

The part of Shion left when his powers were removed. He's lost all memories, he's lost all magic, and he's lost all things that made him the great hero he once was. Let's call him *Amnesia Shion,* or 'Ashi' for short. He is a *Vacuum* — that is, people born with zero Arcana. They can't use magic, they're very weak. They *can* infuse magic into their body, though it's not as glamorous as it sounds.

For the Vacuums, magic is like an unlearned skill (e.g. playing the piano/doing a sommersault). To learn it, you practice over and over 'til you get it right. Each Arcana has a way to 'train' a Vacuum into using magic, and once you've gone through them, a Vacuum will learn to use Arcana the same as a natural born mage.

Here's the catch though: Vacuums are not designed to learn that skill. Their body hates it, so a Vacuum is always in a constant trajectory of "unlearning" all the magic experience they get. It's like studying for a pop quiz of your most hated subject. You absorb the knowledge just long enough for the exam, then once it's over, your brain can't wait to forget every useless thing it tried to cram.

Vacuums have no workaround for this, they just have to face losing every magic skill they learn. Not training for a day is like not playing the piano for a week, you get rusty insanely fast.

If there's one thing they have going for them, it's flexibility. Normal people can't change their magic type, they're stuck with whatever Arcana they've got. But for the Vacuum, they're free to train any and every Arcana they want. Ashi could have Nest Arcana now, and then Cloud next week, and then Tower; it's very versatile...


**The Philosophical Battle**

As I said, at the start of the story the Arcana waifus can't settle their differences. They find it way too easy to argue because of their differing personalities, but the real nail in the coffin is how each interpret differently Shion's life.

Raine argues that he's a hero. Of course, he saved the world countless times, and he always does the right thing. He's what everyone in the world should strive to become. Darkstar says this is bullshit, and that all Shion was was a puppet — an overrated military weapon that did whatever he was told.

Agyros also argues against this hero interpretation, but posits that Shion was "an existence beyond human strength". He did not obey anyone. He reached the peak limit of human magic, and was simply bored that everyone else on the planet was so weak. That's why he challenged the DemonLord, when he was sitting oh so quietly in hell. Shion didn't want to save the world or fluff like that, he just wanted a worthwhile fight. He wanted to know if he could beat God.

June supports this, citing how Shion was unable to forecast how the fight will turn out. When Time magic fails to show you even *one* future outcome, you know that's a sign something bad will happen. If he knew what's good for him, he would've stayed away from the DemonLord at all costs.

When asked how Memento considers Shion, she simply replies as "dead". Mori, however, thanks Shion as you would food before eating. She views Shion as a necessary sacrifice so that all of them can exist. Finally, Hera agrees with Raine on the point that Shion is a hero, but adds that he wasted his life doing all those useless things, when he could've been so much more productive.

This sets the waifus against each other, and makes Ashi question how he should view this so–called *Shion.*


**Ashi's Magic**

The protagonist here faces severe magic shortage, so to combat this, I've decided to train him mostly in the Great Passage Arcana. I've thought about this, and *Time plus Entropy* seems to be the most fitting element for a protagonist. It's an intercepting magic that works with minimal violence.

Entropy is described as the thing that makes a bent nail or a crumpled paper hard to straighten again — it is the chaos and randomness in the universe. Entropy magic then specializes in churning out buffs and nerfs with no pattern, as if one were a walking casino slot machine. It's chaotic, it's unpredictable, and it's the last thing you want to see when you have grand evil plans rolling out tommorow.

Time magic is the opposite. It's peaceful, it's orderly, it's magic that seeks to reduce the entropy of the universe. Combining the neutralizing power of Entropy and the rewinding/repairing magic of Time, the Great Passage Arcana has theoretically the best defense out of all six types.

First off... Ashi can't have magic for long periods of time. He won't have it 24/7, so to not be caught empty–handed right when he needs it, he takes a leaf out of June's book trying to forecast the future. This way, he has an early warning which emergency situations will need magic. He won't predict all of it, but he'll be prepared for a good story arc or two. It's better than going in blind. Next, he'll excel in a close–quarters disarming spell. It's a simple fusion of speed magic plus predicting, very effective in stopping an assailant.

And for his bread and butter, the whole Entropy package. Entropy has a lot of utilities. You want to destroy an evil deathray machine? *Entropy is your friend.* You have to break into the enemy's lair? *Entropy is your friend.* And most important of all, you want defeat someone a hundred times stronger than you (the Arcana waifus)? Entropy is your only shot.

When it comes to other Arcanas, victory always goes to the stronger, smarter, and more experienced fighter. But against Entropy magic, that advantage is meaningless. Entropy closes the gap between the stronger and the weaker fighter, such that any predefined strength difference is rendered unuseable. Entropy's theme is that no matter how strong the enemy is, there's always a chance to turn the tables around; the strongest magics always fall against the simplest ones (sneeze spell, tickle spell, etc).


**Antagonists**

There are two types of antagonists in this story: the 10,000 demon pieces, and the Arcana waifus.

The demons take up bulk of the story. Demons find people with powerful emotions such as jealousy and anger, and give them demon powers of their own. They act as the bridge for ordinary people to do evil things. Maybe someone wants revenge, maybe someone wants to take down the government... these are things the demon pieces easily latch onto. Anyone who is a host for demons receives powers beyond human limits, and will start a chain events which the main characters get caught up into. So in this scenario, the antagonists will be other fellow humans.

The second antagonists are the Arcana waifus. They're not "evil" per se, but they're morally misguided. The story progression ultimately heads towards one of these Arcanas attempting to do some "world destroying". Raine does it. Darkstar does it. Pretty much everyone does it at some point. They are the overarching antagonists that everything is progressing towards.

Now, I say they are *antagonists,* but they also take turns being the heroes. They have a weird dynamic where they're all so powerful they could destroy the world, but they're simultaneously the "safety switches" that can stop each other. When facing an Arcana waifu attempting to destroy the world, the protagonist or the military are enough. It takes an Arcana waifu to beat another Arcana waifu.


**The Story**


*Part 1, Raine's Arc*

To paint a picture of what Ashi will face, I'll go into a very quick rundown of the main key events.

At the start, Ashi travels with Raine, (more like she forced him to), aiming to hunt DemonLord pieces. He goes along with her because, well... he'll starve to death if he doesn't do anything, and she seems like she already knows the society of this world. He's strung along to hunt demons without being proactive himself, which is generally bad for a protagonist, but since defeating demons is not the story goal, he maybe gets a pass.

The first arc covers Ashi and Raine chasing after a demon into a village populated by Vacuums. Since they're vulnerable, they are all protected by the *Nine Circles of Hell*, nine Fire specialists who had the most massive kill counts in the previous world war. From a skateboarding maid to a loli who uses pencils to attack, they are held as one of the strongest military forces to date.

Ashi gets his first experience training magic here. Meanwhile, he notices something weird. Despite being called The *Nine* Circles of Hell, there's only eight of them. Ashi and Raine find out the story of how they had to kill one of their members after catching them in the act of doing a crime.

She was a Moon–user. Despite not being a Wave, they recruited her because of Light's very useful, Lie Detection spell. She made information gathering easy, which gave them huge leverage during the war. However, a few years later, she was caught doing (insert crime here). She defends herself, saying someone she knows is being held hostage and she's being forced to do it — something along those lines... But since all the others are Wave users, not Moon, they don't have their own way to determine if she's lying or not. Ironically, it's their own *lie–detector* they can't lie–detect.

They ask, "Why didn't you just tell us before? We're the best military troop around, we could have rescued that hostage." Now, I'm a sucker for internal conflict, and I would love nothing more than to put here that line in Page 18 of Kaguya–sama wa Kokurasetai, Chapter 182:

[Kaguya 182](https://mangapark.net/manga/kaguya-sama-wa-kokurasetai-tensai-tachi-no-renai-zunousen-akasaka-aka/i2425080/c182)

I absolutely get off on this shiz. Things like insecurity, things like self–blame... when the reason for the story's conflict is based around something psychological rather than physical, it just hits on a whole new level.

Considered a traitor, she was burned alive and buried in the center of town. The Demon smells this injustice — even if she's long dead, her anger for the Nine Circles lingers forth.

The Demon takes over her anger and turns into a towering monster. Civilians are evacuated as destruction rains everywhere. Knowing the full story, what do Raine and Ashi plan to do? Insert character development here.


The next arc covers Raine and Ashi out at sea meeting Hera, who's already teamed up with a bunch of pirates and is trying to dig up a shipwreck supposedly carrying "tons of gold". Hera asks Raine to help her out (since sea counts under the jurisdiction of Water magic).

Raine agrees, on the condition that Hera later goes to help her demonhunt. Raine and Hera work together to split the ocean and unearth a shipwreck from within its depths. However, as soon as Hera transfers the gold into a pocket dimension, she destroys her crewmates' ship, not intending to share the loot. Raine saves them, angry that Hera would stoop so low. Hera says she's still up for demonhunting if Raine wants, but Raine takes it back, realizing the dangers of having Hera as company. Hera teleports away.

Over the next few weeks, Raine tries to catch word of her sisters. Darkstar and Memento Mori have been completely under the radar so far. Raine stumbles across Agyros, who true to her character, has gone and challenged every professional fighter she could find. Raine asks her to join demonhunting, to which Agyros says she'll do it if Raine beats her in a fight.

Raine refuses, saying she's not going to hurt her sisters. Agyros says that's her weakness. If you want anything in this world, you should be prepared to take it by force. Agyros leaves.

The last person to meet is June. When Raine meets June, although she doesn't want to do it, she takes Agyros' advice and challenges June to a fight. June agrees, and absolutely scrapes all her attacks. Raine failed to land a single strike. Frustration builds up. June says that contrary to what Agyros said, Raine's true weakness is that she doesn't *mean* what she does. There's a world of difference between simply trying to do something, and using everything in reach to achieve that goal. June leaves.

