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my long review of the entire main series

WELCOME TO MY LONG ASS REVIEW OF THE YAKUZA SEIRES! This will include a shortened version of all of my thoughts and feelings towards all 8 (*note: this review will only cover the main series, so no dead souls, ishin or other spinoff's (tho I might play them in the future)) games and some of their inner aspects. So not reading all of it is completely understandable I just wanted to share them with someone but sadly none of my friends played it so i have nowhere else to do so
one them suggested posting it here and tbh i have nothing better to do so here they are
TLDR; 10/10 franchise I really like the characters, stories, music and gameplay.with that being said, HERE WE GO!
(*note: like I said these are MY opinions and MY lists, if you think otherwise, youre welcome to write it down in the comments I would love to hear your thoughts :))(*note: this review might contain spoilers, with that being said I will try to hide everything that I think might be considered a major spoiler and will put it between [ ] so if you see these be careful)(*note: this review might be a bit scattered and not understandable at times, that's because of 3 reasons: 1.english is my second language, although I like to think im at least conversational, spelling and sentence building aren’t my strong suits. 2. Like I said this is a review of all 8 games so I might scramble stuff in the middle or forget something completely. 3. I first wrote this on word and after transfering it here i noticed there are problems with the spacing and enters, so if you see a lack of space when there should be most likely there was supposed to be a shift+enter, i tried fixing it multiple times but appreantly having every enter where it should be makes it over 4000000 characters long.) So forgive me for those)(*note: if for some reason you would like to see my opinion on something that I didn’t include, you're welcome to ask me to write it :) I might not be able to answer everything but ill do my best to check the comments every so often for a while)
first of all I would like to say that my entry to the series is that a friend of mine bought me a copy of yakuza 0 for pc, little did he know, that would evolve into a crippling yakuza addiction (I bought a ps4 off another friend just to play 3-6). (*note: I know I said "none of my friends play it" that was a tiny lie, I have 1 friend who for 2 years now "is in process" to 100% yakuza 0, so I have no one to talk to about 7/8 games of the series) I came into the series thinking what I believe almost every player thinks before they start playing "oh it looks similar to gta/saints row but Japanese" but, say it with me now! "YAKUZA IS NOT JAPANESE GTA!" what I discovered is a beat'em-up, tear-jerking-story based adventure game, lucky me these are some of my favorite genres! I feel like yakuza has a very sad story not because its actually like sad sad but because kiryu is human, you see him go through life having to go through all kinds of crisis's and problems and its kinda feels like seeing a child grow? Idk, at least for me it sometimes does
now for my top 8 yakuza games (*note: the scores I give them out of 10 and their place on the top 8 might seem weird and "incorrect" because I give some games of lower place higher score then stuff of higher place. That's because when I decide their place on the top 8 I only consider how much I enjoyed it overall. when I give them a score out of 10 I try to give them what I think is a more objective score that includes everything of how fun it was, how much I liked the characters, the mechanics, the story, ect….)
(*note: if I don’t include a character in my reviews that doesn’t necessarily mean that I hate them, it just means that I generally don’t have too much to say about them. Overall I like basically all the main and side cast)
1.Yakuza kiwami 9/10
Lets start with the story,
Imma be real with ya chiefs, I have a pretty small smooth brain. That's why I like simple-semi complicated stories
And here we have a very basic story to follow, 10000000 yen missing, parent of this child missing, find them both. I love that simple, short and to the point but still interesting enough that I spent half my playthrough on the edge of my sit
This game also has the best side-quests of the entire series which are easily pocket circuit & majima everywhere
from the gameplay and mechanic side I also feel it’s the most fun and tight, nothing feels slow, every punch packs a punch and I actually really love (and prefer) the 4 fighting styles and was really sad to find out they were only in 0&kiwami. It has my favorite level up system (I will also include my top 7 level up systems later)
And now for some character reviews
Kiryu-CHAN!- he's by far my favorite character in the entire series, until now I only saw him as a brooding, badass, powerhouse that fucking breaks, shoots, and destroys (god forbid kills nothing like that here) but this was the first time I got to see that he actually has a soft side too and it’s the cutest fucking thing I've ever seen in my entire life. It was the first time I realized yakuza is one of those series that can make me sound like a kettle when I "aawwwwwwwwwwwwwwwwwww" seeing his interactions with haruka, yumi, nishiki and others was almost heart melting. Speaking of which
Majima-I have what I think is a very controversial opinion, which is I don’t like majima in 0 (and I will get to that later). So I really didn’t expect much considering I came to this series blind. And OH BOY! Majima quickly became one of my favourite characters and its really sad for me that I believe they kinda toned him down in later games. [half of my playthrough was running around looking for him and doing all of his stuff, having to fight him as a cop, zombie, idol, hostes in all sorts of different situations was one of the best things about this game]
nishiki-*ahem*,Im gonna fucking cry.
Like I said I came from 0, seeing the journey he went through from #1 jobro (which he will forever be btw) to head of a family he has no idea what to do with, to madness, to evil mastermind was one of the saddest stories of this series. Every head of the nishikiyama family after him only brought shame to his name. [every scene that contained both him and kiryu in the same room made me want to cry. From the moment he declared they are not brothers anymore to the final scene when he shot the bomb]
Haruka-B A B Y
My first thought after seeing her was "ughhhhh fuck an annoying child character to take care of, that's not what a yakuza game should have" but what ended up being is that if anything happened to her I will ̶k̶i̶l̶l̶ hit everybody in this room very hard until all their bones break and leave them unconscious with no way of calling an ambulance or any kind of help and then do that to myself only to protect her.
She is precious, and if you for some twisted, evil, disgusting reason think otherwise you are wrong
[Yumi/mizuki- when Im writing this its been like a year since I played kiwami so I don’t remember every little detail about this character (not that there's too much to remember to begin with) if anything the twist at the end was pretty surprising and her backstory is kinda sad]
[rena/shinji-they both serve kind of the same role so I don’t have too much to say on them separately. Their death (by the hands of the most annoying boss in the series) is kinda sad and like anything else relating to nishiki in this game, rena's death speech about how she always really loved him and wanted to help him in any way possible made me want to cry]
2.yakuza4 7.8/10
This game could’ve easily been an 8.5/10 but there're some stuff that just annoy me a bit and makes me have to retract from its score, let me get into it
First of all,
Although at the start the story didn’t really make sense to me and I thought it was very confusing, now after I played everything and saw how stuff connected together, I realized how amazing it actually is
From akiyama's little relationship with lily
To kiryu helping a refugee
To a laid back cop who gets in to something bigger than himself
And finally back to the actual main character of this series
initially It was very annoying when I found out I only get to play as kiryu at the end of the game but I got over it
On the gameplay side
in the overworld everyone felt really slow to me,it didn’t feel like they were running (like their animation showed) it felt like they were always at the speed of a start of a jog but you kinda get used to it so its fine overall.In the combat side of thingsI really liked how akiyama, tanimura and kiryu controlled. Fast&strong which is why I really like the combat of this series to begin with (I also found it kinda funny that swords in this game are sometimes considered "blunt objects" for some reason so when you use a heat action with them you just smack an enemies head again and again with the blade)
I will use the fact I didn’t include saejima in the list of the gameplay I like as a perfecet Segway to my character reviews
Saejima-although his story really is interesting, kinda sad and heartwarming at times I grew to not like him just because his gameplay is sooooooooooooooooo slooooooooooooooowwwwwwwwwwwwwwwwwww
I don’t know why but I also felt that he was weaker than the rest of the characters? It kinda felt like when the rest of the crew took down 10 enemies in 1 second he took 1 enemy in 10 seconds
I get that hes supposed to be a tank and he has a lot of hp but usually tanks also do lots of damage to make up for their lack of speed
Here its just a "very healthy", slow and weak tank so its just annoying to play [if anything his sister is hot]
Akiyama- his gameplay is kinda like the "brawler" of the game, similar enough to kiryu's gameplay but different (because kicks) also his personality is cool, i would categorize it kinda like a happy go lucky guy but not really
His story is interesting about this mysterious girl named lily who apparently really looks like his ex and he has a picture from his past that shows her. Anyway she asks for 100000000 yen a̶n̶d̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶h̶e̶s̶ ̶a̶ ̶s̶i̶m̶p̶ and because he really wants to help her, he gives her a challenge.
Tanimura- the counter option was kinda cool ig. His character is cool enough and his story about wanting to find what happened to his father is kinda sweet
I don’t have too much to say about him because he's kinda forgettable in the sense that his story was kind of an open and shut case
He was definitely one of the playable characters of the series but that's honestly the most you can say about him
If anything its kinda sad they swapped him in yakuza 5 but understandable because his story is 100% finished and he has nothing to draw him back considering he isn’t really related in any way to the rest of the cast
Date-I like him but his character rarely changes. In the rest of the series it seems the story writers forgot he quit being a detective
[yasuko/lily-seeing her story unfold was kinda sad, all she wanted for the last 25 years was to see her brother again. At least she got to that 1 last time before she did the bullet walk thing this series lovesssss to do]
One last thing about this game that really annoyed me, the game ends with a happy ending, [saejima is proven innocent, kiryu seems to return to the tojo clan and they all live happily ever after]. When I saw it I thought "oh wow, I wander how they're gonna build upon this?" well, they didn’t, like at all.
This series has 1 annoying problem that the writers team usually completely forget how the previous game ended
3.yakuza3 7.4/10on the story side-
Kiryu only wants to keep his goddamn orphanage leave him alone ffs.BUT NOPE!It’s the yakuza series so every few years it’s always the same thing: something something TOJO something something MONEY something something BROTHER something something REVENGE, oh godly kiryu san mr.dragon of dojima please help me!
The gameplay in the remastered collection stays more or less the same throughout so I don’t really have anything to say here
The characters of this story are a weird bunch
The children of the orphanage- if anything happened to any of them I will ̶k̶i̶l̶l̶ hit everybody in this room very hard until all their bones break and leave them unconscious with no way of calling an ambulance or any kind of help and then do that to myself only to protect them.
rikiya- at the start of the game I thought he was just gonna be one of those bosses that you beat thrice throughout the game and never hear from them again afterwards, what ended up happening is that I discovered just a lovable, loyal, dork of a character [and when he got shot and kiryu started crying I was almost crying with him, definitely one of the saddest deaths in the series because it’s a very unexpected one]
4.yakuza 6 8/10
HOLY SHIT MY BABY HAD A BABY but who is the father? Let's go to Hiroshima to find out! [If only yuta put on a condom]
Jokes aside this is one of the most amazing stories the series ever told
I was originally dreading playing this game because I don’t really like the dragon engine that much (that might be because I played kiwami 2 right after 0&kiwami and was just kind of overwhelmed by it although the graphics of it are amazing, the gameplay feels a lot more wonky to me, I either feel very weak or too strong (usually weak) I got used to it but I actually prefer anything else in the series)
But man did the story really bump up its place in the top 8
Nagumo- im sorry but speaking by role-serving terms rikiya is just kinda the cooler Nagumo (or technically speaking Nagumo is the worse rikiya) he's just a hot headed simp who's the captain of the hirose family but also kind of sweet in a way
If anything he has one very memorable line "yesterday's enemy is today's aniki"
Yuta-[BOI LOOKS LIKE LIVE ACTION KOICHI FROM THE DIAMOND IS UNBREAKABLE MOVIE AND MY BABY STELLED FOR HIM?!
jokes aside I see why haruka chose him, one of the best character's in the series for sure
tho the twist where he's actually the father was kind of apparent from the start]
Kiyomi- she looks like sayama's mom. Like I was 200% sure it was her for like the entirety of the first chapter she was shown in
[Also the thing in the end about kiryu saying he considered daigo as a son is stupid and forced in as hell]
5.yakuza0 7/10
(*note: I think I got a little more to say about this game then the rest cause like I mentioned it was my entry to the series so this may be a little bit of a garbled mess)
