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The /r/NintendoSwitch GOTY 2020 Awards - Voting Now Open!

Greetings!
We have gathered the nominations, it is time for you to vote for the best games of 2020!
CLICK HERE TO CAST YOUR VOTES!
NOTE: You are not required to answer every category, but the more the better!
Voting will remain open through at least January 29th. If votes are still coming in after 5 days, then we may extend the voting window an extra day or two.
This year's categories are:
Cheers,
Your NintendoSwitch Mod Team
submitted by NintendoSwitchMods to NintendoSwitch [link] [comments]

I bought a PS4 at the start of 2020 and played video games a bit too much this crazy year! Here are my rankings and brief reviews of the 32 excellent games I finished this year, as well as my thoughts on patient gaming.

Introduction:

It's basically trite at this point to say this year has been challenging, but one positive out of everything is that I've been fortunate enough to have the time and funds to play a huge number of games that I've heard so much about, yet never was able to before now. I grew up on almost exclusively Nintendo games and then branched out to indie games in college I could play on my laptop, so I was more than excited when I bought the base PS4 that came bundled with God of War, Last of Us, and Horizon Zero Dawn for $200 (and I snagged Bloodborne for $15 while I was at it).
What ensued was a year of frenzied gaming-- never in any year of my life have I played games as much as I did this year. I enjoyed it, but there were also some surprising drawbacks to placing such an emphasis on gaming as a primary hobby, and I'll discuss those towards the conclusion. But man, there were some absolutely fantastic games that I played this year and I want to share my thoughts on them! Not every game I played this year was PS4, but most were.
Since literally every game I played this year was a good game, I have stratified my rankings into three overarching tiers: Best, Great, and Good. I was lucky enough to not even need a Meh tier this year. Lots of games within the same tier could probably have their orders switched, but I did my best. And all but two of these games I was patient™ on, which is a fun side note.
Disclaimer*:* These rankings reflect my personal opinions on the experience I had after finishing the game, rather than my thoughts on its overall quality as a product for everyone. There are a few rankings that are sure to ruffle some feathers-- I know that God of War, RDR2, Journey, Undertale, and Nier: Automata for example are great games, but they didn't resonate with me nearly as much as some others. So know that I appreciate them and those who hold these games so dear.
Without further ado, let's get going!

The BEST:

1. Bloodborne (PS4): Quite simply, I'm still chasing the feeling I had after playing this game for the first time. So much so you could say, that I played it 7 times this year. Never has a game enraptured me with its shocking world, brutal combat, and the best DLC I've ever played. I want to talk about Bloodborne (and all the souls games, really) constantly, learn everything about them, and play them forever.
  1. Last of Us Part II (PS4): One of two games I broke being patient™ on, I waited a couple months before diving in just to stop working to avoid spoilers. I enjoyed the first game but this absolutely blew me out of the water. On a gameplay level I couldn't believe how fluid and visceral the combat was, how immense the encounters were with countless approaches to every situation, and how fun it was to play. The narrative was challenging and forced me to grapple with the same emotions as the protagonist initially, then brilliantly the player and character on divergent emotional tracks as you become more shocked and uncomfortable with what happens. I encourage anyone who hasn't yet to play with an open mind and avoid trying to reduce the story to a single theme or message. It may not be your cup of tea, but it was mine.
3. Outer Wilds (PS4): This game feels like it was made just for me. I love space and rocket physics, I love discovery, and I love it when a game makes me feel clever. The level of wonder and curiosity I felt while playing can only be compared to what I experienced with Breath of the Wild. This game is difficult to talk about without spoilers, but if discovery and outer space get you excited, there is nothing like Outer Wilds.
  1. Dark Souls III (PS4): Yeah, I like souls games. While certainly less groundbreaking than DS1 and perhaps less atmospheric than Bloodborne, DS3 is a grand experience with, in my opinion, the best bosses in all the souls games. It's also the best souls game for experimenting with different playstyles without needing to watch 6 hours of VaatiVidya to figure out how to be a pyromancer.
  2. Control (PS4): Objectively speaking, this game might not have the same merits as the others in the "Best" category. But it sucked me in with it's completely unique visual style. It felt like a strange acid trip and I was always excited to see what was next. The powers and combat were fun even if not terribly original (and even though the gunplay wasn't too strong) but I was completely enthralled by the nonchalance of the cast amid mind blowing supernatural activity. Far from a perfect game, but give it a chance if the style seems intriguing to you!

The Great:

  1. The Last of Us Remastered (PS4): One of my most anticipated games when I picked up a PS4, having watched my friends play some of it. Though it didn't blow me away as much in 2020 as it might have in 2013, I thought it had decent gameplay, a great story, and a stunning world. The cities and post-apocalyptic environments were a pleasure to soak in, packed with detail, and well paced. Definitely a deserved classic.
  2. Horizon Zero Dawn (PS4): In a lot of ways, this game isn't good as an open world game. It doesn't do a great job of compelling you to explore and engage with all the cool stuff it has. The sidequests are kind of bad, many characters forgettable and oddly animated. But this game is this high on the list because it's just so much fun taking down machine dinosaurs. They nailed gameplay in a technically beautiful world, and actually surprised me with the quality of the main story line. Not groundbreaking, but solid and a joy to play.
  3. Death Stranding (PS4): For being one of the best games I have ever played, Death Stranding kinda sucks. I absolutely adored the premise and the world Kojima crafted, and delivering packages was really enjoyable. I loved figuring out traversal and just soaking in the graphics. I'm not one that normally cares about technical graphical showcases, but this game has made me reconsider how important graphics can be to an experience. Unfortunately, the dreadful gun mechanics, broken driving, constant NPC interjections, and the game's refusal to just end already kinda bogged it down. There's a lot here though that won me over and is an experience unlike anything I've ever played.
  4. Animal Crossing: New Horizons (Nintendo Switch): The other game on this list I was not patient™ for, since I bought it for my wife... and then got sucked in. Truth is, as a non-creative type, I just loved this game as an outlet for my creativity and expression. I loved having projects like my zen garden, my Domino's Pizza restaurant, and then getting to share them with my friends. I've heard it said something along the lines of "It wasn't the best game of 2020, but it was the game for 2020".
  5. The Witcher 3: Wild Hunt (PS4): Once I adjusted my expectations of what this game was and was not, it was great. While it doesn't reward open exploration as much as BoTW and Skyrim did, it simply has the best quests of any open world game I've played. Very rich environments and stories, and I even thought the gameplay was more than serviceable. It did kind of drag on by the end though. Also, disclaimer, I haven't played the DLC (sorry).
  6. Return of the Obra Dinn (Nintendo Switch): I had hoped it would blow me away in a way similar to Outer Wilds, and while it didn't quite reach the same heights for me it was great nonetheless. I loved the nautical setting, the critical thinking and deduction required, and the way it was balanced perfectly between leaving you totally on your own and confirming bits at a time. My only real complaint is that I felt the true ending didn't really reveal anything about the story I didn't already know, I guess I expected some grand reveal.
  7. Doom Eternal (PS4): White-knuckle, heart pounding, insane. The game forces you to engage with every mechanic it throws at you and is brutally challenging, but all in the best way. Though the gameplay was better than DOOM 2016, I actually preferred the latter since Eternal's levels felt more like a silly mario level than a tense demon-infested place. I get what they were going for and they executed well, I just prefer the more serious tone.
  8. Hades (Nintendo Switch): Biggest surprise of the year for me, I didn't actually expect to like it. Hades is perfectly polished and a big step forward for integrating its excellent narrative with its roguelike structure. It's very easy to play without investing too much, making it great for unwinding. It deserves all the praise it's getting.
  9. Uncharted 2: Among Thieves (Remastered) (PS4): All the mainline Uncharted games are on this list but I enjoyed 2 the most. The set pieces were the most memorable, and I enjoyed almost every second. These games aren't as high on the list because, no matter how you dress it up, it's a pretty simple affair ultimately in terms of gameplay but it nails the style of game that it is.
  10. Sekiro: Shadows Die Twice (PS4): An amazing game in its own right, but was ultimately disappointing for me as a From Software fan. I found that what I appreciated most about Souls games was the tension of not knowing if you could make it to the next checkpoint, the terror of encountering something surprising and having to deal with it. Sekiro litters checkpoints left and right, which is of course great for its more boss-focused design, but left me far less immersed in the environments personally. I also wished I had more options for playing aggressively rather than just memorizing the parry patterns. In any case, these gripes are my personal preferences coming through and any hardcore gamer owes it to themselves to conquer this behemoth of a challenge.
  11. Tony Hawk's Pro Skater 1+2 (PS4): Pure, unadulterated fun. I was absolutely addicted to the core gameplay and the levels, especially in the first game, were so cool to explore. For me the core loop started to get stale by the time I finished all the challenges on the levels, but for those that wanted more there is almost an endless amount of bonus challenges to tackle.
  12. Uncharted 4: A Thief's End (PS4): There's definitely a strong argument that this is the ultimate uncharted game to play-- best gunplay and options in encounters, by far the best puzzles, and the delivery of the story is leagues above the rest of the series. I simply think that Uncharted 2 had the highest highs, so 4 is a tad lower. That, and the beautiful story set up was not brought together in a satisfying way; it in no way felt like Drake had earned Elena's forgiveness, but they kind just glossed over it. Still, a must play and Naughty Dog games at their best.
  13. Subnautica (PS4): I wanted to love it more than I did. I was hooked on exploring and discovering the mysteries of the alien underwater, but I think I do better with games with less of a survival focus. I got really far into the game, but didn't actually finish since eventually the slow drip of clues started to get a bit too slow for my tastes, and the survival and basebuilding began to get tedious. Minor PS4 technical issues aside though, This is a dang good survival game, and immense in a terrifying and wonderful way.
  14. Monster Train (PC): Slay the Spire is one of my all-time favorites, so I was pretty excited to be gifted this. It's a blast as a deckbuilder, and I think it was smartly designed in how it throws significant and strong rewards at you at every phase of a run, whereas StS often forces you to make the best of an iffy situation. Had a great time, but I lost interest after 15 or so hours since most runs tend to feel fairly similar. Still would absolutely recommend for StS and deckbuilding fans.
  15. Spelunky (PC): Not the hardest game I've ever played, but definitely the most unforgiving. The controls took a while to get used to but once I was engaged, the game is a tight, slick, and enthralling adventure and test of skills. Full of secrets (I've only scratched the surface) and deeply satisfying to conquer. But boy, is it unforgiving.
  16. Uncharted 3: Drake's Deception (Remastered) (PS4): Another strong entry in the Uncharted series, just a tad weaker than 2 I think. I will credit it though with having the most memorable environments and locales in any Uncharted though!