This is when Raine gets fed up with everything. It's pointless to rally the Arcanas together, she should've just done everything from the start. She disbands the team with Ashi, and goes off on her own.

Ashi hears of the news that the sun is acting weird. June tells him that Raine is trying to blow up the sun and kill everyone. That's insane, he says. Ashi tells June to stop her, but she just leaves. Ashi chases after her, he tries to find Raine, but no matter what he does, with no magic he can't do anything. He is useless by himself... He trips. All hope lost...

That's when Darkstar appears, revealing that she had been following Ashi all along. She doesn't have the same goal as Raine, but she is similarly interested in the demons. So, she secretly followed the two while concealing herself with invisibility magic.

Ashi pleads Darkstar to stop Raine. Darkstar doesn't really care if the sun blows up or not, but the idea of teaching "miss goody two shoes" a lesson *does* enthrall her. An unlikely duo, Ashi and Darkstar team up to stop Raine. Light should protect against non–physical attacks like Fire, but Darkstar is stubborn. She won't use it. Only when she's on the verge of defeat does she use Light's heals.

Raine almost succeeds with her plan, but Darkstar also unleashes what she's been working on. A huge, snake/dragon–like smoke figure appears, black as the night. It catapults into the sky and swallows the sun. I reference this to the quest *Eclipse* in Dragonfable. (very amazing game if you want to check it out)

Ashi (Entropy) fights Raine who has little mana left. Just in the nick of time, Ashi pulls out a lucky *body–swap* magic. With Ashi in Raine's body and Raine in Ashi, the disaster has been successfully neutralized. Raine reflects on the error of her actions. Hotsprings filler episode where the body swap effect suspiciously won't revert.


*Part 2, Memento Mori*

Darkstar and Ashi truly part ways this time. Ashi and Raine are about to return to demonhunting when they notice that for some reason, the demons have become more powerful. This was Darkstar's doing. Though the world has Darkstar to thank for stopping a solar burst, this was her true motive all along. That Eclipse spell was an experiment to see how demons in the vicinity will react to Darkness magic — stopping Raine was just a side errand. All over the news, demons start cropping up, swarming the major cities. Raine makes a mental note to discuss this the next time she sees Darkstar, but in any case, there's too many demons for one person to handle alone.

June quickly tells them where to find Memento, before disappearing again. With no better option, Ashi and Raine go to Memento for help. They manage to convince her after a long talk, and as the idol of Death, she mass wipes most of the demons in one go. They enlist her to the party.

From here, Raine, Memento Mori and Ashi go on one or two mini–adventures together. I'm thinking of, instead of the usual demonhunting formula, they get involved in a murder mystery... to make it thematic to the Death element. Anyway, there's a lot of opportunity to insert adventures here. *A lot.* So probably a series of self–contained arcs takes place, exploring the world and introducing many interesting characters.

But as said, Memento passively lifesteals everyone around her. As time goes on, it becomes increasingly obvious she shouldn't have joined her party. Just as they were starting to develop a bond, Memento tethers around whether it's best for her to just leave. I do love my internal conflicts, so Memento's character arc is going to be about her wondering if it's better for everyone she go back to isolation.

The nail in coffin is (details not worked out yet) when she uses a Resurrection spell to revive someone from the dead, completely shocking everyone around. Even Raine didn't know that was possible. The best Death magic could do so far was either necromancy (corpse reanimation), or simulating a hologram of the dead that talks and acts like the original. A *true* Resurrection spell was not something that's ever been done before.

Memento confirms that the original Shion could do it. However, he kept it a secret from everyone somehow. News of this got out quickly — that someone brought back the dead, good as new as if they never died.

Everyone suddenly wanted a piece of this. Everyone wanted Memento to revive their loved ones. People were rioting, fighting, to get to Memento first. This must be what Shion feared. He must've (with Time magic) predicted this insanity.

Memento cuts off ties and goes into hiding. Raine and Ashi go in search of her, as well as thousands of people who want that Resurrection magic. Now begins a worldwide race to find Memento. Meanwhile, Agyros has already beaten all the strongest fighters in the world; she's running out of challengers. She comes to June for advice. "A person worth fighting, where can I find one?"

June tells her that there is one such person — a person much, much stronger than Agyros. If she wants to find out the details, she needs to be at this [exact place and time], right where the climax of Memento's story arc takes place. Agyros asks if June thinks Memento can beat her, but June clarifies that it's *not* Memento. It's someone the six Arcanas haven't seen before, and June further teases that it's someone they couldn't even *imagine* existing.

If it's not Memento, that means it's one of the people looking for her... — this is how Agyros interprets it. June alludes that Agyros should kill everyone approaching Memento. Protect Memento from all the ones after her. Just keep doing that, and someone *amazing* will appear before her eyes soon enough...

Agyros takes this advice and leaves for Memento, warning June that she better not be lying, or else. Agyros finds Mori, they travel together. Mori doesn't want to kill people, but there's too many people after her. Agyros happily does all the killing. This goes on for a while...

As things heat up, a huge, cult–like organization starts putting others in danger as well. They kidnap Ashi, thinking he knows where Memento is. June informs the others of what happened. Raine, Mori and Agyros all break into the secret hideout to bail Ashi out. Huge and long complications ensue, lasting several chapters, and involving many innocent civilians. Raine is trying to break Ashi out of the organization's grasp, while Agyros is killing everyone she could find. The designated meeting time should be right around now; he should be coming soon — that supposed "strongest person". In the height of the climax, Ashi is held at gunpoint. He is about to get killed.

Memento was fine if they'd just gone after her and not involved anyone, but going after Ashi too is unforgiveable. She's had it, this is the last straw. Out of nowhere, Memento takes over Agyros and the two combine to form a new, different waifu. Memento and Agyros are gone now — in their place, a unique, *never before seen* Death+Air waifu. Her magic is not something resembling any known Arcana. She combines Air's long–range slicing magic and Death's ability to kill. No one is spared, everyone is instantly diced.

Memento and Agyros return to their original forms. Agyros is shocked by what transpired. Memento reanimates the corpses of the dead to follow her, and comes to the conclusion that she should've just stayed alone from the start. Memento ends the conflict by saying that next time anyone comes near her, she's surely killing them, before leaving into the distance.


*Part 3, Agyros*

Agyros confronts June about what happened. June explains that what that was was a "Fusion", a phenomenon that happens when two of the Arcana waifus, in the heat of the moment, share a *common goal.* The Arcanas, by default, are too different to get along together. In times that they do see eye to eye however, that one moment where they understand each other and share the faintest semblance of an emphatic bond, when *that* happens, they unlock a hidden power to merge into one unified being.

Back then, when Ashi was in danger, both Agyros and Memento aimed to kill the enemy. This mutual understanding is what allowed them to combine the best of both their Arcanas: Death's killing power, and Air's long reach. A Fusion has the fighting strength of two Arcana waifus combined into one.

Agyros is not satisfied with this... She wanted to *fight* a strong opponent, not be merged into one... She orders June to fuse with another Arcana right now — June says it's not that simple, but that there *will* be more Fusions to come in the future. With Agyros' anger reaching its peak, the two fight. June uses speed magic, but Cloud Arcana is unfortunately the hard counter for it. Gravity sucks things in a magnetic "field". It's an area coverage, it's not something you can dodge or run from. June is defeated, and now, Agyros decides the "strongest people" she's looking for are her sisters.

I'm fuzzy on the chronology after this. Maybe more filler arcs here and there. Agyros goes after Darkstar, who only narrowly escapes, and then Mori next. Probably for emotional effect, Raine finds Mori on the verge of death. Raine tells Mori to fuse with her so they can defeat Agyros, but the Fusion fails. Mori doesn't want to fight her sisters, so she passively accepts her fate.

Raine freezes Mori to preserve her life, and takes it upon herself to stop Agyros. The matchup is now Raine (and Ashi) vs Agyros. Agyros tries to suffocate Raine with Oxygen Depletion magic, but Raine hard–counters this by taking the battle underwater. Raine and Ashi narrowly take the win.

From here there's two Arcana left: Hera and Darkstar. I haven't worked out the details, but Hera eventually goes for a worldwide mind control, and Darkstar for a reality warp.


**Themes**

The easy way to write this is probably that Ashi wants to save the world, just like the original Shion did.

"Even though he's weaker than the average person, heroism and righteous deeds are not something you forget. They're inside you." So Ashi, despite not remembering anything about anything, is still the same person through and through: *a hero.* You can build up to an emotional climax with this theme; it's simple, it's reliable, and no need to write the story super complicated.

But I don't want this. This is a direction I'd prefer to avoid at all costs. In fact, I want to show the complete opposite theme: *Shion is gone.* Whether you like it or not, a person that has amnesia is no longer the same person you know. A person is defined by his memories and personality. Change that, and you've basically killed that person.

So we get Ashi, who is in stark contrast to Shion. He has no traits of being a hero in him. It would even be better if he's an asshole, or *rude* — something to that effect. He should have beliefs (not finalized yet) that are unsavory to listen to... things like you should not give to the poor, or that slavery is a natural product of human nature. He doesn't sugarcoat things, and says them in an almost cynical way.

Right now, I'm envisioning Ashi as someone who's "a hero for the wrong reasons". For example, let's say Ashi at a birthday party. Suddenly, bad guys break in and kidnap the birthday girl. A fight ensues, where Ashi and main characters are defeated because they weren't ready. Target is taken to a secret hideout, because *insert plot element here.*

Ashi and the cast break into secret hideout, retrieving the hostage and taking her as far away as possible. As bad guys chase after our characters, Ashi stays behind to delay one of the henchmen. In your usual action story, Ashi would be doing this for the team. He's giving the others *valuable time* to escape, he's doing it for birthday girl.

But Ashi here cares about none of that. He just has a bone to pick with the guy who beat him. He takes it as a personal insult that he was defeated because he was caught offguard, so now it's a fight with no surprises...