So let's start by saying, hands down it has the best overall soundtrack (*note: I will get to my top 15 songs later) consistently very high quality while the rest of the games have like 1-3 outstanding songs in them this one has: the intro, judgement, the best version of baka mitai (*note: I only discovered that the meme originated in yakuza like half-way through its life span) (*note: I saw on here some time ago that one of the top posts is a screenshot of a tweet from kiryu's VA that says he's very pleased that people are singing his song and I find that very heart warming and wholesome), 24-cinderella and so, SO many more.
Now… from the story side of things…..
Im sorry to say this but I don’t really like majima's story in this game. Out of every other playable character in this series majima's story in this game felt the most like a filler to me. The first like 4 of his chapters could've easily been skipped with nothing of value to the overall story lost. Having to switch to him every 2 chapters was very annoying. Actually It annoyed me so much that in the middle of zero I kinda just dropped the game for like half a year+ because I just didn’t feel like playing as majima [it was after the cutscene where nishiki betrays kiryu but doesn’t want to shoot him]. Tho his relation-ship with makato is easily the saddest, most tragic thing to happen throughout the entire series. But like… idk I really preferred playing as kiryu 100% of the time
On the gameplay side of things tho
Definitely one of the better, like I said I really like the fighting styles so having 8 of them (well 6 technically since I basically didn’t touch the real estate nor the cabaret) was really fun
Brawlethug-very basic, close enough to the dragon fighting style if that's what youre looking for but very boring nonetheless
Rush/breaker-rush fucking sucks, on the other hand I find breaker to be very funny and I used it most of my time playing majima
beast/slugger-beast is easily the best fighting style in the game, it’s a tiny bit slow but it gives back by being a fucking powerhouse being able to lift giant object's and using them as very fast hard hitting weapons (*ahem* *ahem* thisiswhatsaejimashould'vebeen*ahem* ahem*) on the slugger side I only switched to it when I saw that I couldn’t just style on my enemy to win and had to actually "play the video game"
now for the character's
makoto- I A M G O I N G T O F U C K I N G C R Y
nishiki- [ kiwami spoilers>>R.I.P best jobro, once again im going to fucking cry everything in this game makes me want to cry], his relationship with kiryu is easily one of the best parts of this game, from the little comments he makes about kiryu's wardrobe to [him saying he's not interested in climbing up the ranks without kiryu] everything that makes him easily the best follower in the entire series.
majima- I didn’t know what was coming so I just assumed this was kind of his character.looking back at it im kinda disappointed they didn’t try to do something else with him and instead they just kinda made him a simp to the yakuza [also it was kinda stupid to me how they didn’t find a way to bridge him into the crackhead he is in the rest of the series (they totally could've btw) instead making him just choose to "live crazier than any of 'em" (but thinking about it again honestly I feel like making majima choose to be a crackhead just because he wants to kinda fits his character)]
kuze- *insert how many times do we have to teach you this lesson old man meme*
6.yakuza LAD 8/10"YOU BITCHES EVER HEARD OF PERSONA 5?"was probably the first line shouted by the director of the series in the first boardroom meetingthe story of this game follows ichiban kasuga trying to prove his loyalty and powerand goddamn smashing those goalsits kinda weird because I feel like I have nothing yet so much to say
Gameplay wisefor some reason they decided to change it to an rpg probably after the director played P5R for too long because like I indirectly said… almost everything here is persona 5,the ui, combat, life skills and so on and so forth. There are even social links for crying out loud.
this game might've been a 9/10 if only there wasnt 2 giant grind moments in the latter half of it
[specifically before the majima&saejima boss fight and kiryu boss fight]
Character review
Ichiban- I saw a meme somewhere that said ichiban is "cooler nishiki", HELL NAHthose 2 are completely different characters each with their own reasons to make me depressed. Defiantly in the top 3 protagonists of the series which goes like 1.kiryu 2.majima 3.ichiban [before i started the game i was 200% sure he was gonna die, luckly he didnt, yet]
Adachi- before I started this game and only saw the art I was 100% sure it was the guy who taught slugger to majima in 0 (the weapon maker from the noodle shop).he's not.Good follower tho
[Joon-gi han- imma be real with ya chief, I forgot he died. And until kiryu said it was a double I was sure it was the same dude, he's not, still cool tho]
[kume-LITTLE SHIT SHANKED MASATO AND DIPPED WHY DONT I GET TO BEAT THE SHIT OUT OF HIM AGAIN!?]
I feel like I should have more to say about the rest of the MC's, but I got nothing. I love all of them but I don’t have anything outstanding to say.
also this game has the top 3 best girls of the series which are: 1.seong-hui 2.sumire sawa 3.saeko mukoda don’t @ me
7.yakuza5 thekomakitigerdropisbrokenasallhell/10
Once again with 4 different character's, each with their own story that finally combines into one somehow
on the gameplay side
Like I said kiryu has the best moves in this game then the entire series
The counter allowed me to cheese out enemies I couldn’t really fight. And the komaki tiger drop allowed me to delete half a bosses health bar in one hit So usually a boss would last about 2-6 tiger drops
His story revolves around just being A NORMAL GODDAMN TAXI DRIVER LEAVE HIM ALONE FOR FUCK SAKES and going through a midlife crisis
Akiyama stays mostly the same
They did fix saejima a bit but still it was a drag to play him, not only that but the entire thing where he stayed in the small village for like a full chapter was very annoying and was clearly made just to drag out his story
HOLY SHIT MY BABY IS A PLAYABLE CHARACTER, when I originally saw haruka on the splash screen when you open the game she kinda has a fighting pose so I thought that she maybe learned a thing or two while watching kiryu
NOPE, I HOPE Y'ALL LIKE RYTHEM GAMES CAUSE THAT'S ALL SHE DOES!, personally im ok at them but not that good so I played only the stuff I had to do with her
[tho the twist at the end of her story about majima being park's ex husband, MAN I DIDN’T SEE THAT COMING]
And then there's shinada....
I honestly don’t know what to think about him.
He's an ok character overall but his story seems so unrelated it kinda seems to me like they just shoved him in there because they had some problem with having only 3 character that can fight. His gameplay is fine enough but sometimes it kinda felt weaker then it should be? Idk. His normal punch and grab combo is mediocre+ - ok- nothing more than that. His staff doh allowed me to cheese enemies and getting them into an infinite loop of being knocked down again and again
Another thing I can say about this game is that the character models eyes always look on the verge of tears and it seems very funny to me that at any given moment most of the cast looks like its about to cry cause im sitting here ready to do the same
8.yakuza kiwami 2 6.9/10
Man what a disappointment.
I came to this thinking its gonna be as good as 0/kiwami and my hopes were crushed
Like I said I don’t like the dragon engine that much so moving to it after the engine of the 2 previous games felt really weird
The story of this game although very heart warming at the moment youre playing it, is quickly forgotten about and basically un-canonized in the rest of the series [at the start of yakuza 3 sayama departs to America and never returns, in yakuza 6 it is mentioned that yumi is the only woman kiryu ever loved and that he never killed anyone (although ryuji goda died by his hands)]
Don’t get me wrong its still a very good game just not as good as the rest of the yakuzas
Now for the characters
Sayama- although story wise it seemed very sudden that they started dating, it was apparent from the start that something is gonna happen between them. Once again it was a sign that yakuza is one of those series that can make me sound like a kettle when I "aawwwwwwwwwwwwwwwwwww"
Ryuji- one of if not the best villain of this series. That's because he's not actually evil but he knows there can only be one dragon so hes gonna fight for it. He actually has honor and some sense of justice. [the ending tho where sayama is crying because she finally discovered she has a brother but now he and her lover need to fight is very depressing, good thing it was all forgotten amirite? (pleasekillme)]
Now for my top 7 level up system's because this series cant ever just stick to 1
1.yakuza kiwami
It’s the only one I managed to fully complete so I might be a bit biased, but I feel like the exp/level system that is different for each fighting style is perfect. Unlike in the rest of the series where there's only the dragon fighting style that separates into body, soul, heat and tech.
2.yakuza 3
it’s very simple and doesn’t really lock out any abilities that you really need
3.yakuza 4
it locks some stuff out on the start but you can get them pretty easily
4.yakuza 5
Kinda just a worse version of 4
5.yakuza LAD
I actually like the fact every battle upgrades everything at once and I don’t really have to think about if something is better than anotherthan again you can make the case that it removes any sense of choice from the game (at least speaking in level up terms)
6.yakuza 0
Although you get like 500000 yen per basic group of enemies, I still feel that money and levels shouldn’t corelate, especially when I need hundreds of millions for some of the side-quests (*ahem* *ahem* pocket circuit *ahem* *ahem*) also, tho it makes sense canonically, I feel like the trainer system of this game specifically is kinda stupid and annoying, never really bothered with it doh considering how much beast is a powerhouse even when its only upgraded with the stuff you don’t need to unlock
7.yakuza 6 & kiwami 2
Its too separated, having all those different exp points is stupid, I always had like 2 sections that were lagging behind the rest.
I would like now to give a quick shout-out to the top 4 side-quest's in the series1.pocket circuit 10/10
I got too addicted to it both in 0 & kiwami, 95% of all my early game money was either spent/saved for pocket circuit
#pocket_circut_fighter_forever
[when I saw kiryu reminiscing on being kamurcho's fastest in kiwami's baka mitai I fucking died laughing]
2.majima everywhere 10/10
Basically doubled my playthrough's length because I always wondered what kinda whacky ass shit majima is gonna pull next. He's the best character in that game 100%
3.taxi racing 10/10
I did it all in the same game day so I like to think that in 1 night kiryu beat all the devil killers.
Shock that it reminds me of intial-d, who would've thought right? Jokes aside the car controls in this game are really fun
4.dragon kart 10/10
I would like to believe someone ran in the idea room and was like "GUYS, SO UNTIL NOW WE PLAYED PERSONA 5 100% OF THE TIME, GET THIS, WHAT IF, MARIO KART?!"and then everyone clapped
Now…
There's 1 aspect that I pretty much barely mentioned in this review and you might even be asking yourself where is it?
So without further ado
My top 15 songs from the yakuza series
Why 15? Cause that's how many songs I personally find to be fucking bops and the number of songs that I put in my playlist
(*note: don’t take it too much as if its in numerical order, I kinda tried to do it as such but that's kind of a lot of songs (the longest section in my playlist at least) and I really love all of them so it was hard to choose. Maybe try to look at it more of as a list then a top 15)
1.get over it-yakuza kiwami
It’s the only REALLY good song in this game (*note: not the only good one, the only REALLY good one)
Man that fucking guitar section in the middle, you know the one im talking about.I apologize for bringing jojo into this but I feel like if kiryu was a jojo this would easily be his theme (and that guitar section is like giorno piano)
2.destiny-yakuza 6
V I O L I Ncoming in in a VERY close second is destiny from yakuza 6I originally thought someya to be one of those bosses you just beat like 3-4 times throughout the events of the game then never hear from again and just remember him as that one asshole from that yakuza game. But MAN then this theme hits in his final fightand O O F[and right after the fight when he begs you to kill him to save kioymi, I have yet to actually cry during the events of this series but its really trying to make me do it and im 100% sure eventually I will]
3.machinegun kiss-yakuza4&5
I have a story with this song that the first couple of times that I listened to it I thought it was very mediocre, then one day I just got a vibe to listen to it 1 more time, at which point it got stuck in my head for about 3 weeks-month and it shoved its way up here.
4.judgement-yakuza 0
In case you haven’t noticed I really like buttrock
[I read a comment somewhere that said kiryu can no longer sing this after 0 because its not the same without nishiki, excuse me when I UGhhhHhHhHhhhhhhhHHhhhHHhhhHHhhHhhhhHhhhh]
5.clay doll on the cradle-yakuza 3
It has a pretty weak start but becomes really good really fast
6.comin'at ya, my girl-yakuza 5
As much as I don’t really like haruka's gameplay in 5, this is the best song in the game, sue me
  1. 24-hour cinderella-yakuza 0
Started listening to it because it’s a funny meme song
It got stuck in my head for 2 weeks
8.tears of a father-yakuza 3
When the credits hit after THAT cutscene and this song starts to play, "the father" is almost not the only one to shed tears
I only found out its called "tears of a father" while I looked it up after, and that was the point my heart had to get replaced because the previous one died
9.baka mitai-yakuza 0/kiwami/5
Do I really need to explain?
10.speed star-yakuza 4
A really pumped up default fight theme
11.intro-yakuza 0
I have a meme with some of my friends about the first 4 notes you have to hear before being able to skip it
(*TA NA, NA! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*)
12.infinite handcuffs-yakuza 4
Another pumped up normal battle theme
13.today is a diamond-yakuza 6
*insert funny kiryu thumbs up*this song seems so happy and upbeat until you realize that according to it the singer is singing it to his lover that is in a coma[kinda fitting doh]
14.Friday night-yakuza 0
Once again, started because of a meme, continued because it’s a bop
15.[majima construction anthem]-yakuza kiwami 2
All rise for our national anthem.
One of the best things to come out of this game.
Surprisingly enough there weren't any outstanding songs in lad