The Good:

  1. Read Dead Redemption II (PS4): *Full disclosure, I'm still playing through act 5 at the time of this post.* This one is really tough for me to fully form an opinion on. On the one hand, I think this is the most stunning and immersive open world I've ever seen. Deeply authentic towns, regions, unparalleled attention to detail, and great characters and a decent story. But the way the missions force you to do things explicitly one way with terrible hand-holding just isn't fun to me, and makes Uncharted games feel like open-world sandboxes by comparison. There's a lot of quality here and I've enjoyed many elements, but have been disillusioned by others. NakeyJakey explains what I felt far better than I can (https://www.youtube.com/watch?v=MvJPKOLDSos&t=392s). Still a good time though.
  2. God of War (PS4): Like RDR2, an incredible technical achievement, for me hands down the best looking PS4 game, best voice acting, and for most people this should be towards the top of your must-play list. At its best, the characters are great, the combat is crunchy and satisfying, and the world beautiful. I just felt that for far too often the game was far from its best-- too many combat encounters didn't feel like I was a God of War but rather smacking a giant meat sack of health, so many secrets and puzzles that I just stopped caring about because finding treasure chests isn't fun when the rpg/loot elements feel so tacked on and pointless, endlessly recycled bosses... for me it was just pretty good, nothing like the game of the generation in my eyes. That said, most people don't seem too bothered by the things I found mediocre, so the sheer spectacle (looking at you world serpent!) and great moments make this well worth the price of admission!
  3. Undertale (PC): I did not play this game the way it was meant to be played, let's say that up front. It was a gift, and I played about a half an hour every month for a year and just finally finished it. I loved the music, it was charming, and I see why people love this game so much. I think it just didn't hit those highs for me and I was left with a fairly silly little 8-bit game. Which was good. I'm glad I experienced what it had to offer but didn't leave a huge mark on me.
  4. Superhot (Google Stadia): I had wanted to play this game forever but couldn't justify spending $20 on it, so I was pleased when I got a free Google Stadia kit and got to play it free! Really neat blend of stylized retro computer flavor and a fabulous central time-stop mechanic. A great 2 hour experience but tough to recommend as more than a novelty.
  5. NieR: Automata (PS4): I have made it through 1.5 playthroughs so I know I haven't gotten the full experience, but I wasn't enjoying it enough to continue. I think every game developer though should learn from the brilliance of this game-- constantly keeping the player on its toes by not confining itself by a genre and by focusing on what's fun and cool, rather than convention. Excellent music. I get the hype, and the healthy dose of existential musings was interesting... it just didn't ultimately click for me. I can't unequivocally recommend this game to everyone, but if the premise and style stand out to you, this could be your next all-time favorite game.
  6. Star Wars Battlefront II (PS4): Picked this up for free with PS Plus, and while there's not a lot here that's that special it was honestly super nice comfort food gaming. I just enjoyed shooting stuff in really cool Star Wars settings, a franchise I love. For what it was, I had a blast, minus the fact that I personally feel Jedi/heroes really kinda ruin the game for me. Unfortunately, it also is nothing more than a basic mass multiplayer battlefield game, so don't expect anything crazy.
  7. Uncharted: Drake's Fortune (Remastered) (PS4): Definitely weaker than its successors, but still a really fun romp with trope-y but effective narrative and characters, and totally serviceable gunplay. This would be much higher on the list, and I honestly had a great time with it, but man the final third of the game was really painful to play. The switch to zombies was bad, and just wasn't fun to play through.
  8. Until Dawn (PS4): I did not think I would like this game at all, I don't care for cheesy horror and definitely am not interested in interactive movies. But if you have a significant other or group of friends to play this with, it can be a great time! I played with my wife and we were honestly pretty engaged with the characters and the story was well told and had plenty of nice jump scares. There's not much game here, but for what it is it was a neat experience.
  9. Shadow of the Colossus (Remake) (PS4): There were some incredible highlights to this game like the flying colossus and the sand worm, and the scale of the encounters with the epic music has earned this game a place as a masterpiece and classic to so many gamers. The remake looks stunning and it was exciting to see what type of colossus was up next. Unfortunately, every great moment I had was accompanied by an equally frustrating moment with mediocre controls and a couple of colossus that were so bad (looking at you, little bull/lion Celosia) that made me have to put down the game for a few days. A great game let down by some dated and poor elements.
  10. Dark Souls II: Scholar of the First Sin (PS4): Souls games are my favorites, so it pains me to put this game so low. The best areas in the game (Heide's tower, Drangleic Castle, etc) are up there with the best in the series and most of the excellent combat found in the other games is more or less present here. But I think 2/3 of the game is bogged down by drab areas that feel more like a mario level designed to kill the player more than an area that could really exist. The Iron keep was the worst offender, the area was absolutely nonsensical and like so many other areas, enemies were placed in a way designed to frustrate the player with difficulty rather than engage them with challenge. Bosses were also mostly forgettable, but I did love the Looking Glass knight and the Pursuer!
  11. Journey (PS4): Look, I'm as surprised as you that this game is on the bottom of the list. I honestly expected to love it. An artistic, beautiful marriage of environmental storytelling and unforgettable online interaction? A smooth and cathartic movement system? It has all these things, and no doubt deserves the acclaim and love it has from so many gamers. It just didn't resonate with me. Especially the ending, I felt for sure that there would be some great climax that contrasted with the struggle of the icy segment, but instead it fell a bit flat. Maybe I'll give it another try someday.

Conclusion, Gaming Patiently, and a Warning:

There you have it! I'd love to hear what surprised you in my rankings, where I'm horribly wrong, and what games you recommend I play next! Personally, I'm considering Persona 5 (though I'm not super into JRPGs), Dishonored 2 (am curious about immersive sims), and Jedi Fallen Order.
Gaming patiently is a strategy I absolutely endorse. Not only has it allowed me to form my own opinions of games independent of hype, but has allowed me to play a huge quantity of incredible games for honestly pennies. The average cost per game of everything I played this year was under $20. Now, more than ever, is an amazing time to get a PS4 and be a patient gamer, due to both the relative inexpensiveness and the sheer volume of outstanding games. I still will probably buy the big nintendo titles at launch and occasionally buy into hype, but most of the time it just isn't worth it anymore.
Finally, a friendly warning as a personal story for those of us who deeply love games and devote a lot of time to them. Like many kids, I was pretty limited by my parents growing up on what and how much I was allowed to play. I loved gaming but it was somewhat of a forbidden fruit. In college, I loved gaming and definitely played more, but still was very busy with social activities, studies, and other hobbies. Now, as a working adult with a comfortable job, I suddenly have more time and money than I have ever had in my life, and thus this giant list of games I played was created. For the first few months it was enthralling; all I wanted to do was play. Over the course of the year, however, it has become clear to me that requiring so much of my happiness and fun coming from having a game to be excited about can have some drawbacks. In the middle of a pandemic, if I'm sitting on the couch waiting for video games to make me happy and they just aren't giving me the same enjoyment that Bloodborne did when I played it for the first time, I'm just gonna be stuck there on the couch, slowly getting a bit depressed when my main source of fun isn't cutting it. So what's the point? Well, enjoy your games! Don't let anyone stop you from loving what you love. But if you start to burn out, please take care of yourself and engage in other hobbies, get outside, and keep things balanced. For me, doing so has made gaming all the sweeter.
Thanks for reading and indulging this long post!
submitted by DJ_FryTime to patientgamers [link] [comments]

[Emulation] Desmume And Its Disdainful Developers

Context
This post was inspired by this one. It goes into more detail about what emulators are, but the gist of it is that emulators are essentially applications that let you run games on devices other than their native consoles. The one that I’ll be discussing today is DesMuMe, one of the most popular emulators for running Nintendo DS games on computers. I didn’t see this drama unfold firsthand, so I’ll be drawing from the DesMuMe forums and old Reddit threads as my sources.
Transfer of Power
Desmume was originally created by a user called Yopyop156, who eventually decided to stop working on it due to changes in the laws surrounding emulation where they lived. However, Yopyop did release the source code, which allowed others to pick up where they left off. (Source)
It was from here that another user by the name of zeromus picked up the reins. This was fine, at least initially. While they have done good work since, they've taken a rather condescending attitude on various occasions. The most obvious examples of this are their comments on the forums and the FAQ. (Note: Some of the other developers seem to have shared zeromus’ opinions, at least to some extent.)
Samples of Disdain
Here are a couple examples from the forums:
http://forums.desmume.org/viewtopic.php?id=11613
apccristobal: I don’t know how to post the .dsv file? How do you post it?
zeromus: you should have received training on that when you got your internet operator's license. It's not my job to provide remedial instruction. Try send.firefox.com

http://forums.desmume.org/viewtopic.php?id=11614
RhiannonofOld: So I am currently playing through Pokémon White Version and I am wondering how do I cheat. I looked up a few websites and such and they gave me codes. I then input said codes into where it said cheats using action replay. But, it just doesn't work so I am wondering how to do it.
zeromus: cheating requires brains to understand the effect of the cheats and how to operate them as well to make sure youre actually using cheats for the correct rom and not interfering by misusing savestates which predate the activation of the cheats. This is not the best place to ask about this. Find a pokemon gamer's forum.
Most of zeromus’ responses appear to be legitimate attempts at advice, but they also make a fair amount of abrasive comments like the ones above. The FAQ is pretty similar in that it also provides legitimate advice, yet it also has significant portions with patronizing tones baked in. Here’s a couple parts that I find interesting:
Q: My computer overheats and freezes or reboots while using DeSmuME!
A: This is not DeSmuME's fault. Check for dusty fans, malfunctioning power control software, and update your video drivers. If you are running DeSmuME on a laptop, then a laptop cooler might help.

Q: DeSmuME runs too slow!
A: DeSmuME is a very CPU demanding app. While many users will see DeSmuME as a toy (and use it as such), it is actually a very sophisticated piece of software with lots of features. Also, DeSmuME focuses more on compatibility and features than on speed. Our philosophy is this: You can always mow some extra lawns or babysit some more rugrats to buy upgrades for your computer; but there's nothing you can do to fix compatibility or gain new features. We take care of our side of things, so you should take care of yours.
One thing I'd like to note is that the second example mentions that DeSmuMe is focused more on compatibility, or, in other words, accuracy. u/Auctoritate explains why this distinction is important, so I'll just yoink their explanation: "This quote leads to a funny quirk of emulating DS- desmume aims for accuracy over efficiency, meaning that they try to make it run as similarly to the original hardware as possible. This makes it a lot more resource intensive to run, as opposed to the other design philosophy in emulation, which is simply running software efficiently regardless of how accurate to the original hardware it is." Of course, it's within the devs' prerogative to choose what direction they want to take their project in, but they actually ended up contradicting themselves, as you'll see in a bit.
(Some inaccurate information was also removed thanks to some input from u/missabuse)
A Massive, Raging, Hate-Boner for Pokemon
The title for this section says it all. The devs hold a deep, personal hatred for Pokemon. This should be clear from the section at the very start of the FAQ that’s dedicated towards Pokemon.
Q: Why can't I play Pokemon Diamond / Pearl / HeartGold / SoulSilver / Black / White ? Why aren't they supported?
A: We are not going to support these games. Don't waste time asking, it will only make us angry. If you can't make it work, then give up and go buy the cart. gbatemp.net and ds-scene.net may be more interested in this topic. If you create new threads in our forum about these games, don't be surprised if they get closed or deleted depending on how obnoxious they are.