This is the kind of development I'm leaning towards. He's clearly fulfilling a heroic act here, but there's something that makes it unheroic all the same. This happens every single time. Ashi doesn't reach that state of being *100%* truly heroic. There's always something off about it, whether it's the motive, the method, his decision–making, etc...

Add to that that Entropy magic can backfire (help the enemy instead), and there's the perfect case of a non–hero. Once the bad luck starts rolling in, Ashi will turn the smallest problems into a world–level threat. There'll be conflicts that are entirely his fault, throwing him for a loop, and it would now be up to Raine or another Arcana to clean up his mess, not that they hate doing that.

This is what I want Ashi's character to be about: *a celebration of flaws.* He accepts that trying to be a 100% righteous hero is unrealistic, because no one is born a saint. So he does things the way he wants to, for better and for worse. To the question of who he thinks Shion is, his answer will be "not me".


**What personality fits Ashi?**

I can't come up with a personality that complements all his unique points. He's very... contradictory. He can be pessimistic at times... selfish, petty, and even reckless. Yet, he *still* has enough resolve to save the world when someone like Raine is threatening to destroy it. Next to the Arcanas and their senseless violence, he is the voice of reason. But next to the average person, he's someone who lacks basic decency. I can't imagine him having a normal interaction with the other characters and it not turn super awkward super fast.

Right now he's not really a character yet, moreso a plot device to save the world/make things worse when needed.


**Goal?**

There may also be the problem of him not having a long–term goal to work towards. It's okay if he doesn't want to hunt demons (Raine has that covered), but he should have something he wants to achieve concerning the Arcana waifus. Preferably Hera, since she gives the most "Final Boss" vibes.

One thing I'm considering is making Ashi our world's *parallel universe* counterpart of Shion. A normal highschool student. He committed suicide, was fished out from the void by Hera (Aether magic includes parallel dimensions), and correspondingly transferred into Shion's leftover body. Ashi regains memories of his life (our world) one by one, and makes it his personal goal to confront Hera why she resurrected him at all? What is the purpose of him living in this new world?

I think this adds a unique touch to his character. He doesn't care about innocent people or justice at all. The reason he saves the world from destruction is that he can't fish out the truth from Hera anymore if the world ends, he's just too fixated on that goal...
submitted by Hotaka_ to CharacterDevelopment [link] [comments]

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submitted by hridoyahmed9 to YoucanWrite [link] [comments]

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submitted by hridoyahmed9 to YoucanWrite [link] [comments]

The Game Designer is Dead. Long Live the Game Designer.

I've tried to make this argument multiple times when I was a struggling Game Designer, but it was always too emotional. Now that I've made the smart move and switched to becoming a Developer, and now that I can clearly and concretely see how fucked the game industry is, I'm going to give this one more crack. And I'm going to summarize my argument right off the bat.
TL;DR: If you want to design games, design board games, because the modern video game industry has little to almost no need for game designers.
These days, game studios do not invest in training or hiring good game designers, or even if they did they won't be able to find any, because:
  1. The video game industry has become incredibly capital intensive and therefore taking creative risks is no longer worth it. Aesthetics based monetization and the paradigm of Sofware-as-a-Service means that once you get ONE game, ANY game, to work, you only need to stick with it to print money forever, and you can usually just ripoff someone else's game design at that.
  2. The smartphone/indie game boom and bust came and went, indie designers continue to struggle to survive, while "get rich quick" cash in mobile game companies are increasingly falling back on tried-and-true design patterns, while at the same time getting swallowed by, well, Tencent.
  3. Our hypercapitalistic culture is pushing people away from celebrating artistic mediums, or the study of them as rigorous disciplines. These days, leading a triple-A game production is more akin to being a businessman than a creative.
  4. Crowdfunding disasters, like Star Citizen, has seriously put the whole damn industry in doubt. It's now possible to run a game like a ponzi scheme. Think about that for a second. That's not even mentioning the glut of subpar competition created by app platforms like App Store, Steam Greenlight, and Google Play, which makes exceptional games almost impossible to stand out.
Let me elaborate on these points, but rest assured, you don't have to read these bits if you don't want to, just reread the TL;DR, that's all I'm really trying to say.
Point the first:
Team Fortress, Counterstrike, PUBG, Fortnite, League of Legends, DOTA. All of these games were initially inspired by free to play mods. But now they're non-stop money printing machines, and there seems to be no end in sight.
There is a reason why Steam Corporation is never going to make Half-Life 3. Why should they? They have an effective monopoly over all computer game digital sales. Why take a risk on any video game, that might bomb, as the costs just keep going up? Even a bet as safe as HALF LIFE FUCKING THREE.
As the years march on, video games are becoming more and more capital intensive. Not only are the increased expectations of tech constantly pushing the costs to the limit, thereby making investors risk-averse, but the fact that the safest bets ended up succeeding the most: take an established, already popular mod (DayZ King of the Kill), freshen it up so that the mechanics are just a little tighter (-> Playerunknown's Battlegrounds), then just tweak it even more so that the production values shine and the aesthetic appeals to as much of a mass market as possible (-> Fortnite).
As case in point, take Star Wars 1313. Headed by Amy Hennig, of Uncharted fame. You've got one of the world's biggest IP (Star Wars), backed by the world's most powerful entertainment corporation bar none (Disney), a projected headed by a leader who has proven herself with multiple franchises (Uncharted, Legacy of Kain) by any metric of game production in the last few decades, this is a surefire win, right? Well, not in 2018, because as we all know, DAT SHIT DED: https://www.svg.com/117164/disney-wont-release-star-wars-1313/
Innovation is arguably BAD for this business model. Look at Fortnite. They tried to blaze a trail by combining minecraft style building mechanics with shooter mechanics. No one cared. For the longest time, Fortnite: Save the World looked like it was going to be an abject failure. It wasn't until they ripped off the all too popular Battle Royale format that they started seeing success. People only cared about Fortnite's gameplay innovations after they wholesale ripped off PUBG's successful foundation, to the point where PUBG tried to sue them.
As a further point, just look at Riot Games' approach to League of Legends. In a bid to keep the game "fresh", they tried hiring all these hotshot designers, tried reworking all the systems, essentially made it an entirely different game every year. Unfortunately, it seems that it didn't work: League is hemorrhaging players who can't keep up with all the gameplay changes, and the next generation of gamers aren't drawn to MOBAs, which was so early 2000s, but rather... Battle Royale games. Riot is more than likely working on a secret project now, even though in the last few years the purported goal was to make League of Legends a "multi-generational game", because for sure ALL MOBA games are bleeding players now... except maybe Dota 2, because it's changed the least so that the players who stuck with it don't feel like they have to start over. You get rewarded more for doing less work!!
And just think. Does the BR genre feel "fresh"? Does it feel like there's innovation happening in it? Even a simple change, like when Fortnite removed the ability to reactivate your glider, was met with so much backlash (even though objectively leaving it in makes a lot of the game's early positioning tactics kind of meaningless) that they had to reintroduce it as "Soaring 50's vs. 50's".
Let's just look at the AAA games of this generation that we all love. Witcher 3, Bloodborne, God of War. All games that built heavily on the tried-and-true (*cough* Dark Souls *cough*) and even the current darling, Spiderman, we can all say is just an HD-remaster-on-steroids of the original Spider-man 2 for PS 2 (fitting that the best movie of the Raimi trilogy would coincide with the best iteration of the game), and even the combat is inspired from Arkham Asylum.
As Uncle Ben would say... "With Great Production Values, comes Great Risk Aversion."
Point the second:
Indie mobile designers usually thrive these days by going for extremely niche minimalist "microgames" (like 2047, Flappy Bird, Temple Run, etc.) which almost always get hit with tons of copycats (due to the insanely low barrier of entry), while Indie PC designers are forced to scrape by with microcommunities.
There were a few successes initially, when it seemed like it was going to be an indie videogame renaissance. But we now know that isn't true. The market consolidated a few winners (Supercell's Clash of Clans and Clash Royale, GungHo online's Puzzles and Dragons, Niantic's Pokemon: Go, that last one can hardly even be considered a winner anymore) while almost everything else falls by the wayside, buried in the deluge of productivity apps, photo filter apps and geolocation tracker running apps.