AND THAT'S IT!
As a little conclusion, I would like to say I would've never imagined I would be as much in to this series as I am now, definitely one of the best game series's of all time and im really sad its not popular as it should be
Overall 10/10 series
So many good memories were formed and I can 100% see myself replaying it in the future
If you actually read all of it,
Holy shit thank you I wouldn’t be able to do that myself :)
And even if you just schemed through it and only looked at specific sections,
Thank you as well
Like I said if you wanna ask me about something I didn’t already write or wanna give your own opinion on one of my opinions youre 200% welcome to do so in the comments, ill try to answer most of the stuff i see
Well, I have nothing to add, see ya!
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[50YA] 50 Years Ago - August 1969/2019 - The Cat and The Hippo

50 Years Ago is a monthly/semi-monthly article series that discusses notable anime from 50 years in the past, roughly aligned with the current month. With this series, I hope to expose classic old anime to younger viewers and give some light education about the early age of anime. For previous 50YA articles, try this search criteria.

50 Years Ago This Month

You might have noticed by now that a lot of older anime studios were based around a single artistic personality. Ashida Iwao for Ashida Pro, Tezuka for Mushi Pro, Tatsuo Yoshida for Tatsunoko Pro, Kihachirō Kawamoto for Shiba Pro, etc. Heck, there are a good three or four studios associated primarily with Masaoka Kenzo. This made sense for small studios that were owned and lead by a particular individual, especially if they're already famous, and we still see the same thing with many small production studios today.
But notice how these figure are all from some sort of top-billing role like director or manga author? It seems like if you come to own a studio and your background is as a writer, or an editor, or a producer, too bad - slap some letters on that studio (like TCJ, or TMS, or just A) and forget about any personal prestige in the annals of history.
Well, too bad, because today we're talking about Hiroshi Ōkawa, the one-man impetus behind the creation and prominence of no less than mighty Tōei Animation itself. And while we're at it, we'll take a look at the other personification of Tōei Animation - their mascot Pero, or more specifically his film The Wonderful World of Puss in Boots.
 

Origins

The history of Hiroshi Ōkawa is, in essence, the history of Tōei Animation itself. Unlike Ryuichi Yokoyama, Osamu Tezuka, Tatsuo Yoshida, and other early anime studio heads, Ōkawa was not a manga artist. In fact, he didn't have any sort of artistic background at all. Ōkawa had begun his career as an accountant for the Ministry of Railways before leaving to work for the Tōkyū Corporation (aka Tokyo-Yokohama Electric Railway Company, sort of; the distinction between them is a bit complicated, so from here on I'm just going to refer to it as Tōkyū Corporation). Tōkyū Corporation was (and still is) primarily a private railway company, but with numerous investments and subsidiaries in other related industries such as retail, property and entertainment. Their philosophy was to use the property company to build shopping malls and entertainment venues at or next to train stations, encouraging people to use their train lines, and conversely for the proximity of the train lines to encourage more people to shop at and visit their malls and events.
Animator Yasuji Mori would later describe Ōkawa as a pompous, hulking man who struck fear into his subordinates, and states that Ōkawa was called "The King Hippo" by Mori and perhaps other Tōei staff, though not when Ōkawa was within earshot. Other animators have described him as being boisterously cheery, and yet more describe him as more of a taciturn intellectual. It's unclear, then, what sort of personality Hiroshi Ōkawa really had, though seemingly every account agrees that he did not have much of a sense of a humour.
By 1947 Ōkawa had worked his way up to a middle-executive position within Tōkyū's railway division and he was then assigned to manage a baseball team that Tōkyū had just purchased - the Tokyo Senators, now redubbed the Tōkyū Flyers. This seems to be Ōkawa's first major role in the world of business entertainment and he took to it with aplomb, transforming the Tōkyū Flyers from being a simple occasional outing for audiences into a sports-entertainment enterprise with concessions, merchandise, season tickets, special events, and other ways to encourage a more devoted fanbase (and for those fans to spend more money). He also moved the team from Bunkyo ward to Setagaya, where their new stadium was, of course, right along one of Tōkyū's train lines.
In another attempt to expand their business portfolio, Tōkyū had created their own film company, called Toyoko Film Company (Toyoko being a contraction of Tokyo-Yokohama) and had purchased a handful of other film production and distribution companies, including Tokyo Film Distribution and Ōizumi Films. Much like the retail property and baseball subsidiaries, these media companies were inteded to synergize with other Tōkyū businesses - Tōkyū films would be shown in Tōkyū cinemas inside Tōkyū shopping malls connected by Tōkyū trains.
It should be noted that this expansion by Tōkyū into other business sectors was not a novel idea - Tōkyū was essentially mimicking the prior success of several other railway companies, and in paritcular the railywa, real estate, and media tycoon Ichizo Kobayashi who had made his fortune from the land along the Tokyo-Osaka rail line. Just as Kobayashi had built stores and theatres (in particular, the famous Takarazuka Grand Theater) along railways in the 1920s and '30s, then expanded to further into the theatre and media companies presenting at those theatres, now Tōkyū was building shopping malls and cinemas, and trying to produce films of their own for their own cinemas. Kobayashi had eventually consolidated his handful of media companies into a single entity - Tōhō, one of Japan's juggernaut film companies of the 20th century.
Following his success with the Tōkyū Flyers, Ōkawa was next assigned control of Tōkyū's jumble of media subsidiaries, most of which were outdated, understaffed, and had a combined debt of approximately one billion yen. Ōkawa himself described the situation as a lame three-legged race. Nevertheless, he set to work rebuilding and revitalizing these acquisitions. He used his leverage and success record to acquire loans and investments which he used to refurbish and modernize the dilapidated companies. He head-hunted actors, directors, and tradesmen as they returned to Japan from Manchuria, and also poached talent away from Tōhō, which was undergoing labour disputes at the time. And much like Kobayashi had made Tōhō, Ōkawa rebranded these disparate companies as the singular Tōei (a contraction of "Tokyo" and "Eiga" (Film), but not to be confused with another company actually named Tokyo Eiga that was created by Ichizo Kobayashi after he bought Tonichi). With film production finally underway but distribution difficult for a new industry upstart, Ōkawa partnered with Tōhō, offering to produce the lesser "B film" in a series of double features. Despite taking the bottom half of each double feature billing, this ensured a regular theatrical release schedule and widespread showings of Tōei's films in its earlier years, exactly what they needed to get on their feet and start paying back loans. Within a few years, Tōei's production capabilities had solidified, it had attracted enough talent, and its name was well-known enough that it cancelled the deal with Tōhō and became a fully independent film company in its own right alongside Tōhō, Shochiku Nikkatsu, and Daiei.
Ōkawa is said to have always been trying to predict future trends and look for entertainment genres or niches that Tōei could fill. This lead to Tōei producing numerous horror films, period pieces, and yakuza films, topics which were not explored much by the other major film companies. It is also, perhaps, one reason Ōkawa ventured into animation.
 