Q: I got to the end of Pokemon and now I can't reset and load my save file!
A: Too bad. Next time if you're going to play a game that requires that you make in-game saves consider making sure it works before you invest that much time in it.
It seems like this hatred for Pokemon came about because there were many people who were bugging the developers about it and being quite irritating in the process. It’s understandable, considering the sheer amount of Pokemon fans out there. (source)
And Now We Have a Motive
It was this hatred for Pokemon that led to a lot of the dev team/zeromus’ later actions. For example, they refused to fix specific glitches just because they happened to appear in Pokemon games (to be clear, these glitches also affected games outside of the Pokemon franchise). They also refused to work on wireless connectivity emulation, both for local multiplyer, and for the WFC, which allowed for online multiplayer. The initial excuse was that Nintendo could sue them for it, which is reasonable. Nintendo doesn’t take very kindly to emulators, and the company certainly wouldn’t like it very much if said emulators were able to connect to the official WFC servers (brief reminder that the post that inspired this one is literally about how Nintendo sued a website that hosted original game codes, which emulators need if you actually want to play old Nintendo games). Of course, Nintendo’s WFC servers were shut down in 2014, so it’s kind of a moot point now. Also, it seems like the actual cause was the aforementioned hatred for Pokemon.
On another note, realize how in their FAQ, the devs claim that they aim for accuracy and full features. The whole not fixing things because of Pokemon contradicts that.
All of this, while incredibly petty, was within their rights. This is something that the devs were doing in their free time; they weren’t getting paid for this. It’s not like they were obligated to do anything, as nasty as their attitude could be.
However, zeromus actually went behind people’s backs and removed their work on wifi emulation, specifically the work of a user who went by Luigi in the past and now goes by Arisotura.
Another thing that should be noted is that zeromus also insisted on having only the original resolution. They only relented on adding HD resolution after people started forgoing the main project in favor of the X432R fork.
Sources: 1, 2, 3, 4
Outcome
Although all the stuff listed above did spawn some discourse, there was never any direct backlash. DesMuMe remains one of the most popular DS emulators for the PC out there, although it still lacks any wifi emulation. On the development end, it’s pretty stagnant. While there’s still some activity on Github, the last stable update was in 2015, and it seems like the only remaining active developer is zeromus. Some of the developers left because they got busier or lost interest, but there are definitely those like Arisotura who left because of the behavior of zeromus. There are also those who expressed interest in working on DesMuMe but never joined the development team because of the overall atmosphere.
As for Arisotura, they seem to be doing fine. They started up their own DS emulator called melonDS. It practically has all the core functionality, and the development team is currently working on emulating the DSi and getting the wifi features to work properly.
All in all, DesMuMe seems to be going out with a whimper, rather than a bang.
submitted by Grimseye to HobbyDrama [link] [comments]

WSE:CDR CD Projekt Red Analysis. Is it undervalued after the 37% drop due to Cyberpunk problems on consoles?

Background
CD PROJEKT S.A. (WSE: CDR) is a Polish video game developer, publisher and distributor based in Warsaw. CD Projekt Red, best known for The Witcher series and the recent release of Cyberpunk 2077.
The CD PROJEKT Group currently conducts operating activities in two key segments: CD PROJEKT RED and GOG.com (originally as Good Old Games).
Hierarchy
CD PROJEKT Capital Group is headed by CD PROJEKT S.A. A holding company which has five subsidiaries.
The subsidiaries are:
- GOG sp. z o.o (Similar to Steam, it is a distributor of games).
- CD PROJEKT Inc (Where all the game development happens)
- CD PROJEKT Co. Ltd (Only for selling games in China)
- Spokko sp. z o.o. (The mobile arm of CD projekt red)
- CD PROJEKT RED STORE sp. z o.o. (A new store of merchandise launched by the company)
GOG - Who have just released a 2.0 version called GOG Galaxy which subsequently entered its beta testing phase. The goal of the application is to enable players to integrate all their game shelves into a single library, to communicate with friends and to track their progress regardless of their preferred gaming platforms. Its functionality will span PC and console platforms, extending beyond the GOG.com user base. It's main selling points are that is uses the cloud, is DRM free and has a ton of old games such as Diablo, Destroy all humans etc on it's platform that Steam doesn't.
Steam is the single biggest distributor of digital games for PC, it's been dominating the market for years and has way more games than GOG does due to this. Especially as a lot of publishers do not want to host their games DRM free which GOG requires. It's very difficult to predict the future of GOG because Steam is a private company so we don't have access to it's numbers.
However the big benefit of GOG is that CD Projekt Red can sell and promote it's games directly through their own platform. The benefit being a much bigger margin on each game sold as 100% of the profit goes to CD Projekt red if a game is sold on GOG, whereas on Steam they take a 20% cut for the first $50m revenue of Cyberpunk. One third of all digital PC preorders for Cyberpunk 2077 sales were on GOG which is an incredible achievement by CD Projekt Red considering Steams dominance.
This is probably the reason why CD Projekt Red has such a huge operating margin from 30% to 50% in recent years. They are involved in the entire process of making and selling their games.
GWENT: The Witcher Card Game is the first multiplayer game developed by the CD PROJEKT Group. It has been a hugely successful and highly rated game (which is impressive considering it's their first mobile multiplayer game). The reason why this game is important for the future is because multiplayer is the key to the cash machine which is microtransactions which the card game has.
Cyberpunk was released recently and had been in development for many years. It's sold very well but less than analysts expectations and there has been serious problems on console versions which led to sony removing cyberpunk 2077 from it's PS store for the time being. This caused the companies stock to plummet 37% recently.
I'll get into the numbers at the bottom for my reverse DCF that I did.
Cyberpunk Online multiplayer will definitely come at some point within the next couple of years. The reason being is that after GTA Onlines unbelievable success and constant revenue generation for Take Two then it makes sense to try and replicate this with Cyberpunk. This multiplayer will feature microtransactions and in my opinion is the way Cd Projekt red can really make the big $$ in the future. Microtransactions for cosmetic items like in game skins or packs (like fifa) are easy to implement and have huge operating margins as they take 0 CAPEX and virtually no time to implement due to being some simple code and designs. Here's a quote taken from their 2019 Annual Report for Key Sources Of Revenue:
■ sales carried out through optional microtransactions in GWENT: The Witcher Card Game (incl. kegs and meteorite dust) via GOG, proprietors of console platforms (PlayStation, Xbox) and App Store (Apple)
Risks
There are some huge risks with cd projekt red, here are the main ones:
- Neither IP, The Wither or Cyberpunk 2077 is owned by CD Projekt since the two series are based on a series of novels and a tabletop RPG respectively. So they would need permission from these license holders (the creators I think) to be able to do other spin offs for them. While it is likely the permission will be given due to the huge successes it's not a certainty.
- CD Projekt Red relies on a couple of block busters to make 80% of their revenue and earnings. The Witcher 3 and Cyberpunk 2077 are the only revenue generates the company has (apart from GOG). If CD Projekt red messes up either of these huge IP's in the future (or like they just have with the console versions of Cyberpunk) then you can expect a huge and sudden stock price drop and potential damage to the company.
- Because of the few but huge releases, CD Projekt Red has very volatile earnings and revenue making it very hard to predict, similar to Take Two Interactive. You can see in the following picture how sales drop a lot after release.
Co-Founders and Board History
CD PROJEKT has a very long tenure of the management board, all at least 10 years and 3/5 of them 20+ years. Insiders have a significant stake in CD Projekt red's stock, including the joint CEO's. This is great news for shareholders as the insiders have a big incentive to make the company work as they have big stakes in the company.
Company shareholding structure is made up of the following people:
- Marcin Iwinski (Joint CEO & Co-Founder) is 13%
- Michal Kicinski (Ex Joint CEO & Co-Founder) is 11%
- Piotr Nielubowicz (VP, CFO) is 6%
- Adam Kicinski (President & Joint CEO) is 3%
Incentives for management:
Management goals are based 80% on net earnings and 20% on SP over the WIG index.
These are poor goals in my opinion. Net earnings can be enhanced by poor acquisitions and stock price is meaningless and should be ignored in incentives as it can produce short term motivations.
Management hit the majority of their goals for year 2019.Their goals going forward:
Goals for 2020-2025 Aggregate Net Income: 8,300 PLN or 1,660 PLN a year.
Optimistic goals for 2020-2025 Aggregate Net Income: 10,000 PLN or 2,000 PLN a year.
These goals seem too high in my opinion. Especially after their cyberpunk flop on consoles but it's still possible.
Competitors
CD PROJEKT is well known for its biggest sales on The Witcher and Cyberpunk 2077 hype. However, there’s a lot of gaming industries that compete with one another.
Thus comparing its competitors such as Take-Two Interactive, Electronic Arts (EA), Activision Blizzard has more diversified games and games produced more frequently compared to CD PROJEKT RED.
CD Projekt Red's risk in terms of competitors is releasing a big game that clashes with another big game such as GTA 6. However all gaming companies have a good tailwind right now due to COVID restrictions and microtransactions are lifting all gaming companies margins. A rising tide lifts all boats.
Industry
- CAGR 2019-2024 Video games and e-sports growth expected to be 7% (source: PWC Global Entertainment & Media Outlook 2020–2024).
- In 2019 the strongest strong growth was observed in the mobile and console segments. The former grew by 9.7%, reaching 68.2 billion USD, while the latter grew by 7.3%, reaching 45.3billion USD. The PC market reached a volume of 35.3 billion USD, having increased by 2.8%.The largest share of the global videogame market is currently held by mobile devices (46%), 80% of which are smartphone releases. Gaming consoles come in second at 30%, followed by the PC 24%. Mobile devices are projected to retain their top position, with their corresponding market volume increasing by 11.2% annually (on average) over the next three years. According to estimates, the volume of the global mobile game market will reach 93.6 billion USD by 2022 (it currently stands at 68.2 billion USD).
You can see from the above as to why CD projekt red is branching out to smartphones and China.
Reverse DCF
Here's the original post and reverse DCF because stocks does not allow images: https://www.reddit.com/UndervaluedStonks/comments/kofhq7/wsecdr_cd_projekt_red_analysis_is_it_undervalued/
Conclusion
It's been extremely difficult to project CD Projekt Red and even after doing research I am still very unsure on a bunch of variables. In my opinion the markets assumptions of CD Projekt Red's growth and margins as shown above in the reverse DCF is perfectly acceptable to me. Therefore I would not buy their shares unless they dipped to around 210 zloty~ as I don't think they are undervalued yet. given the risks.
Please comment if you see anything wrong with my valuation. This was a very difficult one for me.
Thanks
submitted by krisolch to stocks [link] [comments]

WSE:CDR CD Projekt Red Analysis. Is it undervalued after the 37% drop due to Cyberpunk problems on consoles?