And even worse, the winners have seen even further consolidation. Tencent now completely owns Riot Games and Supercell, and has majority stakes in Epic Games and Bluehole Games (South Korean creator of PUBG). Just take a second and think about that. League of Legends, Fortnite, PUBG, Clash Royale and Clash of Clans... probably five of the most overwhelmingly popular games in the world. Wanna know what happened after Tencent acquired all these hot properties? They post their first losses ever because China won't let them sell PUBG in China: https://www.bloomberg.com/news/articles/2018-08-15/tencent-posts-a-surprise-profit-drop-as-regulators-hobble-games
Point the Third:
While Indie PC games like NEO Scavenger, Undertale, Darkest Dungeon and Underrail are fantastic games with an immense amount of depth, the sales can barely keep one or two people employed considering that even lo-fi indie games takes YEARS to make, often one dude slaving away for 10+ hour days on end. The initial surge of Indie success has come and gone: just watch the doc "Indie Game: The Movie". Perhaps the biggest winner in this entire sector was Stardew Valley by Eric Barone... that's ONE GUY, making ONE GAME, entirely on his own, and guess what? It might as well have been a Harvest Moon port.
To be a "game designer" with any sense of creative control over your product (instead of the corporate style "design by committee" formula) you must also: run your own business, be your own PR manager, be your own marketing expert, be your own artist, be your own coder (Dan Fedor was a technical artist and made lots of the pixel art and coded almost all of the game by himself, Dejan Radisic practically built the entire Underrail alpha with his own two hands, Eric Barone made all the art and did all the code for Stardew Valley). Game Designer is now a secondary title, either everyone on the team has some semblance of Game Design understanding, or no one does (replaced by UX designers, monetisation experts, project managers), because any self-styled "game designer" will have to build the game he designs by himself, ain't no company giving you a job just to crank out a GDD (game design document) if you can't contribute to the project in some other way as well. It is no longer considered a serious job title. You are DevelopeGame Designer, or Artist/Game Designer, or Project ManageGame Designer. There is no "Game Designer". Most of the time, you might as well just leave out the "/Game Designer" bit. I suppose exceptions to the rule exist, but they are more than likely older designers, brought up in the much more creatively inspired industry of the 90s, and maybe had to work brutal hours under a AAA studio as a QA for a decade before they were properly brought up into the "design team".
Not only is corporate culture loathe to celebrate the auteur (which is logical since out sized individual influence for any employee other than the CEO, who is beholden to a faceless group of shareholders anyway, is the antithesis of how corporations work) but even successful game designers are expected to take on roles than have nothing to do with game design: project manager, team leader, public relations expert, tech evangelist.
Concrete examples: Hideo Kojima's treatment by Konami, or say, Cliff Blezinski's career trajectory, which has clearly gone from "rockstar game designer" to "elite businessman who sells Unreal Engine".
These days, people want to be Elon Musk instead of Steven Spielberg. And at least, with film, you're talking about a much more easily made product with a LOT of rigorous academic discipline behind it. Who gets more respect... Steven Spielberg, or Sid Meier? Is Sid Meier even a game designer anymore, or just a brand name and a businessman who owns Firaxis Games?
One good metaphor, I think, is that of the rap mogul. Are Jay-Z, Dr. Dre, and 50 Cent known more for their music these days? ...or their businesses? (Tidal, Beats, Vitamin Water) These are the three biggest fortunes in the rap game, and all three of them stem from business decisions. Just like how it is in the rap game, business acumen has become more critical to making video games than creativity, at this point.
Point the fourth:
...even unscrupulous "business" acumen, and nowhere can this be seen more clearly that Scam... I mean Star Citizen.
I'm not even going to get into Star Citizen, because the facts speak for themselves. Any project that is going well shouldn't need to ask its massive crowdfunding (not even customer, because the product hasn't even been fucking finished!) community to shell out $27,000 (only after you've shelled out the roughly $1,000 to even get access to this "deal" in the first place) for "every ship in the game", most of which exist only in the minds of artists and designers.
Right along with the "Indie game boom" was the "Crowdfunding boom". You look at, say, Double Fine Entertainment, and it becomes clear that my last point, that you need business acumen more than you need creativity these days when making games, is best exemplified by Tim Schafer. Taking an underdog studio that made critically acclaimed but underperforming hits into the darling of the Indie/Crowdfunding nexus... and then using that same blessing to bring his company back into the graces of the publishers... is probably the most brilliant yet circumlocutory path to video game studio success ever seen. Not only were some of the crowdfunded games panned (like the long awaited "Broken Age") but many of the games that Double Fine went ahead and made with their newfound capital were small, experimental games that essentially helped the company paddle leisurely along, making games that were fun for them to make, as their fans continued to give them money before an actual product, until they scored a publishing deal for Psychonauts 2, which, let's be real, was what we all wanted all along. And how innovative do we expect Psychonauts to be, really? Do we really expect weird ass mechanics like in Stacking? ( https://en.wikipedia.org/wiki/Stacking_(video_game)) ) Of course not, because that would be sacrilege.
So let me ask you. If you really think you do care about innovation in videogames. Did you give a shit about Stacking? Did you play it? Or did it feel like a gimmick?
Do we really want innovation in our video games, or are we just looking for the Man to make a better Skinner Box?
Because if we just keep playing Battle Royale games so we can accrue enough soft currency to buy that next sweet hat instead of diversifying our video game tastes (and thereby putting money in the hands of creative innovators) it really seems like the latter option - the Skinner Box - is what we really want.
These days, if you want a specific type of game that isn't popular, it's going to have to be crowdfunded. I'll take one example that's near and dear to me: Pillars of Eternity. I loved tactical isometric RPGs. When I heard PoE was going to be crowdfunded, I was so excited. But, when the product finally came out, it sucked. Why?
Returning to point the first: games are just becoming so capital intensive that crowdfunding isn't a guarantor of quality. Moreover, crowdfunding leaves the producer beholden to the fans, leading to shit decisions, like all the lame Mary-Sues, oh I'm sorry "backer characters", strewn about in PoE, with a litany of Fifty Shades of Grey cringe-level fanfiction writing to show you should you be stupid enough to try a talk interaction with them. More often than not, crowdfunding has absurd stretch goals that perpetually leave the team spread out to thin, no matter how much money is raised, even for features that do not serve the game at all as a whole but just sound cool on their own, like the stupid, stupid, stupid fucking levels of Od Nua. And even worse, crowdfunding fundamentally sustains itself on hype. When the hype dies down, what happens?
Guess what? Banner Saga 2 bombed hard af. No one bought it. Guess what? Pillars of Eternity: The White March DLCs, although it is commonly agreed by the PoE community to be the expansion that "fixed" the game's combat (after years, with the 3.0 revamp)... did not even break even on sales. Obsidian Entertainment lost money on The White March. Guess what? X-Com 2 underperformed just as badly as these two, and Firaxis barely recovered by releasing the expansion, which made it a very, very different game. There are probably a lot more examples, but I don't want to hunt them down because... that's depressing. Because we all know what happened. The first crowdfunding surge probably brought in a lot of people who were into it because of nostalgia, only for the limitations of crowdfunding to reveal itself, leaving everyone disinterested... and before you know it, everyone has moved on to a Battle Royale game of choice.
Conclusion:
The truth is, game design is just about hijacking human consciousness. It's about getting people to be addicted to the a behavioral loop. There's nothing glorious, or creative, about it when you scale that up to the corporate level, because all you really need to design is that one lever, that core game loop, that you can pull again, and again, and again, and oftentimes it's just way easier to lift that design from someone else than build it yourself from scratch.
Ten thousand games of Fortnite would never have the meaning that a single viewing of The Godfather part II could hold. Fifty million games of Fortnite could not compare to Moby Dick. And even the most emotionally devastating and meaningfully masterful games of the 21st century, like The Last of Us, owes more to narrative design, storytelling, film design, character design than it does to game design. Viewed from the lens of pure game design: Last of Us is just another survival/stealth action shooter, except with an escort objective that cannot actually be killed.
If you want truly mindbending, creative, and innovative game mechanics, look to board games. And in fact, it can't be a coincidence that these days we're seeing a resurgence of analog board games. People are sick of the "design-by-committee" philosophy that has completely eaten the videogame industry alive.
TL;DR: If you want to design games, design board games, because the modern video game industry has little to almost no need for game designers.
The Game Designer is dead. Long live the Game Designer.
EDIT: P.S, one last data point. Guess what the biggest growing segment in mobile gaming is? It's online gambling/casino games. Like I said, it is easier to lift game design from somewhere else now than to invent it wholesale.
submitted by tabbouleh_rasa to truegaming [link] [comments]