The Gamble

In 1956, under Ōkawa's leadership, Tōei entered the animation industry by buying the fledgling animation studio Nichidō. Nichidō, full name Nihon Dōga-sha (Japanese Animation Company), had been created by Masaoka Kenzō in 1947 as a distinct independent studio separate from his obligations at Tōhō's own animation division, and many of the staff at Nichidō were former Tōhō staff who had quit or been fired during Tōhō's labour disputes. Nichidō had initially thrived in its first couple years, but suffered greatly from economic austerity measures implemented in 1949. The studio continued to eke out an existence of intermittent small projects over the following years until the acquisition by Tōei. Nichidō became Tōei Animation, and like the other film companies that initially madeup Tōei were refurbished with a state-of-the-art workplace (Yasuji Mori wrote at the time of his excitement at them finally having a flushing toilet).
Ōkawa's ambition wasn't just to acquire and update the studio, though. He was aiming for Disney - a new full-colour theatrical feature film every year, and then two every year, as well as short films and advertising projects. Some sources suggest that Ōkawa was already anticipating, to some degree, the forthcoming demand for animated television series, as well. The former-Nichidō staff, having spent the last years frequently working other jobs to survive in-between animation projects, were reportedly dubious of Ōkawa's expectations but happy to be getting regular animation work again. The new Tōei Animation completed a variety of short films and commercial works over the next year while more staff were recruited and trained, and then work began on 1958's Tale of the White Serpent (Hakujaden, aka Panda and the White Serpent when it was screened in the United States) - the second ever anime feature film, the first colour feature film, and several other notable milestones. The next year saw the release of Shōnen Sarutobi Sasuke (aka Magic Boy), and then Journey to the West (Saiyūki, aka Alakazam the Great in the United States) the year after that. Ōkawa deliberately emphasized the comparison between Tōei and Disney's feature film output whilst advertising to hire more animators, even while the production of Hakujaden was still ongoing, netting hundreds of applications from aspiring animators and letting him hire the best from among that pool. By the end of the 1950s, Tōei Animation had grown within only a few years from dozens into hundreds of staff, while the next largest studio (probably Otogi Pro or perhaps Ashida) numbered perhaps a couple dozen.
It is interesting that two of these first three films are based upon a Chinese folktale and a famous Chinese novel, respectively, rather than following the Japanese period dramas of many of Tōei's live-action films or European folktales like Disney. It seems Ōkawa had at this time already been pursuing international audiences, especially in China where Tōei's live-action film production was already engaged in co-production with partners in Hong Kong. The choice of Chinese subjects was an attempt to win over audiences in China, though ultimately it seems that the Chinese audience was not particularly interested. These first three films were also sent to air in the United States, but didn't generate the kind of fervent demand for more Tōei films on par with Disney that perhaps Ōkawa had hoped for.
Even so, Tōei Animation's momentum continued on, growing in size and scope each year. By 1963 the company was large enough to divide its staff into multiple projects, including two concurrent theatrical films and their first television series.
Around this time, Tōei ceased being a subsidiary to the Tōkyū corporation. Tōkyū's founder, Keita Goto, had passed away in 1959. Apparently, Ōkawa had expected to succeed him, but was passed over. Friction developed between Ōkawa and the new Tōkyū leadership, and Tōei was eventually cut out entirely as an independent company under Ōkawa. Oddly enough, Ōkawa still maintained control of the baseball team, too. They were transferred to being a subsidiary within Tōei itself in 1954 and renamed the Tōei Flyers. Tōei continued to own them until they were sold to Nippon Ham in 1973. If Wikipedia is to be believed, Ōkawa convinced the former Yomiuri Giants manager Shigeru Mizuhara to become the manager of the Tōei Flyers in 1961 by using his movie connections to get Mizuhara drunk.
Anyways, despite losing its corporate umbrella, Tōei continued its operations unabated. Thirteen years after its founding, Tōei Animation produced The Wonderful World of Puss in Boots, another film in a now-long line of successful Tōei animated theatrical feature films, and the film which would give them the mascot they still use today.
 

The Anime Itself

Loosely based on the European fairytale (particularly Charles Perrault's version), The Wonderful World of Puss in Boots (Nagagutsu o Haita Neko, note the Japanese title translates to just Puss in Boots) tells a tale as old as time: a wisecracking, swordwielding anthromorphic cat talks an uneducated farmboy into fighting Satan over a princess he falls for off-screen. Yes, there's a few changes from the original fairytale in this version, most noticeably that the Ogre which Puss in Boots outwits is replaced by literally Satan himself, who also now kidnaps the Princess, and rather than be simply outwitted into transforming into a mouse and eaten Satan must be defeated through a gruelingly long battle of athleticism and swordsmanship. These plot changes from the original tale were a good decision as they tie together what were previously a bunch of unrelated incidents in the fairytale into a cohesive plot.
Also, while the fairytale has only Puss in Boots as its protagonist and his master is little more than a plot device, this film opts to portray them as equal-billing co-protagonists. In this version eponymous cat is named Pero and his "master" is instead a disowned farmboy named Pierre whom Pero meets and befriends early in the film. Overall, these are good changes, too - the interaction between the two protagonists pads out the film and gives the events more narrative weight than if we were just watching Pero solve everything.
However, while Pero and Pierre share screentime equally enough, they're involvement within the narrative are both unbalanced. In the first half of the film Pierre is a bland, unmotivated, and unemotional lout who is told what to do by Pero far, far more than he ever speaks for himself. "If you really love the princess..." sings Pero to Pierre, ignoring that Pierre hasn't ever spoken about the princess so far except to agree with Pero's assertion that she is beautiful the one time they briefly saw her chariot roll by. Once Pero has finally badgered Pierre into trying to marry Princess Rosa (again, by fighting Satan) and conned everyone else into believing that Pierre is capable of this, though, the balance flips and now Pierre is the main focus of the story while Pero has little to do but back him up in a fight. There's also a sizeable narrative gap around the middle of the film where Rosa and Pierre fall for each other and Pierre becomes a skilled, confident swordsman, all in the span of about 5 minutes.
The weakest aspect of the film is the characters themselves, as none of them are particularly complex or novel. Pero is the best the film has to offer, but you've seen plenty of other happy-go-lucky smart fellows before. Pierre practically has no personality for the first half of the film, and is a generic heroic adventure boy for the second half. None of the secondary characters have much personality to speak of - Satan is your classic evil-for-evil's-sake villain, the King is just greedy, and Princess Rosa gets literally trapped in a tower at one point.
But, if you can make it past those narrative faults the rest of the film is pretty great. Pero gets several fun opportunities to solve problems through his wit, Satan is suitably menacing, Pierre gets some actual badass moments, and I would say the comedy and action are well balanced all throughout. There's also a recurring subplot of three assassin cats hunting down Pero which I think the film uses excellently, always bringing them back at the least opportune times for our heroes.
Structurally, some viewers may find Act 3, which is taken up almost entirely by the confrontation with Satan, to be unnecessarily long. It is long, consuming roughy half of the film's runtime, but I personally didn't feel that it overstayed its welcome. It certainly helps that Satan's castle is full of spiraling towers, perilous walkways, and building-size mechanisms so the setting doesn't get stale.
Where the film shines the most is in its comedy. All the action scenes are punctuated with plenty of physical and slapstick humour. There's a lot of great use of repetition in these jokes, too - my absolute favourite is in the first fight scene where one of the assassin cats bends his sword and we get a brief deadpan cut-away to him trying to flatten it on an anvil, then moments later Pero bends his own sword and we get another cut-away in the same timing. A lot of the visual comedy seems like it could be inspired by Chuck Jones' Looney Tunes (there's even some instances of characters being flattened or running off a cliff and looking down, Coyote-style), but more importantly I feel this film embodies one of the tenets of Chuck Jones' signature style, namely to always consider where there's an opportunity for another joke. The visual design in Puss in Boots incorporates tons of subtle jokes that aren't referenced by the script, such as Satan getting down from his throne via an enormous slide.
The animation itself is no slouch, either. Characters are expressive, the choreography of the fights is surprisingly complex, and there's a surprising number of detailed cuts that didn't really need to be that detailed. Take a look at this hand, for example, which hardly needed to be that detailed for the brief moment it was on-screen. There's also plenty of camera motion, non-lateral movement cuts, and even this impressive 360-degree camera rotation. Also this shot, which might be the first instance of the now-classic upside-down-falling-with-other-objects shot.
Visually, the film is a treat through-and-through. It showcases the best of Tōei's visual design, creativity, and craftsmenship, honed after a decade of producing feature films. While the plot and characters may be simple, it's the technical expertise and its keen integration into the script which elevate this film into a superbly enjoyable ride.
 

The Legacy of Success

The first ever feature-length anime film was the wartime propaganda film Momotaro's Divine Sea Warriors, funded by the Japanese Navy and produced pretty much explicitly as propaganda. But there were no more feature films to come in the entire decade after World War 2 (there's speculation that a version of Princess of Baghdad did, but no one has proved it so far). The one film that might have come close - The King's Tail, allegedly originally planned to be just under an hour long before the head of Tōhō forced it to be cut down to thirty-three minutes - was never even screened. There were several studios with dozens of animators leftover from the war, but all they could seem to produce were black and white short films used to pad out live-action cinema bills, and most of them were teetering on the verge of bankruptcy. Meanwhile, with foreign imports allowed again the cinemas had no shortage of multi-million-dollar, full-colour Disney feature films coming in from Hollywood. A few years later, the celebrity animator Ryuchi Yokoyama would tell a young Osamu Tezuka that animation is just a novelty, but never a money maker. Putting ourselves in the context of this era, it certainly begs the question:
What the hell was Hiroshi Ōkawa thinking?
Somehow, Ōkawa looked around at the handful of tiny animation studios, most of which were in arrears, and thought "I need to buy one of these!". He saw the full-colour Disney films made by huge staffs and enormous budgets, knew that Momotaro was the closest anyone in Japan had ever come to that, and thought "Sure, I can make that."
Whether Ōkawa saw some business justification his rivals didn't or he was motivated by just sheer ambition, either way Ōkawa pursued that opportunity which none of the many older film companies or animation studios had opted to take. He achieved his goal of regular theatrical feature films within a few years, and a decade later Puss in Boots was just the latest, greatest film in an already-long line of successful studio ventures. It's no exaggeraton to say that without Hiroshi Ōkawa there be no Tōei Animation, and that the anime industry itself would not have flourished so rapidly.
Pero the cat might be the mascot of Tōei Animation, but Hiroshi Ōkawa undisputably is Tōei.
 