Background
CD PROJEKT S.A. (WSE: CDR) is a Polish video game developer, publisher and distributor based in Warsaw. CD Projekt Red, best known for The Witcher series and the recent release of Cyberpunk 2077.
The CD PROJEKT Group currently conducts operating activities in two key segments: CD PROJEKT RED and GOG.com (originally as Good Old Games).
Hierarchy
CD PROJEKT Capital Group is headed by CD PROJEKT S.A. A holding company which has five subsidiaries.
The subsidiaries are:
- GOG sp. z o.o (Similar to Steam, it is a distributor of games).
- CD PROJEKT Inc (Where all the game development happens)
- CD PROJEKT Co. Ltd (Only for selling games in China)
- Spokko sp. z o.o. (The mobile arm of CD projekt red)
- CD PROJEKT RED STORE sp. z o.o. (A new store of merchandise launched by the company)
GOG - Who have just released a 2.0 version called GOG Galaxy which subsequently entered its beta testing phase. The goal of the application is to enable players to integrate all their game shelves into a single library, to communicate with friends and to track their progress regardless of their preferred gaming platforms. Its functionality will span PC and console platforms, extending beyond the GOG.com user base. It's main selling points are that is uses the cloud, is DRM free and has a ton of old games such as Diablo, Destroy all humans etc on it's platform that Steam doesn't.
Steam is the single biggest distributor of digital games for PC, it's been dominating the market for years and has way more games than GOG does due to this. Especially as a lot of publishers do not want to host their games DRM free which GOG requires. It's very difficult to predict the future of GOG because Steam is a private company so we don't have access to it's numbers.
However the big benefit of GOG is that CD Projekt Red can sell and promote it's games directly through their own platform. The benefit being a much bigger margin on each game sold as 100% of the profit goes to CD Projekt red if a game is sold on GOG, whereas on Steam they take a 20% cut for the first $50m revenue of Cyberpunk. One third of all digital PC preorders for Cyberpunk 2077 sales were on GOG which is an incredible achievement by CD Projekt Red considering Steams dominance.
This is probably the reason why CD Projekt Red has such a huge operating margin from 30% to 50% in recent years. They are involved in the entire process of making and selling their games.
GWENT: The Witcher Card Game is the first multiplayer game developed by the CD PROJEKT Group. It has been a hugely successful and highly rated game (which is impressive considering it's their first mobile multiplayer game). The reason why this game is important for the future is because multiplayer is the key to the cash machine which is microtransactions which the card game has.
Cyberpunk was released recently and had been in development for many years. It's sold very well but less than analysts expectations and there has been serious problems on console versions which led to sony removing cyberpunk 2077 from it's PS store for the time being. This caused the companies stock to plummet 37% recently.
I'll get into the numbers at the bottom for my reverse DCF that I did.
Cyberpunk Online multiplayer will definitely come at some point within the next couple of years. The reason being is that after GTA Onlines unbelievable success and constant revenue generation for Take Two then it makes sense to try and replicate this with Cyberpunk. This multiplayer will feature microtransactions and in my opinion is the way Cd Projekt red can really make the big $$ in the future. Microtransactions for cosmetic items like in game skins or packs (like fifa) are easy to implement and have huge operating margins as they take 0 CAPEX and virtually no time to implement due to being some simple code and designs. Here's a quote taken from their 2019 Annual Report for Key Sources Of Revenue:
■ sales carried out through optional microtransactions in GWENT: The Witcher Card Game (incl. kegs and meteorite dust) via GOG, proprietors of console platforms (PlayStation, Xbox) and App Store (Apple)
Risks
There are some huge risks with cd projekt red, here are the main ones:
- Neither IP, The Wither or Cyberpunk 2077 is owned by CD Projekt since the two series are based on a series of novels and a tabletop RPG respectively. So they would need permission from these license holders (the creators I think) to be able to do other spin offs for them. While it is likely the permission will be given due to the huge successes it's not a certainty.
- CD Projekt Red relies on a couple of block busters to make 80% of their revenue and earnings. The Witcher 3 and Cyberpunk 2077 are the only revenue generates the company has (apart from GOG). If CD Projekt red messes up either of these huge IP's in the future (or like they just have with the console versions of Cyberpunk) then you can expect a huge and sudden stock price drop and potential damage to the company.
- Because of the few but huge releases, CD Projekt Red has very volatile earnings and revenue making it very hard to predict, similar to Take Two Interactive. You can see in the following picture how sales drop a lot after release.
Co-Founders and Board History
CD PROJEKT has a very long tenure of the management board, all at least 10 years and 3/5 of them 20+ years. Insiders have a significant stake in CD Projekt red's stock, including the joint CEO's. This is great news for shareholders as the insiders have a big incentive to make the company work as they have big stakes in the company.
Company shareholding structure is made up of the following people:
- Marcin Iwinski (Joint CEO & Co-Founder) is 13%
- Michal Kicinski (Ex Joint CEO & Co-Founder) is 11%
- Piotr Nielubowicz (VP, CFO) is 6%
- Adam Kicinski (President & Joint CEO) is 3%
Incentives for management:
Management goals are based 80% on net earnings and 20% on SP over the WIG index.
These are poor goals in my opinion. Net earnings can be enhanced by poor acquisitions and stock price is meaningless and should be ignored in incentives as it can produce short term motivations.
Management hit the majority of their goals for year 2019.Their goals going forward:
Goals for 2020-2025 Aggregate Net Income: 8,300 PLN or 1,660 PLN a year.
Optimistic goals for 2020-2025 Aggregate Net Income: 10,000 PLN or 2,000 PLN a year.
These goals seem too high in my opinion. Especially after their cyberpunk flop on consoles but it's still possible.
Competitors
CD PROJEKT is well known for its biggest sales on The Witcher and Cyberpunk 2077 hype. However, there’s a lot of gaming industries that compete with one another.
Thus comparing its competitors such as Take-Two Interactive, Electronic Arts (EA), Activision Blizzard has more diversified games and games produced more frequently compared to CD PROJEKT RED.
CD Projekt Red's risk in terms of competitors is releasing a big game that clashes with another big game such as GTA 6. However all gaming companies have a good tailwind right now due to COVID restrictions and microtransactions are lifting all gaming companies margins. A rising tide lifts all boats.
Industry
- CAGR 2019-2024 Video games and e-sports growth expected to be 7% (source: PWC Global Entertainment & Media Outlook 2020–2024).
- In 2019 the strongest strong growth was observed in the mobile and console segments. The former grew by 9.7%, reaching 68.2 billion USD, while the latter grew by 7.3%, reaching 45.3billion USD. The PC market reached a volume of 35.3 billion USD, having increased by 2.8%.The largest share of the global videogame market is currently held by mobile devices (46%), 80% of which are smartphone releases. Gaming consoles come in second at 30%, followed by the PC 24%. Mobile devices are projected to retain their top position, with their corresponding market volume increasing by 11.2% annually (on average) over the next three years. According to estimates, the volume of the global mobile game market will reach 93.6 billion USD by 2022 (it currently stands at 68.2 billion USD).
You can see from the above as to why CD projekt red is branching out to smartphones and China.
Reverse DCF
StockMarket does not allow images so you will need to view my user to see the reverse DCF krisolch if you want to see it.
Conclusion
It's been extremely difficult to project CD Projekt Red and even after doing research I am still very unsure on a bunch of variables. In my opinion the markets assumptions of CD Projekt Red's growth and margins as shown above in the reverse DCF is perfectly acceptable to me. Therefore I would not buy their shares unless they dipped to around 210 zloty~ as I don't think they are undervalued yet. given the risks.
Please comment if you see anything wrong with my valuation. This was a very difficult one for me.
Thanks
submitted by krisolch to StockMarket [link] [comments]

My Big Recommendations List for the Steam Winter Sale

This has been an absolutely miserable year but finally it’s coming to an end, and even looking up now that Facebook and Google are being sued by Federal and State governments. If you played Cyberpunk I’m sure you’ll also have your fingers crossed that both companies get the sledgehammer into little pieces, with Amazon and the App Store soon to follow. Next year is up in the air right now; it could be the year XR is completely strangled by those soulless corpo’s at Facebook, or it could be the year that OpenXR, anti trust action, and consumer apathy towards VR cut their legs out from under them. Things look completely up in the air at this point. So take the holidays and enjoy VR while you still can, next year we might just be playing Valve’s Citadel while the ship goes down.
Well Steam’s Winter Sale is here and it’s a great time to pick up a lot of great games, hidden gems, and so on. This is my list of games to pick up. Some of them are the best prices these games have ever had. I categorized them by price tier, and I put a few standouts in bold either because they’re a great game or a great deal, or both.
Merry Christmas
[I also made a hardware guide for headsets and PC components, a guide to using steamVR, a guide about how to use the Index for AR, and a master acab list of great VR games, demos, and software]
The Sale ends on January 5th at 10AM PT






Also worth taking a look at, over at Fanatical they’re doing a “make your own bundle.” 2 games for $6.99, 3 games for $9.99, 5 games for $14.99
submitted by OXIOXIOXI to Vive [link] [comments]

[Mobile Gaming] How Riot Games is now fighting hordes of fake mobile games with its new game 'Wildrift'

“You’re playing games on your phone right? Do you also play Candy Crush? I heard of that one guy who spent 100k on microtransactions lol.”. For PC gamers, mobile gaming is known for its casual games and greedy game design. Really, no one wants to trade a pc game for a mobile game when it comes to paying fair prices for ingame items. And they’re right. The story I’m about to tell you contains all of the darkest and most damned necromancy from the mobile gaming underworld, such as greedy microtransaction, unbalanced gameplay and blatantly obvious plagiarism, manifested in the form of a game called Mobile Legends. Right now, this game is in a war with Riot Games’ Wildrift, both communities fighting over which game to play. But how did we get there? In this write up, I’ll give you a rundown on the history of mobile mobas and how we ended up here, in this war.