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Need help with my protagonist's personality

Hello. I need help writing my protagonist for a fantasy anime-style webnovel I'm writing. Genre: psychological, drama, maybe some action. Things he doesn't have yet: personality, a goal. **Magic System** In this setting, there are six types of Arcana, or dual–themed elemental magic, available to humans. I say *elemental*, but some non–elemental magic falls into it too, as long as it's thematically related to the element. These are: The Wave Arcana (Fire+Water) The Moon (Light+Darkness) The Nest (Life+Death) The Cloud (Air+Gravity) The Tower (Earth+Aether) The Great Passage (Time+Entropy) These 12 elements are taken from the online cardgame, [Elements the Game.](www.elementsthegame.com) Feel free to check it out, we're running low on players :( Anyway, back to the story. A person is usually born having one of these Arcana; two if talented, and up to three for those really gifted. The number of Arcana is a status symbol in this world. Having multiple Arcana is enough to appoint you president of a country. But there was one person, Shion, who was born with, not one... not two... but *all six* Arcanas currently in existence. This was unheard of. Never before in history has there been a royal flush of Arcanas, all inside one person. Shion was a one in a million miracle, so, his birth was treated like the coming of Christ. It wasn't just for show, Shion was the strongest human alive by a wide margin. He could move mountains with just a flick of a finger, he could start thunderstorms with just a mere blow of his breath. Destined for greatness, the people raised him to be the perfect hero, and by the time he's grown, he'd already accomplished countless great feats. [Shion](https://www.deviantart.com/verticalskyline/art/Hero-800648919) **Premise** Shion was tasked with the role of defeating the *DemonLord*, a powerful entity far within the depths of hell. Long story short, it did not go well. The DemonLord proved too powerful to banish. In the heat of the moment, Shion resorted to a last–ditch severing spell, a Light element magic that targeted the Darkness–based constitution of the DemonLord. It was a success. The DemonLord was split... That night, 10000 pieces of the DemonLord's magic rained down upon the continents. Even if Shion couldn't kill him, this should be enough to count as a win. But the use of this spell also left Shion open to a counterattack. As the DemonLord lay dying, he cursed Shion. He cursed the Arcanas of human magic, and promised that never again will Shion have authority over his Arcanas. Blinding flash of light. Shion wakes up, with no more magic, no idea of who he is, and no memories of his previous life. This... "Amnesia Shion", will be the main character of our story. Standing before him now, are six waifus, all representing the Arcana magic Shion once possessed. The DemonLord had taken his magic, and turned it into sentient beings that can now think for themselves — this is what he meant by Shion *never again having authority*. So as with the DemonLord being split into 10,000 pieces, Shion the Legendary Hero was also split into 7 people: 6 magical beings (representing his powers), and the leftover physical body. **Aftermath** The Arcana waifus, like their magic, have vastly differing personalities. They can get along to some extent, but most of the time they can't settle their differences. They all have their own opinions, their own outlook on life, and they all think they're superior over the others. They want to prove their own magic is the best one; working together is the last thing they want to do. Each waifu is magically as strong as the original Shion — just one of them has enough power to destroy an entire country. Early in the story, they part ways and go on separate journeys across the continent, with each Arcana trying to accomplish their own thing. They try to steer clear of each other's business, but as it stands, the world is a small place... It's not uncommon for the Arcana waifus to bump into each other, and it's definitely not uncommon that one Arcana interferes with another's plans. If two of them clash, the resulting damage would be unimaginable. **The Arcanas** Let's have a quick rundown of the waifus. First off, the *Wave* Arcana. Master of Fire. Master of Water. Main girl. Let's call her Raine. [Uncolored](https://www.deviantart.com/verticalskyline/art/20191027-210437-N-821514897) [Colored](https://www.deviantart.com/verticalskyline/art/The-Wave-822171183) Raine wants to hunt down the 10,000 DemonLord pieces scattered about. It's "what the original Shion would've wanted", so it's only fair they respect his wishes. The other sisters don't care about any of that though, and deep down, Raine too doesn't want to hunt demons out of her own accord. She only does so because it's the one thing she understands about the original Shion. She believes they (the Arcanas) are existences who should not have been born. If Shion had just been careful, he'd still be alive and intact right now. It's only by a fluke that they're alive. Them being there only adds insult to the fact that the original Shion is gone, so she feels the only way to get validation for their existence is to finish everything Shion started: clean up the remaining 10,000 demons. She tries talking this through with her sisters, but when none of them listen to her, like Fire, she can be volatile. At one story arc, she hatches a plan to magically explode the sun. Sure, it would kill all the demons in one go, but would also kill everyone else, completely missing the point. That's her flaw — she wants to follow the *killing demons* part to the letter. She's willing to destroy the world just to end the 10000 demons, which, just going out on a limb, is *not what the original Shion would've wanted*. *The Moon* [Darkstar](https://www.deviantart.com/verticalskyline/art/Ijime-800647535) [Colored](https://www.deviantart.com/verticalskyline/art/The-Moon-Arcana-810226656) Darkstar is Darkness-dominant. She hates the Light element within her, she never uses it, and will stop at nothing to get rid of it. It's probably easiest to visualize her as the "goth girlfriend". After leaving the others, she sets out on a journey to research samples of the DemonLord's magic. She is very interested in them, especially on how the DemonLord was able to severe the Arcanas from Shion. It seems demon magic can do things human magic cannot. She wonders if demon magic could also alter the pre-existing Arcana pairs. She wants to cast a worldwide reality warp that will scramble up the Arcanas, in hopes that her Light magic will finally leave her Darkness side. *The Nest* She has two forms. At night she's *Memento.* [Death](https://www.deviantart.com/verticalskyline/art/Death-800647137) During the day she's *Mori.* [Life](https://www.deviantart.com/verticalskyline/art/Life-800635987) [Colored](https://www.deviantart.com/verticalskyline/art/Mori-832018199) Nest Arcana is not a very combat–suited magic. It's main use is agriculture, healing, and communicating with souls of the dead. Life magic is the least dangerous of all, making Mori the safest waifu around. That said, Memento's Death magic is dialed up to eleven; she unconsciously saps the life force out of everyone around, making her a walking bio–weapon. Mori is very shy. She prefers talking to plants and animals rather than people. She's also a bit animalistic, eating meat raw and with her hands. This makes her all the more self–conscious of herself in front of people. Memento is very non–caring, and talks to inanimate objects instead. She does want company to some extent, but accepts that her power is a curse preventing that. The two personalities are perfectly content staying away from human contact. *The Great Passage* [June](https://www.deviantart.com/verticalskyline/art/Cheerleader-825435543) A cheerful, lively girl. There are other split personalities she can tap into (because entropy means randomness). She's usually happy-go-lucky — because she already saw the future and knows how things turn out. However, there's one blockage in the future that she can't seem to see past through. At some point in the future, Darkstar will succeed with her grand, paradigm–shifting plans. The universe will disappear, to be replaced by a parallel, alternate reality. She can't see the future past this point. She doesn't know what will happen, but whatever it is, it can't be good. More than anything though, she takes it a personal insult that someone is locking down her prophecy powers. Her main goal is to prevent Darkstar's plans and alter the future. She's mostly offscreen, only occasionally appearing to warn Ashi about the future. *The Cloud* [Agyros 1](https://www.deviantart.com/verticalskyline/art/Agyros-800634867) [Fish Orbs](https://www.deviantart.com/verticalskyline/art/Fish-Orb-810227519) [Fish Orbs Colored](https://www.deviantart.com/verticalskyline/art/Agyra-828370569) [Agyros 3](https://www.deviantart.com/verticalskyline/art/Agyros-uncolored-824748076) Agyros. She's hot–blooded and aggressive, with even Darkstar going so far as to call her "unhinged". She wants to fight a strong opponent. She has no qualms killing people, she just wants to fight. One as challenging as possible. Her journey is one of finding the strongest people on earth and defeating them, and when it's clear no ordinary human in the world can match her, she turns to lopping off her Arcana sisters one by one. *The Tower* [Hera](https://www.deviantart.com/verticalskyline/art/Hera-2-831818318) [Hera 2](https://www.deviantart.com/verticalskyline/art/Hera-1-831818128) Last but not least, Hera is obsessed with power. She wants to be worshipped, by as many as possible. She wants people serving her, because "servants" equal *power*. She believes true power is having the allegiance of others, either by choice or by force, and since she inherited Shion's inhuman power levels, the whole world is now hers for the taking. Aether covers mental (non–physical) magic, spatial magic and parallel dimensions. Earth magic includes rocks, metals and precious minerals (diamonds, rubies, etc.), so every shiny jewelry there is, Hera wants for herself. She uses these riches to buy people's servitude, and for those she can't bribe, she'll use mind control magic to force them. **The Protagonist** The body. The part of Shion left when his powers were removed. He's lost all memories, he's lost all magic, and he's lost all things that made him the great hero he once was. Let's call him *Amnesia Shion,* or 'Ashi' for short. He is a *Vacuum* — that is, people born with zero Arcana. They can't use magic, they're very weak. They *can* infuse magic into their body, though it's not as glamorous as it sounds. For the Vacuums, magic is like an unlearned skill (e.g. playing the piano/doing a sommersault). To learn it, you practice over and over 'til you get it right. Each Arcana has a way to 'train' a Vacuum into using magic, and once you've gone through them, a Vacuum will learn to use Arcana the same as a natural born mage. Here's the catch though: Vacuums are not designed to learn that skill. Their body hates it, so a Vacuum is always in a constant trajectory of "unlearning" all the magic experience they get. It's like studying for a pop quiz of your most hated subject. You absorb the knowledge just long enough for the exam, then once it's over, your brain can't wait to forget every useless thing it tried to cram. Vacuums have no workaround for this, they just have to face losing every magic skill they learn. Not training for a day is like not playing the piano for a week, you get rusty insanely fast. If there's one thing they have going for them, it's flexibility. Normal people can't change their magic type, they're stuck with whatever Arcana they've got. But for the Vacuum, they're free to train any and every Arcana they want. Ashi could have Nest Arcana now, and then Cloud next week, and then Tower; it's very versatile... **The Philosophical Battle** As I said, at the start of the story the Arcana waifus can't settle their differences. They find it way too easy to argue because of their differing personalities, but the real nail in the coffin is how each interpret differently Shion's life. Raine argues that he's a hero. Of course, he saved the world countless times, and he always does the right thing. He's what everyone in the world should strive to become. Darkstar says this is bullshit, and that all Shion was was a puppet — an overrated military weapon that did whatever he was told. Agyros also argues against this hero interpretation, but posits that Shion