But Also...

That being said, the road from Nichidō to Hakujaden to Puss in Boots was not always a smooth one, and if we are praising Ōkawa for his ambitions and successes, we should also acknowledge his shortcomings.
Ōkawa's initial plan of dividing the staff into self-replicating workgroups mixed with experienced and junior animators worked well at rapidly training the large number of new staff hired in the first few years of Tōei Animation, but it also made for a messy company structure with unclear or uneven seniority, responsibilities, or distinction between skilled employees and those still "in training". Perhaps owing to Ōkawa's background in railway conglomerates, employees at Tōei Animation were paid according to their level of education, and were paid more if they had transferred in from another Tōei/Tōkyū company, rather than being paid according to the position they actually performed. Furthermore, men were paid more than women. This invariably lead to complaints when talented animators that had joined Tōei Animation with only a high school degree were outperforming but still being paid less than employees that had come from other Tōkyū holdings.
Meanwhile, there was also a significant divide between Tōei's salaried full-time staff and their paid-by-cel freelance workers. As workloads increased, especially with the scheduling nightmares resulting from weekly television production, freelance workers could at least expect to be paid for their additional work, but the salaried employees were expected to work late over and over again without any overtime pay.
These and other factors resulted in numerous strikes and labour actions at Tōei Animation throughout the 1960s, especially a series of short strikes in December of 1961, to which Ōkawa responded with a 4-day lockout of the studio. Ōkawa did eventually accept most of the union's demands at that time, and this in turn lead to a preference for hiring freelance workers over salaried employees from then onwards.
This preference for freelance workers allowed Tōei to adapt more readily to shifting workloads and "killer weeks", as well as offset some of the union demands related to salaried employees, but it was also much easier for those freelance workers to depart quickly, or to split their time between Tōei and another studio. By the mid-1960s, along with its hundreds of employees Tōei Animation now had a steady mob of producers and aspiring studio heads encircling the building, luring newly-trained Tōei employees to their own attic animation studios. Ōkawa's training system had grown his studio to the size needed to sustain the film output he desired, but that made it a lodestone for anyone else looking to scoop up talent, while the labour disputes and preference for freelance employees motivated Tōei's employees to accept these offers. Ōkawa had inadvertently wasted a lot of time and money on effectively training the employees of his rival studios, hence the moniker given to Tōei Animation - Tōei University.
We must also acknowledge that Ōkawa's goal of producing primarily Disney-esque adaptations of folktales, fairytales, and similar inoffensive, family-friendly content stifled the creative ambitions of the Tōei Animation staff who aspired to produce more adult-oriented, socially-relevant, or even just visually experimental works. Ōkawa did not engage with Japan's growing independent animation movement nor seek out possible unfilled niches for animated adult entertainment - even though he had seen previous success with his live-action film business doing just that. Hence, young creators who aspired to create anything other than the kind of works Tōei was already producing were motivated to seek out opportunities elsewhere, once they'd learned all they could from Tōei University.
By the end of the 1960s Tōei Animation was still the largest anime studio, but no longer the indisputedly most prestigious or most lucrative, as it had once easily claimed. Instead, it was beset on all sides by challengers that Tōei itself had trained, and some of whom were willing to take big risks and explore new entertainment niches the way Tōei themselves once had.
Ōkawa passed away in 1971, leaving behind a complicated legacy. Unlike his rival mangaka-turned-studio-owners, Ōkawa has no personal artistic output of his own for us to engage with or evaluate - i.e. Tezuka might have bankrupted Mushi Productions, but we can set that aside and focus on his artistic legacy, but Ōkawa leaves us no such option. His business operations are all that we have to consider, and it can be difficult to view business dealings as having the same rippling-down impact on the history of the medium as a visionary director or lauded classic work. Furthermore, Ōkawa did not always achieve his lofty ambitions, and his manner of doing so disaffected many people in the industry. But Tōei Animation still stands today, as do many of the studios founded by the students of "Tōei University". Like him or dislike him, The King Hippo certainly made a big splash.
 

Where Can I Find It?

A DVD release of the movie was made in 2006 with both Japanese and English audio tracks, but it can be difficult to still find copies.
 

Article Notification

Since these articles are only posted once a month (or two... or three...) and not even on any particular day of the month, if you'd like to be notified whenever a new one is posted simply let me know below or via PM and I'll summon/PM you whenever future articles are posted.
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Thoughts / Review on: "Yakuza 0" ( PS4 )

Review / Thoughts --- YAKUZA 0 ( PS4 )
*This review was made by combination of my own thoughts on it with some other review websites*
Beaten in**: 50 Hours**
Difficulty**: Hard**
Yakuza 0 is an action-adventure video game developed and published by Sega. It is a prequel to the Yakuza series. The game takes place in December 1988 in Kamurocho, a fictionalized recreation of Tokyo's Kabukicho, and Sotenbori, a fictionalized recreation of Osaka's Dotonbori. It was released for PlayStation 3 and PlayStation 4 in Japan in March 2015, and in North America and Europe for PlayStation 4 in January 2017. It was released on Microsoft Windows on August 1, 2018.
What an absolute Unique and Great game “Yakuza 0” is.. It has great characters to great story and plenty other good stuff… It's an full form Japanese game ( if you know what i mean ) and The plot of Yakuza 0 is served up like a fresh bowl of udon noodles; simmering, full of twists and turns, and satisfying to the end. Here is my Full review of “#Yakuza 0”
Pros:
Cons:
Final Verdict: 8/10 ( Excellent )
Were it not for the wealth of activities and side stories available around every corner, Yakuza Zero would still be a riveting game for its story alone. It does a fantastic job of pulling you into the plight of its main characters and holds your attention through every step of their winding journeys. But, when you take in everything the game has to offer, Zero becomes something special. Yes, its presentation leaves a lot to be desired at times and the fights aren't always as engaging as they could be, but the rest of the game is incredibly diverse and engaging. The sheer amount of activities at your fingertips would feel overwhelming if they weren't so inviting--you're never pressured to do one thing or another. It is worth getting if you are ready to read and wanna have a thrilling adventure of emotions
Follow @videogames._.exe on Instagram for more reviews :)
submitted by CaptainRazel to gaming [link] [comments]

Thoughts / Review on: "Yakuza 0" ( PS4 )

Review / Thoughts --- YAKUZA 0 ( PS4 )
*This review was made by combination of my own thoughts on it with some other review websites*
Beaten in**: 50 Hours**
Difficulty**: Hard**
Yakuza 0] is an action-adventure video game developed and published by Sega. It is a prequel to the Yakuza series. The game takes place in December 1988 in Kamurocho, a fictionalized recreation of Tokyo's Kabukicho, and Sotenbori, a fictionalized recreation of Osaka's Dotonbori. It was released for PlayStation 3 and PlayStation 4 in Japan in March 2015, and in North America and Europe for PlayStation 4 in January 2017. It was released on Microsoft Windows on August 1, 2018.
What an absolute Unique and Great game “Yakuza 0” is.. It has great characters to great story and plenty other good stuff… It's an full form Japanese game ( if you know what i mean ) and The plot of Yakuza 0 is served up like a fresh bowl of udon noodles; simmering, full of twists and turns, and satisfying to the end. Here is my Full review of “#Yakuza 0”
Pros:
Cons:

Final Verdict: 8/10 ( Excellent )
Were it not for the wealth of activities and side stories available around every corner, Yakuza Zero would still be a riveting game for its story alone. It does a fantastic job of pulling you into the plight of its main characters and holds your attention through every step of their winding journeys. But, when you take in everything the game has to offer, Zero becomes something special. Yes, its presentation leaves a lot to be desired at times and the fights aren't always as engaging as they could be, but the rest of the game is incredibly diverse and engaging. The sheer amount of activities at your fingertips would feel overwhelming if they weren't so inviting--you're never pressured to do one thing or another. It is worth getting if you are ready to read and wanna have a thrilling adventure of emotions

Follow @videogames._.exe on Instagram for more reviews :)
submitted by CaptainRazel to gamereviews [link] [comments]

Thoughts / Review on: " Yakuza 0" ( PS4 )

Review / Thoughts --- YAKUZA 0 ( PS4 )
*This review was made by combination of my own thoughts on it with some other review websites*
Beaten in: 50 Hours
Difficulty: Hard
Yakuza 0 is an action-adventure video game developed and published by Sega. It is a prequel to the Yakuza series. The game takes place in December 1988 in Kamurocho, a fictionalized recreation of Tokyo's Kabukicho, and Sotenbori, a fictionalized recreation of Osaka's Dotonbori. It was released for PlayStation 3 and PlayStation 4 in Japan in March 2015, and in North America and Europe for PlayStation 4 in January 2017. It was released on Microsoft Windows on August 1, 2018.
What an absolute Unique and Great game “Yakuza 0” is.. It has great characters to great story and plenty other good stuff… It's an full form Japanese game ( if you know what i mean ) and The plot of Yakuza 0 is served up like a fresh bowl of udon noodles; simmering, full of twists and turns, and satisfying to the end. Here is my Full review of “#Yakuza 0”
Pros:
Cons:
Final Verdict: 8/10 ( Excellent )
Were it not for the wealth of activities and side stories available around every corner, Yakuza Zero would still be a riveting game for its story alone. It does a fantastic job of pulling you into the plight of its main characters and holds your attention through every step of their winding journeys. But, when you take in everything the game has to offer, Zero becomes something special. Yes, its presentation leaves a lot to be desired at times and the fights aren't always as engaging as they could be, but the rest of the game is incredibly diverse and engaging. The sheer amount of activities at your fingertips would feel overwhelming if they weren't so inviting--you're never pressured to do one thing or another. It is worth getting if you are ready to read and wanna have a thrilling adventure of emotions

Follow @videogames._.exe on Instagram for more reviews :)
submitted by CaptainRazel to videogames [link] [comments]