Terms to know
Before I begin, I’ll explain a few crucial terms to understand this story to you.
MOBA (Multiplayer online battle arena) is a subgenre of strategy video games in which each player controls a single character called a champion with a set of unique abilities that improve over the course of a game and which contribute to the team's overall strategy. The ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. (Quoted in parts from Wikipedia)
Skin is a change in appearance which can be equipped on a champion to make him look different. Very often they feature interesting thematics, eg. a medieval theme.
League of Legends, developed by Riot Games, is the single most popular Moba game on the Pc and is often abbreviated as LoL.
Moontoon The developer of Mobile Legends.

The Birth of Mobile Mobas
Let me introduce you to the godfather of mobile mobas, Vainglory. Released in 2014 by Super Evil Megacorp, short SEMC, it instantly set the standards of what top tier mobile gaming looks like. With Vainglory, SEMC caught lightning in a bottle. Vainglory was the first pc-quality moba on mobile devices and well recognized in the mobile gaming community. What Vainglory had to offer were the best graphics in the industry, a group of top tier developers from companies like Blizzard, and on top of everything a very fair monetization scheme - something of a novelty in mobile games, where shameless pay to win schemes are the norm.
Throughout 2015 to 2017 Vainglory saw incredible growth. Where mobas were almost nonexistent on mobile devices before, Vainglory blew up as it was frequently featured on the AppStore and was beloved by the players. It introduced lots of mobile gamers, who would otherwise never have played a moba, to the genre and created the moba genre for mobile devices. The players knew that SEMC were pouring their soul into forging a revolutionary game, which also stands in contrast to the utter greed which has established itself in mobile gaming. Fans paid for skins ingame not only because they loved the designs, but also because they genuinely wanted to support their developers. To this day, Vainglory is one of the all time fan favorites of mobile mobas.
Throughout 2015 and 2016 Vainglory had its golden age. But the tides were shifting. A storm was brewing and change was coming as a new competitor entered the scene…

LoL clones! LoL clones everywhere!
In late 2017, three years after Vainglory’s launch, with increasing momentum, a legion of fake LoL Mobas was emerging from dark corners of china. It’s demon leader was called Mobile Legends. To be exact: ‘Mobile Legends: Bang Bang’’. Let me explain how hundreds of LoL fakes successfully sprouted out of nowhere at that time: Vainglory was basically the option in the moba market when it came to mobile devices. But as more and more mobile gamers discovered mobas, they too wanted to be part of what a fully fledged Moba had to offer. They wanted more. And looking at what League of Legends, the most popular pc moba, had to offer, this meant a 5v5 map and gamemode, which Vainglory didn’t offer as it’s only 3v3. Not only that, but also these new Moba games used joystick controls compared to the tap controls Vainglory had to offer. Joystick controls were less precise but were far easier and more comfortable to use, and ultimately turned out to be the players favorite controls.
Besides a larger map and new control schemes, they also looked quite familiar to Riot Games League of Legends:
Map Comparison: LoL - Mobile Legends
The picture above shows League of Legends and Mobile Legends in direct comparison. Mobile Legends became popular, because LoL not available on mobile devices, and games like Mobile Legends openly copied, stole and plagiarised it’s map, champions and skins. It wasn’t even done in a disguised way: They used the similarities as their marketing. Here are some more comparisons juxtaposing the two games, try to look for similarities!
A playable character:
Champion Comparison: Garen
The Logo
Logo Comparison: LoL - Mobile Legends
Another ingame Screenshot:
Gameplay: LoL - Mobile Legends
A bigger 5v5 game mode, more comfortable controls and copying LoL for mobile devices meant that Mobile Legends & Co exploded in 2017 and the following weeks and months.
During that time, when Mobile Legends was soaking up players from everywhere, the beloved game which created mobas for mobile devices, Vainglory, lost more and more players as the devs failed to respond to the new 5v5 mobile moba market with a well made 5v5 mode in time.
With its success came big bucks for Mobile Legends developer MoonToon. But surely, a game with lower quality than the pc game which it's trying to mimic will certainly mean lower in-app prices for its skins, right? While it takes you 80 hours of grind to unlock one of a hundred champions, you can also pay around 10$. Skins are more complicated to obtain. While in mobas like Vainglory or LoL you can pay around 20$ for a legendary skin, which is the best you can get, in mobile legends legendary skins are obtained through spinning a magic wheel. The community roughly agrees that a legendary skin will set you back about 200$ each. Unlocking all champions without spending real money would cost you 8000 ingame hours actively playing the game. Even it’s own community and fans complain about unreasonably high prices and grind for ingame items, but their voices are drowned by the noise of the money machinery the ingame shop has become. Mobile Legends earned 116 Million$ in 2017, the first year of its growth and every single year after, their earnings increased even more.
With the former mobile moba champion Vainglory being defeated by Mobile Legends and the hordes of lol duplicates, there was no competition left. But of course these changes didn’t go unnoticed. Riot Games didn’t want to let copycats earn millions of dollars with rip offs of League of Legends for smartphones, so they wanted to end Mobile Legends.

A dark era for mobile mobas
In the same year as Mobile Legends release, in 2017, Riot Games found out what Moontoon was doing to its franchise on mobile devices and decided they had enough. They filed a lawsuit over 40 pages, demonstrating how Mobile Legends and other game developers stole their game. The lawsuit hit the Mobile Legends community with a bang: At the time, players were discussing if this meant the death of Mobile Legends, but it was also unclear how effective a lawsuit against a chinese company would be.
Time passed and no update was given, when one year later, in 2018, it was announced that Riot Games won the lawsuit and were awarded $2.9M. It was a huge victory and meant that Mobile Legends had finally received a charge for its plagiarism. And it looks like Mobile Legends will stop copying after losing in court against Riot Games, as their doings were declared illegal, right?
In the same year and throughout 2019 Mobile Legends grew in popularity and revenue as it pumped out and waves of new content. They changed up their strategy slightly, copying less obvious, but it was still clear to everyone which game they're mimicking. The truth is, even though they were hit with a $2.9M lawsuit, there still was no actual competitor in the market who could threaten Mobile Legends, it was still the number one mobile moba, with a revenue of now over 159M $. And with that, 80h playtimes for unlocking a champion, unbalanced gameplay and 200$ for a legendary skin continued to be the norm for gamers in mobile mobas. Mobile Legends took a hit from the lawsuit, but it was still going very well.
But while the sky of the mobile moba landscape was darkening by the months and Mobile Legends was continuing to grow its empire, in October of 2019, suddenly a sun flare peaked through the dark sky.

Wildrift vs Mobile Legends
In the middle of October 2019, Riot Games announced it’s new title: ‘League of Legends: Wildrift’ - short ‘Wildrift’. This was Riots answer to Mobile Legends, a verdict to the Mobile Legends misdeeds: Real League of Legends for mobile devices. Graphics comparable to its pc representative. Champions directly from League of Legends and all the great controls for mobile devices. It was League on mobile devices. To Mobile Legends players who were sick of the rough seas of unbalanced games it was a haven, for the tired eyes of dull graphics it was Jesus curing their blindness and for gamers whos wallets have been sucked empty it was a gold mine.
But how did Riots' new game set itself apart from the rest of the mobile moba games? First of all, Wildrift is the original. It is a direct representation of LoL made for mobile devices and therefore is the closest a mobile gamer will ever get to a fully fledged moba on his phone. Secondly the game looks great. It’s comparable to the pc version and lightyears ahead of what its competitors look like. And thirdly, Riot Games offers a very fair monetization scheme: Around 10$ for a skin, decent prices for champions and lots of free champion- and skin-chests, something which is completely unheard of in Mobile Legends. After Wildrifts announcement and during its open beta in mid 2020, as Riots new title was substantializing from a trailer to a real game, surely everybody would love the game, which seems objectively better in every aspect.

The Battle
Mobile Legends had a new competitor in the market. It was evident that Wildrift was holding better cards for the future, so after Wildrifts announcement Moontoon knew that they were on a ship that’s sinking. They decided to grab their weapons and take the offence onto Wildrift. Arguments on reddit broke out. They were not very productive. Gamers, mostly kids and teenagers, having arguments about the two games were not very practical and often took the form of calling each other idiots for liking one game more than another, and arguments started and ended with ‘fuck Wildrift’ or ‘fuck Mobile Legends’.
On the development side Moontoon was shifting course: The moment the closed beta for Wildrift started, all of a sudden Mobile Legends started giving away a few free skins to its players. Players noticed Moontoon doing things they would not have done for the community before.
The other day, rumors spread that Moontoon was actively review bombing Wildrift on the Google Playstore. This couldn’t be proven 100%, but weirdly enough, about one week after a reddit post pointed out the bad reviews, they disappeared again.
And this is the track we're on right now. Wildrift is opening its beta program in more and more countries around the globe, spending lots of money on advertising the game to players. It’s seeing very good reviews and looks at huge growth. Mobile Legends on the other hand sees its future going downhill. If Moontoon won’t introduce great changes to its game, it probably won’t last for a long time. It’s got a huge player base in South East Asia going for it, but they too are noticing Wildrift and its advantages and will try out the new game, so it’s just a matter of time until Moontoon has to act.