was "an existence beyond human strength". He did not obey anyone. He reached the peak limit of human magic, and was simply bored that everyone else on the planet was so weak. That's why he challenged the DemonLord, when he was sitting oh so quietly in hell. Shion didn't want to save the world or fluff like that, he just wanted a worthwhile fight. He wanted to know if he could beat God. June supports this, citing how Shion was unable to forecast how the fight will turn out. When Time magic fails to show you even *one* future outcome, you know that's a sign something bad will happen. If he knew what's good for him, he would've stayed away from the DemonLord at all costs. When asked how Memento considers Shion, she simply replieas as "dead". Mori, however, thanks Shion as you would food before eating. She views Shion as a necessary sacrifice so that all of them can exist. Finally, Hera agrees with Raine on the point that Shion is a hero, but adds that he wasted his life doing all those useless things, when he could've been so much more productive. This sets the waifus against each other, and makes Ashi question how he should view this so–called *Shion*. **Ashi's Magic** The protagonist here faces severe magic shortage, so to combat this, I've decided to train him mostly in the Great Passage Arcana. I've thought about this, and *Time plus Entropy* seems to be the most fitting element for a protagonist. It's an intercepting magic that works with minimal violence. Entropy is described as the thing that makes a bent nail or a crumpled paper hard to straighten again — it is the chaos and randomness in the universe. Entropy magic then specializes in churning out buffs and nerfs with no pattern, as if one were a walking casino slot machine. It's chaotic, it's unpredictable, and it's the last thing you want to see when you have grand evil plans rolling out tommorow. Time magic is the opposite. It's peaceful, it's orderly, it's magic that seeks to reduce the entropy of the universe. Combining the neutralizing power of Entropy and the rewinding/repairing magic of Time, the Great Passage Arcana has theoretically the best defense out of all six types. First off... Ashi can't have magic for long periods of time. He won't have it 24/7, so to not be caught empty–handed right when he needs it, he takes a leaf out of June's book trying to forecast the future. This way, he has an early warning which emergency situations will need magic. He won't predict all of it, but he'll be prepared for a good story arc or two. It's better than going in blind. Next, he'll excel in a close–quarters disarming spell. It's a simple fusion of speed magic plus predicting, very effective in stopping an assailant. And for his bread and butter, the whole Entropy package. Entropy has a lot of utilities. You want to destroy an evil deathray machine? *Entropy is your friend.* You have to break into the enemy's lair? *Entropy is your friend.* And most important of all, you want defeat someone a hundred times stronger than you (the Arcana waifus)? Entropy is your only shot. When it comes to other Arcanas, victory always goes to the stronger, smarter, and more experienced fighter. But against Entropy magic, that advantage is meaningless. Entropy closes the gap between the stronger and the weaker fighter, such that any predefined strength difference is rendered unuseable. Entropy's theme is that no matter how strong the enemy is, there's always a chance to turn the tables around; the strongest magics always fall against the simplest ones (sneeze spell, tickle spell, etc). **Antagonists** There are two types of antagonists in this story: the 10,000 demon pieces, and the Arcana waifus. The demons take up bulk of the story. Demons find people with powerful emotions such as jealousy and anger, and give them demon powers of their own. They act as the bridge for ordinary people to do evil things. Maybe someone wants revenge, maybe someone wants to take down the government... these are things the demon pieces easily latch onto. Anyone who is a host for demons receives powers beyond human limits, and will start a chain events which the main characters get caught up into. So in this scenario, the antagonists will be other fellow humans. The second antagonists are the Arcana waifus. They're not "evil" per se, but they're morally misguided. The story progression ultimately heads towards one of these Arcanas attempting to do some "world destroying". Raine does it. Darkstar does it. Pretty much everyone does it at some point. They are the overarching antagonists that everything is progressing towards. Now, I say they *are* antagonists, but they also take turns being the heroes. They have a weird dynamic where they're all so powerful they could destroy the world, but they're simultaneously the "safety switches" that can stop each other. When facing an Arcana waifu attempting to destroy the world, the protagonist or the military are enough. It takes an Arcana waifu to beat another Arcana waifu. **The Story** *Part 1, Raine's Arc* To paint a picture of what Ashi will face, I'll go into a very quick rundown of the main key events. At the start, Ashi travels with Raine, (more like she forced him to), aiming to hunt DemonLord pieces. He goes along with her because, well... he'll starve to death if he doesn't do anything, and she seems like she already knows the society of this world. He's strung along to hunt demons without being proactive himself, which is generally bad for a protagonist, but since defeating demons is not the story goal, he maybe gets a pass. The first arc covers Ashi and Raine chasing after a demon into a village populated by Vacuums. Since they're vulnerable, they are all protected by the *Nine Circles of Hell*, nine Fire specialists who had the most massive kill counts in the previous world war. From a skateboarding maid to a loli who uses pencils to attack, they are held as one of the strongest military forces to date. Ashi gets his first experience training magic here. Meanwhile, he notices something weird. Despite being called The *Nine* Circles of Hell, there's only eight of them. Ashi and Raine find out the story of how they had to kill one of their members after catching them in the act of doing a crime. She was a Moon–user. Despite not being a Wave, they recruited her because of Light's very useful, Lie Detection spell. She made information gathering easy, which gave them huge leverage during the war. However, a few years later, she was caught doing (insert crime here). She defends herself, saying someone she knows is being held hostage and she's being forced to do it — something along those lines... But since all the others are Wave users, not Moon, they don't have their own way to determine if she's lying or not. Ironically, it's their own *lie–detector* they can't lie–detect. They ask, "Why didn't you just tell us before? We're the best military troop around, we could have rescued that hostage." Now, I'm a sucker for internal conflict, and I would love nothing more than to put here that line in Page 18 of Kaguya–sama wa Kokurasetai, Chapter 182: [Kaguya 182](https://mangapark.net/manga/kaguya-sama-wa-kokurasetai-tensai-tachi-no-renai-zunousen-akasaka-aka/i2425080/c182) I absolutely get off on this shiz. Things like insecurity, things like self–blame... when the reason for the story's conflict is based around something psychological rather than physical, it just hits on a whole new level. Considered a traitor, she was burned alive and buried in the center of town. The Demon smells this injustice — even if she's long dead, her anger for the Nine Circles lingers forth. The Demon takes over her anger and turns into a towering monster. Civilians are evacuated as destruction rains everywhere. Knowing the full story, what do Raine and Ashi plan to do? Insert character development here. The next arc covers Raine and Ashi out at sea meeting Hera, who's already teamed up with a bunch of pirates and is trying to dig up a shipwreck supposedly carrying "tons of gold". Hera asks Raine to help her out (since sea counts under the jurisdiction of Water magic). Raine agrees, on the condition that Hera later goes to help her demonhunt. Raine and Hera work together to split the ocean and unearth a shipwreck from within its depths. However, as soon as Hera transfers the gold into a pocket dimension, she destroys her crewmates' ship, not intending to share the loot. Raine saves them, angry that Hera would stoop so low. Hera says she's still up for demonhunting if Raine wants, but Raine takes it back, realizing the dangers of having Hera as company. Hera teleports away. Over the next few weeks, Raine tries to catch word of her sisters. Darkstar and Memento Mori have been completely under the radar so far. Raine stumbles across Agyros, who true to her character, has gone and challenged every professional fighter she could find. Raine asks her to join demonhunting, to which Agyros says she'll do it if Raine beats her in a fight. Raine refuses, saying she's not going to hurt her sisters. Agyros says that's her weakness. If you want anything in this world, you should be prepared to take it by force. Agyros leaves. The last person to meet is June. When Raine meets June, although she doesn't want to do it, she takes Agyros' advice and challenges June to a fight. June agrees, and absolutely scrapes all her attacks. Raine failed to land a single strike. Frustration builds up. June says that contrary to what Agyros said, Raine's true weakness is that she doesn't *mean* what she does. There's a world of difference between simply trying to do something, and using everything in reach to achieve that goal. June leaves. This is when Raine gets fed up with everything. It's pointless to rally the Arcanas together, she should've just done everything from the start. She disbands the team with Ashi, and goes off on her own. Ashi hears of the news that the sun is acting weird. June tells him that Raine is trying to blow up the sun and kill everyone. That's insane, he says. Ashi tells June to stop her, but she just leaves. Ashi chases after her, he tries to find Raine, but no matter what he does, with no magic he can't do anything. He is useless by himself... He trips. All hope lost... That's when Darkstar appears, revealing that she had been following Ashi all along. She doesn't have the same goal as Raine, but she is similarly interested in the demons. So, she secretly followed the two while concealing herself with invisibility magic. Ashi pleads Darkstar to stop Raine. Darkstar doesn't really care if the sun blows up or not, but the idea of teaching "miss goody two shoes" a lesson *does* enthrall her. An unlikely duo, Ashi and Darkstar team up to stop Raine. Light should protect against non–physical attacks like Fire, but Darkstar is stubborn. She won't use it. Only when she's on the verge of defeat does she use Light's heals. Raine almost succeeds with her plan, but Darkstar also unleashes what she's been working on. A huge, snake/dragon–like smoke figure appears, black as the night. It catapults into the sky and swallows the sun. I reference this to the quest *Eclipse* in Dragonfable. (very amazing game if you want to check it out) Ashi (Entropy) fights Raine who has little mana left. Just in the nick of time, Ashi pulls out a lucky *body–swap* magic. With Ashi in Raine's body and Raine in Ashi, the disaster has been successfully neutralized. Raine reflects on the error of her actions. Hotsprings filler episode where the body swap effect suspiciously won't revert. *Part 2, Memento Mori* Darkstar and Ashi truly part ways this time. Ashi and Raine are about to return to demonhunting when they notice that for some reason, the demons have become more powerful. This was Darkstar's doing. Though the world has Darkstar to thank for stopping a solar burst, this was her true motive all along. That Eclipse spell was an experiment to see how demons in the vicinity will react to Darkness magic — stopping Raine was just a side errand. All over the news, demons start cropping up, swarming the major cities. Raine makes a mental note to discuss this the next time she sees Darkstar, but in any case, there's too many demons for one person to handle alone. June quickly tells them where to find Memento, before disappearing again. With no better option, Ashi and Raine go to Memento for help. They manage to convince her after a long talk, and as the idol of Death, she mass wipes most of the demons in one go. They enlist her to the party. From here, Raine, Memento Mori and Ashi go on one or two mini–adventures together. I'm thinking of, instead of the usual demonhunting formula, they get involved in a murder mystery... to make it thematic to the Death element. Anyway, there's a lot of opportunity to insert adventures here. *A lot.