HOUSE PARTY 12/5/2016 - [PART 1/3]

LIVE! | Providence, Rhode Island, AMERICA | Streaming via WiR.com
A black Mercedes pulls up in the Fete Music parking lot. The door opens and Kevin Scott Jackson steps out of the sleek vehicle. Wearing casual clothes that fit snugly on his body, he grabs his bag from the trunk of the car. Jackson heads towards the entrance of the venue and is stopped at the door by a security guard.
Security: How are you doing today, sir? I just need to get a name.
KSJ: You must be new. Just let me in.
Security: No can do, sir. You have to be on this list of WiR staff to get in this early. Can't have any crazed fans trying to sneak in.
The security guard holds up his tablet, scrolling through the names.
KSJ: Alright, Kevin Scott Jackson. KSJ. The Talent. Wrestling Freak. The best damn wrestler in the company.
The security guard looks through his device, scanning for Jackson’s name. The tablet blinks quickly.
Security: Sorry, nope. Your name isn't on here. I can't let you in.
KSJ: Are you serious? Give me that!
Jackson grabs the tablet and looks at it, surprised at not finding his name on the alphabetical list.
KSJ: I've been at the last three House Parties! I destroyed the Chongas! Dalidus Nova! Eric Appelbaum! You're saying I can't get in here because I'm not on your stupid list!
In a fit of rage, Jackson throws the tablet to the ground and stomps on it.
KSJ: Go get me Moxie! Woodbridge! Paisner! They'll tell you who I am!
The security guard quickly runs inside, either to find help or to get away from KSJ. Jackson picks up the tablet and smashes it one more time.
Open inside the Fete Music Center in Providence, Rhode Island. The camera pans across hundreds of screaming fans before settling onto Allen Paisner and Mark Woodbridge taking their normal opening positions in front of the WiR Banner on the ring apron.
Crowd: WiR! WiR! WiR!
Paisner: Welcome everyone to MOTHERFUCKIN’ HOUSE PARTY!!
Crowd: YAAAAAAAAY!!
Paisner: I’m your host Allen Paisner, and with me as always my broadcast colleague and purveyor of spirits both alcoholic and ectoplasmic, Mark Woodbridge.
Woodbridge: The hell is that supposed to mean?
Paisner: It means last week in New Jersey we had several fans come down with methanol poisoning thanks to your leftover moonshine you decided to halk at the post-Thanksgiving show.
Woodbridge: BAH! I made sure to seal those mason jars up tighter than a midget’s pussy. My cousin used to work in a cannery, so believe you me, with a tight seal even a can of tomato paste will last a century. Maybe even two. Those guido wusses just can’t handle good old southern liquor. End of story.
Crowd: JERSEY SUCKS! JERSEY SUCKS! JERSEY SUCKS!
Woodbridge: See?
Paisner: I stand corrected. Folks we have an amazing show for you tonight. Scheduled, we have Teddy Coronado looking for a bit of revenge from AMUDOV III as he takes on Miles Alpha. Kyle Scott attempts to woo back the love of his Death Pony Gonzo, as he goes mano y womano with Super Fan Alice. And in our Main Event, the disturbed pairing of Jack Flash and Sonny Carson take on David Harvey and his protege turned WiR Independent Champion, Jake Beaumont, SXSW!
Woodbridge: But first we got Louis Blackwater taking on… MY MAN… Marcellus Matherington IV Esquire! Take it away, Babaganoush!
Cut to Javier Babaganoush standing in the ring.
Babaganoush: The following contest is scheduled for one fall with a 30 minute time limit! Your referee, WiR Junior Junior Official… Ivan Itchicock!
Itchicock scratches his cock much to the delight of the crowd.
Babaganoush: Introducing first, residing in Upper Bucklebury Manor, located in West Berkshire, south of Bucklebury proper in the United Kingdom. (deep breath) Weighing in at 237 pounds… MARCELLUS MATHERINGTON the IV ESQUIRE!
The crowd all perk up to witness the debuting enhancement talent as his music kicks in, Beethoven’s Symphony #5 begins to play and quickly mixes into a hip hop beat.
Crowd: YAAAAAAAAY!!
Woodbridge: Huh… not bad.
Marcellus Matherington IV Esquire appears in the entrance way sporting a pimp cane and bobbing his head to the beat, his sundial clock bouncing up and down as he makes his way to the ring. The fans start getting into it, 90s style, as Marcellus waves his hands in the air like he just doesn’t care, bringing a mic to his lips.
Marcellus Matherington IV Esquire: If thou art experiencing quarrels with those of the fairer disposition, I have great sorrow for you! For I have four score and nineteen quandaries, but a harlot is not amongst them. WALLOP YE!
Paisner: So… he’s an 18th century rap artist?
Woodbridge: A fucking meme come to life. Kyle Scott will quickly drive him into the ground.
Marcellus makes the rest of his way down to the ring, making his way up the ring steps and mounting the turnbuckle from the ring apron. He raises his arms to the crowd and shouts.
Marcellus Matherington IV Esquire: SODOMIZE THE CONSTABULARY!
Crowd: YAAAAAAAAAAY!!
Babaganoush: And his opponent...
Bonnie Tyler’s basterized masterpiece hits and annoys everyone in the crowd.
Javier: From The Catskills, weighing 210 pounds, LOUIS BLACKWATER!
The crowd boos, but it’s half-hearted because nobody has come out yet. The chorus hits and… nothing.
Paisner: Where is Blackwater? Last week he couldn’t wait to get out here and kick someone’s ass. Now he’s no-showing?
Woodbridge: Blackwater’s batshit and would never back down from a -
Woodbridge cuts himself off as Louis Blackwater and Dalidus Nova emerge from the curtain, wailing on each other!
Crowd: YAAAAAAY!
Paisner: Holy shit! Nova and Blackwater! Going at it!
Woodbridge: This is what we’ve all been waiting for! Right off the bat here at House Party!
Crowd: NOVA! NOVA! NOVA!
Nova catches Blackwater with a good lick and sends him back a few steps. He comes after Blackwater with a vicious chop!
Crowd: WOOOOOOO!
Blackwater comes back with a chop of his own!
Crowd: WOOOOOOOO!
Nova with another!
Crowd: WOOOOOOOOO!
Blackwater fakes out Nova and nails him with a sickening headbutt!
Crowd: OOOOOOOOOOH!
Woodbridge: FUCK!
A thud reverberates throughout the venue as the crowd collectively winces. Blackwater eyes a support beam nearby. He grabs Nova’s arm and whips him but Nova reverses and sends Blackwater face-first into the beam!
Crowd: OOOOOOH!
Ravaged, Nova takes a minute to catch his breath.
Woodbridge: By the looks of it, Nova and Blackwater have been going at it since before the doors even opened!
Marcellus Matherington IV Esquire exits the ring, rushing over to Nova and Blackwater.
Marcellus: SUSPEND YOUR CURRENT ACTIONS!
Nova: Stay out of this!
Paisner: Marcellus is clearly annoyed that his debut match in WiR isn’t really going as planned.
Woodbridge: Don’t look like he’s gettin’ a match! Poor fuckin’ kid.
Paisner: I’d take the hint, Marcellus!
Blackwater suddenly comes up from behind Marcellus and throws him like a sack of shit. The crowd has to move out of the way of Marcellus’s body being hurled towards them.
Crowd: OOOH!
Woodbridge: Welcome to WiR! You ain’t in Miami anymore, boy!
Nova wastes no time in getting back to Blackwater, but eats a right hand that staggers him. He is dragged by the hair towards the stage in the venue. Blackwater lifts him onto the stage and follows him up.
Paisner: Where the hell are they goin’ now?
The fans sitting in the VIP area on the stage evacuate their seats. Blackwater picks up Nova and puts him between his legs.
Woodbridge: Oh god, piledriver?
Paisner: On the stage?!
Blackwater lifts him but Nova kicks his legs and sandbags him. With a primal grunt and sudden burst of energy, he back body drops him into a row of open chairs!
Crowd: OOOOOOOOOOOOH!
Woodbridge: AAAH!
Paisner: HOLY MOSES!
Crowd: HOLY SHIT! HOLY SHIT! HOLY SHIT!
Blackwater squirms on top of a pile of flattened, broken chairs. Nova goes down to a knee and recoups.
After a moment, Nova picks up Blackwater and pushes him off the stage, and Blackwater awkwardly goes to the floor in a heap. Nova follows him down and Blackwater gets to his feet, stumbling away from Nova. Blackwater seems to be hurrying away and goes to the nearest exit, plowing through the door.
Paisner: Blackwater’s retreating!
Woodbridge: He’s gettin’ the fuck out of here!
With a determined look on his face, Nova follows him through the door.
Paisner: Something tells me this ain’t over! We’ll be back after--
Feeds Cuts Out
Eric Appelbaum is sitting in a small room. Above him, shelves of cleaning supplies adorn the walls. To Eric's right is a surge protector. A small switch is plugged in, as are two nearly identical laptops. Two cables connect the laptops to the switch. The cameraman strains a bit before creatively getting the camera to point to the screens on the laptop.
On one screen is a very long URL. The cameraman scrolls past it quickly but can only catch wir.com/internal/....../dec5/talentlist.pdf
Eric Appelbuam: I've told Moxie over and over again, sensitive documents don't belong on the Internet. Intranet, I keep telling her. Alas, and the fact it's protected by only one weak password. Poor, poor KSJ. And soon enough, poorer.
The camera pans to the next laptop. Within the laptop screen appears to be another screen, or at least, a second start bar. Eric clicks the start button. He's logged in as FeteAdmin. Internet Explorer. The cameraman lets out a questionable hum.
Eric: Yeah, yeah, sue me. I just had to get on the right VLAN to do this. I don't always have time to use something like Chrome... I don't think they even have it installed.
Eric nudges the camera off upwards a bit, so it can't see his screen.
Eric: FeteAdmin... Password is... mmhm, right... Vendor list... Wow, popcorn is expensive here. And shit beer only. Alright, well, with this POS system, I know they upload the info here... and…
Eric points the camera down toward his switch. He plugs in an Ethernet-to-USB cable to the switch on one end and a flash drive on the other.
Eric: Alright, now that I have that, I should be able to grab all the numbers. But I don't want everyone. Let's see..
Eric starts furiously typing on one laptop.
Eric: If holderName == "Kevin Jackson" or "Kevin Scott Jackson" or... how many aliases does he have? I should try "Kevin S. Jackson" too. Now I just have to save all of that to my .dat file.
Eric pulls the camera towards camera towards the script. Not much can be seen except that it's pointing to a series of websites including Amazon and eBay. Numerous exercise-related goods including power racks, heavy weights, and wrestling books also populate the list.
Eric: Let's just say his bank isn't the smartest with fraud detection. I think even a tutu likely doesn't trip the "uncharacteristic purchase" for KSJ... and I only wish I was making fun of him. It's all "athletics" to them. Hope he has fun with all his new toys.
[COMMERCIAL FOR “FAT FUCKING RETARD PEANUT BUTTER & CHOCOLATE BAGEL SNACKBITES, “I’M NOT DOING ANYTHING ELSE. MAY AS WELL GET AS FAT AS SOME FUCK GOING TO UNI IN YORKSHIRE!”]
Kevin Scott Jackson is in the lobby and heads towards the concessions stand. He gets to the counter and pulls out his wallet.
KSJ: Finally was able to get in. I can't believe that shit. Technical glitch my ass.
Jackson's audible thoughts are interrupted by the concessions stand cashier.
Cashier: Hello, what can I get you?
KSJ: Get me five hot dogs with everything on them. I'll use my card.
The cashier rings up the items and Jackson slides his credit card. A few seconds pass and the register beeps.
Cashier: I'm sorry, your card has been declined.
KSJ: No way. Try it again.
Jackson slides his card a second time. The register and machine beeps again.
Cashier: Sorry, it's not going through.
Jackson slams his hand on the counter.
KSJ: Whatever. I have cash in the car. Be right back.
Jackson turns and walks towards the exit. He pulls out his phone to check on his bank account.
Paisner: No time for dilly dallying, let’s get back to the ring for some real action!
Babaganoush: The following contest is scheduled for one fall with a 30 minute time limit. Your referee for this match, WiR Junior Official Harry Undersach!
Undersach meekly raises his hand to the crowd to a smattering of boos.
Babaganoush: Introducing first from Seattle, Washington. Weighing in at 240 pounds… TEDDY CORONADO!
“Everybody Wants You” by Billy Squier begins to play and out comes Teddy. He’s got some pep in his step taking time to slap hands with fans who are still not to sure what to make of him.
Paisner: Teddy has been… well a bit meta as of late as we saw from him in his promo this week.
Woodbridge: He’s a rookie still trying to find a way to establish a foothold on this roster. A man of his talent, I don’t doubt him but the clock is ticking for this young buck.
Coronado mounts the turnbuckle as he gets into the ring and raises his fists to the air for the crowd for a subdued cheer.
Babaganoush: And his opponent, from Winnipeg, Manitoba, Canada! Weighing in at 185 pounds… MILES ALPHA!
“Wake the Dead” by The Comeback Kid begins to play and again the crowd greets the performer with a warm albeit it small courtesy pop. Alpha jogs down to the ring singing along with his song as he carries a leather briefcase.
Woodbridge: The hell is in that briefcase?
Paisner: Umm… a contract for a title shot.
Woodbridge: What!? When the hell did that happen?
Paisner: Months ago. In the dark times. Before you starting screwing everything up.
Woodbridge: Me? What? How the hell did he get that?
Paisner: Moxie seat of her pants booking. Gotta love it. The contract is good for a Title Shot at any belt he chooses, a week after cashing it in. I think he beat Logan Lee for it or some shit.
Alpha slides into the ring with his briefcase, posing on a turnbuckle for the crowd before hopping off, eyeballing Teddy and handing his briefcase over to WiR Timekeeper Maurice Chondon.
Woodbridge: MO! Let me get a look at that briefcase! Bring it over here!
Maurice brings the briefcase over to Woodbridge as Undersach gets head nods from Coronado and Alpha signifying they’re ready and signals for the bell.
DING DING DING
Paisner: Here we go!
Teddy and Alpha circle one another around the ring, they move in for a lock up and Alpha ducks underneath and starts dancing like a butterfly in the corner and doing jumping jacks, egging Teddy to come and get him. Coronado goes in for another lock up and this time Alpha ducks underneath and wraps Coronado up in a rear waistlock. Teddy struggles for a split second before unhooking Alpha’s grip and hip tossing him clear across the ring. Teddy holds his arms out to the crowd for adulation as Alpha looks on from the corner and nods his head in understanding.