What lies ahead
Right now, Wildrift has to prove itself as the better game. Also we’ll have to see if Mobile Legends can retain its huge player base by updating Mobile Legends with appealing content. The mobile moba market is very lucrative, so you can expect both developers to clash for all customers. So with that, the game is on!
Additionally to this write-up, there will soon be a video on GenieYT YouTube about this story. This write-up is a pre-release script of an upcoming video. Check it out if you're interested!
Disclaimer: This is my first write-up, I tried to do my best. If you have suggestions regarding structure or language please let me know :)

submitted by Npoes to HobbyDrama [link] [comments]

Eleven Table Tennis Upcoming Update and Sale Notice

Hey all! Merry Xmas and Happy holidays to all!
We're working on a big update but want to make sure that it's as bug free as we can get before we push it out. It'd definitely help the huge influx of users: it is ranked quick match. The plan is to push the new version out, but keep the feature disabled until enough users are online and updates and then enable it through a server-sent-instruction.
Once enabled, the current match system will be replaced with two options. "Unranked Lobby" and "Ranked Play". For the latter, the system will match you up based on various criteria to try to give you the best experience. That will be the only way to play ranked matches. The reasoning here is to make the ELO rating, which is supposed to be a measure of skill relative to the population, is getting skewed by users picking and choosing who to play, and when to request a rematch or leave. Only the first match will be ranked, and all subsequent matches in the room will be unranked (but can be casual or strict serve rule per player choice). To offset a potential feeling that this will make the ELO too dynamic, this match will be best of 5 rounds. The unranked matches will be best of 3 rounds. As for the matching criteria; I wrote about it in depth on the discord, but the current formula takes into account:
  1. ELO proximity ; how good of a match of skill you are with the potential opponent
  2. geographic proximity (which closely related to latency)
  3. how many times in the last 12 hours you have played ranked matches against the potential opponent
  4. how long you have been waiting in the queue.
We were hoping to get it released right before the sale, but it hasn't been fully fleshed out and tested by then. I may push it out later today/tomorrow if I'm happy with hit.
I'll keep you all posted
Meanwhile, there is a big sale on all of the stores. On steam it's part of the winter sale. https://store.steampowered.com/app/488310/Eleven_Table_Tennis_V

For Oculus Quest it is part of really cool bundle:
Quest Essentials pack: https://www.oculus.com/experiences/quest/3336529429750017/

For Oculus PC it is part of a promotion sale by itself
https://www.oculus.com/experiences/rift/989106554552337/

Just a few reminders:
  1. the game is cross-buy between oculus pc and oculus quest stores. So if you want to get the game at a reduced price, but aren't interested in the bundle, get it for PC Oculus, and the game would then appear as "free" for the quest store for you.
  2. the game continues to be cross play: anyone playing the game can play with anyone else playing the game, assuming you aren't part of a special test beta release. If you aren't seeing someone you expect in the lobby or not able to challenge them through the user search, check both people's lobby play-with criteria. It is to the left of the lobby.
  3. Many users are getting the game for steam, to play on their quest through Virtual Desktop or Oculus Link. I highest suggest getting it natively on the quest instead. When played through a computer, there is a lot of latency added as part of the encoding/decoding/transmission process. This latency then needs to get offset for controlleheadset tracking purposes, which results in significantly worse tracking for games that require fast accurate motion.
  4. for Quest Users playing it natively: there is a very new version of the game which isn't on the store yet, but you can opt in through sending me your oculus email (preferably over discord). This new version is mostly like the standard store version, and is compatible in terms of multiplayer play and account info, but the big difference is that the tracking quality is significantly improved. This is called "Eleven Table Tennis PREVIEW"
Finally, if you ever have any issues/questions/thoughts. The best way to reach me is on the discord: via discord chat: https://discord.com/invite/Mum2zTk (i'm carrotstien there) or via facebook chat: www.facebook.com/ElevenVR
I also check reddit often, and steam forums, and steam chat, and obviously our email:
[[email protected]](mailto:[email protected])
.. but discord is by far the best way to reach me and get help.
submitted by carrotstien to OculusQuest [link] [comments]

Bethesda is legit chopping up and selling parts of this game to everyone, and it's a bloody mess

edit2: replaced 'season pass' with 'battlepass'-- confused myself, but the meaning behind the design concept and the criticism are the same
edit: Since I'm seeing some very bad and repeat arguments:
A. Everything monetized in a way distinct from the other forms of monetization is a new monetization stream. The 'season pass' concept is a distinct form of monetization that has typically (in my experience) been employed by online PVP games; it has a unique form (paid progression) and it has its own cost separate from other things, and its own selection of rewards. The DLC bundles are also a distinct form of monetization that have their own particular paywall and are presented as a distinct upgrade from the expansion; on Steam they are unique, separate parts of the game and in fact the settler and raider ones are specifically described as content.
B. Something being cosmetic doesn't make it not a part of this game. I am so sick of people pretending cosmetics don't matter because they're not 'content'. Every single aspect of a game's design is part of its content. The music, the shooting, the upgrades, the progression systems, the narratives, and yes, the look of things. People frequently try to get cool looking things in games. And since nobody can say "This aspect of games is the objectively best aspect of all games!", it's really not your place to tell other people that cosmetics don't matter, and it's insulting to the devs who design assets to pretend like what they do isn't content and doesn't matter when it comes to monetization.
B. Just because you can ignore the monetization attempts, doesn't mean they don't exist and aren't problematic. Would you use this same bad logic if there were 100 forms of monetization encouraging you to open your wallet? 1000? What does it take? The standard set by other games and the quality of the game/its track record should both be considered, which are relevant to the point. Being able to close your eyes to something doesn't mean it's fine, as I was able to ignore many of this game's bugs but of course do not want them to stick around forever.
C. Don't be the person who exaggerates my arguments or creates new arguments for me, and then presents counterpoint exaggerations. That person brings nothing to the table and lives in a fantasy world. So no, I'm not asking for a free game, nor am I saying every form of monetization is itself bad. Get that delusion out of your head, please.

On to the original thread...

I didn't notice it so much with the Wastelanders update, but looking at this page it's super clear now what's happening and will likely continue to happen. Bethesda promised free updates with this game, and they've found the perfect way to technically keep that promise and still try to rake as much money as they can from players (in addition to the other monetization schemes).
So instead of paying for a DLC, you get a part of that DLC for free and a part with a price tag via the 'bundle'. Builders like me have probably noticed by now that most of the time these 'upgrades' are selling camp items and a few other cosmetics, stuff that we almost never see added to the base game. And some more experienced gamers may recognize that online multiplayer games tend to have more robust updates that make the little extras they dangle not seem so necessary, and typically are nowhere near as expensive. For example, I just bought the heroic upgrade for the recent WoW expansion, and I got a free max level char and a few cosmetics for $25 (CAD). Meanwhile, this BoS bundle is $40 (CAD) as part of a much, much smaller update for a game that has been struggling to respect its players since launch.

So what is Fallout 76 at this point, in terms of monetization? Let's take a look:
  1. A box price game
  2. A subscription game
  3. A cash shop game
  4. A battlepass game
  5. A DLC upgrade game

Five types of monetization. FIVE. Most games I play have 2-3 of these, at most, and traditionally most games had just one barrier to get the full, fun experience-- the box price. Now it seems that triple-A games (hmm) on consoles and PC are increasingly being treated like mobile GaS garbage. And I might expect that from the little players... but not from major publishers/studios with over a decade of success and a huge loyal fanbase. In fact, I find this behaviour from such a studio to be pathetic.
And let's not forget the state the game was in when it launched. It wasn't nearly as bad as some described, and I write this as someone who did not bash, stuck to facts, defended the game when it was warranted, and gave the devs two years to expand on the base and fix it up (they've done a pretty good job of that in many cases). But I find it shameful looking back on the struggles the game has been through, and the amount of stuff the playerbase put up with, to see how greedy Bethesda is now being with this product and how willing they are to just keep gouging their fanbase.
This game is becoming a sick joke and I'm not laughing. I would have put up with a lot in terms of performance and design, but it's sad to witness the worst performing Bethesda game of all time become the most eggregious display of milking a loyal fanbase that I've ever seen.
submitted by ProximaDust to fo76 [link] [comments]

A list of all the mods I love playing with in Battlefront 2 on PC!

PREFACE

To all gamers who joined us via the Epic Games free week, welcome to the Battlefront! If this is your first foray into the game you will find the in-game content fresh and entertaining for many weeks and possibly even months to come. However you can spice things up a lot by trying out some mods from the excellent modding scene this game has developed over 3 years! If you've been playing the game on PC for a while now but without any mods, hopefully my post gives you an idea of what you've been missing out on.
Mods for Battlefront 2 include:
If you're new to modding BF2, in a nutshell the steps for installing and using mods are as follows:
  1. Download and install Frosty Mod Manager (FMM) and give it permissions to Run as Administrator every time.
  2. Start FMM and give the path to the BF2 exe file.
  3. Download the mods you want from NexusMods and import them into FMM.
  4. Apply the mods you want in the right panel.
  5. The mods will be applied in the order specified in the right panel. If multiple mods modify the same file, the mod lower in the order will be the one whose changes will be in effect.
[Video tutorial showing the above steps]

DISCLAIMER

There is a non-zero risk associated with using mods in mutliplayer matches. The chances of anticheat picking up cosmetic, UI, sound and FX mods while playing online are extremely low but nevertheless they are there. Gameplay mods or stat/ability changing mods that the mod creators explicitly state never to use online have the highest risk of getting you banned and should only be used in offline game modes. I am not responsible for any mistakes you may make while using mods that could lead to you getting suspended or banned.
That said, I have been using mods in BF2 for online play since mid 2019 and I have never been banned or suspended. If you're sensible about which mods you use and when, you will most likely never have a problem. This is a luxury very few games offer.

MY LIST OF MODS

I've listed my mods by the categories they belong to. Each mod's name is the NexusMods link is to the images of the mod to let you directly view the images of the mod as I figured it would be what people would be most interested to see at first. My favourite mods which I consider to be must-haves are marked with ⭐. For some of the mods I've written a few short words. Here we go!

User Interface Mods:

This is my personal favourite category as I cannot imagine playing BF2 without these mods. Most of them are developed by u/Szaby59 and are mainstays in my mod load order.

Visual and Graphic Mods:

Gameplay Mods:

Cosmetic Mods:

Audio Mods:

And that is my list of mods! It may not have some of the very popular mods out there but this is my personal list. Hopefully this helps those who are new to modding to discover some amazing mods. If you know a mod not on my list that you feel is worth sharing, please do so in the comments.
submitted by ThrillSeeker15 to StarWarsBattlefront [link] [comments]