* So probably a series of self–contained arcs takes place, exploring the world and introducing many interesting characters. But as said, Memento passively lifesteals everyone around her. As time goes on, it becomes increasingly obvious she shouldn't have joined her party. Just as they were starting to develop a bond, Memento tethers around whether it's best for her to just leave. I do love my internal conflicts, so Memento's character arc is going to be about her wondering if it's better for everyone she go back to isolation. The nail in coffin is (details not worked out yet) when she uses a Resurrection spell to revive someone from the dead, completely shocking everyone around. Even Raine didn't know that was possible. The best Death magic could do so far was either necromancy (corpse reanimation), or simulating a hologram of the dead that talks and acts like the original. A *true* Resurrection spell was not something that's ever been done before. Memento confirms that the original Shion could do it. However, he kept it a secret from everyone somehow. News of this got out quickly — that someone brought back the dead, good as new as if they never died. Everyone suddenly wanted a piece of this. Everyone wanted Memento to revive their loved ones. People were rioting, fighting, to get to Memento first. This must be what Shion feared. He must've (with Time magic) predicted this insanity. Memento cuts off ties and goes into hiding. Raine and Ashi go in search of her, as well as thousands of people who want that Resurrection magic. Now begins a worldwide race to find Memento. Meanwhile, Agyros has already beaten all the strongest fighters in the world; she's running out of challengers. She comes to June for advice. "A person worth fighting, where can I find one?" June tells her that there is one such person — a person much, much stronger than Agyros. If she wants to find out the details, she needs to be at this [exact place and time], right where the climax of Memento's story arc takes place. Agyros asks if June thinks Memento can beat her, but June clarifies that it's *not* Memento. It's someone the six Arcanas haven't seen before, and June further teases that it's someone they couldn't even *imagine* existing. If it's not Memento, that means it's one of the people looking for her... — this is how Agyros interprets it. June alludes that Agyros should kill everyone approaching Memento. Protect Memento from all the ones after her. Just keep doing that, and someone *amazing* will appear before her eyes soon enough... Agyros takes this advice and leaves for Memento, warning June that she better not be lying, *or else.* Agyros finds Mori, they travel together. Mori doesn't want to kill people, but there's too many people after her. Agyros happily does all the killing. This goes on for a while... As things heat up, a huge, cult–like organization starts putting others in danger as well. They kidnap Ashi, thinking he knows where Memento is. June informs the others of what happened. Raine, Mori and Agyros all break into the secret hideout to bail Ashi out. Huge and long complications ensue, lasting several chapters, and involving many innocent civilians. Raine is trying to break Ashi out of the organization's grasp, while Agyros is killing everyone she could find. The designated meeting time should be right around now; he should be coming soon — that supposed "strongest person". In the height of the climax, Ashi is held at gunpoint. He is about to get killed. Memento was fine if they'd just gone after her and not involved anyone, but going after Ashi too is unforgiveable. She's had it, this is the last straw. Out of nowhere, Memento takes over Agyros and the two combine to form a new, *different* waifu. Memento and Agyros are gone now — in their place, a unique, *never before seen* Death+Air waifu. Her magic is not something resembling any known Arcana. She combines Air's long–range slicing magic and Death's ability to kill. No one is spared, everyone is instantly diced. Memento and Agyros return to their original forms. Agyros is shocked by what transpired. Memento reanimates the corpses of the dead to follow her, and comes to the conclusion that she should've just stayed alone from the start. Memento ends the conflict by saying that next time anyone comes near her, she's surely killing them, before leaving into the distance. *Part 3, Agyros* Agyros confronts June about what happened. June explains that what that was was a "Fusion", a phenomenon that happens when two of the Arcana waifus, in the heat of the moment, share a *common goal.* The Arcanas, by default, are too different to get along together. In times that they do see eye to eye however, that one moment where they understand each other and share the faintest semblance of an emphatic bond, when *that* happens, they unlock a hidden power to merge into one unified being. Back then, when Ashi was in danger, both Agyros and Memento aimed to kill the enemy. This mutual understanding is what allowed them to combine the best of both their Arcanas: Death's killing power, and Air's long reach. A Fusion has the fighting strength of two Arcana waifus combined into one. Agyros is not satisfied with this... She wanted to fight a strong opponent, not be merged into one... She orders June to fuse with another Arcana right now — June says it's not that simple, but that there *will* be more Fusions to come in the future. With Agyros' anger reaching its peak, the two fight. June uses speed magic, but Cloud Arcana is unfortunately the hard counter for it. Gravity sucks things in a magnetic "field". It's an area coverage, it's not something you can dodge or run from. June is defeated, and now, Agyros decides the "strongest people" she's looking for are her sisters. I'm fuzzy on the chronology after this. Maybe more filler arcs here and there. Agyros goes after Darkstar, who only narrowly escapes, and then Mori next. Probably for emotional effect, Raine finds Mori on the verge of death. Raine tells Mori to fuse with her so they can defeat Agyros, but the Fusion fails. Mori doesn't want to fight her sisters, so she passively accepts her fate. Raine freezes Mori to preserve her life, and takes it upon herself to stop Agyros. The matchup is now Raine (and Ashi) vs Agyros. Agyros tries to suffocate Raine with Oxygen Depletion magic, but Raine hard–counters this by taking the battle underwater. Raine and Ashi narrowly take the win. From here there's two Arcana left: Hera and Darkstar. I haven't worked out the details, but Hera eventually goes for a worldwide mind control, and Darkstar for a reality warp. **Themes** The easy way to write this is probably that Ashi wants to save the world, just like the original Shion did. "Even though he's weaker than the average person, heroism and righteous deeds are not something you forget. They're inside you." So Ashi, despite not remembering anything about anything, is still the same person through and through: *a hero.* You can build up to an emotional climax with this theme; it's simple, it's reliable, and no need to write the story super complicated. But I don't want this. This is a direction I'd prefer to avoid at all costs. In fact, I want to show the complete opposite theme: *Shion is gone.* Whether you like it or not, a person that has amnesia is no longer the same person you know. A person is defined by his memories and personality. Change that, and you've basically killed that person. We get Ashi, who is in stark contrast to Shion. He has no traits of being a hero in him. It would even be better if he's an asshole, or *rude* — something to that effect. He should have beliefs (not finalized yet) that are unsavory to listen to... things like you should not give to the poor, or that slavery is a natural product of human nature. He doesn't sugarcoat things, and says them in an almost cynical way. Right now, I'm envisioning Ashi as someone who's "a hero for the wrong reasons". For example, let's say Ashi at a birthday party. Suddenly, bad guys break in and kidnap the birthday girl. A fight ensues, where Ashi and main characters are defeated because they weren't ready. Target is taken to a secret hideout, because *insert plot element here.* Ashi and the cast break into secret hideout, retrieving the hostage and taking her as far away as possible. As bad guys chase after our characters, Ashi stays behind to delay one of the henchmen. In your usual action story, Ashi would be doing this for the team. He's giving the others *valuable time* to escape, he's doing it for birthday girl. But Ashi here cares about none of that. He just has a bone to pick with the guy who beat him. He takes it as a personal insult that he was defeated because he was caught offguard, so now it's a fight with no surprises... This is the kind of development I'm leaning towards. He's clearly fulfilling a heroic act here, but there's something that makes it unheroic all the same. This happens every single time. Ashi doesn't reach that state of being *100%* truly heroic. There's always something off about it, whether it's the motive, the method, his decision–making, etc... Add to that that Entropy magic can backfire (help the enemy instead), and there's the perfect case of a non–hero. Once the bad luck starts rolling in, Ashi will turn the smallest problems into a world–level threat. There'll be conflicts that are entirely his fault, throwing him for a loop, and it would now be up to Raine or another Arcana to clean up his mess, not that they hate doing that. This is what I want Ashi's character to be about: *a celebration of flaws.* He accepts that trying to be a 100% righteous hero is unrealistic, because no one is born a saint. So he does things the way he wants to, for better and for worse. To the question of who he thinks Shion is, his answer will be "not me". **What personality fits Ashi?** I can't come up with a personality that complements all his unique points. He's very... contradictory. He can be pessimistic at times... selfish, petty, and even reckless. Yet, he *still* has enough resolve to save the world when someone like Raine is threatening to destroy it. Next to the Arcanas and their senseless violence, he is the voice of reason. But next to the average person, he's someone who lacks basic decency. I can't imagine him having a normal interaction with the other characters and it not turn super awkward super fast. Right now he's not really a character yet, moreso a plot device to save the world/make things worse when needed. **Goal?** There may also be the problem of him not having a long–term goal to work towards. It's okay if he doesn't want to hunt demons (Raine has that covered), but he should have something he wants to achieve concerning the Arcana waifus. Preferably Hera, since she gives the most "Final Boss" vibes. One thing I'm considering is making Ashi our world's *parallel universe* counterpart of Shion. A normal highschool student. He committed suicide, was fished out from the void by Hera (Aether magic includes parallel dimensions), and correspondingly transferred into Shion's leftover body. Ashi regains memories of his life (our world) one by one, and makes it his personal goal to confront Hera why she resurrected him at all? What is the purpose of him living in this new world? I think this adds a unique touch to his character. He doesn't care about innocent people or justice at all. The reason he saves the world from destruction is that he can't fish out the truth from Hera anymore if the world ends, he's just too fixated on that goal... Or if not that, then a solid plan B is that he and the Arcanas have a memorable bonding time in the first chapter. The Arcanas have *all the necessities* to live self–sufficiently: Raine supplies water, Darkstar the lighting, Mori grows crops, Hera supplies construction materials, Agyros fashions them into a habitable structure, and June repairs everything that gets broken. All seven of them can theoretically live a happy, peaceful life by themselves. But soon after, rifts begin to form. They get into an argument regarding their views, and so they part ways. Ashi then makes it his goal to bring everyone together again. This seems like it could work, but probably very hard to write. It's very contingent on the first chapters being good. All six would have to have a really good chemistry together for someone to go to lengths to bring them back, anything less and it won't be convincing.
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"What's been going on?" - An Update