Paisner: Coronado quick to show off a decided strength advantage in this match up. If Alpha wants to stay alive, let alone win he’s going to have to avoid those meathooks of Coronado.
Woodbridge: Pipe down, Paisner. I’m trying to read Alpha’s contract. Hmm…
Alpha offers up a test of strength and Coronado obliges. The wrestlers slowly lock in one hand and Alpha surprises Coronado with a kick to the gut followed by an arm ringer. Coronado howls in pain and Alpha again cranks his arm one more time for a second arm ringer. Coronado winces in pain and backs Alpha up in the corner. Undersach comes in to call for a clean break. At the count of 4 Alpha releases and Coronado surprises him with a knee to the breadbasket followed by a hard shot with a back elbow.
Paisner: A little tit for tat here from the aspiring technicos.
Woodbridge: Yeah, real heroes. Damn it… why do contracts have to be all lawyerie and shit?
Paisner: Maybe you should have someone else take a look at it, Mark.
Woodbridge: Me smarter than any of those eggheads.
Coronado whips Alpha into the opposite turnbuckle following it up with a big splash, but Alpha tips up and over Coronado. He hits the ropes, ducks underneath a lariat attempt from Teddy, leaps over a back body drop attempt on the rebound, Coronado spins to meet Alpha on the next rebound, but the former Young Cardinal hooks his arms against the ropes stopping his momentum and flashes a coy smirk to Teddy.
Paisner: Coronado not liking being shown up one bit here by Alpha. Teddy charges - OLE!
Alpha twirls out of the way of a charging Teddy Coronado, and the former SoundOff standout goes tumbling through the ropes to the outside. Alpha hits the ropes to the opposite side, rebounds back and dives over the top rope to the outside connecting with a corkscrew diving crossbody.
Crowd: YAAAAAAAY!!
Woodbridge: YAAAY!!
Paisner: That’ll perk the crowd up! Even Mark is getting excited!
Woodbridge: Huh? Oh the match? Nah. Check out this little nugget.
Alpha pulls Coronado to his feet on the outside, laying in a couple chops into Coronado’s barrel of a chest as he sells on the run around the ringside area.
Woodbridge: Says here, “... recipient will receive a title shot of his choosing no less than 7 days in advance of the time the contract is cashed in-”
Paisner: Yeah, I said that already.
Woodbridge: But here’s the best part, “- for a ’CALENDAR’ year.” Boom-shaka-laka.
Paisner: Seems like kind of a petty thing to focus on -- oh. Alpha rolls Coronado back into the ring and he’s climbing up to the top. DIVING ELBOW! Alpha with the first cover of the match!
1…
Coronado powers out!
Crowd: ONE!
Woodbridge: Not even giving Alpha the satisfaction of a two from the diving elbow. Nice.
Paisner: Why the hard on for Alpha’s contract?
Woodbridge: Cause… fuck the Young Cardinals? If not for anything else, their demise paved the way for The Strays.
Paisner: Fair enough.
Teddy crawls over towards the corner after powering out. Alpha stays right on him with a series of stomps. The big northwesterner, powers to his feet shrugging off Alpha’s blows as he stands up in the corner. Alpha goes for an irish whip, but Coronado hunkers down and refuses to budge. Alpha tries again and Coronado again puts his foot down and refuses to go anywhere, and this time Alpha obliges with a kick to the side of Coronado’s knee.
Paisner: Alpha looking to go at that vertical base of Coronado. If he can keep him on the ground, Coronado’s strength advantage will be minimalized.
Woodbridge: Hey. When did you become the color guy?
Paisner: Since you felt it was in your best interest to play lawyer.
Alpha opens up some space between him and Teddy. He charges at Coronado in the corner, but Teddy gets his head down and back body drops Alpha up and over the top rope, but the Young Card deftly lands onto the ring apron. Coronado turns to see what became of his opponent and eats a shoulder thrust to the gut sending him back pedaling.
Paisner: Miles Alpha, springboard cross body block - NO! Coronado catches him - EXPLODER SUPLEX!
Crowd: OOOOOOO!!
Woodbridge: That’s all the opening a brute like Coronado needs to turn the tide of a match against an opponent the size of Miles Alpha.
Coronado starts laying into Alpha with some sickening stomps. Alpha rolls to the ropes trying to get back on his feet and Coronado blasts him under the chin with a big swinging uppercut. Alpha, knowing he has to get back to his feet or suffer more punishing blows, reaches the turnbuckle but Coronado crushes his face up against the bottom turnbuckle with his boot and keeps Alpha’s face pinned there.
Paisner: Some questionable tactics here from Teddy Coronado.
Woodbridge: Now its against the rules to beat up your opponent? Grow up, Pais. Neither one of these guys has that much momentum heading into this match up. You do whatever it takes to win and get the ball rolling.
Harry Undersach counts Coronado off and Teddy sarcastically backs off holding up his arms. He comes right back to Alpha to pull him back up to his feet and Alpha greets him with a snap kick to the gut. Teddy doubles over and Alpha brains him with a forearm. Alpha rears back for another forearm shot but this time Coronado is ready, he brushes off the forearm shot, grabs Alpha by either side of his head and smashes his face with a headbutt.
Crowd: OOOOOO!!
Woodbridge: Dang. I know it says “stiff” on his WiR.com roster page but like… calm down. Jesus.
Paisner: Oh… but I thought it wasn’t against the rules to beat up your opponent?
Woodbridge: Stop being a jerk, Allen.
Coronado pulls Alpha back to his feet and irish whips him into the ropes with authority and the two collide with the ferocity of a car crash as Coronado meets him on the rebound with a stiff running back elbow.
Paisner: Alpha better pull something out of his ass soon or Coronado is going to run away with this. Teddy, pulling Miles to his feet. And a shot to the ribs by Alpha! And another! And another! Alpha taking the fight to Coronado from his knees and--
Crowd: OHHHHH!!
Paisner: Coronado rearranging Alpha’s face with the Yakuza Kick! Cover by Coronado!
1…
2…
Alpha kicks out!
Crowd: TWO!!
Coronado pulls Alpha to his feet and shoves him into the turnbuckle and starts laying into Alpha with a series of shoulder thrusts in the corner.
Woodbridge: Teddy using those big, broad shoulders to driveall the wind out of the wings of the Young Cardinal! HA! Bird puns making a comeback!
Paisner: Aww… I miss Nolan Hawk.
Coronado whips Alpha hard across the ring into the opposing turnbuckle. Teddy charges in with a follow up big splash, but Alpha gets his boot up in time and knocks Coronado back. Coronado shakes off the cobwebs and charges back at Alpha yet again and this time Alpha goes low, taking out Teddy’s knee with a basement dropkick. Coronado flops forward and smashes his face into the middle turnbuckle as a result.
Crowd: YAAAAY!
Paisner: Alpha starting to win over this Rhode Island crowd!
Woodbridge: Inbred morons.
Alpha gets to his feet and hits the ropes for some momentum before crashing into the back of a rising Teddy Coronado with a running dropkick that sandwiches his sternum against the turnbuckle. Alpha’s somersaults backwards towards the center of the ring and sizes Teddy up.
Paisner: “Croyt’s Wrath” from Alpha--
Crowd: OHHHH!!
Paisner: Coronado turns Alpha inside out with a lariat takedown! What a reversal!
Coronado shakes off Alpha’s recent offense as he gets back to his feet following the lariat takedown and blasts Alpha with a kneelift that sends him flying across the ring. With a bit of swagger, Coronado marches over to Alpha and hoists him back up to his feet from behind.
Paisner: Teddy Coronado looking for that patented Saito Suplex! He gets Alpha up -- and Alpha reverses! Landing on his feet behind Coronado! Alpha turns, springboard off the ropes -- ENZIGURI!
Crowd: YAAAAY!!
Woodbridge: If I didn’t know any better these fans are probably just stoked to see some actual fighting inside of a ring tonight.
Both men are down on the mat as Undersach begins an uneventful 10 count to get the competitors back into a standing position. He gets to five before Alpha gets to his feet and Coronado up to one knee. Miles makes a move towards Coronado and Teddy explodes into him with a shoulder tackle out of a three point stance folding Miles Alpha up like an accordion.
Crowd: OHHHHH!!
Woodbridge: Hell yeah! FOOTBAW!!
Paisner: Coronado should be looking for the pin here…
Coronado heads straight for the turnbuckle, hopping up onto Brent Shart’s rope.
Paisner: Vader Bomb from Coronado - NO! Alpha rolls out of the way!
Crowd: YAAAAAY!!
Coronado lands with a thud, holding his gut as he struggles to get back to his feet. Alpha comes charging in and takes Teddy out with a modified polish hammer.
Paisner: “CROYT’S WRATH” from Alpha! Teddy is sent flying into the turnbuckle!
Alpha wastes little time, he sprints across the ring, bouncing off the opposite side turnbuckle and obliterates Teddy Coronado in the corner with a leaping knee strike. But Alpha’s not finished. He hits the ropes and comes charging back at Coronado again this time with a leaping forearm strike.
Woodbridge: Teddy’s in a bad spot! He’s seeing stars!
Paisner: Coronado now, stumbling out of the corner - jumping neckbreaker from Alpha! The pin!
1…
2…
Coronado gets the shoulder up!
Crowd: TWWOOO!!
Alpha gets to his feet breathing heavily as if psyching himself up. He pulls Coronado to his feet and attempts to get him into a fireman’s carry position.
Paisner: Miles Alpha going for “The Polar Express”!
Coronado starts raining down stiff elbows into the side of Alpha’s head before he can even get the big brawler up. Coronado spins Alpha around and sets him up in a suplex position.
Paisner: “The Coronado” - NO! Alpha lands on his feet somehow as Coronado’s back hits the mat!
Crowd: OOOOOO!!
Alpha is on Coronado with blinding quickness after the reversed Suplex/Lung Blower. He grabs hold of Coronado’s tree trunk legs, pulls back with all his might and slingshots him towards the turnbuckle.
Crowd: OHHHHHHHH!!
Woodbridge: Coronado’s face just went sailing into the steel ring post!!
Paisner: Coronado racking up some frequent flier miles… courtesy of “Miles” Alpha! Coronado is out on his feet and Alpha rolls him up with a school boy!
1…
2…
3!
DING DING DING
Crowd: YAAAAY!!
Babaganoush: Your winner of this match at a time 9:21… MILES ALPHA!!
Alpha triumphantly jumps up to his feet to get his hand raised by Harry Undersach.
Paisner: A big win for Miles Alpha here tonight to try and right the ship. Taking advantage of a costly error on the part of young Teddy Coronado and picking up the victory.
Woodbridge: Yeah, but Alpha will need a lot more than luck if he’s going to make use of that Title Shot opportunity by the end of the month. Clock is a ticking.
Miles Alpha’s music quickly cuts out after a few notes and “Christian Woman” by Type O-Negative begins to play.
Woodbridge: Who the…
The lights in the arena crowd dim and a single spotlight shines onto Miles Alpha standing in the middle of the ring. The Fete Music’s video monitor flickers to life beside the entrance way revealing a dart board with a picture of Miles Alpha on it.
Paisner: Ah shit.
The camera zooms out to reveal the full photo, a knife is thrown and hits miles on the head. The camera pulls back even further to reveal SID VASQUEZ, his hair covering his face, sitting next to a skeleton in a lazy boy recliner.*
Sid: I have seen the light... And now I wish to share it with everyone... Isn't that right Horatio?
Vasquez looks over to the skeleton in the recliner.
Sid: Heh... I have chosen a new disciple of misery to join me in my quest. One Miles Alpha. This coming iPPV, you Miles... you will join me. You will feel this holy pain, whether you want to or not.
The feed cuts out abruptly and the lights over the crowd come back on as the spotlight on Miles Alpha disappears. He looks as perplexed as anyone else.
Woodbridge: Seriously, how many wrestlers here have access to our live feeds?
Paisner: It certainly is becoming a prevalent issue, is it not?
KSJ is outside walking in the parking lot. He has his keys in his hand and searching for his car.
KSJ: That damn machine was broken. I have plenty of money in my account! I might as well get… WHOA!!
Louis Blackwater appears out of no where from between two cars dragging Dalidus by the arm, before Irish Whipping him into the fender of a red compact vehicle!
Nova: UUMPH!!
Daldius is stunned against the car, and Louis rushes at him, as fast as his damaged body can take him. He throws a wild fist towards Nova’s chest, but Dalidus sidesteps, and Louis’s fist is driven into the trunk of the car!
Blackwater: GARRRRGGHH!!
He yelps in pain and pulls his fist back, revealing a large dent in the metal. From behind, Dalidus runs at Louis, before grabbing hold of Louis’s head and swiftly slamming it into the car setting off its alarm.
CAR: PLEASE STEP AWAY AND APOLOGIZE TO THE CAR.
Louis is stunned from the blow, and Dalidus again grabs ahold of Louis’s skull, looking to bash it against the metal a second time! But as he swings down, Louis throws one arm to stop his head from hitting the car, and uses the other to slam an elbow into Nova’s face! Louis reverses, grabbing Dalidus and spinning him towards a black Mercedes parked nearby.
KSJ: Hey that’s my… whoa WHOA WHOA! WAIT NO!
Blackwater uses his power to furiously drive Nova’s head forwards, but he doesn’t aim for the car, instead sending Nova’s cranium smashing through the back windshield!
KSJ: MY FUCKING CAR!!
Glass is sent flying all over as Dalidus’ forehead shatters the windshield. Blood pours from multiple cuts on his forehead and face, and he is left limp on the trump, his neck resting precariously on the tiny slivers of glass.
KSJ: GET AWAY FROM THE MERCECEDES!
Blackwater takes a moment to stare down his prey before KSJ comes running up. The two exchange glances.
Blackwater: WHAT!?!
KSJ: You done fucked up n-- Nova?
KSJ freezes, his keys still in hand and unlocks the door.
BEEP, BEEP
KSJ: Let me just. There we go…
KSJ reaches passed Nova’s bleeding skull and fumbles around in the center console before pulling out his wallet as Blackwater calmly walks away.
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yakuza 0 real estate best staff video