Crystal Dynamics Official - The Known Issues and Workaround Megathread

Hi all,
Meagan here – I’m the Sr. Community & Social Media Manager at Crystal.
Threads move fast on Reddit and often there are multiple reports on the same issue. We realized that not everyone may see when we respond to individual threads and are hoping to resolve that with this sticky post!
We are scouring social media, Discord, and Reddit for your bug reports and feedback, but think a little context on what’s happening behind the scenes could help.
But first, I want to say that we hate bugs as much as you do. Although a lot of the issues below happen infrequently within the scope of the entire player base, your experience is our top priority, and each of you deserve the best possible experience we can deliver.
HOW WE GATHER BUG REPORTS
If you aren’t familiar with bug reporting or Quality Assurance protocol, to solve complex bugs, we have to reproduce them first. This means recreating the exact circumstances that triggered the bug, which allows us to put protections in place and keep it from happening again. This process requires that we gather data from players, and then use that data to solve the puzzle.
We are gathering information on bugs/crashes many ways:
  • From automatic platform reports: If you encounter a crash and your console prompts you to report a problem, please do! This information gets sent to us and is SUPER helpful, as it tells us what you were doing at the time of the crash. It’s easier for us to then pick out trends and address them!
  • Customer Support: Customer support reports are our second-best bet for gauging volume of issues and getting more information to help reproduce and resolve them. You can get in touch with our support team here: support.square-enix-games.com
  • Social Media: Social media gives us a great viewpoint into high-level bugs/issues individuals are facing, but it isn’t idea for one-on-one communication and information gathering. This is why we direct people on social to customer support, unless it is a known issue & we can quickly message a workaround. That being said, we have our community team and members of the dev team scouring social, reddit, discord, and more every day to gather and consolidate reports
  • Internal Testing: With the absence of our usual playtest lab due to the work-from-home environment, employee testing was incredibly important these past few months, and it was super cool to see everyone use their free time to rally behind bug-busting marathons. We’re still constantly playing our game and using it as an opportunity to surface bugs, tune, and optimize.
With this in mind, if you have a bug to report, there are some tips to help us get a clear picture of what bug/issue you are reporting. The more specific you can be, the better!
  • Platform & Region of Play
  • Headline/Summary of issue (Crashed. Froze. Cap has googly eyes)
  • Hero
  • Mission
  • What Happened (tell us what you were doing just before and when the issue happened)
  • Screenshot or Video (if possible)
  • If Multiplayer related, please also include power level and number of players in your Strike Team
When we surface a bug or bring in reports from Customer Support or Social Media, we prioritize them by severity and frequency, create our own internal strike teams with representation from all subject matter experts, and get to work to resolve it!
INITIAL TROUBLESHOOTING
If you encounter a bug that is keeping you from enjoying play, the best bet is to reload the last checkpoint. This will often resolve issues. If that doesn't work, fully exiting the app and reloading the game is the suggested next step. If the issue persists, we have implemented a backup save function:
Backup Save: Available in the Settings menu, this feature backs up your save files. Your progress will be saved every hour. If you run into any issues with a corrupted save file, this can potentially help retrieve and revert to a different save file. Please note: This may not work for everyone, and will not address issues with save files that existed prior to this patch.
KNOWN ISSUES AND WORKAROUNDS
Here is the current list of our top priority known issues and when applicable, workarounds. We will update the status field with new information as we have it!
UNABLE TO ACCEPT VILLAIN SECTORS
  • Presentation: Missions show up as already completed and do not refresh, which does not allow users to accept new ones in order to play them, causing them to miss out on rewards.
  • Status [9/18]: Actively investigating.
MISSION CHAINS NOT COMPLETING
  • Presentation: Some Mission Chains are not completing properly when all requirements are met. (Example: Reigning Supreme)
  • Status [9/19]: Actively investigating. Try advancing any other Mission Chain by a single step. This will trigger an auto-complete of the incomplete Mission Chains and rewards will be issued.
MISSING WEEKLY MISSION CRASH
  • NOTICE For the time being we suggest you hold on refreshing Weekly Missions if you see one missing.
  • Presentation: For those seeing a missing Weekly Mission, refreshing it would result in a crash.
  • Status [9/19]: We are actively investigating.
THE MISSION “INTERROGATION ANXIETY” CANNOT BE COMPLETED
  • Presentation: Rarely this presents as an inability to continue in the mission Interrogation Anxiety due to not being able to interact with specific characters.
  • Status [9/6]: We are actively investigating.
VARIOUS PS4 TROPHY BUGS
  • Presentation: Reported issues with an array of trophies, including: Former Glory: Complete the “Iconic Avengers" mission chain Old Fashioned Beat Down: Complete HARM Challenges I to V The Best Defense: Defeat any 20 different enemy types Tentative Peace: Complete 15 Villain Sectors Gold Star Success: Complete 100 assignments Holding it Down: Complete 30 War Zones at Challenge III or higher rating
  • Status [9/18]: Fixed several known issues around PS4 Trophy bugs. We are actively investigating the remaining.
UNLOCKED OUTFITS REVERTING TO LOCKED STATE
  • Presentation: This presents to some players in two ways:
1) This presented as costumes that were previously unlocked through campaign progress - such as the Stark Tech outfits - reverting to a locked state.
2) This presented as costumes that were previously unlocked through online play - such as Hero Challenge Card rewards, pattern drops, and faction vendors - reverting to a locked state
  • Status [9/19]: Most of these have been fixed, but there are some that haven't, including Iron Man's Iconic Outfit.
VARIOUS SKILL POINT BUGS
  • Presentation: Some characters are either missing a Skill Point or have an extra one.
  • Status [9/19]: We are actively working towards a fix.
COMMUNITY CHALLENGES NOT UPDATING IN REAL TIME
  • Presentation: While progress is not appearing in-game, it is still being tracked on our end.
  • Status [9/5]: We are working to optimize the system and implement a fix so that players can see their combined progress in real-time!
  • Potential Workaround: N/A

MATCHMAKING ISSUES

V1.3.0 addressed several matchmaking issues. We are still working on improving this more.

RESOLVED ISSUES

CHARACTER DUPLICATION/SWAPS ON GOLDEN GATE BRIDGE
  • Presentation: This presents as a rare bug with late-game campaign players, where they are loaded into the Golden Gate Bridge as the wrong character.
  • Status [9/8]: This should be resolved - if you encounter this bug, please contact customer service so we can continue to investigate.
CHALLENGE CARD POINTS NOT UNLOCKING
  • Presentation: Hero Challenge Cards were not reflecting points earned through daily or weekly challenges.
  • Status [9/5]:Resolved: We have fixed an issue where Hero Challenge Cards were not properly reflecting earned points. We are also in the process of retroactively granting lost points, although this process may take several hours to complete. Thank you for your reports!

Patch Note Archive

We’re still hard at work to fix as many issues as we can. Please keep providing feedback to us!
submitted by CD_MeaganMarie to PlayAvengers [link] [comments]

My Year In Gaming: Pandemic Edition (34 Mini Reviews & Stats Because I'm A Nerd)

Over the course of 2020 I played 33 games. Not bad for a 27-year old who's married, with a house and 4 pets and is pursuing writing on the side. And I think we can all agree gaming provided a much-needed escape from the craziness of this year.
If I picked it up once and never came back it didn't make the list because it didn't leave an impression on me.
This will be LONG, as I'll talk at the end about my favorites and my disappointments. Also some stats because I'm an excel nerd.
These are listed in the order they were played. Unless noted I finished/beat the game.
Let's GO!