So it seems kind of strange to fly all the way to Poland, + fly out ex and child, + spent $x a month just to play a bunch of Dark Souls and LoL. The plan was to play SC2 hardcore for 3 months to see if I could be incredibly competitive when I left. If not, I'd switch off the competitive part of SC2 and either move into purely the entertainment side, or switch to a different game.
Over the course of the past few months, things have been bothering me with the progression (stagnation? regression?) of the scene. The people in the scene (casters, community figureheads, players) are completely out of touch, the community is confused and conflicted, and Blizzard is woefully inadequate.
After watching the game dwindle for quite some time, or at least not grow explosively like I'd hoped it to, I started to think about things that I could do, personally, to see some kind of growth. I thought about how people like Day9 and Husky bring people into the scene. I thought about the success of other games, like LoL and DotA 2, and what they're doing differently that could help us.
Then I thought about how I ever got into games.
I played Starcraft: Brood War for 10 years. I never played it "seriously" until the last year or so, and even at that I only made it to C+/B- by massing games at the end of a season on ICCup.
Here was my routine -
1) /f all to see which friends are online. I can see in one glance who's in a game, who's in a chat room, and who's idling/afk.
a) from here, I could go hang out with said friends in a chat channel and shoot the shit for a while. I'd also be introduced to/talk to anyone else in the channel that they'd had with them. It was a cool and incredibly laid back way to get introduced to people.
b) from here we could search for games together, no problem. Or, if we wanted to fuck around but didn't want to do it in a chat room, we could watch a replay together. If he had a funny game he wanted to show me, we could literally make the game and watch it together while chatting and laughing about it.
2) if no one was really on, I could host a game or join one that was already made. Very rarely (if ever) did I log onto b.net to grind out some 1v1's. Team games were okay, but the UMS scene was gold. "DIPLO 7.7 LAG=BAN" "2V2V2V2 BGH FREE BEER" "PHOTON D NO NOOB!!" "3V3 ZC LAG=BAN" "2V2V2V2 FASTEST NR20".
3) my favorite option, sometimes I'd head into channel sex, gay, Town Square, clan x17, clan lzh, clan sphere, or clan OD, just to fuck with people.
I met so many people through those Brood War chats. I remember one chick I met via the chats, isolationgirl. I haven't talked to her since Brood War, but I remember that we'd chat occasionally and one of the conversations we had somehow ended up on music. At the time of our chatting, my favorite bands were Shine Down, Taking Back Sunday, A New Found Glory, and 311. I also listened to a fair bit of video game music. She told me to check out a couple of bands, Pain of Salvation and Riverside. After opening me up to the world of prog, I haven't looked back since. I kind of wonder if I hadn't had been exposed at that point to other types of music (beyond what's found on the radio or talked about in school) what my tastes in music would be like today.
I remember me + Frank (a mutual friend of me and Kyle) trolling this kid online so hard, his name was "Meatwagon", we ended up getting his mom to ban him from Battle.net forever. Somehow we'd gotten his phone number and prank called him a few times, saying stupid shit to his parents (whatever 15 year olds do) when they'd finally picked up the phone.
I remember when I was 17 years old and living with my grandma and I had no ride to school because my grandma didn't drive, I literally was hanging out in a channel on U.S.East all night chatting with people and managed to stumble upon someone who lived only 30 minutes away. Looking back, that probably wasn't the safest or smartest thing I'd ever done, but hey, I was able to get to school that day.
I played quite a few games when I was younger. I remember absolutely loving Halo when it came out (OMG VEHICLES? and PLZ that last level EPIC AS FUCK). I remember loving FFVII and FFIX and hating FFVIII (junction system fuck you) and always disagreeing with Kyle about it. I loved Ocarina of Time and I cringed at the time system in Majora's Mask, but trudged through it anyway. I was absolutely fascinated by the idea of X-Box live and bought a few games to play online the first month it debuted, because playing people online using consoles was pretty much unheard of back then. Despite all of these different things going on, Brood War was a pretty central part of my life. I always found myself logging into Battle.net to hang out and chat with people.
When I compare all of these warm, fuzzy feelings to SC2, I realize that there is nothing comparable, and never will be, with the current system in place. Battle.net feels like a barren wasteland. We had to fight the developer just to get chat channels implemented, and even with them in it just doesn't feel right. There are so few lines of text that can fit, it's a pain in the ass to scroll up because any time someone hits enter the text resets, you're never even forced into a chat channel originally so you have the ability to never join one...It's just a mess. It feels absolutely terrible.
If I didn't play SC2 professionally, I could never see myself buying it. Why on Earth would I ever get a game that's so centered around this cut-throat competitive side that just doesn't appeal to most people? Fuck, even if I want to 2v2 with my girlfriend or 3v3 with a couple friends, I still get assigned a rating for it. So now, instead of fucking around and enjoying ourselves, I actually have friends that stress over winning team games? No way man, fuck that.
When I first came over to SC2, I was most excited because my two best (only?) friends were coming over with me, Joe and Kyle. I had a few friends from BW that I knew, too, who also came over. We all were in the Beta, and it was going to be super awesome because we were going to practice hard and all be professional gamers together. Just like when we watched Flash and Jaedong and all of these other guys in the OSL; that was going to be us.
Every person that I knew couldn't stand the game for more than a month. Kyle doesn't play, Joe got bored and still plays Brood War, and everyone else similarly lost interest.
This was after us being so incredibly hyped for this game that it was unbelievable. I remember sitting on AIM freaking out with a friend when SC2 was originally announced. My friend was fluent in Korean and was translating the Blizzard announcement as it was being broadcast live.
I've talked about stuff like this so much, and I know a lot of people are tired of hearing my thoughts on it by now. I'm not trying to nostalgia-fag anyone, I'm just hoping that you understand that I completely feel what it means to be a casual gamer. It's not dirty, there's nothing wrong with it, and I had more fun in that time period than at any other period in my life. Falling asleep in class because I played one too many 2v2v2v2's, sleeping in and being late to school because I really wanted to master Wizard on Ramza so I spent an hour the previous night with him in a corner screaming until I'd had enough JP to learn everything, etc...etc...
I'm pretty far removed from that, now, but I remember it, and I know what it was like. So when I see all of these other people "in the scene" speak about what we need to do to "grow the community" and "expand e-sports"...it just feels strange. It feels awkward, and alienating. It feels like I'm watching a politician on stage who's a multimillionaire saying "I know what it's like to be poor! I know what it's like to be working 60 hours a week just to make the rent!"..and all I can think is, "Man, fuck you, you don't know what it's like, stop feeding me that bullshit..."
Doa, Grubby, Artosis...all of these guys writing about the state of the metagame, or "just have hope and everything will get better!"....man, battle.net sucks, it's terrible. SC2 was supposed to be the flagship of e-sports. When SC2 came out, the foreign scene actually got involved and exploded as a result. For the first time ever there was more money to be made in the foreign scene than in Korea for Starcraft. If you'd had told anyone that 5 years ago, they'd have said it was impossible, that Korea will always be the mecca of Starcraft. Although that holds some truth today, the foreign scene still has a ton of interest.
You don't understand how angry it makes me...I've talked about it on stream before, that I cannot fucking stand politics...not because of anyone's particular views, but because it's all a big joke. These guys talk the talk, but they'll backstab you for their corporate lobbyists in a split second. Obama talks about unprecedented transparency and how the Democrats hate the Republicans for their wars and fear-mongering, yet the Patriot Act gets bipartisan support for re-approval for Congress. The Democrats have always been opposed to huge businesses getting government tax breaks, yet there was bipartisan support for the $700billion in bailout money...that all went to huge businesses. Why would a party that historically stands for "the working man" and "against big business" subsidize all of their losses with our tax money???
Sorry, this has nothing to do with politics. It's just, you don't understand how angry it makes me to hear someone like Idra talk about "Blizzard's done everything, we can't rely on them for anything, we just have to do what we can now for the scene." What the fuck, you're ready to throw in the towel, then? Battle.net will always be a barren wasteland?
Or Geoff's "The scene's doing fine, I'm getting a raise next month!".....do you think the average guy who doesn't log onto Battle.net anymore because it feels like a graveyard cares that you're getting a raise on your paycheck? Why would you even say that? What does that have to do with how the average person feels about Starcraft in any way, size, shape or form?
"You don't want to be part of this money grab, the big boys club, the e-sports gravy train? Then go back to LoL." So since the solution might be difficult or I'm acknowledging that there are problems, the only real answer is to just "fuck off" to a different game? Is that what you would tell every single fan who's tired of SC2 because the game offers nothing for the non-competitive person?
I may say some mean things, but I try to be the most inclusive guy ever. I hate cliques, I can't stand "scenes", and I love including as many people into things as possible. That's the reason why I'm the most visible person on forums like screddit and teamliquid, despite the haters/trolls. It's the reason why I make an effort to remain visible at public events and to stay and sign every single thing a person brings me, or talk to every single fan that wants a word. It's why I talk to and interact with my chat as much as possible. It's why I respond to every e-mail that's sent to me. It's why I've read almost every word said about me online, whether it's on screddit, teamliquid, or my youtube channel.
If we owe our livelihoods to the community, how can we ignore them so hard and pretend we live in a bubble that exists in a separate world from them?
So what now?
I'm not sure. I had the misfortune of speaking to a Blizzard rep, the same guy, coincidentally, that's going to give JP some "sick information". I'm pretty sure that I already know what information he's going to give him, and I know how the community will react. At first everyone will say it's pretty neat, because it gives players an incentive to play some more, but it's all still focused around "being competitive". After hearing him tell me about some of the problems that Blizzard has when dealing with some issues, I was 100% certain that nothing was going to change.
Nothing significant will change with the Battle.net interface. I've been so torn over the past few weeks whether or not I should just dump the chatlog on screddit and peace the fuck out (which is what most of you would do if you honestly saw it), but I literally promised him at the beginning of the message that I would keep everything private, and I'd feel like a scumbag for leaking it (and maybe even costing him his job? if there's enough negative blowback).
I thought about transferring to something else in SC2, such as entertaining or casting. I figure if SC2 has enough money in it to make a sustainable career in either of those, there should be enough money in it to continue streaming + training and playing.
So if that's a no-go, the next step is to switch games. The choices are then either LoL or DotA 2. As much as this community seems to love DotA 2, I honestly feel like LoL will be the bigger game for the next several years, making it the obvious choice to transfer to.
I'm not 100% switching yet; it's impossible right now for me to do it. My heart is still with SC2; I've put so much time into anything in my entire life. My marriage failed because I was too busy juggling work and school, and I flunked out of school, giving up really my last joy in life (music) trying to keep up with my 60 hours a week at a casino job, and then I even managed to lose that. SC2 is the only thing that I've been reasonably successful in, and the thought of all of the time I've put into it essentially being wasted by switching games destroys me. It's frustrating enough being "bad" at SC2, where I'm in the top .1% of players around the world, but to be "bad" in a game where I'm barely in the top 30-40% of players? It's absolutely excruciating, I almost can't even bring myself to stream the learning process and the growing pains that happen along the way.
This has been the most disorganized rambling of thoughts I've ever posted before. I thought about organizing this into a coherent something that I could post on the main screddit to try and get people united behind some changes for SC2, but I now know that Blizzard isn't really in a position to implement anything that would fix our problems. And even if they were, the main figureheads of this community are too out-of-touch with the average person to even know what they'd want, so all of the white noise would lead to nothing constructive getting done that increases the actual player base in the game.
I don't know what I'm planning on doing for the future, but right now it's really starting to look like LoL. Leaving this game is almost impossible for me, but I just don't see any other way out right now. Thanks for taking the time to read this, and thanks for supporting me by watching my stream. I promise that when I know something concretely I'll let you all know.
~Steven
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