This page seeks to help you navigate through the Real Estate Royale.. In Chapter 5, you are introduced to Kiryu's side business: The Real Estate Royale.Here, Kiryu attempts to take back the city's ... Yakuza 0 features tons of exciting and rewarding mini-games, one of which is the Real Estate mini-game. This Yakuza 0 Real Estate Staff List Guide features the best staff you can find in the game, how to recruit them and details on their costs. Your Staff Yakuza 0 ... Real Estate Royale Your Staff. You are not alone in your efforts to buy out the town. You'll have a staff on hand which you can utilize to improve your chances of making massive amounts of cash. Managers are available in order to affect your income and participate in Money Battles. Security are used in order to protect districts against ne'er-do-wells. Advisors are used ... Staff Online Users More . Activity All Activity My Activity Streams . Status Updates ... I am trying to play this game but on the real estate royale section it says i have 6/8 advisors on the completion list yet when i go to real estate royale i have all 8. Does anybody know what i can do as i don't really want to start again as i have done a lot of the completion list already. 0. Share this ... Yakuza 0 features tons of exciting and rewarding mini-games, one of which is the Real Estate mini-game. This Yakuza 0 Real Estate Staff List Guide features the best staff you can find in the game, how to recruit them and details on their costs. Yakuza 0 Real Estate Staff List Guide – Get The Best Staff This Yakuza 0 Real Estate Royale Guide will cover everything you need to know about the real estate game including mechanics, staff, stores, payouts and more. The Real Estate Royale feature in Yakuza 0 plays a pivotal role in both story and side content throughout the game, although it is not available straight away. If you want to unlock the ... Real Estate Royale is a Yakuza 0 mini-game in which you control Kiryu as he attempts to take over businesses from the Five Billionaires. 1 Areas 1.1 Electronics King Area 1.2 Gambling King Area 1.3 Leisure King Area 1.4 Media King Area 1.5 Pleasure King Area 2 Staff 2.1 Advisors 2.2 Guards 2.3... This yakuza 0 real estate staff list guide features the best staff you can find in the game how to recruit them and details on their costs. This yakuza 0 real estate royale guide will cover everything you need to know about the real estate game including mechanics staff stores payouts and more. Password Protected Yakuza 0 Wiki Guide Ign Walkthroughs items maps video tips and strategies. Yakuza ... For Yakuza 0 on the PlayStation 4, a GameFAQs message board topic titled "Best possible staff". Here Kiryu gets the idea that he should get some more staff for his own business. Return to the Real Estate Building. Then, Marina says she is going to put up some job listings. Exit and return to ...

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yakuza 0 real estate best staff

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