THE GAMES

Bioshock: Remastered (PS4)
An enjoyable if dated shooter that drips atmosphere and prioritizes story and characters over gameplay. A very enjoyable experience even if the gameplay starts to wear thin towards the end and the final boss is a bit of the letdown.
4/5
Star Wars: Knights Of The Old Republic (PC)
Dated combat mechanics hold this one back from being considered a great in 2020. Both Mass Effect and Dragon Age are better. That being said, Bioware's always had incredible writing and characters, and KOTOR is no different. The combat ranges from infuriating to fun depending on where you fall in the story. Anything beyond Dantooine is typically enjoyable. Play for the story and choices, not the combat.
3.5/5
Kingdom Under Fire II (PC)
Note: This was played over a Steam free weekend, and as such, I didn't finish it.
A nice little mix of RTS, MMO, and action. Was fun over a free Steam weekend - may pick it up when it becomes cheaper. The epic scale ties everything together, even the small bit of story I got from the two days was entirely forgetful.
No Score
Unreal Tournament III (PC)
This is like Doom 2016 before Doom 2016. Fast-paced, frantic fun. Just stay away from the single player. I'm glad I was able to find a few guys still playing online, this is a hell of a lot of fun, but just like the Doom multiplayer, it didn't snag me for more than an hour or two.
2.5/5
Undertale (PC)
Note: I did not finish this game.
No, just no. I didn't like the gameplay (to be fair, I haven't played many bullet hell games and that's almost entirely the combat) and the story, while quirky, didn't grip me. I just couldn't get attached to the characters. Fun music though.
1/5
Hitman (2016) (PC)
A return to form for Hitman. The levels are massive, and while this lends to the openness of the game, it can also get overwhelming at times. I'd have preferred the gigantic maps being broken up by smaller ones throughout the course of the six levels, and the one in Japan kinda-sorta achieves this. Still, this is Hitman at its best, and stands right alongside Blood Money for top contender. Welcome back, 47.
4/5
Risk Of Rain 2 (PC)
Note: This was played over a free Steam weekend.
Enjoyed it! Addicting little game. Will certainly purchase despite never playing Risk Of Rain 1. Just needs a price drop. $14.99 or so? I'm in. Fast-paced fun.
No Score
Sea Of Thieves (PC)
Played this one with the wife. It's not bad, it just doesn't hold my attention. Sure, sailing the high seas as a pirate is neat. But there's virtually no depth and nothing to hold your attention.
2/5
Democracy 3 (PC)
I'd been in the mood for a political sim with everything going on in the news, and Democracy 3 isn't a bad game - but I remember it being better than it was. It just didn't hold my attention long. I like how in-depth the different focus groups can be and it looks like there's a healthy mod scene, but it quickly got repetitive and bored me.
2.5/5
Doki Doki LIterature Club (PC)
A game that isn't anything close to how it appears. I'm not one for most anime-styled games, nor am I a visual novel fan. But the psychological horror elements contrast so well against what the game presents itself to be and when the shit hits the fan it doesn't let up. This game does things I've never seen a game do, and it excels at them.
5/5
Alan Wake (PC)
Revisiting this one. First played it around release. Engaging, with solid if unremarkable third-person shooting (the flashlight mechanic is neat.) The episodic format really works well. This was my first time through the DLC - The Signal DLC is super fun - I really enjoyed the twist on the world and how it played on the concept of shining your light on words to make items appear. I almost wish at certain points it made you choose between items. This DLC also seemed a bit more difficult. Short, sweet, and too the point though. The Writer was fun as well, the hamster wheel/ferris wheel was fantastic, and it continued a great story, but I feel The Signal was just stronger overall.
4/5
270: Two-Seventy US Election (PC)
A fun little waste of a few hours but once you understand the mechanics and start winning it loses a lot of its appeal.
2.5/5
God Of War (PS4)
The best game I've played of the year so far. A fantastic story, great combat (the Leviathan Axe is amazing), and plenty to keep you coming back. The real challenge, though, is the valkyrie boss battles you can complete. Did I do them all? Yes, I did. But Sigrun alone took me a week. I became a man when I played God Of War.
5/5
Civilization V (PC)
My second pass at this game. It's fun at the start, but never manages to hold my attention. I had a similar issue with another 4X game a few years ago (Endless Space 2) and I've come to the realization I just don't think these games are for me.
2.5/5
The Last Of Us: Remastered (PS4)
A replay of a masterpiece. It's always nice to revisit The Last Of Us. The characters and story are fantastic, but I also really love the gameplay. It's gritty, realistic, and there's a lot to think about when you play through on hard like I did.
5/5
Call Of Duty: WW2 (PS4)
Note: I only played the multiplayer.
The multiplayer was alright for a Call Of Duty game. As with most Call Of Duty games, I played it for a bit then moved on. I don't feel a strong desire to check out the campaign, and the zombies mode was shut down minutes after firing it up for me. It feels like WW2 held my attention far less than other Call Of Duty games, but it is a nice break from the jetpacks and wallrunning that seemed to define the series this gen.
2.5/5
Star Wars: Battlefront 2 (2017) (PS4)
Fun multiplayer. That being said, even with all the amazing progress that's been made, it feels unlikely Battlefront 2 will ever step out of the shadow of its launch state no matter how much free content EA poured into it. That being said, this feels like Star Wars - the battles, the sound effects, I love it.
3/5
Detroit: Become Human (PS4)
Detroit: Become Human might just be the best Quantic Dream game. It has a lot going for it, I really enjoyed the many different paths the story can take. I was a little split on the flow chart at the end: on one hand, it kind of removes the mystery. But it also shows you, often times at mind-boggling length, just how far different paths can take you and how you can get locked out of entire sections.
3.5/5
The Last Of Us: Part 2 (PS4)
A game that has an incredible first half, and a repetitious and uninteresting 2nd half. Though I think this game might just have my favorite combat of any game, the bland and overly-long sections where you're forced to play as Abby just didn't do it for me, and have killed any desire I have to replay the game. Ironically, I really wish now the game had shipped with multiplayer as I could dive into that amazing gameplay without feeling the slog of the back half of the game. Ellie's story, and parts of Abby's, are great. But the game should have been shorter.
2.5/5
Darkwood (Switch)
Note: I did not beat this game. I only got an hour or two in.
Interesting mechanics and imagery but couldn't hold my attention. Doubt I will return to it. Was hoping it would be more engrossing than it was.
2/5
Call Of Duty 4: Modern Warfare Remastered (PS4)
It had an enjoyable campaign, with a few key moments. The missions that most hype up, ie "All Ghillied Up" didn't really do it for me. I vastly preferred the other missions. That being said, the gameplay doesn't hold up fantastically today. It's competent, but with a basic story. Nothing incredible.
3/5
Far Cry 3: Classic Edition (PS4)
The open world is neat, the island definitely has personality. However the best part of the game is Vaas. With his death occurring just a little over 2/3 of the way through, it leaves the rest of the game with a considerable void. One I probably should've given up on sooner. Mechanics are good, but it feels dated and repetitive the more you play.
3/5
Pillars Of Eternity: Complete Edition (PS4)
A good game that should've been great. Were it not for the bloated second act and lack of consequence, this game could've been a 5/5. Reminded me of Dragon Age: Origins in key points. Great worldbuilding and decent-to-good characters and companions. Lots of dialogue options, but they don't end up mattering much.
4/5
Doom (2016) (PS4)
One of the best FPS games ever made. A return to the arena FPS games of yesteryear, Doom seamlessly blends fast-paced gunplay and tight mechanics with some serviceable leveling and a decent story. Make no mistake: the focus here is the gunplay, and it holds up incredibly well throughout the campaign.
5/5
Super Mario 64 (Switch)
Note: I did not beat this game.
A classic to be sure. But one I didn't end up sticking with past a few hours. This one does feel best left in my childhood. Playing it now, it doesn't grab my attention as much. The music is timeless though.
2.5/5
Resident Evil 2 (PS4)
A wonderful return to survival horror, and my personal preferred Resident Evil game from this decade. 2 does so much right that it's so easy to look past its few shortcomings. Every encounter is tense, and the pace is kicked into overdrive once Mr. X shows up. Every enemy is a threat, the game drips atmosphere, and will leave you shook more than once.
4.5/5
Call Of Duty: Modern Warfare (2019) (PS4)
Note: I only played the multiplayer.
Got pretty addicted to the multiplayer for a bit. I had fun with the added realism, the weapons sound phenomenal and handle great. But, as with all Call Of Duty games, I got to level 30 or 40 and hung it up. One of the best Call Of Duty games in a long while.
4/5
Ratchet & Clank (PS4)
A fun little platformer that retains the series' signature wonky (and amazingly fun) weapons. There's nothing quite like using your Groovitron to send hordes of enemies into a dance mid-battle. Aside from the weapons however, this is a pretty standard platformer and the story feels incredibly safe. The humor works most of the time with how self-aware it is.
3/5
Spider-Man (PS4)
The best Spider-Man game ever? It's certainly up there. With an open world full of collectibles, tons of side-quests, a fun take on the Spider-Man lore, and great gameplay, Spider-Man is everything one could want in a Spider-Man game. Yes, the combat can feel a little too Arkham-style at times, but the game doesn't overstay its welcome and it works incredibly well.
4/5
Borderlands: Game Of The Year Edition (PS4)
Note: I did not finish this game and I played it solo.
I'm hot and cold on this one. On one hand, I literally could not care less about the story and that's good for pick-up-and-play sessions. But I don't feel compelled to return to it. This one will probably remain unfinished indefinitely. An okay looter-shooter.
2.5/5
Magicka 2 (PS4)
Note: I did not finish this game and I played it solo.
A fun little top-down action game, but I wish the levels allowed for the level of spell creativity that I thought it would. I ended up spamming familiar attacks instead of experimenting with new ones because I was playing solo. Definitely intended for co-op. However, the music and humor was pretty great and the game, while repetitious, didn't drag.
3/5
Halo 3 (Xbox One)
Note: I only played the multiplayer.
I always sucked at Halo multiplayer, but 3 takes me back to a more carefree time. I didn't stick with it, but the few hours I spent with it were fun. Remembering all of the old levels and times I used to play it was more fun than playing it now. The announcer's voice is still epic, though.
2.5/5
Gears Of War 4 (Xbox One)
Note: I only played the multiplayer.
The Gears Of War multiplayer is something you have to adapt to. As a Call Of Duty player, I tend to rush and you have to wallhug and be in cover 90% of the time to survive in this game. But there's a nice element of strategy to it and I love the executions and the lancer.
3/5

GAME OF THE YEAR

It's been a long, crazy, quarantine-filled year! But only one game can stand out amid all the others. And it is . . .
God of War There's no argument. This game surpassed my high expectations and is now one of my top 5 games of all time. Let's go Ragnarok!
Runner Up: Resident Evil 2 I honestly didn't know if I'd like Resident Evil 2. But after finishing it, I immediately played through the B scenario, and that is incredibly unusual behavior for me. Addicting and very well paced!

MOST SURPRISING

Sometimes a game hits you a way you didn't expect. This game got its hooks in me in a way I didn't think, or I wasn't expecting it to.
Doki Doki Literature Club I will say no more on this other than you need to download and play it. It's free, it'll run on a potato, and it'll hook you hard.
Runner Up: Pillars Of Eternity Look, I've played CRPG games before. But I've never finished one. I put over 90 hours into this game. That's the 3rd or 4th most played game ever for me, and it was one playthrough. This game did something right.

MOST DISAPPOINTING

And lastly, sometimes games you're amped/hyped for don't swing for you. And thus we have the most disappointing category.
Undertale I literally sorted my Steam library by highest user rating. That's how I ended up playing this. I don't like anything about it besides the music. The humor didn't click for me, the characters felt off, it just wasn't for me and that left me with this "What am I missing?" feeling.
Runner Up: Darkwood Man, this should've been right up my alley. An abstract horror game with graphic imagery and tense survival. But it wasn't. And you know what? I'm okay with that. I gave it fair spin. I might try it again in the future, but I doubt it.

STATS

For nerds like me who are interested in the numbers.
I played 33 games this year. My average score was around 3.6 (which as an average is a little disappointing as I wanted to spend this year playing games I really loved but ended up being just "good".)
My most played genre was FPS at 30.3%, followed by Action at 21.2%.
Third-Person made up the majority of games' perspective I played at 41.4% (almost half!) followed by First Person at 31%. Not terribly surprising here - I enjoy both equally.
I played most games this year on my PS4 at 48.5%, followed by PC at 36.4%. Overall, I favorited any type of Console at 63.6%. I was actually expecting this to be higher. I tend to bounce back and forth - I think it's because the bulk of the PC games were played in the first half of the year.
I Beat 51.5% of the games I played this year. That might seem bad, but it's worth noting that 15.2% were games I only Played Multiplayer of, and and 6.1% were games that Had No End. Of games with an actual campaign, I Quit 15.2%, and I put 9.1% On Hold.

RECAP

Whew, that was a write-up! If you made it this far, thanks!
I think I'll keep my excel sheet going into next year. I tracked a ton of stuff I didn't even mention like secondary genre of games, the year it came out (to try and average what generation I was playing the most in), whether I have a desire to return to a certain game, etc.
It's been a hell of a year. I've no doubt thanks to the virus I've played more games than usual. But I've had some really fun times this year, and I've been more active on this sub which makes it even more enjoyable.
Thanks for reading!
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best free to play multiplayer online games pc video

UPDATED:2020 Here is the list of the best 28 online games to play with friends in 2020. Some of them are free to play multiplayer games, some are paid FPS games The game is an online free-to-play version of Magic the Gathering from Blizzard. Unlike other card games where you’ll have to spend countless hours studying the gameplay, Hearthstone takes little time for you to familiarize with. On top of that, it features a simple set of rules and a casual visual approach for beginners. The best free-to-play games offer dozens of hours of gameplay without asking for a dime or resorting to a pay-to-win model. Here are our top picks. This is our latest collection of the best co-op games to play together. There are massive shooters and RPGs that can suck up months of your time, like The Division 2 and Warframe. The best free PC games are: Raid: Shadow Legends. You can now play one of the best-known mobile RPGs for free on PC. Raid’s turn-based combat and squad management require some strategic thinking Apex Legends. The next best online game for PC on the list is Apex Legends. Developed by Respawn Entertainment and published by Electronic Arts, Apex Legends crossed over 25 million downloads within the first week of its launch. This free-to-play battle royale game is set in the Titanfall universe. Many of these games are free to play, so if you’ve got any one of those consoles or a PC, there’s going to be something for you! Some other lists to check out: The 33 best TV shows on Amazon Best free PC games: Free-to-play While most of the free games on this list cost absolutely nothing, free-to-play PC games are a bit different. They're supported by in-game microtransactions or The best multiplayer games on PC in 2021. What are the best multiplayer games on PC? We round up shooters, MOBAs, and indies alike, from Fortnite to Overwatch Classes may be online or cancelled, but as these benefits show, there is no reason for our cognitive skills to stop getting better. Check out these 10 online multiplayer games you can play with friends — for free: Cards Against Humanity

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best free to play multiplayer online games pc

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